Пример #1
0
 public float checkTemps(IInventory inv) {
   float temp = 0;
   float[] temp1 = new float[inv.getSizeInventory()];
   for (int i = 0; i < inv.getSizeInventory(); i++) {
     ItemStack is = inv.getStackInSlot(i);
     if (is != null
         && is.hasTagCompound()
         && !is.getItem().getUnlocalizedName(is).contains("Clay")) {
       if (is.getTagCompound().hasKey("temperature")) {
         temp1[i] = is.getTagCompound().getFloat("temperature");
         if (temp1[i] < TFC_ItemHeat.getMeltingPoint(is)) {
           return (float) -1;
         }
       } else {
         return (float) -1;
       }
     } else if (is == null) {
       temp1[i] = -1;
     }
   }
   int temp2 = 0;
   for (int i = 0; i < inv.getSizeInventory(); i++) {
     if (temp1[i] >= 0) {
       temp += temp1[i];
       temp2++;
     }
   }
   if (temp2 > 0) {
     temp /= temp2;
   }
   return temp;
 }
  @Override
  public ItemStack transferStackInSlot(EntityPlayer player, int slotNum) {
    ItemStack itemCopy = null;
    Slot slot = (Slot) this.inventorySlots.get(slotNum);

    if (slot != null && slot.getHasStack()) {
      ItemStack item = slot.getStack();
      itemCopy = item.copy();

      if (!(item.getItem() instanceof ItemPotion)) return null;

      if (slotNum < inventory.getSizeInventory()) {
        if (!this.mergeItemStack(
            item, inventory.getSizeInventory(), this.inventorySlots.size(), true)) {
          return null;
        }
      } else if (!this.mergeItemStack(item, 0, inventory.getSizeInventory(), false)) {
        return null;
      }

      if (item.stackSize == 0) {
        slot.putStack((ItemStack) null);
      } else {
        slot.onSlotChanged();
      }
    }

    return itemCopy;
  }
  @Override
  public ItemStack transferStackInSlot(EntityPlayer player, int slotID) {
    ItemStack stack = null;
    Slot slot = (Slot) inventorySlots.get(slotID);

    // null checks and checks if the item can be stacked (maxStackSize > 1)
    if (slot != null && slot.getHasStack()) {
      ItemStack stackInSlot = slot.getStack();
      stack = stackInSlot.copy();

      // merges the item into player inventory since its in the tileEntity
      if (slotID < tileEntity.getSizeInventory()) {
        if (!this.mergeItemStack(
            stackInSlot, tileEntity.getSizeInventory(), this.inventorySlots.size(), true)) {
          return null;
        }
      }
      // merge into tileEntity inventory, since it is in player's inventory
      else if (!this.mergeItemStack(stackInSlot, 0, tileEntity.getSizeInventory(), false)) {
        return null;
      }

      if (stackInSlot.stackSize == 0) {
        slot.putStack(null);
      } else {
        slot.onSlotChanged();
      }
    }
    return stack;
  }
Пример #4
0
  @Override
  public void onCrafting(EntityPlayer player, ItemStack item, IInventory inv) {
    if (item.itemID == ModItems.Marshmallow.itemID) {
      if (item.getItemDamage() == 0) {
        ItemStack bowl = new ItemStack(Item.bowlEmpty);
        player.inventory.addItemStackToInventory(bowl);
      }
    }

    for (int i = 0; i < inv.getSizeInventory(); i++) {
      if (inv.getStackInSlot(i) != null) {
        ItemStack j = inv.getStackInSlot(i);
        if (j.getItem() != null && ToolHelper.isTool(j) && !ToolHelper.isTool(item)) {
          ItemStack k = ToolHelper.addDamage(j, player);
          if (k != null) k.stackSize++;
          inv.setInventorySlotContents(i, k);
        }
      }
    }

    if (item.itemID == ModItems.CampingBag.itemID) {
      for (int i = 0; i < inv.getSizeInventory(); i++) {
        if (inv.getStackInSlot(i) != null) {
          ItemStack j = inv.getStackInSlot(i);
          if (j.getItem() != null && j.itemID == ModItems.CampingBag.itemID) {
            if (j.hasTagCompound()) {
              item.setTagCompound((NBTTagCompound) j.getTagCompound().copy());
            }
          }
        }
      }
    }

    if (item.itemID == ModBlocks.campfire.blockID) {
      if (item.getItemDamage() == campfire[0].getItemDamage())
        player.addStat(ModAchievements.Campfire, 1);
      if (item.getItemDamage() == campfire[1].getItemDamage())
        player.addStat(ModAchievements.CampfireMultiCook, 1);
      if (item.getItemDamage() == campfire[2].getItemDamage())
        player.addStat(ModAchievements.CampfireFastCook, 1);
      if (item.getItemDamage() == campfire[3].getItemDamage())
        player.addStat(ModAchievements.CampfireCheapCook, 1);
      if (item.getItemDamage() == campfire[4].getItemDamage())
        player.addStat(ModAchievements.CampfireInstaCook, 1);
    }

    if (item.itemID == ModItems.CampingBag.itemID) {
      if (item.getItemDamage() == bag[0].getItemDamage())
        player.addStat(ModAchievements.CampingBagSmall, 1);
      if (item.getItemDamage() == bag[1].getItemDamage())
        player.addStat(ModAchievements.CampingBagNormal, 1);
      if (item.getItemDamage() == bag[2].getItemDamage())
        player.addStat(ModAchievements.CampingBagLarge, 1);
    }

    if (item.itemID == ModItems.CampTool.itemID) player.addStat(ModAchievements.CampersTool, 1);
    if (item.itemID == ModItems.TentParts.itemID) player.addStat(ModAchievements.TentParts, 1);
    if (item.itemID == tent.itemID) player.addStat(ModAchievements.Tent, 1);
  }
Пример #5
0
 public int[] getSizeInventorySide(int side) {
   IInventory inventory = getOrCreateTradeInventory();
   if (slotIndices == null) {
     slotIndices = new int[inventory.getSizeInventory()];
     for (int i = 0; i < inventory.getSizeInventory(); i++) slotIndices[i] = i;
   }
   return slotIndices;
 }
Пример #6
0
 private void checkInventoryStatus(int cx, int cy, int cz) {
   TileEntity tileEntity = worldObj.getTileEntity(cx, cy, cz);
   if (tileEntity instanceof IInventory) {
     IInventory inventory = (IInventory) tileEntity;
     if (inventory.getSizeInventory() > 0) {
       inventories.add(new InvBlockInfo(new Coordinate(cx, cy, cz), inventory.getSizeInventory()));
       notifyBlockUpdate();
     }
   }
 }
 @LuaMethod(
     returnType = LuaType.TABLE,
     description = "Get a table with all the items of the chest")
 public ItemStack[] getAllStacks(IComputerAccess computer, IInventory target) {
   IInventory inventory = InventoryUtils.getInventory(target);
   ItemStack[] allStacks = new ItemStack[inventory.getSizeInventory()];
   for (int i = 0; i < inventory.getSizeInventory(); i++) {
     allStacks[i] = inventory.getStackInSlot(i);
   }
   return allStacks;
 }
 @Override
 public void performEffect(IMasterRitualStone ritualStone) {
   String owner = ritualStone.getOwner();
   World world = ritualStone.getWorld();
   int x = ritualStone.getXCoord();
   int y = ritualStone.getYCoord();
   int z = ritualStone.getZCoord();
   TileEntity tile = world.getTileEntity(x, y + 1, z);
   IInventory tileEntity;
   if (tile instanceof IInventory) {
     tileEntity = (IInventory) tile;
   } else {
     return;
   }
   if (tileEntity.getSizeInventory() <= 0) {
     return;
   }
   int currentEssence = SoulNetworkHandler.getCurrentEssence(owner);
   if (currentEssence < this.getCostPerRefresh()) {
     EntityPlayer entityOwner = SpellHelper.getPlayerForUsername(owner);
     if (entityOwner == null) {
       return;
     }
     SoulNetworkHandler.causeNauseaToPlayer(owner);
   } else {
     for (int i = x - 2; i <= x + 2; i++) {
       for (int k = z - 2; k <= z + 2; k++) {
         for (int inv = 0; inv < tileEntity.getSizeInventory(); inv++) {
           if (world.getBlock(i, y, k).isReplaceable(world, i, y + 1, k)
               && tileEntity.getStackInSlot(inv) != null
               && tileEntity.getStackInSlot(inv).stackSize != 0) {
             if (tileEntity.getStackInSlot(inv).getItem() instanceof ItemBlock
                 && world.getBlock(i, y - 1, k) != null) {
               world.setBlock(
                   i,
                   y,
                   k,
                   Block.getBlockFromItem(tileEntity.getStackInSlot(inv).getItem()),
                   tileEntity.getStackInSlot(inv).getItemDamage(),
                   3);
               tileEntity.decrStackSize(inv, 1);
               tileEntity.markDirty();
               SoulNetworkHandler.syphonFromNetwork(owner, getCostPerRefresh());
             }
           }
         }
       }
     }
   }
 }
  public ContainerInventoryDodo(
      IInventory invPlayer, final IInventory invDodo, final EntityDodo dodo) {
    LogHelper.info("ContainerInventoryDodo: constructor called.");
    this.invDodo = invDodo;
    this.dodo = dodo;
    ((InventoryDino) invDodo).openInventory(player);

    /* Hotbar inventory */
    final int HOTBAR_YPOS = 142;
    for (int col = 0; col < 9; col++) {
      addSlotToContainer(new Slot(invPlayer, col, 8 + col * 18, HOTBAR_YPOS));
    }

    /* Player inventory */
    final int PLAYER_INVENTORY_YPOS = 84;
    for (int row = 0; row < 3; row++) {
      for (int col = 0; col < 9; col++) {
        int slotIndex = col + row * 9 + 9;
        addSlotToContainer(
            new Slot(invPlayer, slotIndex, 8 + col * 18, PLAYER_INVENTORY_YPOS + row * 18));
      }
    }

    /* Chest inventory */
    if (DODO_SLOT_COUNT != invDodo.getSizeInventory()) {
      LogHelper.error(
          "Mismatched slot count in container("
              + DODO_SLOT_COUNT
              + ") and DodoInventory ("
              + invDodo.getSizeInventory()
              + ")");
    }
    final int DODO_INVENTORY_XPOS = 98;
    final int DODO_INVENTORY_YPOS = 18;
    if (dodo.isChested()) {
      for (int row = 0; row < 3; row++) {
        for (int col = 0; col < 3; col++) {
          int slotIndex = col + row * 3;
          addSlotToContainer(
              new Slot(
                  invDodo,
                  slotIndex,
                  DODO_INVENTORY_XPOS + col * 18,
                  DODO_INVENTORY_YPOS + row * 18));
        }
      }
    }
  }
Пример #10
0
  public static InvStack takeTopStack(IInventory inventory, int side) {
    if (!(inventory instanceof ISidedInventory)) {
      inventory = checkChestInv(inventory);

      for (int i = inventory.getSizeInventory() - 1; i >= 0; i--) {
        if (inventory.getStackInSlot(i) != null) {
          ItemStack toSend = inventory.getStackInSlot(i).copy();
          return new InvStack(inventory, i, toSend);
        }
      }
    } else {
      ISidedInventory sidedInventory = (ISidedInventory) inventory;
      int[] slots =
          sidedInventory.getAccessibleSlotsFromSide(
              ForgeDirection.getOrientation(side).getOpposite().ordinal());

      if (slots != null && slots.length != 0) {
        for (int get = slots.length - 1; get >= 0; get--) {
          int slotID = slots[get];

          if (sidedInventory.getStackInSlot(slotID) != null) {
            ItemStack toSend = sidedInventory.getStackInSlot(slotID);

            if (sidedInventory.canExtractItem(
                slotID, toSend, ForgeDirection.getOrientation(side).getOpposite().ordinal())) {
              return new InvStack(inventory, slotID, toSend);
            }
          }
        }
      }
    }

    return null;
  }
Пример #11
0
  public ItemStack transferStackInSlot(EntityPlayer par1EntityPlayer, int par2) {
    ItemStack itemstack = null;
    Slot slot = (Slot) this.inventorySlots.get(par2);

    if (slot != null && slot.getHasStack()) {
      ItemStack itemstack1 = slot.getStack();
      itemstack = itemstack1.copy();

      int s = gear.getSizeInventory();

      if (par2 < s) {
        if (!this.mergeItemStack(itemstack1, s, this.inventorySlots.size(), true)) {
          return null;
        }
      } else if (!this.mergeItemStack(itemstack1, 0, s, false)) {
        return null;
      }

      if (itemstack1.stackSize == 0) {
        slot.putStack(null);
      } else {
        slot.onSlotChanged();
      }
    }

    return itemstack;
  }
Пример #12
0
  public static void DropItems(TileEntity tileEntity) {
    if (!(tileEntity instanceof IInventory)) return;

    IInventory inventory = (IInventory) tileEntity;

    if (inventory != null) DropItems(tileEntity, 0, inventory.getSizeInventory() - 1);
  }
  @Override
  public ItemStack getCraftingResult(IInventory inventory) {
    ItemStack skinStack = null;
    ItemStack blackStack = null;

    for (int slotId = 0; slotId < inventory.getSizeInventory(); slotId++) {
      ItemStack stack = inventory.getStackInSlot(slotId);
      if (stack != null) {
        Item item = stack.getItem();

        if (item == ModItems.equipmentSkin && EquipmentNBTHelper.stackHasSkinData(stack)) {
          if (skinStack != null) {
            return null;
          }
          skinStack = stack;
        } else if (item == ModItems.equipmentSkinTemplate
            & !EquipmentNBTHelper.stackHasSkinData(stack)) {
          if (blackStack != null) {
            return null;
          }
          blackStack = stack;
        } else {
          return null;
        }
      }
    }

    if (skinStack != null && blackStack != null) {
      ItemStack returnStack = new ItemStack(ModItems.equipmentSkin, 1);
      SkinPointer skinData = EquipmentNBTHelper.getSkinPointerFromStack(skinStack);
      EquipmentNBTHelper.addSkinDataToStack(returnStack, skinData.skinType, skinData.skinId, false);
      return returnStack;
    }
    return null;
  }
Пример #14
0
  public ContainerSaltFridge(IInventory par1IInventory, IInventory par2IInventory) {
    this.fridgeInventory = par2IInventory;
    this.numRows = par2IInventory.getSizeInventory() / 9;
    par2IInventory.openChest();
    int i = (this.numRows - 4) * 18;
    int j;
    int k;

    for (j = 0; j < this.numRows; ++j) {
      for (k = 0; k < 9; ++k) {
        this.addSlotToContainer(new Slot(par2IInventory, k + j * 9, 8 + k * 18, 18 + j * 18));
      }
    }

    for (j = 0; j < 3; ++j) {
      for (k = 0; k < 9; ++k) {
        this.addSlotToContainer(
            new Slot(par1IInventory, k + j * 9 + 9, 8 + k * 18, 103 + j * 18 + i));
      }
    }

    for (j = 0; j < 9; ++j) {
      this.addSlotToContainer(new Slot(par1IInventory, j, 8 + j * 18, 161 + i));
    }
  }
Пример #15
0
 public static ItemStack insertStackIntoInventory(
     IInventory inventory, ItemStack stack, int side) {
   if (stack == null || inventory == null) return null;
   int stackSize = stack.stackSize;
   if (inventory instanceof ISidedInventory) {
     ISidedInventory sidedInv = (ISidedInventory) inventory;
     int slots[] = sidedInv.getAccessibleSlotsFromSide(side);
     if (slots == null) return stack;
     for (int i = 0; i < slots.length && stack != null; i++) {
       if (sidedInv.canInsertItem(slots[i], stack, side)) {
         ItemStack existingStack = inventory.getStackInSlot(slots[i]);
         if (OreDictionary.itemMatches(existingStack, stack, true)
             && ItemStack.areItemStackTagsEqual(stack, existingStack))
           stack = addToOccupiedSlot(sidedInv, slots[i], stack, existingStack);
       }
     }
     for (int i = 0; i < slots.length && stack != null; i++)
       if (inventory.getStackInSlot(slots[i]) == null
           && sidedInv.canInsertItem(slots[i], stack, side))
         stack = addToEmptyInventorySlot(sidedInv, slots[i], stack);
   } else {
     int invSize = inventory.getSizeInventory();
     for (int i = 0; i < invSize && stack != null; i++) {
       ItemStack existingStack = inventory.getStackInSlot(i);
       if (OreDictionary.itemMatches(existingStack, stack, true)
           && ItemStack.areItemStackTagsEqual(stack, existingStack))
         stack = addToOccupiedSlot(inventory, i, stack, existingStack);
     }
     for (int i = 0; i < invSize && stack != null; i++)
       if (inventory.getStackInSlot(i) == null)
         stack = addToEmptyInventorySlot(inventory, i, stack);
   }
   if (stack == null || stack.stackSize != stackSize) inventory.markDirty();
   return stack;
 }
Пример #16
0
  /**
   * Adds an ItemStack to the first available slot in the provided IInventory, continuing to
   * distribute the stack as necessary until the stacksize reaches 0, if possible
   *
   * @return the number of items remaining in the stack, zero if all were added
   */
  public static int addItemToInventory(ItemStack stack, IInventory inv) {
    int remaining = stack.stackSize;
    for (int i = 0; i < inv.getSizeInventory() && remaining > 0; ++i) {
      ItemStack slotstack = inv.getStackInSlot(i);
      if (slotstack == null && inv.isItemValidForSlot(i, stack)) {
        remaining -= inv.getInventoryStackLimit();
        stack.stackSize = (remaining > 0 ? inv.getInventoryStackLimit() : stack.stackSize);
        inv.setInventorySlotContents(i, stack);
        inv.markDirty();
      } else if (slotstack != null && stack.isStackable() && inv.isItemValidForSlot(i, stack)) {
        if (slotstack.getItem() == stack.getItem()
            && (!stack.getHasSubtypes() || stack.getItemDamage() == slotstack.getItemDamage())
            && ItemStack.areItemStackTagsEqual(stack, slotstack)) {
          int l = slotstack.stackSize + remaining;
          if (l <= stack.getMaxStackSize() && l <= inv.getInventoryStackLimit()) {
            remaining = 0;
            slotstack.stackSize = l;
            inv.markDirty();
          } else if (slotstack.stackSize < stack.getMaxStackSize()
              && stack.getMaxStackSize() <= inv.getInventoryStackLimit()) {
            remaining -= stack.getMaxStackSize() - slotstack.stackSize;
            slotstack.stackSize = stack.getMaxStackSize();
            inv.markDirty();
          }
        }
      }
    }

    return remaining;
  }
Пример #17
0
 public static boolean canInsertStackIntoInventory(
     IInventory inventory, ItemStack stack, int side) {
   if (stack == null || inventory == null) return false;
   if (inventory instanceof ISidedInventory) {
     ISidedInventory sidedInv = (ISidedInventory) inventory;
     int slots[] = sidedInv.getAccessibleSlotsFromSide(side);
     if (slots == null) return false;
     for (int i = 0; i < slots.length && stack != null; i++) {
       if (sidedInv.canInsertItem(slots[i], stack, side)
           && sidedInv.isItemValidForSlot(slots[i], stack)) {
         ItemStack existingStack = inventory.getStackInSlot(slots[i]);
         if (existingStack == null) return true;
         else if (OreDictionary.itemMatches(existingStack, stack, true)
             && ItemStack.areItemStackTagsEqual(stack, existingStack))
           if (existingStack.stackSize + stack.stackSize < inventory.getInventoryStackLimit()
               && existingStack.stackSize + stack.stackSize < existingStack.getMaxStackSize())
             return true;
       }
     }
   } else {
     int invSize = inventory.getSizeInventory();
     for (int i = 0; i < invSize && stack != null; i++)
       if (inventory.isItemValidForSlot(i, stack)) {
         ItemStack existingStack = inventory.getStackInSlot(i);
         if (existingStack == null) return true;
         else if (OreDictionary.itemMatches(existingStack, stack, true)
             && ItemStack.areItemStackTagsEqual(stack, existingStack))
           if (existingStack.stackSize + stack.stackSize < inventory.getInventoryStackLimit()
               && existingStack.stackSize + stack.stackSize < existingStack.getMaxStackSize())
             return true;
       }
   }
   return false;
 }
  public static boolean requestElements(
      EntityPlayer player, ElementList list, int purityRequired, boolean doit) {
    if (player.capabilities.isCreativeMode) return true;

    IInventory mainInv = player.inventory;

    int invSize = mainInv.getSizeInventory();

    for (int i = 0; i < invSize; i++) {
      ItemStack stackInSlot = mainInv.getStackInSlot(i);

      if (stackInSlot != null && stackInSlot.getItem() instanceof IElementProvider) {
        IElementProvider elementItem = (IElementProvider) stackInSlot.getItem();
        if (elementItem.getPurity(player, stackInSlot) < purityRequired) continue;
        ElementList els = elementItem.getElements(player, stackInSlot);
        if (els.size() != 0) {
          ItemStack newStack = elementItem.consumeElements(player, stackInSlot, list, doit);
          if (newStack.stackSize <= 0) mainInv.setInventorySlotContents(i, null);
          else mainInv.setInventorySlotContents(i, newStack);

          if (list.size() == 0) return true;
        }
      }
    }
    return false;
  }
Пример #19
0
  public static StorageChunk cutWorldBB(World worldObj, AxisAlignedBB bb) {
    StorageChunk chunk = StorageChunk.copyWorldBB(worldObj, bb);
    for (int x = (int) bb.minX; x <= bb.maxX; x++) {
      for (int z = (int) bb.minZ; z <= bb.maxZ; z++) {
        for (int y = (int) bb.minY; y <= bb.maxY; y++) {

          // Workaround for dupe
          TileEntity tile = worldObj.getTileEntity(x, y, z);
          if (tile instanceof IInventory) {
            IInventory inv = (IInventory) tile;
            for (int i = 0; i < inv.getSizeInventory(); i++) {
              inv.setInventorySlotContents(i, null);
            }
          }

          worldObj.setBlock(x, y, z, Blocks.air, 0, 2);
        }
      }
    }

    // Carpenter's block's dupe
    for (Object entity : worldObj.getEntitiesWithinAABB(EntityItem.class, bb.expand(5, 5, 5))) {
      ((Entity) entity).setDead();
    }

    return chunk;
  }
Пример #20
0
 private void dropItems(World world, int x, int y, int z) {
   Random rand = new Random();
   TileEntity tileEntity = world.getBlockTileEntity(x, y, z);
   if (!(tileEntity instanceof IInventory)) {
     return;
   }
   IInventory inventory = (IInventory) tileEntity;
   for (int i = 0; i < inventory.getSizeInventory(); i++) {
     ItemStack item = inventory.getStackInSlot(i);
     if (item != null && item.stackSize > 0) {
       float rx = rand.nextFloat() * 0.8F + 0.1F;
       float ry = rand.nextFloat() * 0.8F + 0.1F;
       float rz = rand.nextFloat() * 0.8F + 0.1F;
       EntityItem entityItem =
           new EntityItem(
               world,
               x + rx,
               y + ry,
               z + rz,
               new ItemStack(item.itemID, item.stackSize, item.getItemDamage()));
       if (item.hasTagCompound()) {
         entityItem.getEntityItem().setTagCompound((NBTTagCompound) item.getTagCompound().copy());
       }
       float factor = 0.05F;
       entityItem.motionX = rand.nextGaussian() * factor;
       entityItem.motionY = rand.nextGaussian() * factor + 0.2F;
       entityItem.motionZ = rand.nextGaussian() * factor;
       world.spawnEntityInWorld(entityItem);
       item.stackSize = 0;
     }
   }
 }
Пример #21
0
 protected void dropInventory(World world, int x, int y, int z) {
   TileEntity tileEntity = world.getTileEntity(x, y, z);
   if (!(tileEntity instanceof IInventory)) {
     return;
   }
   IInventory inventory = (IInventory) tileEntity;
   for (int i = 0; i < inventory.getSizeInventory(); i++) {
     ItemStack itemStack = inventory.getStackInSlot(i);
     if (itemStack != null && itemStack.stackSize > 0) {
       Random rand = new Random();
       float dX = rand.nextFloat() * 0.8F + 0.1F;
       float dY = rand.nextFloat() * 0.8F + 0.1F;
       float dZ = rand.nextFloat() * 0.8F + 0.1F;
       EntityItem entityItem = new EntityItem(world, x + dX, y + dY, z + dZ, itemStack.copy());
       if (itemStack.hasTagCompound()) {
         entityItem
             .getEntityItem()
             .setTagCompound((NBTTagCompound) itemStack.getTagCompound().copy());
       }
       float factor = 0.05F;
       entityItem.motionX = rand.nextGaussian() * factor;
       entityItem.motionY = rand.nextGaussian() * factor + 0.2F;
       entityItem.motionZ = rand.nextGaussian() * factor;
       world.spawnEntityInWorld(entityItem);
       itemStack.stackSize = 0;
     }
   }
 }
  /** Inserts a stack into an inventory. Args: Inventory, stack, side. Returns leftover items. */
  public static ItemStack insertStack(
      IInventory par0IInventory, ItemStack par1ItemStack, int par2) {
    if (par0IInventory instanceof ISidedInventory && par2 > -1) {
      ISidedInventory isidedinventory = (ISidedInventory) par0IInventory;
      int[] aint = isidedinventory.getAccessibleSlotsFromSide(par2);

      for (int j = 0;
          j < aint.length && par1ItemStack != null && par1ItemStack.stackSize > 0;
          ++j) {
        par1ItemStack = func_102014_c(par0IInventory, par1ItemStack, aint[j], par2);
      }
    } else {
      int k = par0IInventory.getSizeInventory();

      for (int l = 0; l < k && par1ItemStack != null && par1ItemStack.stackSize > 0; ++l) {
        par1ItemStack = func_102014_c(par0IInventory, par1ItemStack, l, par2);
      }
    }

    if (par1ItemStack != null && par1ItemStack.stackSize == 0) {
      par1ItemStack = null;
    }

    return par1ItemStack;
  }
Пример #23
0
 public static ItemStack insertItem(
     IInventory inventory, ItemStack itemStack, boolean test, boolean force) {
   if (test) {
     itemStack = itemStack.copy();
   }
   int size = inventory.getSizeInventory();
   for (int i = 0; i < size; i++) {
     if (inventory.isItemValidForSlot(i, itemStack) || force) {
       ItemStack storedItem = inventory.getStackInSlot(i);
       if (storedItem != null) {
         if (equalItemAndNBT(storedItem, itemStack)) {
           int maxStackSize =
               Math.min(itemStack.getMaxStackSize(), inventory.getInventoryStackLimit());
           int add = Math.min(itemStack.stackSize, maxStackSize - storedItem.stackSize);
           if (!test) {
             storedItem.stackSize += add;
           }
           itemStack.stackSize -= add;
           inventory.setInventorySlotContents(i, storedItem);
         }
       } else {
         storedItem = itemStack.copy();
         storedItem.stackSize = Math.min(itemStack.stackSize, itemStack.getMaxStackSize());
         if (!test) {
           inventory.setInventorySlotContents(i, storedItem);
         }
         itemStack.stackSize -= storedItem.stackSize;
       }
       if (itemStack.stackSize <= 0) {
         return null;
       }
     }
   }
   return itemStack;
 }
  /**
   * @param t - the TileEntity
   * @param loadTag - the tag
   */
  public static void loadInventory(TileEntity t, NBTTagCompound loadTag) {
    if (t instanceof IInventory) {
      IInventory tile = (IInventory) t;
      for (int i = 0; i < tile.getSizeInventory(); ++i) {
        tile.setInventorySlotContents(i, null);
      }
      NBTTagList nbttaglist = loadTag.getTagList("Items", 10);
      for (int i = 0; i < nbttaglist.tagCount(); ++i) {
        NBTTagCompound nbttagcompound1 = nbttaglist.getCompoundTagAt(i);
        byte b0 = nbttagcompound1.getByte("Slot");

        if (b0 >= 0 && b0 < tile.getSizeInventory()) {
          tile.setInventorySlotContents(b0, ItemStack.loadItemStackFromNBT(nbttagcompound1));
        }
      }
    }
  }
Пример #25
0
  @Override
  public ItemStack pullItem(ForgeDirection side, boolean doPull) {
    int xo = xCoord + side.offsetX;
    int yo = yCoord + side.offsetY;
    int zo = zCoord + side.offsetZ;

    TileEntity t = worldObj.getBlockTileEntity(xo, yo, zo);

    if (t instanceof IInventory) {
      if (t instanceof ISpecialInventory) {
        ISpecialInventory isi = (ISpecialInventory) t;
        ItemStack[] items = isi.extractItem(doPull, side.getOpposite(), 1);
        if (items != null && items.length > 0) return items[0];
      } else if (t instanceof ISidedInventory) {
        ISidedInventory isi = (ISidedInventory) t;
        int[] slots = isi.getAccessibleSlotsFromSide(side.getOpposite().ordinal());

        for (int i = 0; i < slots.length; i++) {
          ItemStack pulled = isi.getStackInSlot(slots[i]);
          if (pulled != null
              && isi.canExtractItem(slots[i], pulled, side.getOpposite().ordinal())) {
            ItemStack result = null; // pulled.copy().splitStack(1);
            // pulled.stackSize--;
            // isi.setInventorySlotContents(slots[i], pulled);
            // if(pulled.stackSize <= 0) isi.setInventorySlotContents(slots[i], null);
            if (doPull) {
              result = isi.decrStackSize(slots[i], 1);
              isi.onInventoryChanged();
            } else {
              result = pulled.copy().splitStack(1);
            }
            return result;
          }
        }
      } else {
        IInventory ii = (IInventory) t;

        for (int i = 0; i < ii.getSizeInventory(); i++) {
          ItemStack pulled = ii.getStackInSlot(i);
          if (pulled != null) {
            ItemStack result = null;
            // pulled.stackSize--;
            // ii.setInventorySlotContents(i, pulled);
            // if(pulled.stackSize <= 0)ii.setInventorySlotContents(i, null);
            if (doPull) {
              result = ii.decrStackSize(i, 1);
              ii.onInventoryChanged();
            } else {
              result = pulled.copy().splitStack(1);
            }
            return result;
          }
        }
      }
    }

    return null;
  }
Пример #26
0
  @Override
  public int[] getSlots() {

    int[] slots = new int[_inv.getSizeInventory()];
    for (int i = 0; i < slots.length; i++) {
      slots[i] = i;
    }
    return slots;
  }
  public ContainerConveyorSmallInventory(InventoryPlayer inventoryPlayer, IInventory te) {
    tileEntity = te;

    for (int i = 0; i < te.getSizeInventory(); i++) {
      addSlotToContainer(new Slot(tileEntity, i, 44 + i * 18, 20));
    }

    bindPlayerInventory(inventoryPlayer);
  }
Пример #28
0
 /** Call when a container block is broken to drop the entire inv into the world */
 public static void dropContainerBlockInventory(World world, int x, int y, int z) {
   TileEntity tileEntity = world.getTileEntity(x, y, z);
   if (!(tileEntity instanceof IInventory)) {
     return;
   }
   IInventory inv = (IInventory) tileEntity;
   for (int i = 0; i < inv.getSizeInventory(); ++i) {
     spawnItemWithRandom(world, inv.getStackInSlotOnClosing(i), x, y, z);
   }
 }
 @Override
 public void onCraft(IInventory inventory) {
   for (int slotId = 0; slotId < inventory.getSizeInventory(); slotId++) {
     ItemStack stack = inventory.getStackInSlot(slotId);
     Item item = stack.getItem();
     if (item == ModItems.equipmentSkinTemplate & !EquipmentNBTHelper.stackHasSkinData(stack)) {
       inventory.decrStackSize(slotId, 1);
     }
   }
 }
  @Override
  public void buildBlock(BptSlotInfo slot, IBptContext context) {
    super.buildBlock(slot, context);

    IInventory inv = (IInventory) context.world().getTileEntity(slot.x, slot.y, slot.z);

    for (int i = 0; i < inv.getSizeInventory(); ++i) {
      inv.setInventorySlotContents(i, null);
    }
  }