// TODO update to builder
 private int[] vertexToInts(
     float x, float y, float z, int color, TextureAtlasSprite texture, float u, float v) {
   return new int[] {
     Float.floatToRawIntBits(x),
     Float.floatToRawIntBits(y),
     Float.floatToRawIntBits(z),
     color,
     Float.floatToRawIntBits(texture.getInterpolatedU(u)),
     Float.floatToRawIntBits(texture.getInterpolatedV(v)),
     0
   };
 }
Пример #2
0
  public void putIntoBakedQuadBuilder(
      UnpackedBakedQuad.Builder builder, TextureAtlasSprite sprite) {
    Vertex transformed = getTransformedVertex();
    Tuple4f positionBuffer = new Vector4f();
    transformed.getPosition(positionBuffer);
    Tuple3f normalBuffer = new Vector3f();
    transformed.getNormal(normalBuffer);
    Tuple2f uvBuffer = new Vector2f();
    transformed.getUV(uvBuffer);

    VertexFormat vertexFormat = builder.getVertexFormat();
    int elementCount = vertexFormat.getElementCount();
    for (int e = 0; e < elementCount; e++) {
      VertexFormatElement element = vertexFormat.getElement(e);
      switch (element.getUsage()) {
        case POSITION:
          builder.put(e, positionBuffer.x, positionBuffer.z, -positionBuffer.y, positionBuffer.w);
          break;
        case NORMAL:
          builder.put(e, normalBuffer.x, normalBuffer.z, -normalBuffer.y, 0);
          break;
        case UV:
          if (element.getIndex() != 0) break;
          builder.put(
              e,
              sprite.getInterpolatedU(uvBuffer.x * 16),
              sprite.getInterpolatedV(uvBuffer.y * 16),
              0,
              1);
          break;
        case COLOR:
          builder.put(e, 1, 1, 1, 1);
          break;
        default:
          builder.put(e);
      }
    }
  }
Пример #3
0
    public BakedFluid(
        Optional<TRSRTransformation> transformation,
        ImmutableMap<TransformType, TRSRTransformation> transforms,
        VertexFormat format,
        int color,
        TextureAtlasSprite still,
        TextureAtlasSprite flowing,
        boolean gas,
        boolean statePresent,
        int[] cornerRound,
        int flowRound) {
      this.transformation = transformation;
      this.transforms = transforms;
      this.format = format;
      this.color = color;
      this.still = still;
      this.flowing = flowing;
      this.gas = gas;

      faceQuads = Maps.newEnumMap(EnumFacing.class);
      for (EnumFacing side : EnumFacing.values()) {
        faceQuads.put(side, ImmutableList.<BakedQuad>of());
      }

      if (statePresent) {
        float[] y = new float[4];
        for (int i = 0; i < 4; i++) {
          if (gas) {
            y[i] = 1 - cornerRound[i] / 768f;
          } else {
            y[i] = cornerRound[i] / 768f;
          }
        }

        float flow = (float) Math.toRadians(flowRound);

        // top

        TextureAtlasSprite topSprite = flowing;
        float scale = 4;
        if (flow < -17F) {
          flow = 0;
          scale = 8;
          topSprite = still;
        }

        float c = MathHelper.cos(flow) * scale;
        float s = MathHelper.sin(flow) * scale;

        EnumFacing side = gas ? EnumFacing.DOWN : EnumFacing.UP;
        UnpackedBakedQuad.Builder builder;
        ImmutableList.Builder<BakedQuad> topFaceBuilder = ImmutableList.builder();
        for (int k = 0; k < 2; k++) {
          builder = new UnpackedBakedQuad.Builder(format);
          builder.setQuadOrientation(side);
          builder.setTexture(topSprite);
          for (int i = gas ? 3 : 0; i != (gas ? -1 : 4); i += (gas ? -1 : 1)) {
            int l = (k * 3) + (1 - 2 * k) * i;
            putVertex(
                builder,
                side,
                x[l],
                y[l],
                z[l],
                topSprite.getInterpolatedU(8 + c * (x[l] * 2 - 1) + s * (z[l] * 2 - 1)),
                topSprite.getInterpolatedV(
                    8 + c * (x[(l + 1) % 4] * 2 - 1) + s * (z[(l + 1) % 4] * 2 - 1)));
          }
          topFaceBuilder.add(builder.build());
        }
        faceQuads.put(side, topFaceBuilder.build());

        // bottom

        side = side.getOpposite();
        builder = new UnpackedBakedQuad.Builder(format);
        builder.setQuadOrientation(side);
        builder.setTexture(still);
        for (int i = gas ? 3 : 0; i != (gas ? -1 : 4); i += (gas ? -1 : 1)) {
          putVertex(
              builder,
              side,
              z[i],
              gas ? 1 : 0,
              x[i],
              still.getInterpolatedU(z[i] * 16),
              still.getInterpolatedV(x[i] * 16));
        }
        faceQuads.put(side, ImmutableList.<BakedQuad>of(builder.build()));

        // sides

        for (int i = 0; i < 4; i++) {
          side = EnumFacing.getHorizontal((5 - i) % 4);
          BakedQuad q[] = new BakedQuad[2];

          for (int k = 0; k < 2; k++) {
            builder = new UnpackedBakedQuad.Builder(format);
            builder.setQuadOrientation(side);
            builder.setTexture(flowing);
            for (int j = 0; j < 4; j++) {
              int l = (k * 3) + (1 - 2 * k) * j;
              float yl = z[l] * y[(i + x[l]) % 4];
              if (gas && z[l] == 0) yl = 1;
              putVertex(
                  builder,
                  side,
                  x[(i + x[l]) % 4],
                  yl,
                  z[(i + x[l]) % 4],
                  flowing.getInterpolatedU(x[l] * 8),
                  flowing.getInterpolatedV((gas ? yl : 1 - yl) * 8));
            }
            q[k] = builder.build();
          }
          faceQuads.put(side, ImmutableList.of(q[0], q[1]));
        }
      } else {
        // 1 quad for inventory
        UnpackedBakedQuad.Builder builder = new UnpackedBakedQuad.Builder(format);
        builder.setQuadOrientation(EnumFacing.UP);
        builder.setTexture(still);
        for (int i = 0; i < 4; i++) {
          putVertex(
              builder,
              EnumFacing.UP,
              z[i],
              x[i],
              0,
              still.getInterpolatedU(z[i] * 16),
              still.getInterpolatedV(x[i] * 16));
        }
        faceQuads.put(EnumFacing.SOUTH, ImmutableList.<BakedQuad>of(builder.build()));
      }
    }