Пример #1
0
 @Override
 public void setRotationAngles(
     float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity) {
   // super.setRotationAngles(par1, par2, par3, par4, par5, par6);
   tusk1.isHidden = true;
   tusk2.isHidden = true;
   this.head.rotateAngleX = par5 / (180F / (float) Math.PI);
   this.head.rotateAngleY = par4 / (180F / (float) Math.PI);
   this.body.rotateAngleX = ((float) Math.PI / 2F);
   this.leg1.rotateAngleX = MathHelper.cos(par1 * 0.6662F) * 1.4F * par2;
   this.leg2.rotateAngleX = MathHelper.cos(par1 * 0.6662F + (float) Math.PI) * 1.4F * par2;
   this.leg3.rotateAngleX = MathHelper.cos(par1 * 0.6662F + (float) Math.PI) * 1.4F * par2;
   this.leg4.rotateAngleX = MathHelper.cos(par1 * 0.6662F) * 1.4F * par2;
 }
Пример #2
0
 /** Sets the models various rotation angles. */
 public void setRotationAngles(
     float par1, float par2, float par3, float par4, float par5, float par6) {
   this.head.rotateAngleX = par5 / (180F / (float) Math.PI);
   this.head.rotateAngleY = par4 / (180F / (float) Math.PI);
   this.body.rotateAngleX = ((float) Math.PI / 2F);
   this.udders.rotateAngleX = ((float) Math.PI / 2F);
   this.leg1.rotateAngleX = MathHelper.cos(par1 * 0.6662F) * 1.4F * par2;
   this.leg2.rotateAngleX = MathHelper.cos(par1 * 0.6662F + (float) Math.PI) * 1.4F * par2;
   this.leg3.rotateAngleX = MathHelper.cos(par1 * 0.6662F + (float) Math.PI) * 1.4F * par2;
   this.leg4.rotateAngleX = MathHelper.cos(par1 * 0.6662F) * 1.4F * par2;
   horn1.rotateAngleX = 0F;
   horn2.rotateAngleX = 0F;
   horn1.isHidden = false;
   horn1b.isHidden = false;
   horn2.isHidden = false;
   horn2b.isHidden = false;
   udders.isHidden = false;
 }
Пример #3
0
  @Override
  public void render(
      Entity entity, float par2, float par3, float par4, float par5, float par6, float par7) {
    float percent = TFC_Core.getPercentGrown((IAnimal) entity);
    float ageScale = 2.0F - percent;
    float ageHeadScale = (float) Math.pow(1 / ageScale, 0.66);
    // float offset = 1.4f - percent;

    this.setRotationAngles(par2, par3, par4, par5, par6, par7, entity);
    if (entity instanceof IAnimal) {
      if (((IAnimal) entity).getGender() == GenderEnum.MALE) {
        if (((IAnimal) entity).isAdult()) {
          tusk1.isHidden = false;
          tusk2.isHidden = false;
        }
      }

      GL11.glPushMatrix();

      GL11.glTranslatef(0.0F, (0.75f - (0.75f * percent)), 0f);
      GL11.glScalef(ageHeadScale, ageHeadScale, ageHeadScale);
      GL11.glTranslatef(0.0F, (ageScale - 1) * -0.125f, 0.1875f - (0.1875f * percent));
      head.render(par7);
      GL11.glPopMatrix();

      GL11.glPushMatrix();
      GL11.glTranslatef(0.0F, (0.75f - (0.75f * percent)), 0f);
      GL11.glScalef(1 / ageScale, 1 / ageScale, 1 / ageScale);

      body.render(par7);
      leg1.render(par7);
      leg2.render(par7);
      leg3.render(par7);
      leg4.render(par7);
      GL11.glPopMatrix();
    }
  }
Пример #4
0
  @Override
  public void render(
      Entity entity, float par2, float par3, float par4, float par5, float par6, float par7) {
    this.setRotationAngles(par2, par3, par4, par5, par6, par7);

    float percent = TFC_Core.getPercentGrown((IAnimal) entity);
    float ageScale = 2.0F - percent;
    float ageHeadScale = (float) Math.sqrt(1 / ageScale);
    float offset = 1.4f - percent;
    GL11.glPushMatrix();

    GL11.glTranslatef(0.0F, (0.75f - (0.75f * percent)), 0f);
    GL11.glScalef(ageHeadScale, ageHeadScale, ageHeadScale);
    GL11.glTranslatef(0.0F, 0, 0.1875f - (0.1875f * percent));
    if (percent < 0.5) {
      horn1.isHidden = true; // rotateAngleX = (float)Math.PI;
      horn2.isHidden = true; // rotateAngleX = -(float)Math.PI;
      if (percent < 0.75) {
        horn1b.isHidden = true;
        horn2b.isHidden = true;
      }
    }

    if (((IAnimal) entity).getGender() == GenderEnum.MALE) {
      udders.isHidden = true;
    } else {
      horn1b.isHidden = true;
      horn2b.isHidden = true;
    }
    head.render(par7);
    GL11.glPopMatrix();
    GL11.glPushMatrix();
    GL11.glTranslatef(0.0F, (0.75f - (0.75f * percent)), 0f);
    GL11.glScalef(1 / ageScale, 1 / ageScale, 1 / ageScale);

    body.render(par7);
    udders.render(par7);
    leg1.render(par7);
    leg2.render(par7);
    leg3.render(par7);
    leg4.render(par7);
    GL11.glPopMatrix();
  }