public ModelPlayerPony(ModelAdvancedPony in) { super(1, false); wrapped = in; this.bipedBody = in.bipedBody; this.bipedHead = in.bipedHead; this.bipedBodyWear = in.bipedHeadwear; this.bipedLeftArm = in.bipedLeftArm; this.bipedRightArm = in.bipedRightArm; this.bipedLeftLeg = in.bipedLeftLeg; this.bipedRightLeg = in.bipedRightLeg; this.boxList = in.boxList; super.setModelAttributes(in); }
/** * Bend the models when the item in left hand is used And stop the right hand inappropriate * bending */ @SubscribeEvent(priority = EventPriority.LOW) public void renderPlayerLeftItemUsage(RenderLivingEvent.Pre event) { if (event.entity instanceof EntityPlayer) { EntityPlayer entityPlayer = (EntityPlayer) event.entity; ItemStack offhand = ((InventoryPlayerBattle) entityPlayer.inventory).getCurrentOffhandWeapon(); if (offhand != null && event.renderer instanceof RenderPlayer) { ModelPlayer renderer = ((RenderPlayer) event.renderer).getPlayerModel(); renderer.heldItemLeft = 1; if (entityPlayer.getItemInUseCount() > 0 && entityPlayer.getItemInUse() == offhand) { EnumAction enumaction = offhand.getItemUseAction(); if (enumaction == EnumAction.BLOCK) { renderer.heldItemLeft = 3; } else if (enumaction == EnumAction.BOW) { renderer.aimedBow = true; } ItemStack mainhand = entityPlayer.inventory.getCurrentItem(); renderer.heldItemRight = mainhand != null ? 1 : 0; } else if (((IBattlePlayer) entityPlayer).isBlockingWithShield()) { renderer.heldItemLeft = 3; } } } }
public void setModelAttributes(ModelBase model) { wrapped.setModelAttributes(model); super.setModelAttributes(model); this.swingProgress = wrapped.swingProgress = model.swingProgress; }