Пример #1
0
  @Override
  public void onLivingUpdatePost(EntityPlayerSP player) {
    GCPlayerStatsClient stats = GCPlayerStatsClient.get(player);

    if (player.worldObj.provider instanceof WorldProviderOrbit) {
      ((WorldProviderOrbit) player.worldObj.provider).postVanillaMotion(player);

      if (stats.inFreefall) {
        // No limb swing
        player.limbSwing -= player.limbSwingAmount;
        player.limbSwingAmount = player.prevLimbSwingAmount;
        float adjust = Math.min(Math.abs(player.limbSwing), Math.abs(player.limbSwingAmount) / 3);
        if (player.limbSwing < 0) player.limbSwing += adjust;
        else if (player.limbSwing > 0) player.limbSwing -= adjust;
        player.limbSwingAmount *= 0.9;
      } else {
        if (stats.inFreefallLast && this.downMot2 < -0.01D) {
          stats.landingTicks = 2 - (int) (Math.min(this.downMot2, stats.downMotionLast) * 75);
          if (stats.landingTicks > 6) stats.landingTicks = 6;
        }
      }

      if (stats.landingTicks > 0) stats.landingTicks--;
    } else stats.inFreefall = false;

    boolean ridingThirdPersonEntity =
        player.ridingEntity instanceof ICameraZoomEntity
            && ((ICameraZoomEntity) player.ridingEntity).defaultThirdPerson();

    if (ridingThirdPersonEntity && !stats.lastRidingCameraZoomEntity) {
      FMLClientHandler.instance().getClient().gameSettings.thirdPersonView = 1;
    }

    if (player.ridingEntity != null && player.ridingEntity instanceof ICameraZoomEntity) {
      stats.lastZoomed = true;
      TickHandlerClient.zoom(((ICameraZoomEntity) player.ridingEntity).getCameraZoom());
    } else if (stats.lastZoomed) {
      stats.lastZoomed = false;
      TickHandlerClient.zoom(4.0F);
    }

    stats.lastRidingCameraZoomEntity = ridingThirdPersonEntity;

    if (stats.usingParachute) {
      player.fallDistance = 0.0F;
    }

    PlayerGearData gearData = ModelPlayerGC.getGearData(player);

    stats.usingParachute = false;

    if (gearData != null) {
      stats.usingParachute = gearData.getParachute() != null;
      if (gearData.getMask() >= 0) {
        player.height = 1.9375F;
      } else {
        player.height = 1.8F;
      }
      AxisAlignedBB bounds = player.getEntityBoundingBox();
      player.setEntityBoundingBox(
          new AxisAlignedBB(
              bounds.minX,
              bounds.minY,
              bounds.minZ,
              bounds.maxX,
              bounds.minY + (double) player.height,
              bounds.maxZ));
    }

    if (stats.usingParachute && player.onGround) {
      stats.setParachute(false);
      FMLClientHandler.instance().getClient().gameSettings.thirdPersonView = stats.thirdPersonView;
    }

    if (!stats.lastUsingParachute && stats.usingParachute) {
      FMLClientHandler.instance()
          .getClient()
          .getSoundHandler()
          .playSound(
              new PositionedSoundRecord(
                  new ResourceLocation(GalacticraftCore.TEXTURE_PREFIX + "player.parachute"),
                  0.95F + player.getRNG().nextFloat() * 0.1F,
                  1.0F,
                  (float) player.posX,
                  (float) player.posY,
                  (float) player.posZ));
    }

    stats.lastUsingParachute = stats.usingParachute;
    stats.lastOnGround = player.onGround;
  }
Пример #2
0
  private void updateFeet(EntityPlayerSP player, double motionX, double motionZ) {
    GCPlayerStatsClient stats = GCPlayerStatsClient.get(player);
    double motionSqrd = motionX * motionX + motionZ * motionZ;

    // If the player is on the moon, not airbourne and not riding anything
    if (motionSqrd > 0.001
        && player.worldObj != null
        && player.worldObj.provider instanceof WorldProviderMoon
        && player.ridingEntity == null
        && !player.capabilities.isFlying) {
      int iPosX = (int) Math.floor(player.posX);
      int iPosY = (int) Math.floor(player.posY - 1);
      int iPosZ = (int) Math.floor(player.posZ);
      BlockPos pos1 = new BlockPos(iPosX, iPosY, iPosZ);
      IBlockState state = player.worldObj.getBlockState(pos1);

      // If the block below is the moon block
      if (state.getBlock() == GCBlocks.blockMoon) {
        // And is the correct metadata (moon turf)
        if (state.getBlock().getMetaFromState(state) == 5) {
          // If it has been long enough since the last step
          if (stats.distanceSinceLastStep > 0.35) {
            Vector3 pos = new Vector3(player);
            // Set the footprint position to the block below and add random number to stop
            // z-fighting
            pos.y = MathHelper.floor_double(player.posY) + player.getRNG().nextFloat() / 100.0F;

            // Adjust footprint to left or right depending on step count
            switch (stats.lastStep) {
              case 0:
                pos.translate(
                    new Vector3(
                        Math.sin(Math.toRadians(-player.rotationYaw + 90)) * 0.25,
                        0,
                        Math.cos(Math.toRadians(-player.rotationYaw + 90)) * 0.25));
                break;
              case 1:
                pos.translate(
                    new Vector3(
                        Math.sin(Math.toRadians(-player.rotationYaw - 90)) * 0.25,
                        0,
                        Math.cos(Math.toRadians(-player.rotationYaw - 90)) * 0.25));
                break;
            }

            pos =
                WorldUtil.getFootprintPosition(
                    player.worldObj, player.rotationYaw - 180, pos, new BlockVec3(player));

            long chunkKey = ChunkCoordIntPair.chunkXZ2Int(pos.intX() >> 4, pos.intZ() >> 4);
            ClientProxyCore.footprintRenderer.addFootprint(
                chunkKey,
                player.worldObj.provider.getDimensionId(),
                pos,
                player.rotationYaw,
                player.getName());

            // Increment and cap step counter at 1
            stats.lastStep++;
            stats.lastStep %= 2;
            stats.distanceSinceLastStep = 0;
          } else {
            stats.distanceSinceLastStep += motionSqrd;
          }
        }
      }
    }
  }