/** * Constructor * * @param origin Origin of particles * @param loader Loader * @param x Origin X * @param y Origin Y * @param z Origin Z */ public EmiterPoint(Vector3f origin, Loader loader, float x, float y, float z) { this.origin = origin; this.x = x; this.y = y; this.z = z; rModel = loader.getObjLoader().loadObjModel("particle", loader); texture = new ModelTexture(loader.loadTextureBlocks("particleTest")); model = new TexturedModel(rModel, texture); max = 40; }
public static void createBlocks(Loader loader) { RawModel up = loader.getObjLoader().loadObjModel("FACE_UP", loader); RawModel down = loader.getObjLoader().loadObjModel("FACE_DOWN", loader); RawModel east = loader.getObjLoader().loadObjModel("FACE_EAST", loader); RawModel west = loader.getObjLoader().loadObjModel("FACE_WEST", loader); RawModel nort = loader.getObjLoader().loadObjModel("FACE_NORTH", loader); RawModel south = loader.getObjLoader().loadObjModel("FACE_SOUTH", loader); RawModel torch = loader.getObjLoader().loadObjModel("Torch", loader); RawModel portal = loader.getObjLoader().loadObjModel("Portal", loader); RawModel leaves = loader.getObjLoader().loadObjModel("Leaves", loader); ModelTexture texture0 = new ModelTexture(loader.loadTextureBlocks("Indes")); ModelTexture texture = new ModelTexture(loader.loadTextureBlocks("Grass")); ModelTexture texture1 = new ModelTexture(loader.loadTextureBlocks("Stone")); ModelTexture texture2 = new ModelTexture(loader.loadTextureBlocks("Sand")); ModelTexture texture3 = new ModelTexture(loader.loadTextureBlocks("Glass")); ModelTexture texture4 = new ModelTexture(loader.loadTextureBlocks("Dirt")); ModelTexture texture5 = new ModelTexture(loader.loadTextureBlocks("Diamond-Ore")); ModelTexture texture6 = new ModelTexture(loader.loadTextureBlocks("Gold-Ore")); ModelTexture texture7 = new ModelTexture(loader.loadTextureBlocks("GrassSide")); ModelTexture texture8 = new ModelTexture(loader.loadTextureBlocks("Torch")); ModelTexture texture9 = new ModelTexture(loader.loadTextureBlocks("Portal")); ModelTexture texture10 = new ModelTexture(loader.loadTextureBlocks("Leaves")); ModelTexture texture11 = new ModelTexture(loader.loadTextureBlocks("Wood")); cubeIndesUP = new TexturedModel(up, texture0); cubeGrassUP = new TexturedModel(up, texture); cubeStoneUP = new TexturedModel(up, texture1); cubeSandUP = new TexturedModel(up, texture2); cubeGlassUP = new TexturedModel(up, texture3); cubeDirtUP = new TexturedModel(up, texture4); cubeDiamondOreUP = new TexturedModel(up, texture5); cubeGoldOreUP = new TexturedModel(up, texture6); cubeWoodUP = new TexturedModel(up, texture11); cubeIndesDOWN = new TexturedModel(down, texture0); cubeGrassDOWN = new TexturedModel(down, texture4); cubeStoneDOWN = new TexturedModel(down, texture1); cubeSandDOWN = new TexturedModel(down, texture2); cubeGlassDOWN = new TexturedModel(down, texture3); cubeDirtDOWN = new TexturedModel(down, texture4); cubeDiamondOreDOWN = new TexturedModel(down, texture5); cubeGoldOreDOWN = new TexturedModel(down, texture6); cubeWoodDOWN = new TexturedModel(down, texture11); cubeIndesEAST = new TexturedModel(east, texture0); cubeGrassEAST = new TexturedModel(east, texture7); cubeStoneEAST = new TexturedModel(east, texture1); cubeSandEAST = new TexturedModel(east, texture2); cubeGlassEAST = new TexturedModel(east, texture3); cubeDirtEAST = new TexturedModel(east, texture4); cubeDiamondOreEAST = new TexturedModel(east, texture5); cubeGoldOreEAST = new TexturedModel(east, texture6); cubeWoodEAST = new TexturedModel(east, texture11); cubeIndesWEST = new TexturedModel(west, texture0); cubeGrassWEST = new TexturedModel(west, texture7); cubeStoneWEST = new TexturedModel(west, texture1); cubeSandWEST = new TexturedModel(west, texture2); cubeGlassWEST = new TexturedModel(west, texture3); cubeDirtWEST = new TexturedModel(west, texture4); cubeDiamondOreWEST = new TexturedModel(west, texture5); cubeGoldOreWEST = new TexturedModel(west, texture6); cubeWoodWEST = new TexturedModel(west, texture11); cubeIndesNORTH = new TexturedModel(nort, texture0); cubeGrassNORTH = new TexturedModel(nort, texture7); cubeStoneNORTH = new TexturedModel(nort, texture1); cubeSandNORTH = new TexturedModel(nort, texture2); cubeGlassNORTH = new TexturedModel(nort, texture3); cubeDirtNORTH = new TexturedModel(nort, texture4); cubeDiamondOreNORTH = new TexturedModel(nort, texture5); cubeGoldOreNORTH = new TexturedModel(nort, texture6); cubeWoodNORTH = new TexturedModel(nort, texture11); cubeIndesSOUTH = new TexturedModel(south, texture0); cubeGrassSOUTH = new TexturedModel(south, texture7); cubeStoneSOUTH = new TexturedModel(south, texture1); cubeSandSOUTH = new TexturedModel(south, texture2); cubeGlassSOUTH = new TexturedModel(south, texture3); cubeDirtSOUTH = new TexturedModel(south, texture4); cubeDiamondOreSOUTH = new TexturedModel(south, texture5); cubeGoldOreSOUTH = new TexturedModel(south, texture6); cubeWoodSOUTH = new TexturedModel(south, texture11); cubeTorch = new TexturedModel(torch, texture8); cubePortal = new TexturedModel(portal, texture9); cubeLeaves = new TexturedModel(leaves, texture10); }