Пример #1
0
  /** Binds this server to the address specified in the configuration. */
  private void bind() {
    SocketAddress address = getBindAddress(ServerConfig.Key.SERVER_PORT);

    logger.info("Binding to address: " + address + "...");
    ChannelFuture future = networkServer.bind(address);
    Channel channel = future.awaitUninterruptibly().channel();
    if (!channel.isActive()) {
      throw new RuntimeException("Failed to bind to address. Maybe it is already in use?");
    }
  }
Пример #2
0
  /** Stops this server. */
  @Override
  public void shutdown() {
    // Just in case this gets called twice
    if (isShuttingDown) {
      return;
    }
    isShuttingDown = true;
    logger.info("The server is shutting down...");

    // Disable plugins
    pluginManager.clearPlugins();

    // Kick all players (this saves their data too)
    for (Player player : getOnlinePlayers()) {
      player.kickPlayer(getShutdownMessage());
    }

    // Stop the network servers - starts the shutdown process
    // It may take a second or two for Netty to totally clean up
    networkServer.shutdown();
    if (queryServer != null) {
      queryServer.shutdown();
    }
    if (rconServer != null) {
      rconServer.shutdown();
    }

    // Save worlds
    for (World world : getWorlds()) {
      logger.info("Saving world: " + world.getName());
      unloadWorld(world, true);
    }

    // Stop scheduler and console
    scheduler.stop();
    consoleManager.stop();

    // Wait for a while and terminate any rogue threads
    new ShutdownMonitorThread().start();
  }