Пример #1
0
  /** {@inheritDoc} */
  @Override
  public void setPoint(String[] args) {
    Player player = getPlayer();
    switch (stepNumber) {
      case 1: // Arena
        {
          WorldEditHandler worldEdit = plugin.getWorldEditHandler();
          if (worldEdit != null && worldEdit.isEnabled()) {
            if (!worldEdit.hasCuboidSelection(player)) {
              sendMessage("&cYou must have a WorldEdit selection to do this!");
              return;
            }

            Tuple<Location, Location> sel = worldEdit.getSelection(player);
            Location arena1 = sel.getFirst();
            Location arena2 = sel.getSecond();

            // Perform some checks
            if (arena1 == null || arena2 == null) {
              sendMessage("&cPlease make sure you have two valid points in your selection!");
              return;
            }

            if (plugin.isInArena(arena1) || plugin.isInArena(arena2)) {
              sendMessage(
                  "&4These points overlap an existing arena: &c{0}&4!",
                  plugin.getZoneInside(arena1));
              sendMessage("&4This is known to cause some errors! Type &c/ua undo &4to undo!");
            }

            target.setArena1(new ArenaLocation(arena1));
            target.setArena2(new ArenaLocation(arena2));

            sendMessage("&3Arena points set!");
            break; // Step completed
          } else {
            if (target.getArena1() == null) {
              target.setArena1(new ArenaLocation(player));
              sendMessage("&3First point set.");
              sendMessage("&3Please set the &e2nd &3point.");
              return;
            } else {
              target.setArena2(new ArenaLocation(player));
              sendMessage("&3Second point set!");
              break; // Step completed
            }
          }
        }
      case 2: // Lobby
        {
          WorldEditHandler worldEdit = plugin.getWorldEditHandler();
          if (worldEdit != null && worldEdit.isEnabled()) {
            if (!worldEdit.hasCuboidSelection(player)) {
              sendMessage("&cYou must have a WorldEdit selection to do this!");
              return;
            }

            Tuple<Location, Location> sel = worldEdit.getSelection(player);
            Location lobby1 = sel.getFirst();
            Location lobby2 = sel.getSecond();

            // Perform some checks
            if (lobby1 == null || lobby2 == null) {
              sendMessage("&cPlease make sure you have two valid points in your selection!");
              return;
            }

            if (plugin.isInArena(lobby1) || plugin.isInArena(lobby2)) {
              sendMessage(
                  "&4These points overlap an existing arena: &c{0}&4!",
                  plugin.getZoneInside(lobby1));
              sendMessage("&4This is known to cause some errors! Type &c/ua undo &4to undo!");
            }

            if (lobby1.getWorld().getUID() != target.getArena1().getWorld().getUID()) {
              sendMessage("&cYou must make your lobby in the same world as your arena!");
              return;
            }

            target.setLobby1(new ArenaLocation(lobby1));
            target.setLobby2(new ArenaLocation(lobby2));

            sendMessage("&3Lobby points set!");
            break; // Step completed
          } else {
            ArenaLocation loc = new ArenaLocation(player);
            if (plugin.isInArena(loc)) {
              sendMessage("&cThis point overlaps an existing arena!");
              return;
            }

            if (loc.getWorld().getUID() != target.getArena1().getWorld().getUID()) {
              sendMessage("&cYou must make your lobby in the same world as your arena!");
              return;
            }

            if (target.getLobby1() == null) {
              target.setLobby1(new ArenaLocation(player));
              sendMessage("&3First point set.");
              sendMessage("&3Please set the &e2nd &3point.");
              return;
            } else {
              target.setLobby2(new ArenaLocation(player));
              sendMessage("&3Second point set!");
              break; // Step completed
            }
          }
        }
      case 3:
        {
          target.setLobbyREDspawn(new ArenaLocation(player));
          sendMessage("&eRed &3team lobby spawn set.");
          break; // Step completed
        }
      case 4:
        {
          target.setLobbyBLUspawn(new ArenaLocation(player));
          sendMessage("&eBlue &3team lobby spawn set.");
          break; // Step completed
        }
      case 5:
        {
          target.setTeam1spawn(new ArenaLocation(player));
          sendMessage("&eRed &3team arena spawn set.");
          break; // Step completed
        }
      case 6:
        {
          target.setTeam2spawn(new ArenaLocation(player));
          sendMessage("&eBlue &3team arena spawn set.");
          break; // Step completed
        }
    }

    stepUp(); // Next step
  }
Пример #2
0
  /** {@inheritDoc} */
  @Override
  public void setPoint(String[] args) {
    Player player = getPlayer();
    switch (stepNumber) {
      case 1: // Arena
        {
          WorldEditHandler worldEdit = plugin.getWorldEditHandler();
          if (worldEdit != null && worldEdit.isEnabled()) {
            if (!worldEdit.hasCuboidSelection(player)) {
              sendMessage("&cYou must have a WorldEdit selection to do this!");
              return;
            }

            Tuple<Location, Location> sel = worldEdit.getSelection(player);
            Location arena1 = sel.getFirst();
            Location arena2 = sel.getSecond();

            // Perform some checks
            if (arena1 == null || arena2 == null) {
              sendMessage("&cPlease make sure you have two valid points in your selection!");
              return;
            }

            checkOverlap(arena1, arena2);

            target.setArena1(new ArenaLocation(arena1));
            target.setArena2(new ArenaLocation(arena2));

            sendMessage("&3Arena points set!");
            break; // Step completed
          } else {
            if (target.getArena1() == null) {
              target.setArena1(new ArenaLocation(player));
              sendMessage("&3First point set.");
              sendMessage("&3Please set the &e2nd &3point.");
              return;
            } else {
              target.setArena2(new ArenaLocation(player));
              sendMessage("&3Second point set!");
              break; // Step completed
            }
          }
        }
      case 2: // Lobby
        {
          WorldEditHandler worldEdit = plugin.getWorldEditHandler();
          if (worldEdit != null && worldEdit.isEnabled()) {
            if (!worldEdit.hasCuboidSelection(player)) {
              sendMessage("&cYou must have a WorldEdit selection to do this!");
              return;
            }

            Tuple<Location, Location> sel = worldEdit.getSelection(player);
            Location lobby1 = sel.getFirst();
            Location lobby2 = sel.getSecond();

            // Perform some checks
            if (lobby1 == null || lobby2 == null) {
              sendMessage("&cPlease make sure you have two valid points in your selection!");
              return;
            }

            checkOverlap(lobby1, lobby2);

            if (lobby1.getWorld().getUID() != target.getArena1().getWorld().getUID()) {
              sendMessage("&cYou must make your lobby in the same world as your arena!");
              return;
            }

            target.setLobby1(new ArenaLocation(lobby1));
            target.setLobby2(new ArenaLocation(lobby2));

            sendMessage("&3Lobby points set!");
            break; // Step completed
          } else {
            ArenaLocation loc = new ArenaLocation(player);
            if (plugin.isInArena(loc)) {
              sendMessage("&cThis point overlaps an existing arena!");
              return;
            }

            if (loc.getWorld().getUID() != target.getArena1().getWorld().getUID()) {
              sendMessage("&cYou must make your lobby in the same world as your arena!");
              return;
            }

            if (target.getLobby1() == null) {
              target.setLobby1(new ArenaLocation(player));
              sendMessage("&3First point set.");
              sendMessage("&3Please set the &e2nd &3point.");
              return;
            } else {
              target.setLobby2(new ArenaLocation(player));
              sendMessage("&3Second point set!");
              break; // Step completed
            }
          }
        }
      case 3:
        {
          target.setLobbyREDspawn(new ArenaLocation(player));
          sendMessage("&eLobby &3spawnpoint set!");
          break; // Step completed
        }
      case 4:
        {
          target.getFlags().add(new ArenaLocation(player));
          sendMessage("&eKOTH flag &3spawnpoint set.");
          break; // Step completed
        }
      case 5:
        {
          if (args.length > 0 && args[0].equalsIgnoreCase("done")) {
            sendMessage("&3Done setting player spawns!");
            break; // Step completed
          } else {
            target.getSpawns().add(new ArenaLocation(player));
            sendMessage("&ePlayer &3spawn set. Total: &e{0}", target.getSpawns().size());
            return;
          }
        }
    }

    stepUp(); // Next step
  }