/** Slayer monster picking which is gonna be slayed by the player. */
 public void appendTargetPicking() {
   if (p == null) {
     return;
   }
   if (!p.slayerTask) {
     for (int i = 0; i < p.slayerArray.length; i++) {
       p.slayerAmount = getRandom(p.slayerArray[i]);
     }
     setSlayerAmount(p.slayerAmount);
     setSlayerTask(true);
     p.getActionSender().sendMessage(p, "Your current slayer task has been updated.");
     p.getActionSender()
         .sendMessage(
             p,
             "Your task is to kill "
                 + p.slayerAmount
                 + " "
                 + Server.engine.getNPCName(getRandomSlayer())
                 + ".");
     // setSlayerType(p.slayerType);
   } else {
     p.getActionSender().sendMessage(p, "You currently already have a slayer task.");
     p.getActionSender().sendMessage(p, "Please finish your slayer task.");
   }
 }
Пример #2
0
 public double getAccuracy() {
   int base = p.skillLvl[6];
   if (p.usingPrayer(4)) base *= 1.05;
   if (p.usingPrayer(12)) base *= 1.10;
   if (p.usingPrayer(21)) base *= 1.15;
   double divider = 255.00;
   return base / divider;
 }
Пример #3
0
 /**
  * This method tells every player to re-add any NPCs within distance.
  *
  * <p>By calling this method, with the next NPC update it will discard the NPC list and re-loop
  * through every NPC and re-add them if they fit the specifications.
  */
 public void rebuildNPCs() {
   for (Player p : players) {
     if (p == null) {
       continue;
     }
     p.rebuildNPCList = true;
   }
 }
Пример #4
0
 public void clear(Player p) {
   p.clanRoom = "";
   p.getByteVector().createFrameVarSizeWord(82);
   p.getByteVector().writeQWord(Misc.stringToLong("None")); // Chatroom owner
   p.getByteVector().writeQWord(Misc.stringToLong("Not in chat")); // Chatroom name
   p.getByteVector().writeByte(1);
   p.getByteVector().writeByte(0);
   p.getByteVector().endFrameVarSize();
 }
Пример #5
0
 /** get player count that are in a clan. */
 public static int getWhiteClanPlayerCount(int whiteCount) {
   for (Player p : players) {
     if (p != null) {
       if (p.clanWarsFightArea()) {
         if (p.whiteTeam) whiteCount++;
       }
     }
   }
   return whiteCount;
 }
Пример #6
0
 /** get player count that are in a clan. */
 public static int getBlackClanPlayerCount(int blackCount) {
   for (Player p : players) {
     if (p != null) {
       if (p.clanWarsFightArea()) {
         if (p.blackTeam) blackCount++;
       }
     }
   }
   return blackCount;
 }
Пример #7
0
 public void normalSpellAffect(Player opp) {
   if (!p.successfulCast) {
     return;
   }
   switch (p.spell) {
     case 56:
       if (!(opp.freezeDelay > 0)) {
         opp.freezeDelay = 15;
         Engine.playerMovement.resetWalkingQueue(opp);
       }
       break;
     case 63:
       opp.teleblocked = true;
       p.getActionSender().sendMessage(p, "You have teleport blocked your opponent.");
       break;
   }
 }
Пример #8
0
  public void projectile(Player opp, int projectile) {
    if (graphic == 0) {
      return;
    }

    int casterX = p.absX;
    int casterY = p.absY;
    int offsetX = (p.absX - opp.absX) * -1;
    int offsetY = (p.absY - opp.absY) * -1;
    p.getActionSender()
        .timedSlopedProjectile(
            p, casterY, casterX, offsetY, offsetX, 50, 90, projectile, 46, 31, opp.playerId, 8, 70);
  }
Пример #9
0
 public void appendAffect(int spellbook, int spell) {
   try {
     if (!p.successfulCast) {
       return;
     }
     Player opp = Server.engine.players[p.magicOppIndex];
     if ((!opp.wildernessZone(opp.absX, opp.absY)) || (!p.wildernessZone(p.absX, p.absY))) {
       p.getActionSender().sendMessage(p, "You cannot attack players outside of the wilderness.");
       return;
     }
     if (p.InBounty == 0) {
       if (!p.properWildernessLevel(p.combatLevel, opp.combatLevel)
           || !opp.properWildernessLevel(opp.combatLevel, p.combatLevel)) {
         p.getActionSender().sendMessage(p, "Your combat difference is too great!");
         return;
       }
     }
     if (p.InBounty == 1) {
       if (opp.playerId != p.bhTarget && (p.playerId != opp.bhTarget)) {
         if (!opp.multiwayCombatZone(opp.absX, opp.absY)) {
           if (opp.attackedBy != null && (opp.attacking != null) && opp.attackedBy != p.username) {
             p.getActionSender().sendMessage(p, "This player is already in combat.");
             Engine.playerMovement.resetWalkingQueue(p);
             p.resetAttack();
             return;
           }
           if (opp.username != p.attackedBy && p.attackedBy != null) {
             p.getActionSender().sendMessage(p, "You are already in combat.");
             Engine.playerMovement.resetWalkingQueue(p);
             p.resetAttack();
             return;
           }
         }
       }
     }
     if (p.InBounty == 0) {
       if (!opp.multiwayCombatZone(opp.absX, opp.absY)) {
         if (opp.attackedBy != null
             && (opp.attacking != null || opp.attackedByCount >= 1)
             && opp.attackedBy != p.username) {
           p.getActionSender().sendMessage(p, "This player is already in combat.");
           Engine.playerMovement.resetWalkingQueue(p);
           p.resetAttack();
           return;
         }
         if (opp.username != p.attackedBy && p.attackedBy != null) {
           p.getActionSender().sendMessage(p, "You are already in combat.");
           Engine.playerMovement.resetWalkingQueue(p);
           p.resetAttack();
           return;
         }
       }
     }
     // }t
     opp.hitIndex = p.playerId;
     normalSpellAffect(opp);
   } catch (Exception e) {
     return;
   }
 }
Пример #10
0
 public void appendDamage(int spellbook, int spell) {
   try {
     if (!p.successfulCast) {
       return;
     }
     Player opp = Server.engine.players[p.magicOppIndex];
     updateAttributes(spellbook, spell);
     if ((!opp.wildernessZone(opp.absX, opp.absY)) || (!p.wildernessZone(p.absX, p.absY))) {
       p.getActionSender().sendMessage(p, "You cannot attack players outside of the wilderness.");
       return;
     }
     if (p.InBounty == 0) {
       if (!p.properWildernessLevel(p.combatLevel, opp.combatLevel)
           || !opp.properWildernessLevel(opp.combatLevel, p.combatLevel)) {
         p.getActionSender().sendMessage(p, "Your combat difference is too great!");
         return;
       }
     }
     if (p.InBounty == 1) {
       if (opp.playerId != p.bhTarget && (p.playerId != opp.bhTarget)) {
         if (!opp.multiwayCombatZone(opp.absX, opp.absY)) {
           if (opp.attackedBy != null && (opp.attacking != null) && opp.attackedBy != p.username) {
             p.getActionSender().sendMessage(p, "This player is already in combat.");
             Engine.playerMovement.resetWalkingQueue(p);
             p.resetAttack();
             return;
           }
           if (opp.username != p.attackedBy && p.attackedBy != null) {
             p.getActionSender().sendMessage(p, "You are already in combat.");
             Engine.playerMovement.resetWalkingQueue(p);
             p.resetAttack();
             return;
           }
         }
       }
     }
     if (p.InBounty == 0) {
       if (!opp.multiwayCombatZone(opp.absX, opp.absY)) {
         if (opp.playerId != p.bhTarget
             && (p.playerId != opp.bhTarget && (p.username != opp.OriginalAttacker))) {
           if (opp.attackedBy != null
               && (opp.attacking != null || opp.attackedByCount >= 1)
               && opp.attackedBy != p.username) {
             p.getActionSender().sendMessage(p, "This player is already in combat.");
             Engine.playerMovement.resetWalkingQueue(p);
             p.resetAttack();
             return;
           }
           if (opp.username != p.attackedBy && p.attackedBy != null) {
             p.getActionSender().sendMessage(p, "You are already in combat.");
             Engine.playerMovement.resetWalkingQueue(p);
             p.resetAttack();
             return;
           }
         }
       }
     }
     if (!multipleDamage || !opp.multiwayCombatZone(opp.absX, opp.absY)) {
       opp.hitIndex = p.playerId;
       int damage = getHit(getAccuracy(), maxHit);
       p.appendExperience((damage * 1000), 6);
       p.appendExperience((damage * 1000), 3);
       opp.appendHit(damage, 0);
     } else {
       for (Player player : Server.engine.players) {
         if (player == null || player == p) {
           continue;
         }
         if (Misc.getDistance(opp.absX, opp.absY, player.absX, player.absY) <= 1) {
           if (player.wildernessZone(player.absX, player.absY)
               && p.properWildernessLevel(p.combatLevel, player.combatLevel)
               && player.properWildernessLevel(player.combatLevel, p.combatLevel)) {
             player.hitIndex = p.playerId;
             int damage = getHit(getAccuracy(), maxHit);
             p.appendExperience((damage * 1000), 6);
             p.appendExperience((damage * 1000), 3);
             player.appendHit(damage, 0);
           }
         }
       }
     }
   } catch (Exception e) {
     return;
   }
 }
Пример #11
0
 public void appendGraphic(int spellbook, int spell) {
   try {
     Player opp = Server.engine.players[p.magicOppIndex];
     updateAttributes(spellbook, spell);
     if ((!opp.wildernessZone(opp.absX, opp.absY)) || (!p.wildernessZone(p.absX, p.absY))) {
       p.getActionSender().sendMessage(p, "You cannot attack players outside of the wilderness.");
       return;
     }
     if (p.InBounty == 0) {
       if (!p.properWildernessLevel(p.combatLevel, opp.combatLevel)
           || !opp.properWildernessLevel(opp.combatLevel, p.combatLevel)) {
         p.getActionSender().sendMessage(p, "Your combat difference is too great!");
         return;
       }
     }
     if (p.InBounty == 1) {
       if (opp.playerId != p.bhTarget
           && (p.playerId != opp.bhTarget && (p.username != opp.OriginalAttacker))) {
         if (!opp.multiwayCombatZone(opp.absX, opp.absY)) {
           if (opp.attackedBy != null
               && (opp.attacking != null || opp.attackedByCount >= 1)
               && opp.attackedBy != p.username) {
             p.getActionSender().sendMessage(p, "This player is already in combat.");
             Engine.playerMovement.resetWalkingQueue(p);
             p.resetAttack();
             return;
           }
           if (opp.username != p.attackedBy && p.attackedBy != null) {
             p.getActionSender().sendMessage(p, "You are already in combat.");
             Engine.playerMovement.resetWalkingQueue(p);
             p.resetAttack();
             return;
           }
         }
       }
     }
     if (p.InBounty == 0) {
       if (!opp.multiwayCombatZone(opp.absX, opp.absY)) {
         if (opp.attackedBy != null
             && (opp.attacking != null || opp.attackedByCount >= 1)
             && opp.attackedBy != p.username) {
           p.getActionSender().sendMessage(p, "This player is already in combat.");
           Engine.playerMovement.resetWalkingQueue(p);
           p.resetAttack();
           return;
         }
         if (opp.username != p.attackedBy && p.attackedBy != null) {
           p.getActionSender().sendMessage(p, "You are already in combat.");
           Engine.playerMovement.resetWalkingQueue(p);
           p.resetAttack();
           return;
         }
       }
     }
     if (!p.successfulCast) {
       graphic = 85;
       p.graphicMSDelay = 100;
     } else if (opp.orb && spell == 3) {
       graphic = 1677;
       p.graphicMSDelay = 100;
     }
     if (!multipleDamage || !opp.multiwayCombatZone(opp.absX, opp.absY)) {
       opp.requestGFX(graphic, p.graphicMSDelay);
       opp.orb = false;
     } else {
       for (Player player : Server.engine.players) {
         if (player == null || player == p) {
           continue;
         }
         if (Misc.getDistance(opp.absX, opp.absY, player.absX, player.absY) <= 1) {
           if (player.wildernessZone(player.absX, player.absY)
               && p.properWildernessLevel(p.combatLevel, player.combatLevel)
               && player.properWildernessLevel(player.combatLevel, p.combatLevel)) {
             player.requestGFX(graphic, p.graphicMSDelay);
             player.orb = false;
           }
         }
       }
     }
     p.graphicMSDelay = 0;
   } catch (Exception e) {
     return;
   }
 }
Пример #12
0
 public void magic(int spellbook, int spell) {
   updateAttributes(spellbook, spell);
   if (!hasLevel(spellbook, spell)) {
     return;
   }
   if (!hasRunes(spellbook, spell)) {
     return;
   }
   switch (spellbook) {
     case 192:
       switch (spell) {
         case 15: // Varrock Teleport
           if (p.jailed > 0) {
             p.getActionSender().sendMessage(p, "You are jailed!");
             return;
           }
           if (p.teleblocked) {
             p.getActionSender().sendMessage(p, "You are teleport blocked!");
             return;
           }
           if (p.getWildernessLevel() >= 20) {
             p.getActionSender().sendMessage(p, "A magical force stops you from teleporting.");
             return;
           }
           p.cityTeleport("Varrock");
           break;
         case 18: // Lumbridge Teleport
           if (p.jailed > 0) {
             p.getActionSender().sendMessage(p, "You are jailed!");
             return;
           }
           if (p.teleblocked) {
             p.getActionSender().sendMessage(p, "You are teleport blocked!");
             return;
           }
           if (p.getWildernessLevel() >= 20) {
             p.getActionSender().sendMessage(p, "A magical force stops you from teleporting.");
             return;
           }
           p.cityTeleport("Lumbridge");
           break;
         case 21: // Falador Teleport
           if (p.jailed > 0) {
             p.getActionSender().sendMessage(p, "You are jailed!");
             return;
           }
           if (p.teleblocked) {
             p.getActionSender().sendMessage(p, "You are teleport blocked!");
             return;
           }
           if (p.getWildernessLevel() >= 20) {
             p.getActionSender().sendMessage(p, "A magical force stops you from teleporting.");
             return;
           }
           p.cityTeleport("Falador");
           break;
         case 26: // Camelot Teleport
           if (p.jailed > 0) {
             p.getActionSender().sendMessage(p, "You are jailed!");
             return;
           }
           if (p.teleblocked) {
             p.getActionSender().sendMessage(p, "You are teleport blocked!");
             return;
           }
           if (p.getWildernessLevel() >= 20) {
             p.getActionSender().sendMessage(p, "A magical force stops you from teleporting.");
             return;
           }
           p.cityTeleport("Camelot");
           break;
         case 60:
           if (p.attackedBy != null) {
             p.getActionSender().sendMessage(p, "You cannot teleport while in combat.");
             return;
           }
           if (p.InBounty == 1) {
             Player p2 = Engine.players[p.bhTarget];
             if (p2.username.equalsIgnoreCase("None")) {
               return;
             }
             if (p2.InBounty == 0) {
               p.getActionSender()
                   .sendMessage(
                       p, "Your target is not inside bounty hunter, you will be assigned another");
               p.bhTarget = Engine.bountyhunter.getTargetHigh(p);
               Engine.BountyHunter.exit(p2, 3);
               Engine.BountyHunter.exit(p2, 2);
               Engine.BountyHunter.exit(p2, 1);
               Engine.BountyHunter.removeHigh(p2);
               p.getActionSender().setHintIcon(p, 10, p.bhTarget, 1, -1);
               p.getActionSender().setString(p, "" + p2.username, 653, 8);
             }
             if (p2 != null) {
               if (p2.InBounty == 1 && (p2.bountyArea())) {
                 p.teleportTo(
                     p2.absX + 1, p2.absY, p2.heightLevel, 4, 0, 8939, 8941, 1576, 0, 1577, 0);
                 p.getActionSender()
                     .sendMessage(p, "You Casted Bounty Locate and, Teleported to " + p2.username);
               }
             }
           }
           break;
         case 32: // Ardougne Teleport
           if (p.jailed > 0) {
             p.getActionSender().sendMessage(p, "You are jailed!");
             return;
           }
           if (p.teleblocked) {
             p.getActionSender().sendMessage(p, "You are teleport blocked!");
             return;
           }
           if (p.getWildernessLevel() >= 20) {
             p.getActionSender().sendMessage(p, "A magical force stops you from teleporting.");
             return;
           }
           p.cityTeleport("Ardougne");
           break;
       }
       break;
     case 193:
       switch (spell) {
         case 20: // Paddewwa Teleport
           if (p.jailed > 0) {
             p.getActionSender().sendMessage(p, "You are jailed!");
             return;
           }
           if (p.teleblocked) {
             p.getActionSender().sendMessage(p, "You are teleport blocked!");
             return;
           }
           if (p.getWildernessLevel() >= 20) {
             p.getActionSender().sendMessage(p, "A magical force stops you from teleporting.");
             return;
           }
           p.cityTeleport("Varrock");
           break;
         case 21: // Senntisten Teleport
           if (p.jailed > 0) {
             p.getActionSender().sendMessage(p, "You are jailed!");
             return;
           }
           if (p.teleblocked) {
             p.getActionSender().sendMessage(p, "You are teleport blocked!");
             return;
           }
           if (p.getWildernessLevel() >= 20) {
             p.getActionSender().sendMessage(p, "A magical force stops you from teleporting.");
             return;
           }
           p.cityTeleport("Varrock");
           break;
         case 22: // Kharyrll Teleport
           if (p.jailed > 0) {
             p.getActionSender().sendMessage(p, "You are jailed!");
             return;
           }
           if (p.teleblocked) {
             p.getActionSender().sendMessage(p, "You are teleport blocked!");
             return;
           }
           if (p.getWildernessLevel() >= 20) {
             p.getActionSender().sendMessage(p, "A magical force stops you from teleporting.");
             return;
           }
           p.cityTeleport("Varrock");
           break;
         case 23: // Lassar Teleport
           if (p.jailed > 0) {
             p.getActionSender().sendMessage(p, "You are jailed!");
             return;
           }
           if (p.teleblocked) {
             p.getActionSender().sendMessage(p, "You are teleport blocked!");
             return;
           }
           if (p.getWildernessLevel() >= 20) {
             p.getActionSender().sendMessage(p, "A magical force stops you from teleporting.");
             return;
           }
           p.cityTeleport("Varrock");
           break;
         case 24: // Dareeyak Teleport
           if (p.jailed > 0) {
             p.getActionSender().sendMessage(p, "You are jailed!");
             return;
           }
           if (p.teleblocked) {
             p.getActionSender().sendMessage(p, "You are teleport blocked!");
             return;
           }
           if (p.getWildernessLevel() >= 20) {
             p.getActionSender().sendMessage(p, "A magical force stops you from teleporting.");
             return;
           }
           p.cityTeleport("Varrock");
           break;
         case 25: // Annakarl Teleport
           if (p.jailed > 0) {
             p.getActionSender().sendMessage(p, "You are jailed!");
             return;
           }
           if (p.teleblocked) {
             p.getActionSender().sendMessage(p, "You are teleport blocked!");
             return;
           }
           if (p.getWildernessLevel() >= 20) {
             p.getActionSender().sendMessage(p, "A magical force stops you from teleporting.");
             return;
           }
           p.cityTeleport("Varrock");
           break;
         case 26: // Kamil Teleport
           if (p.jailed > 0) {
             p.getActionSender().sendMessage(p, "You are jailed!");
             return;
           }
           if (p.teleblocked) {
             p.getActionSender().sendMessage(p, "You are teleport blocked!");
             return;
           }
           if (p.getWildernessLevel() >= 20) {
             p.getActionSender().sendMessage(p, "A magical force stops you from teleporting.");
             return;
           }
           p.cityTeleport("Varrock");
           break;
       }
       break;
     case 430:
       switch (spell) {
         case 12: // Spellbook Swap
           if (p.getLevelForXP(1) < 40) {
             p.getActionSender().sendMessage(p, "You need 40 Defence to use Vengeance.");
             return;
           }
           if (p.spellbookSwap) {
             return;
           }
           p.requestAnim(6299, 0);
           p.requestGFX(1062, 0);
           p.spellbookSwap = true;
           p.spellbookSwapTimer = 120;
           p.getActionSender().setString(p, "Select a Spellbook", 230, 1);
           p.getActionSender().setString(p, "Normal Magics", 230, 2);
           p.getActionSender().setString(p, "Ancient Magics", 230, 3);
           p.getActionSender().setString(p, "Cancel", 230, 4);
           p.getActionSender().showChatboxInterface(p, 230);
           break;
         case 14: // Vengeance
           if (p.getLevelForXP(1) < 40) {
             p.getActionSender().sendMessage(p, "You need 40 Defence to use Vengeance.");
             return;
           }
           if (p.vengeanceDelay > 0) {
             p.getActionSender()
                 .sendMessage(p, " you can only cast vengeance spells once every 30 seconds.");
             return;
           }
           p.requestAnim(4410, 0);
           p.requestGFX(726, 100);
           p.vengeance = true;
           p.vengeanceDelay = 30;
           p.getActionSender().addSoundEffect(p, 2907, 1, 0, 0);
           break;
       }
       break;
   }
   if (p.usedSpellbookSwap) {
     p.getActionSender().setTab(p, 79, p.spellbook);
     p.spellbookSwap = false;
     p.usedSpellbookSwap = false;
   }
   p.appendExperience((experience * 1000), 6);
   removeRunes(spellbook, spell);
 }
Пример #13
0
  public void combatMagic(Player opp, int spellbook, int spell) {
    updateAttributes(spellbook, spell);
    Engine.playerMovement.resetWalkingQueue(p);
    if (!hasLevel(spellbook, spell)) {
      return;
    }
    if (!hasRunes(spellbook, spell)) {
      return;
    }
    if (p.rights == 10 && (opp.rights != 10)) {
      p.getActionSender().sendMessage(p, "You cannot attack normal players as an admin.");
      p.resetAttack();
      return;
    }
    if (p.rights != 10 && (opp.rights == 10)) {
      p.getActionSender().sendMessage(p, "This player is an admin and cannot be attacked.");
      p.resetAttack();
      return;
    }
    if (maxHit >= 0) {
      if (p.combatDelay > 0) {
        p.cuedSpells = 1;
        p.cuedSpell = spell;
        p.magicOppIndex = opp.playerId;
        return;
      }
      if ((!opp.wildernessZone(opp.absX, opp.absY)) || (!p.wildernessZone(p.absX, p.absY))) {
        p.getActionSender().sendMessage(p, "You cannot attack players outside of the wilderness.");
        return;
      }
      if (p.InBounty == 0) {
        if (!p.properWildernessLevel(p.combatLevel, opp.combatLevel)
            || !opp.properWildernessLevel(opp.combatLevel, p.combatLevel)) {
          p.getActionSender().sendMessage(p, "Your combat difference is too great!");
          return;
        }
      }
      if (p.InBounty == 1) {
        if (opp.playerId != p.bhTarget
            && (p.playerId != opp.bhTarget && (p.username != opp.OriginalAttacker))) {
          if (!opp.multiwayCombatZone(opp.absX, opp.absY)) {
            if (opp.attackedBy != null
                && (opp.attacking != null || opp.attackedByCount >= 1)
                && opp.attackedBy != p.username) {
              p.getActionSender().sendMessage(p, "This player is already in combat.");
              Engine.playerMovement.resetWalkingQueue(p);
              p.resetAttack();
              return;
            }
            if (opp.username != p.attackedBy && p.attackedBy != null) {
              p.getActionSender().sendMessage(p, "You are already in combat.");
              Engine.playerMovement.resetWalkingQueue(p);
              p.resetAttack();
              return;
            }
          }
        }
      }
      if (p.InBounty == 0) {
        if (!opp.multiwayCombatZone(opp.absX, opp.absY)) {
          if (opp.attackedBy != null
              && (opp.attacking != null || opp.attackedByCount >= 1)
              && opp.attackedBy != p.username) {
            p.getActionSender().sendMessage(p, "This player is already in combat.");
            Engine.playerMovement.resetWalkingQueue(p);
            p.resetAttack();
            return;
          }
          if (opp.username != p.attackedBy && p.attackedBy != null) {
            p.getActionSender().sendMessage(p, "You are already in combat.");
            Engine.playerMovement.resetWalkingQueue(p);
            p.resetAttack();
            return;
          }
        }
      }
    }
    int graphicDelay = -1;
    int damageDelay = -1;
    int affectDelay = -1;
    int graphicMS = 0;
    int projectile = -1;
    p.successfulCast = hitPlayerMage(opp);
    p.usingMage = true;
    if (maxHit >= 0) {
      p.attacking = opp.username;
      opp.attackedBy = p.username;
      opp.attackedByCount++;
      opp.count = 0;
      opp.logoutTimer = 10;
      if (p.attackedBy == null) {
        p.initialAttack = true;
        opp.initialAttack = false;
      }
      if (p.initialAttack) {
        if (!p.isSkulled) {
          p.headIconSkull = 0;
          p.skullVanishDelay = 1500;
          p.isSkulled = true;
          p.appearanceUpdateReq = true;
          p.updateReq = true;
        }
      }
    }
    if (p.faceToReq != (opp.playerId + 32768)) {
      p.requestFaceTo(opp.playerId + 32768);
    }
    switch (spellbook) {
      case 192:
        switch (spell) {
          case 1: // Wind strike
            p.requestAnim(1162, 0);
            p.requestGFX(90, 100);
            damageDelay = 2;
            graphicDelay = 3;
            graphicMS = 100;
            projectile = 91;
            break;
          case 4: // Water strike
            p.requestAnim(1162, 0);
            p.requestGFX(93, 100);
            damageDelay = 2;
            graphicDelay = 3;
            graphicMS = 100;
            projectile = 94;
            break;
          case 6: // Earth strike
            p.requestAnim(1162, 0);
            p.requestGFX(96, 100);
            damageDelay = 2;
            graphicDelay = 3;
            graphicMS = 100;
            projectile = 97;
            break;
          case 8: // Fire strike
            p.requestAnim(1162, 0);
            p.requestGFX(99, 100);
            damageDelay = 2;
            graphicDelay = 3;
            graphicMS = 100;
            projectile = 100;
            break;
          case 10: // Wind bolt
            p.requestAnim(1162, 0);
            p.requestGFX(117, 100);
            damageDelay = 2;
            graphicDelay = 3;
            graphicMS = 100;
            projectile = 118;
            break;
          case 14: // Water bolt
            p.requestAnim(1162, 0);
            p.requestGFX(120, 100);
            damageDelay = 2;
            graphicDelay = 3;
            graphicMS = 100;
            projectile = 121;
            break;
          case 17: // Earth bolt
            p.requestAnim(1162, 0);
            p.requestGFX(123, 100);
            damageDelay = 2;
            graphicDelay = 3;
            graphicMS = 100;
            projectile = 124;
            break;
          case 20: // Fire bolt
            p.requestAnim(1162, 0);
            p.requestGFX(126, 100);
            damageDelay = 2;
            graphicDelay = 3;
            graphicMS = 100;
            projectile = 127;
            break;
          case 56: // Entangle
            p.requestAnim(1161, 0);
            p.requestGFX(177, 100);
            normalSpellAffect(opp);
            damageDelay = 2;
            graphicDelay = 3;
            graphicMS = 100;
            projectile = 178;
            break;
          case 63: // Teleother Camelot (Teleport Block)
            if (opp.teleblocked) {
              p.getActionSender().sendMessage(p, "This person is already teleblocked.");
              return;
            }
            p.requestAnim(10503, 0);
            p.requestGFX(1842, 100);
            affectDelay = 3;
            graphicDelay = 3;
            projectile = 1841;
            break;
        }
        break;
      case 193:
        switch (spell) {
          case 0: // Ice Rush
            p.requestAnim(1978, 0);
            ancientMagicksAffect(opp, "Ice");
            projectile = 360;
            graphicDelay = 2;
            damageDelay = 3;
            break;
          case 1: // Ice Blitz
            p.requestAnim(1978, 0);
            p.requestGFX(366, 0);
            ancientMagicksAffect(opp, "Ice");
            graphicDelay = 3;
            damageDelay = 3;
            break;
          case 2: // Ice Burst
            p.requestAnim(1979, 0);
            if (!multipleDamage || !opp.multiwayCombatZone(opp.absX, opp.absY)) {
              ancientMagicksAffect(opp, "Ice");
            } else {
              for (Player player : Server.engine.players) {
                if (player == null || player == p) {
                  continue;
                }
                if (Misc.getDistance(opp.absX, opp.absY, player.absX, player.absY) <= 1) {
                  if (player.wildernessZone(player.absX, player.absY)
                      && p.properWildernessLevel(p.combatLevel, player.combatLevel)
                      && player.properWildernessLevel(player.combatLevel, p.combatLevel)) {
                    player.attackedBy = p.username;
                    player.count = 0;
                    player.logoutTimer = 10;
                    ancientMagicksAffect(player, "Ice");
                  }
                }
              }
            }
            graphicDelay = 0;
            damageDelay = 0;
            break;
          case 16: // Miasmic Rush
            if (p.equipment[3] == 13867) {
              p.requestAnim(10513, 0);
              p.requestGFX(1845, 0);
              graphicDelay = 2;
              damageDelay = 3;
            } else {
              p.message("You need zuriel staff to cast this spell.");
            }
            break;
          case 17: // Miasmic Blitz
            if (p.equipment[3] == 13867) {
              p.requestAnim(10524, 0);
              p.requestGFX(1850, 0);
              graphicDelay = 2;
              damageDelay = 3;
            } else {
              p.message("You need zuriel staff to cast this spell.");
            }
            break;
          case 18: // Miasmic Burst
            if (p.equipment[3] == 13867) {
              p.requestAnim(10516, 0);
              p.requestGFX(1848, 0);
              if (multipleDamage || !opp.multiwayCombatZone(opp.absX, opp.absY)) {
                ancientMagicksAffect(opp, "Miasmic");
              } else {
                for (Player player : Server.engine.players) {
                  if (player == null || player == p) {
                    continue;
                  }
                  if (Misc.getDistance(opp.absX, opp.absY, player.absX, player.absY) <= 1) {
                    if (player.wildernessZone(player.absX, player.absY)
                        && p.properWildernessLevel(p.combatLevel, player.combatLevel)
                        && player.properWildernessLevel(player.combatLevel, p.combatLevel)) {
                      player.attackedBy = p.username;
                      player.count = 0;
                      player.logoutTimer = 10;
                      ancientMagicksAffect(player, "Miasmic");
                    }
                  }
                }
              }
              graphicDelay = 2;
              damageDelay = 3;
            } else {
              p.message("You need zuriel staff to cast this spell.");
            }
            break;
          case 19: // Miasmic Barrage
            if (p.equipment[3] == 13867) {
              p.requestAnim(10518, 0);
              p.requestGFX(1853, 0);
              if (multipleDamage || !opp.multiwayCombatZone(opp.absX, opp.absY)) {
                ancientMagicksAffect(opp, "Miasmic");
              } else {
                for (Player player : Server.engine.players) {
                  if (player == null || player == p) {
                    continue;
                  }
                  if (Misc.getDistance(opp.absX, opp.absY, player.absX, player.absY) <= 1) {
                    if (player.wildernessZone(player.absX, player.absY)
                        && p.properWildernessLevel(p.combatLevel, player.combatLevel)
                        && player.properWildernessLevel(player.combatLevel, p.combatLevel)) {
                      player.attackedBy = p.username;
                      player.count = 0;
                      player.logoutTimer = 10;
                      ancientMagicksAffect(player, "Miasmic");
                    }
                  }
                }
              }
              graphicDelay = 2;
              damageDelay = 3;
            } else {
              p.message("You need zuriel staff to cast this spell.");
            }
            break;
          case 3: // Ice Barrage
            p.requestAnim(1979, 0);
            if (multipleDamage || !opp.multiwayCombatZone(opp.absX, opp.absY)) {
              ancientMagicksAffect(opp, "Ice");
            } else {
              for (Player player : Server.engine.players) {
                if (player == null || player == p) {
                  continue;
                }
                if (Misc.getDistance(opp.absX, opp.absY, player.absX, player.absY) <= 1) {
                  if (player.wildernessZone(player.absX, player.absY)
                      && p.properWildernessLevel(p.combatLevel, player.combatLevel)
                      && player.properWildernessLevel(player.combatLevel, p.combatLevel)) {
                    player.attackedBy = p.username;
                    player.count = 0;
                    player.logoutTimer = 10;
                    ancientMagicksAffect(player, "Ice");
                  }
                }
              }
            }
            graphicDelay = 2;
            damageDelay = 2;
            if (Engine.playerMovement.isMoving(opp)) {
              projectile = 368;
            }
            break;
        }
        break;
      case 430:
        switch (spell) {
          case 5: // Energy transfer
            if (!p.multiwayCombatZone(p.absX, p.absY)) {
              p.getActionSender()
                  .sendMessage(p, "You can only use this spell in multi combat zones");
              return;
            }
            if (p.specAmount < 1000) {
              return;
            }
            p.requestAnim(4411, 0);
            opp.requestGFX(734, 100);
            p.append1Hit(10, 0);
            p.specAmount = 0;
            opp.specAmount = 1000;
            p.getActionSender().setConfig2(p, 300, p.specAmount);
            opp.getActionSender().setConfig2(opp, 300, opp.specAmount);
            int random = (int) Math.round(Math.random() * p.runEnergy);
            if (p.runEnergy - random < 0) {
              random = p.runEnergy;
            }
            if (opp.runEnergy + random > 100) {
              random = 100 - opp.runEnergy;
            }
            p.runEnergy -= random;
            opp.runEnergy += random;
            p.getActionSender().setEnergy(p);
            opp.getActionSender().setEnergy(opp);

            break;
          case 9: // Stat spy
            p.requestAnim(4412, 0);
            p.requestGFX(1060, 0);
            opp.requestGFX(734, 100);
            p.statSpy(opp);
            break;
          case 19: // Vengeance other
            if (p.vengeanceDelay > 0) {
              p.getActionSender()
                  .sendMessage(p, "You can only cast vengeance spells once every 30 seconds.");
              return;
            }
            p.requestAnim(4411, 0);
            opp.requestGFX(725, 100);
            opp.vengeance = true;
            p.vengeanceDelay = 30;
            p.getActionSender().addSoundEffect(p, 2908, 1, 0, 0);
            opp.getActionSender().addSoundEffect(p, 2908, 1, 0, 0);
            break;
          case 29: // Heal other
            p.requestAnim(4411, 0);
            opp.requestGFX(738, 100);
            int heal = (int) Math.round(Math.random() * (0.75 * p.skillLvl[3]));
            if (opp.skillLvl[3] + heal > opp.getLevelForXP(3)) {
              if (opp.skillLvl[3] <= opp.getLevelForXP(3)) {
                heal = opp.getLevelForXP(3) - opp.skillLvl[3];
              } else {
                heal = 0;
              }
            }
            p.append1Hit(heal, 0);
            opp.skillLvl[3] += heal;
            opp.getActionSender().setSkillLvl(opp, 3);
            break;
        }
        break;
    }
    p.spell = spell;
    p.magicOppIndex = opp.playerId;
    projectile(opp, projectile);
    p.magicGraphicDelay = graphicDelay;
    p.magicDamageDelay = damageDelay;
    p.magicAffectDelay = affectDelay;
    p.graphicMSDelay = graphicMS;
    if (maxHit >= 0) {
      p.combatDelay = 5;
    }
    if (p.usedSpellbookSwap) {
      p.getActionSender().setTab(p, 79, p.spellbook);
      p.spellbookSwap = false;
      p.usedSpellbookSwap = false;
    }
    p.appendExperience((experience * 1000), 6);
    removeRunes(spellbook, spell);
  }
 public void setSlayerType(int slayerType) {
   p.slayerType1 = slayerType;
 }
 /**
  * Sets slayer task.
  *
  * @param slayerTask the slayer task variable used to check if player already has slayer task.
  */
 public void setSlayerTask(boolean slayerTask) {
   p.slayerTask = slayerTask;
 }
Пример #16
0
 public double magicAccuracy(Player opp) {
   double magic = p.skillLvl[6];
   double defence = opp.skillLvl[1];
   double oppMagic = opp.skillLvl[6];
   double magicOffense = p.equipmentBonus[3];
   double magicDefence = opp.equipmentBonus[8];
   if (p.usingPrayer(4)) {
     magic *= 1.05;
   }
   if (p.usingPrayer(12)) {
     magic *= 1.10;
   }
   if (p.usingPrayer(21)) {
     magic *= 1.15;
   }
   if (opp.usingPrayer(4)) {
     oppMagic *= 1.05;
   }
   if (opp.usingPrayer(12)) {
     oppMagic *= 1.10;
   }
   if (opp.usingPrayer(17)) { // Protect from Magic <-- Coded by Shahir!!
     magic -= 0.50;
   }
   if (opp.usingPrayer(21)) {
     oppMagic *= 1.15;
   }
   if (opp.usingPrayer(0)) {
     defence *= 1.05;
   }
   if (opp.usingPrayer(5)) {
     defence *= 1.10;
   }
   if (opp.usingPrayer(13)) {
     defence *= 1.15;
   }
   if (opp.usingPrayer(25)) {
     defence *= 1.20;
   }
   if (opp.usingPrayer(26)) {
     defence *= 1.25;
   }
   if (opp.attackStyle() == 4) {
     defence += 1;
   }
   if (opp.attackStyle() == 3) {
     defence += 3;
   }
   double offensiveAttribute = magic + magicOffense;
   double defensiveAttribute = (defence * 0.30) + (oppMagic * 0.70) + magicDefence;
   double difference = Math.abs(offensiveAttribute - defensiveAttribute);
   boolean positive = offensiveAttribute > defensiveAttribute;
   double interval = difference * 0.0040;
   double percentage = 0.65;
   if (!positive) {
     percentage -= interval;
   }
   if (positive) {
     percentage += interval;
   }
   if (p.voidSet(3)) {
     percentage *= 1.30;
   }
   return percentage;
 }
Пример #17
0
 /**
  * The thread's process.
  *
  * <p>This processes at a rate of 100 milliseconds, and the processing time is subtracted from the
  * amount of time it sleeps to keep at a rate of 100 milliseonds. Packets are checked every 100
  * milliseconds for faster response time, and most other updates are processed every 600
  * milliseconds.
  */
 public void run() {
   // addStaticObject(id, height, x, y, face, type);
   long lastEntityUpdate = 0;
   long lastEntityUpdate2 = 0;
   long curTime;
   Startup();
   while (engineRunning) {
     curTime = System.currentTimeMillis();
     connectAwaitingPlayers();
     packets.parseIncomingPackets();
     if (curTime - lastEntityUpdate2 >= 1000) {
       for (Player p : players) {
         if (p == null || !p.online) {
           continue;
         }
       }
       lastEntityUpdate2 = curTime;
     }
     if (curTime - lastEntityUpdate >= 600) {
       if (updateTime > 0) {
         updateTime--;
       }
       if (updateTime == 0) {
         try {
           Server.GrandExchangeLoader.saveOffers();
         } catch (Exception e) {
         }
         System.exit(0);
       }
       items.process();
       clanWars.process();
       for (Player p : players) {
         // Proccess and player movement, removing disconnected players.
         if (p == null || !p.online) {
           continue;
         }
         if (p.disconnected[0] && p.disconnected[1]) {
           removePlayer(p.playerId);
           continue;
         }
         p.process();
         playerMovement.getNextPlayerMovement(p);
       }
       for (Player p : players) {
         // Update players.
         if (p == null || !p.online) {
           continue;
         }
         playerUpdate.update(p);
       }
       for (Player p : players) {
         // Reset masks and send bytes.
         if (p == null || !p.online) {
           continue;
         }
         playerUpdate.clearUpdateReqs(p);
         Server.socketListener.writeBuffer(p);
       }
       for (NPC n : npcs) {
         if (n == null) {
           continue;
         }
         npcUpdate.clearUpdateMasks(n);
       }
       for (NPC n : npcs) {
         if (n == null) {
           continue;
         }
         n.process();
         if (!n.isDead) {
           if (n.randomWalk) {
             npcMovement.randomWalk(n);
           }
         } else {
           if (!n.deadEmoteDone) {
             n.deadEmoteDone = true;
             n.combatDelay = n.getDeathDelay1();
           } else if (n.deadEmoteDone && !n.hiddenNPC && n.combatDelay <= 0) {
             n.hiddenNPC = true;
           } else if (n.hiddenNPC && n.respawnDelay <= 0) {
             npcs[n.npcId] = null;
             rebuildNPCs();
             if (n.needsRespawn) {
               newNPC(
                   n.npcType,
                   n.makeX,
                   n.makeY,
                   n.heightLevel,
                   n.moveRangeX1,
                   n.moveRangeY1,
                   n.moveRangeX2,
                   n.moveRangeY2,
                   true,
                   0);
             }
           }
         }
         lastEntityUpdate = curTime;
       }
     }
     try {
       Thread.sleep(100 - (System.currentTimeMillis() - curTime));
     } catch (Exception e) {
     }
   }
 }
Пример #18
0
  public void ancientMagicksAffect(Player opp, String affect) {
    if (!p.successfulCast) {
      return;
    }
    if (affect.equals("Smoke")) {}

    if (affect.equals("Shadow")) {}
    if (affect.equals("Blood")) {}
    if (affect.equals("Miasmic")) {
      switch (p.spell) {
        case 19:
          if (opp.miasmicSpell == 0) {
            opp.miasmicSpell = 48;
            opp.message("You feel very tired.");
          }
        case 18:
          if (opp.miasmicSpell == 0) {
            opp.miasmicSpell = 36;
            opp.message("You feel tired.");
          }
        case 17:
          if (opp.miasmicSpell == 0) {
            opp.miasmicSpell = 24;
            opp.message("You feel tired.");
          }
        case 16:
          if (opp.miasmicSpell == 0) {
            opp.miasmicSpell = 12;
            opp.message("You feel slightly tired.");
          }
      }
    }
    if (affect.equals("Ice")) {
      switch (p.spell) {
        case 0:
          if (!(opp.freezeDelay > 0)) {
            opp.freezeDelay = 5;
            Engine.playerMovement.resetWalkingQueue(opp);
          }
        case 1:
          if (!(opp.freezeDelay > 0)) {
            opp.freezeDelay = 15;
            Engine.playerMovement.resetWalkingQueue(opp);
          }
          break;
        case 2:
          if (!(opp.freezeDelay > 0)) {
            opp.freezeDelay = 10;
            Engine.playerMovement.resetWalkingQueue(opp);
          }
          break;
        case 3:
          if (!(opp.freezeDelay > 0)) {
            opp.orb = false;
            opp.freezeDelay = 20;
            Engine.playerMovement.resetWalkingQueue(opp);
          } else {
            opp.orb = true;
          }
          break;
      }
    }
  }
 public void setSlayerAmount(int slayerAmount) {
   p.slayerAmount1 = slayerAmount;
 }