/** Slayer monster picking which is gonna be slayed by the player. */ public void appendTargetPicking() { if (p == null) { return; } if (!p.slayerTask) { for (int i = 0; i < p.slayerArray.length; i++) { p.slayerAmount = getRandom(p.slayerArray[i]); } setSlayerAmount(p.slayerAmount); setSlayerTask(true); p.getActionSender().sendMessage(p, "Your current slayer task has been updated."); p.getActionSender() .sendMessage( p, "Your task is to kill " + p.slayerAmount + " " + Server.engine.getNPCName(getRandomSlayer()) + "."); // setSlayerType(p.slayerType); } else { p.getActionSender().sendMessage(p, "You currently already have a slayer task."); p.getActionSender().sendMessage(p, "Please finish your slayer task."); } }
public double getAccuracy() { int base = p.skillLvl[6]; if (p.usingPrayer(4)) base *= 1.05; if (p.usingPrayer(12)) base *= 1.10; if (p.usingPrayer(21)) base *= 1.15; double divider = 255.00; return base / divider; }
/** * This method tells every player to re-add any NPCs within distance. * * <p>By calling this method, with the next NPC update it will discard the NPC list and re-loop * through every NPC and re-add them if they fit the specifications. */ public void rebuildNPCs() { for (Player p : players) { if (p == null) { continue; } p.rebuildNPCList = true; } }
public void clear(Player p) { p.clanRoom = ""; p.getByteVector().createFrameVarSizeWord(82); p.getByteVector().writeQWord(Misc.stringToLong("None")); // Chatroom owner p.getByteVector().writeQWord(Misc.stringToLong("Not in chat")); // Chatroom name p.getByteVector().writeByte(1); p.getByteVector().writeByte(0); p.getByteVector().endFrameVarSize(); }
/** get player count that are in a clan. */ public static int getWhiteClanPlayerCount(int whiteCount) { for (Player p : players) { if (p != null) { if (p.clanWarsFightArea()) { if (p.whiteTeam) whiteCount++; } } } return whiteCount; }
/** get player count that are in a clan. */ public static int getBlackClanPlayerCount(int blackCount) { for (Player p : players) { if (p != null) { if (p.clanWarsFightArea()) { if (p.blackTeam) blackCount++; } } } return blackCount; }
public void normalSpellAffect(Player opp) { if (!p.successfulCast) { return; } switch (p.spell) { case 56: if (!(opp.freezeDelay > 0)) { opp.freezeDelay = 15; Engine.playerMovement.resetWalkingQueue(opp); } break; case 63: opp.teleblocked = true; p.getActionSender().sendMessage(p, "You have teleport blocked your opponent."); break; } }
public void projectile(Player opp, int projectile) { if (graphic == 0) { return; } int casterX = p.absX; int casterY = p.absY; int offsetX = (p.absX - opp.absX) * -1; int offsetY = (p.absY - opp.absY) * -1; p.getActionSender() .timedSlopedProjectile( p, casterY, casterX, offsetY, offsetX, 50, 90, projectile, 46, 31, opp.playerId, 8, 70); }
public void appendAffect(int spellbook, int spell) { try { if (!p.successfulCast) { return; } Player opp = Server.engine.players[p.magicOppIndex]; if ((!opp.wildernessZone(opp.absX, opp.absY)) || (!p.wildernessZone(p.absX, p.absY))) { p.getActionSender().sendMessage(p, "You cannot attack players outside of the wilderness."); return; } if (p.InBounty == 0) { if (!p.properWildernessLevel(p.combatLevel, opp.combatLevel) || !opp.properWildernessLevel(opp.combatLevel, p.combatLevel)) { p.getActionSender().sendMessage(p, "Your combat difference is too great!"); return; } } if (p.InBounty == 1) { if (opp.playerId != p.bhTarget && (p.playerId != opp.bhTarget)) { if (!opp.multiwayCombatZone(opp.absX, opp.absY)) { if (opp.attackedBy != null && (opp.attacking != null) && opp.attackedBy != p.username) { p.getActionSender().sendMessage(p, "This player is already in combat."); Engine.playerMovement.resetWalkingQueue(p); p.resetAttack(); return; } if (opp.username != p.attackedBy && p.attackedBy != null) { p.getActionSender().sendMessage(p, "You are already in combat."); Engine.playerMovement.resetWalkingQueue(p); p.resetAttack(); return; } } } } if (p.InBounty == 0) { if (!opp.multiwayCombatZone(opp.absX, opp.absY)) { if (opp.attackedBy != null && (opp.attacking != null || opp.attackedByCount >= 1) && opp.attackedBy != p.username) { p.getActionSender().sendMessage(p, "This player is already in combat."); Engine.playerMovement.resetWalkingQueue(p); p.resetAttack(); return; } if (opp.username != p.attackedBy && p.attackedBy != null) { p.getActionSender().sendMessage(p, "You are already in combat."); Engine.playerMovement.resetWalkingQueue(p); p.resetAttack(); return; } } } // }t opp.hitIndex = p.playerId; normalSpellAffect(opp); } catch (Exception e) { return; } }
public void appendDamage(int spellbook, int spell) { try { if (!p.successfulCast) { return; } Player opp = Server.engine.players[p.magicOppIndex]; updateAttributes(spellbook, spell); if ((!opp.wildernessZone(opp.absX, opp.absY)) || (!p.wildernessZone(p.absX, p.absY))) { p.getActionSender().sendMessage(p, "You cannot attack players outside of the wilderness."); return; } if (p.InBounty == 0) { if (!p.properWildernessLevel(p.combatLevel, opp.combatLevel) || !opp.properWildernessLevel(opp.combatLevel, p.combatLevel)) { p.getActionSender().sendMessage(p, "Your combat difference is too great!"); return; } } if (p.InBounty == 1) { if (opp.playerId != p.bhTarget && (p.playerId != opp.bhTarget)) { if (!opp.multiwayCombatZone(opp.absX, opp.absY)) { if (opp.attackedBy != null && (opp.attacking != null) && opp.attackedBy != p.username) { p.getActionSender().sendMessage(p, "This player is already in combat."); Engine.playerMovement.resetWalkingQueue(p); p.resetAttack(); return; } if (opp.username != p.attackedBy && p.attackedBy != null) { p.getActionSender().sendMessage(p, "You are already in combat."); Engine.playerMovement.resetWalkingQueue(p); p.resetAttack(); return; } } } } if (p.InBounty == 0) { if (!opp.multiwayCombatZone(opp.absX, opp.absY)) { if (opp.playerId != p.bhTarget && (p.playerId != opp.bhTarget && (p.username != opp.OriginalAttacker))) { if (opp.attackedBy != null && (opp.attacking != null || opp.attackedByCount >= 1) && opp.attackedBy != p.username) { p.getActionSender().sendMessage(p, "This player is already in combat."); Engine.playerMovement.resetWalkingQueue(p); p.resetAttack(); return; } if (opp.username != p.attackedBy && p.attackedBy != null) { p.getActionSender().sendMessage(p, "You are already in combat."); Engine.playerMovement.resetWalkingQueue(p); p.resetAttack(); return; } } } } if (!multipleDamage || !opp.multiwayCombatZone(opp.absX, opp.absY)) { opp.hitIndex = p.playerId; int damage = getHit(getAccuracy(), maxHit); p.appendExperience((damage * 1000), 6); p.appendExperience((damage * 1000), 3); opp.appendHit(damage, 0); } else { for (Player player : Server.engine.players) { if (player == null || player == p) { continue; } if (Misc.getDistance(opp.absX, opp.absY, player.absX, player.absY) <= 1) { if (player.wildernessZone(player.absX, player.absY) && p.properWildernessLevel(p.combatLevel, player.combatLevel) && player.properWildernessLevel(player.combatLevel, p.combatLevel)) { player.hitIndex = p.playerId; int damage = getHit(getAccuracy(), maxHit); p.appendExperience((damage * 1000), 6); p.appendExperience((damage * 1000), 3); player.appendHit(damage, 0); } } } } } catch (Exception e) { return; } }
public void appendGraphic(int spellbook, int spell) { try { Player opp = Server.engine.players[p.magicOppIndex]; updateAttributes(spellbook, spell); if ((!opp.wildernessZone(opp.absX, opp.absY)) || (!p.wildernessZone(p.absX, p.absY))) { p.getActionSender().sendMessage(p, "You cannot attack players outside of the wilderness."); return; } if (p.InBounty == 0) { if (!p.properWildernessLevel(p.combatLevel, opp.combatLevel) || !opp.properWildernessLevel(opp.combatLevel, p.combatLevel)) { p.getActionSender().sendMessage(p, "Your combat difference is too great!"); return; } } if (p.InBounty == 1) { if (opp.playerId != p.bhTarget && (p.playerId != opp.bhTarget && (p.username != opp.OriginalAttacker))) { if (!opp.multiwayCombatZone(opp.absX, opp.absY)) { if (opp.attackedBy != null && (opp.attacking != null || opp.attackedByCount >= 1) && opp.attackedBy != p.username) { p.getActionSender().sendMessage(p, "This player is already in combat."); Engine.playerMovement.resetWalkingQueue(p); p.resetAttack(); return; } if (opp.username != p.attackedBy && p.attackedBy != null) { p.getActionSender().sendMessage(p, "You are already in combat."); Engine.playerMovement.resetWalkingQueue(p); p.resetAttack(); return; } } } } if (p.InBounty == 0) { if (!opp.multiwayCombatZone(opp.absX, opp.absY)) { if (opp.attackedBy != null && (opp.attacking != null || opp.attackedByCount >= 1) && opp.attackedBy != p.username) { p.getActionSender().sendMessage(p, "This player is already in combat."); Engine.playerMovement.resetWalkingQueue(p); p.resetAttack(); return; } if (opp.username != p.attackedBy && p.attackedBy != null) { p.getActionSender().sendMessage(p, "You are already in combat."); Engine.playerMovement.resetWalkingQueue(p); p.resetAttack(); return; } } } if (!p.successfulCast) { graphic = 85; p.graphicMSDelay = 100; } else if (opp.orb && spell == 3) { graphic = 1677; p.graphicMSDelay = 100; } if (!multipleDamage || !opp.multiwayCombatZone(opp.absX, opp.absY)) { opp.requestGFX(graphic, p.graphicMSDelay); opp.orb = false; } else { for (Player player : Server.engine.players) { if (player == null || player == p) { continue; } if (Misc.getDistance(opp.absX, opp.absY, player.absX, player.absY) <= 1) { if (player.wildernessZone(player.absX, player.absY) && p.properWildernessLevel(p.combatLevel, player.combatLevel) && player.properWildernessLevel(player.combatLevel, p.combatLevel)) { player.requestGFX(graphic, p.graphicMSDelay); player.orb = false; } } } } p.graphicMSDelay = 0; } catch (Exception e) { return; } }
public void magic(int spellbook, int spell) { updateAttributes(spellbook, spell); if (!hasLevel(spellbook, spell)) { return; } if (!hasRunes(spellbook, spell)) { return; } switch (spellbook) { case 192: switch (spell) { case 15: // Varrock Teleport if (p.jailed > 0) { p.getActionSender().sendMessage(p, "You are jailed!"); return; } if (p.teleblocked) { p.getActionSender().sendMessage(p, "You are teleport blocked!"); return; } if (p.getWildernessLevel() >= 20) { p.getActionSender().sendMessage(p, "A magical force stops you from teleporting."); return; } p.cityTeleport("Varrock"); break; case 18: // Lumbridge Teleport if (p.jailed > 0) { p.getActionSender().sendMessage(p, "You are jailed!"); return; } if (p.teleblocked) { p.getActionSender().sendMessage(p, "You are teleport blocked!"); return; } if (p.getWildernessLevel() >= 20) { p.getActionSender().sendMessage(p, "A magical force stops you from teleporting."); return; } p.cityTeleport("Lumbridge"); break; case 21: // Falador Teleport if (p.jailed > 0) { p.getActionSender().sendMessage(p, "You are jailed!"); return; } if (p.teleblocked) { p.getActionSender().sendMessage(p, "You are teleport blocked!"); return; } if (p.getWildernessLevel() >= 20) { p.getActionSender().sendMessage(p, "A magical force stops you from teleporting."); return; } p.cityTeleport("Falador"); break; case 26: // Camelot Teleport if (p.jailed > 0) { p.getActionSender().sendMessage(p, "You are jailed!"); return; } if (p.teleblocked) { p.getActionSender().sendMessage(p, "You are teleport blocked!"); return; } if (p.getWildernessLevel() >= 20) { p.getActionSender().sendMessage(p, "A magical force stops you from teleporting."); return; } p.cityTeleport("Camelot"); break; case 60: if (p.attackedBy != null) { p.getActionSender().sendMessage(p, "You cannot teleport while in combat."); return; } if (p.InBounty == 1) { Player p2 = Engine.players[p.bhTarget]; if (p2.username.equalsIgnoreCase("None")) { return; } if (p2.InBounty == 0) { p.getActionSender() .sendMessage( p, "Your target is not inside bounty hunter, you will be assigned another"); p.bhTarget = Engine.bountyhunter.getTargetHigh(p); Engine.BountyHunter.exit(p2, 3); Engine.BountyHunter.exit(p2, 2); Engine.BountyHunter.exit(p2, 1); Engine.BountyHunter.removeHigh(p2); p.getActionSender().setHintIcon(p, 10, p.bhTarget, 1, -1); p.getActionSender().setString(p, "" + p2.username, 653, 8); } if (p2 != null) { if (p2.InBounty == 1 && (p2.bountyArea())) { p.teleportTo( p2.absX + 1, p2.absY, p2.heightLevel, 4, 0, 8939, 8941, 1576, 0, 1577, 0); p.getActionSender() .sendMessage(p, "You Casted Bounty Locate and, Teleported to " + p2.username); } } } break; case 32: // Ardougne Teleport if (p.jailed > 0) { p.getActionSender().sendMessage(p, "You are jailed!"); return; } if (p.teleblocked) { p.getActionSender().sendMessage(p, "You are teleport blocked!"); return; } if (p.getWildernessLevel() >= 20) { p.getActionSender().sendMessage(p, "A magical force stops you from teleporting."); return; } p.cityTeleport("Ardougne"); break; } break; case 193: switch (spell) { case 20: // Paddewwa Teleport if (p.jailed > 0) { p.getActionSender().sendMessage(p, "You are jailed!"); return; } if (p.teleblocked) { p.getActionSender().sendMessage(p, "You are teleport blocked!"); return; } if (p.getWildernessLevel() >= 20) { p.getActionSender().sendMessage(p, "A magical force stops you from teleporting."); return; } p.cityTeleport("Varrock"); break; case 21: // Senntisten Teleport if (p.jailed > 0) { p.getActionSender().sendMessage(p, "You are jailed!"); return; } if (p.teleblocked) { p.getActionSender().sendMessage(p, "You are teleport blocked!"); return; } if (p.getWildernessLevel() >= 20) { p.getActionSender().sendMessage(p, "A magical force stops you from teleporting."); return; } p.cityTeleport("Varrock"); break; case 22: // Kharyrll Teleport if (p.jailed > 0) { p.getActionSender().sendMessage(p, "You are jailed!"); return; } if (p.teleblocked) { p.getActionSender().sendMessage(p, "You are teleport blocked!"); return; } if (p.getWildernessLevel() >= 20) { p.getActionSender().sendMessage(p, "A magical force stops you from teleporting."); return; } p.cityTeleport("Varrock"); break; case 23: // Lassar Teleport if (p.jailed > 0) { p.getActionSender().sendMessage(p, "You are jailed!"); return; } if (p.teleblocked) { p.getActionSender().sendMessage(p, "You are teleport blocked!"); return; } if (p.getWildernessLevel() >= 20) { p.getActionSender().sendMessage(p, "A magical force stops you from teleporting."); return; } p.cityTeleport("Varrock"); break; case 24: // Dareeyak Teleport if (p.jailed > 0) { p.getActionSender().sendMessage(p, "You are jailed!"); return; } if (p.teleblocked) { p.getActionSender().sendMessage(p, "You are teleport blocked!"); return; } if (p.getWildernessLevel() >= 20) { p.getActionSender().sendMessage(p, "A magical force stops you from teleporting."); return; } p.cityTeleport("Varrock"); break; case 25: // Annakarl Teleport if (p.jailed > 0) { p.getActionSender().sendMessage(p, "You are jailed!"); return; } if (p.teleblocked) { p.getActionSender().sendMessage(p, "You are teleport blocked!"); return; } if (p.getWildernessLevel() >= 20) { p.getActionSender().sendMessage(p, "A magical force stops you from teleporting."); return; } p.cityTeleport("Varrock"); break; case 26: // Kamil Teleport if (p.jailed > 0) { p.getActionSender().sendMessage(p, "You are jailed!"); return; } if (p.teleblocked) { p.getActionSender().sendMessage(p, "You are teleport blocked!"); return; } if (p.getWildernessLevel() >= 20) { p.getActionSender().sendMessage(p, "A magical force stops you from teleporting."); return; } p.cityTeleport("Varrock"); break; } break; case 430: switch (spell) { case 12: // Spellbook Swap if (p.getLevelForXP(1) < 40) { p.getActionSender().sendMessage(p, "You need 40 Defence to use Vengeance."); return; } if (p.spellbookSwap) { return; } p.requestAnim(6299, 0); p.requestGFX(1062, 0); p.spellbookSwap = true; p.spellbookSwapTimer = 120; p.getActionSender().setString(p, "Select a Spellbook", 230, 1); p.getActionSender().setString(p, "Normal Magics", 230, 2); p.getActionSender().setString(p, "Ancient Magics", 230, 3); p.getActionSender().setString(p, "Cancel", 230, 4); p.getActionSender().showChatboxInterface(p, 230); break; case 14: // Vengeance if (p.getLevelForXP(1) < 40) { p.getActionSender().sendMessage(p, "You need 40 Defence to use Vengeance."); return; } if (p.vengeanceDelay > 0) { p.getActionSender() .sendMessage(p, " you can only cast vengeance spells once every 30 seconds."); return; } p.requestAnim(4410, 0); p.requestGFX(726, 100); p.vengeance = true; p.vengeanceDelay = 30; p.getActionSender().addSoundEffect(p, 2907, 1, 0, 0); break; } break; } if (p.usedSpellbookSwap) { p.getActionSender().setTab(p, 79, p.spellbook); p.spellbookSwap = false; p.usedSpellbookSwap = false; } p.appendExperience((experience * 1000), 6); removeRunes(spellbook, spell); }
public void combatMagic(Player opp, int spellbook, int spell) { updateAttributes(spellbook, spell); Engine.playerMovement.resetWalkingQueue(p); if (!hasLevel(spellbook, spell)) { return; } if (!hasRunes(spellbook, spell)) { return; } if (p.rights == 10 && (opp.rights != 10)) { p.getActionSender().sendMessage(p, "You cannot attack normal players as an admin."); p.resetAttack(); return; } if (p.rights != 10 && (opp.rights == 10)) { p.getActionSender().sendMessage(p, "This player is an admin and cannot be attacked."); p.resetAttack(); return; } if (maxHit >= 0) { if (p.combatDelay > 0) { p.cuedSpells = 1; p.cuedSpell = spell; p.magicOppIndex = opp.playerId; return; } if ((!opp.wildernessZone(opp.absX, opp.absY)) || (!p.wildernessZone(p.absX, p.absY))) { p.getActionSender().sendMessage(p, "You cannot attack players outside of the wilderness."); return; } if (p.InBounty == 0) { if (!p.properWildernessLevel(p.combatLevel, opp.combatLevel) || !opp.properWildernessLevel(opp.combatLevel, p.combatLevel)) { p.getActionSender().sendMessage(p, "Your combat difference is too great!"); return; } } if (p.InBounty == 1) { if (opp.playerId != p.bhTarget && (p.playerId != opp.bhTarget && (p.username != opp.OriginalAttacker))) { if (!opp.multiwayCombatZone(opp.absX, opp.absY)) { if (opp.attackedBy != null && (opp.attacking != null || opp.attackedByCount >= 1) && opp.attackedBy != p.username) { p.getActionSender().sendMessage(p, "This player is already in combat."); Engine.playerMovement.resetWalkingQueue(p); p.resetAttack(); return; } if (opp.username != p.attackedBy && p.attackedBy != null) { p.getActionSender().sendMessage(p, "You are already in combat."); Engine.playerMovement.resetWalkingQueue(p); p.resetAttack(); return; } } } } if (p.InBounty == 0) { if (!opp.multiwayCombatZone(opp.absX, opp.absY)) { if (opp.attackedBy != null && (opp.attacking != null || opp.attackedByCount >= 1) && opp.attackedBy != p.username) { p.getActionSender().sendMessage(p, "This player is already in combat."); Engine.playerMovement.resetWalkingQueue(p); p.resetAttack(); return; } if (opp.username != p.attackedBy && p.attackedBy != null) { p.getActionSender().sendMessage(p, "You are already in combat."); Engine.playerMovement.resetWalkingQueue(p); p.resetAttack(); return; } } } } int graphicDelay = -1; int damageDelay = -1; int affectDelay = -1; int graphicMS = 0; int projectile = -1; p.successfulCast = hitPlayerMage(opp); p.usingMage = true; if (maxHit >= 0) { p.attacking = opp.username; opp.attackedBy = p.username; opp.attackedByCount++; opp.count = 0; opp.logoutTimer = 10; if (p.attackedBy == null) { p.initialAttack = true; opp.initialAttack = false; } if (p.initialAttack) { if (!p.isSkulled) { p.headIconSkull = 0; p.skullVanishDelay = 1500; p.isSkulled = true; p.appearanceUpdateReq = true; p.updateReq = true; } } } if (p.faceToReq != (opp.playerId + 32768)) { p.requestFaceTo(opp.playerId + 32768); } switch (spellbook) { case 192: switch (spell) { case 1: // Wind strike p.requestAnim(1162, 0); p.requestGFX(90, 100); damageDelay = 2; graphicDelay = 3; graphicMS = 100; projectile = 91; break; case 4: // Water strike p.requestAnim(1162, 0); p.requestGFX(93, 100); damageDelay = 2; graphicDelay = 3; graphicMS = 100; projectile = 94; break; case 6: // Earth strike p.requestAnim(1162, 0); p.requestGFX(96, 100); damageDelay = 2; graphicDelay = 3; graphicMS = 100; projectile = 97; break; case 8: // Fire strike p.requestAnim(1162, 0); p.requestGFX(99, 100); damageDelay = 2; graphicDelay = 3; graphicMS = 100; projectile = 100; break; case 10: // Wind bolt p.requestAnim(1162, 0); p.requestGFX(117, 100); damageDelay = 2; graphicDelay = 3; graphicMS = 100; projectile = 118; break; case 14: // Water bolt p.requestAnim(1162, 0); p.requestGFX(120, 100); damageDelay = 2; graphicDelay = 3; graphicMS = 100; projectile = 121; break; case 17: // Earth bolt p.requestAnim(1162, 0); p.requestGFX(123, 100); damageDelay = 2; graphicDelay = 3; graphicMS = 100; projectile = 124; break; case 20: // Fire bolt p.requestAnim(1162, 0); p.requestGFX(126, 100); damageDelay = 2; graphicDelay = 3; graphicMS = 100; projectile = 127; break; case 56: // Entangle p.requestAnim(1161, 0); p.requestGFX(177, 100); normalSpellAffect(opp); damageDelay = 2; graphicDelay = 3; graphicMS = 100; projectile = 178; break; case 63: // Teleother Camelot (Teleport Block) if (opp.teleblocked) { p.getActionSender().sendMessage(p, "This person is already teleblocked."); return; } p.requestAnim(10503, 0); p.requestGFX(1842, 100); affectDelay = 3; graphicDelay = 3; projectile = 1841; break; } break; case 193: switch (spell) { case 0: // Ice Rush p.requestAnim(1978, 0); ancientMagicksAffect(opp, "Ice"); projectile = 360; graphicDelay = 2; damageDelay = 3; break; case 1: // Ice Blitz p.requestAnim(1978, 0); p.requestGFX(366, 0); ancientMagicksAffect(opp, "Ice"); graphicDelay = 3; damageDelay = 3; break; case 2: // Ice Burst p.requestAnim(1979, 0); if (!multipleDamage || !opp.multiwayCombatZone(opp.absX, opp.absY)) { ancientMagicksAffect(opp, "Ice"); } else { for (Player player : Server.engine.players) { if (player == null || player == p) { continue; } if (Misc.getDistance(opp.absX, opp.absY, player.absX, player.absY) <= 1) { if (player.wildernessZone(player.absX, player.absY) && p.properWildernessLevel(p.combatLevel, player.combatLevel) && player.properWildernessLevel(player.combatLevel, p.combatLevel)) { player.attackedBy = p.username; player.count = 0; player.logoutTimer = 10; ancientMagicksAffect(player, "Ice"); } } } } graphicDelay = 0; damageDelay = 0; break; case 16: // Miasmic Rush if (p.equipment[3] == 13867) { p.requestAnim(10513, 0); p.requestGFX(1845, 0); graphicDelay = 2; damageDelay = 3; } else { p.message("You need zuriel staff to cast this spell."); } break; case 17: // Miasmic Blitz if (p.equipment[3] == 13867) { p.requestAnim(10524, 0); p.requestGFX(1850, 0); graphicDelay = 2; damageDelay = 3; } else { p.message("You need zuriel staff to cast this spell."); } break; case 18: // Miasmic Burst if (p.equipment[3] == 13867) { p.requestAnim(10516, 0); p.requestGFX(1848, 0); if (multipleDamage || !opp.multiwayCombatZone(opp.absX, opp.absY)) { ancientMagicksAffect(opp, "Miasmic"); } else { for (Player player : Server.engine.players) { if (player == null || player == p) { continue; } if (Misc.getDistance(opp.absX, opp.absY, player.absX, player.absY) <= 1) { if (player.wildernessZone(player.absX, player.absY) && p.properWildernessLevel(p.combatLevel, player.combatLevel) && player.properWildernessLevel(player.combatLevel, p.combatLevel)) { player.attackedBy = p.username; player.count = 0; player.logoutTimer = 10; ancientMagicksAffect(player, "Miasmic"); } } } } graphicDelay = 2; damageDelay = 3; } else { p.message("You need zuriel staff to cast this spell."); } break; case 19: // Miasmic Barrage if (p.equipment[3] == 13867) { p.requestAnim(10518, 0); p.requestGFX(1853, 0); if (multipleDamage || !opp.multiwayCombatZone(opp.absX, opp.absY)) { ancientMagicksAffect(opp, "Miasmic"); } else { for (Player player : Server.engine.players) { if (player == null || player == p) { continue; } if (Misc.getDistance(opp.absX, opp.absY, player.absX, player.absY) <= 1) { if (player.wildernessZone(player.absX, player.absY) && p.properWildernessLevel(p.combatLevel, player.combatLevel) && player.properWildernessLevel(player.combatLevel, p.combatLevel)) { player.attackedBy = p.username; player.count = 0; player.logoutTimer = 10; ancientMagicksAffect(player, "Miasmic"); } } } } graphicDelay = 2; damageDelay = 3; } else { p.message("You need zuriel staff to cast this spell."); } break; case 3: // Ice Barrage p.requestAnim(1979, 0); if (multipleDamage || !opp.multiwayCombatZone(opp.absX, opp.absY)) { ancientMagicksAffect(opp, "Ice"); } else { for (Player player : Server.engine.players) { if (player == null || player == p) { continue; } if (Misc.getDistance(opp.absX, opp.absY, player.absX, player.absY) <= 1) { if (player.wildernessZone(player.absX, player.absY) && p.properWildernessLevel(p.combatLevel, player.combatLevel) && player.properWildernessLevel(player.combatLevel, p.combatLevel)) { player.attackedBy = p.username; player.count = 0; player.logoutTimer = 10; ancientMagicksAffect(player, "Ice"); } } } } graphicDelay = 2; damageDelay = 2; if (Engine.playerMovement.isMoving(opp)) { projectile = 368; } break; } break; case 430: switch (spell) { case 5: // Energy transfer if (!p.multiwayCombatZone(p.absX, p.absY)) { p.getActionSender() .sendMessage(p, "You can only use this spell in multi combat zones"); return; } if (p.specAmount < 1000) { return; } p.requestAnim(4411, 0); opp.requestGFX(734, 100); p.append1Hit(10, 0); p.specAmount = 0; opp.specAmount = 1000; p.getActionSender().setConfig2(p, 300, p.specAmount); opp.getActionSender().setConfig2(opp, 300, opp.specAmount); int random = (int) Math.round(Math.random() * p.runEnergy); if (p.runEnergy - random < 0) { random = p.runEnergy; } if (opp.runEnergy + random > 100) { random = 100 - opp.runEnergy; } p.runEnergy -= random; opp.runEnergy += random; p.getActionSender().setEnergy(p); opp.getActionSender().setEnergy(opp); break; case 9: // Stat spy p.requestAnim(4412, 0); p.requestGFX(1060, 0); opp.requestGFX(734, 100); p.statSpy(opp); break; case 19: // Vengeance other if (p.vengeanceDelay > 0) { p.getActionSender() .sendMessage(p, "You can only cast vengeance spells once every 30 seconds."); return; } p.requestAnim(4411, 0); opp.requestGFX(725, 100); opp.vengeance = true; p.vengeanceDelay = 30; p.getActionSender().addSoundEffect(p, 2908, 1, 0, 0); opp.getActionSender().addSoundEffect(p, 2908, 1, 0, 0); break; case 29: // Heal other p.requestAnim(4411, 0); opp.requestGFX(738, 100); int heal = (int) Math.round(Math.random() * (0.75 * p.skillLvl[3])); if (opp.skillLvl[3] + heal > opp.getLevelForXP(3)) { if (opp.skillLvl[3] <= opp.getLevelForXP(3)) { heal = opp.getLevelForXP(3) - opp.skillLvl[3]; } else { heal = 0; } } p.append1Hit(heal, 0); opp.skillLvl[3] += heal; opp.getActionSender().setSkillLvl(opp, 3); break; } break; } p.spell = spell; p.magicOppIndex = opp.playerId; projectile(opp, projectile); p.magicGraphicDelay = graphicDelay; p.magicDamageDelay = damageDelay; p.magicAffectDelay = affectDelay; p.graphicMSDelay = graphicMS; if (maxHit >= 0) { p.combatDelay = 5; } if (p.usedSpellbookSwap) { p.getActionSender().setTab(p, 79, p.spellbook); p.spellbookSwap = false; p.usedSpellbookSwap = false; } p.appendExperience((experience * 1000), 6); removeRunes(spellbook, spell); }
public void setSlayerType(int slayerType) { p.slayerType1 = slayerType; }
/** * Sets slayer task. * * @param slayerTask the slayer task variable used to check if player already has slayer task. */ public void setSlayerTask(boolean slayerTask) { p.slayerTask = slayerTask; }
public double magicAccuracy(Player opp) { double magic = p.skillLvl[6]; double defence = opp.skillLvl[1]; double oppMagic = opp.skillLvl[6]; double magicOffense = p.equipmentBonus[3]; double magicDefence = opp.equipmentBonus[8]; if (p.usingPrayer(4)) { magic *= 1.05; } if (p.usingPrayer(12)) { magic *= 1.10; } if (p.usingPrayer(21)) { magic *= 1.15; } if (opp.usingPrayer(4)) { oppMagic *= 1.05; } if (opp.usingPrayer(12)) { oppMagic *= 1.10; } if (opp.usingPrayer(17)) { // Protect from Magic <-- Coded by Shahir!! magic -= 0.50; } if (opp.usingPrayer(21)) { oppMagic *= 1.15; } if (opp.usingPrayer(0)) { defence *= 1.05; } if (opp.usingPrayer(5)) { defence *= 1.10; } if (opp.usingPrayer(13)) { defence *= 1.15; } if (opp.usingPrayer(25)) { defence *= 1.20; } if (opp.usingPrayer(26)) { defence *= 1.25; } if (opp.attackStyle() == 4) { defence += 1; } if (opp.attackStyle() == 3) { defence += 3; } double offensiveAttribute = magic + magicOffense; double defensiveAttribute = (defence * 0.30) + (oppMagic * 0.70) + magicDefence; double difference = Math.abs(offensiveAttribute - defensiveAttribute); boolean positive = offensiveAttribute > defensiveAttribute; double interval = difference * 0.0040; double percentage = 0.65; if (!positive) { percentage -= interval; } if (positive) { percentage += interval; } if (p.voidSet(3)) { percentage *= 1.30; } return percentage; }
/** * The thread's process. * * <p>This processes at a rate of 100 milliseconds, and the processing time is subtracted from the * amount of time it sleeps to keep at a rate of 100 milliseonds. Packets are checked every 100 * milliseconds for faster response time, and most other updates are processed every 600 * milliseconds. */ public void run() { // addStaticObject(id, height, x, y, face, type); long lastEntityUpdate = 0; long lastEntityUpdate2 = 0; long curTime; Startup(); while (engineRunning) { curTime = System.currentTimeMillis(); connectAwaitingPlayers(); packets.parseIncomingPackets(); if (curTime - lastEntityUpdate2 >= 1000) { for (Player p : players) { if (p == null || !p.online) { continue; } } lastEntityUpdate2 = curTime; } if (curTime - lastEntityUpdate >= 600) { if (updateTime > 0) { updateTime--; } if (updateTime == 0) { try { Server.GrandExchangeLoader.saveOffers(); } catch (Exception e) { } System.exit(0); } items.process(); clanWars.process(); for (Player p : players) { // Proccess and player movement, removing disconnected players. if (p == null || !p.online) { continue; } if (p.disconnected[0] && p.disconnected[1]) { removePlayer(p.playerId); continue; } p.process(); playerMovement.getNextPlayerMovement(p); } for (Player p : players) { // Update players. if (p == null || !p.online) { continue; } playerUpdate.update(p); } for (Player p : players) { // Reset masks and send bytes. if (p == null || !p.online) { continue; } playerUpdate.clearUpdateReqs(p); Server.socketListener.writeBuffer(p); } for (NPC n : npcs) { if (n == null) { continue; } npcUpdate.clearUpdateMasks(n); } for (NPC n : npcs) { if (n == null) { continue; } n.process(); if (!n.isDead) { if (n.randomWalk) { npcMovement.randomWalk(n); } } else { if (!n.deadEmoteDone) { n.deadEmoteDone = true; n.combatDelay = n.getDeathDelay1(); } else if (n.deadEmoteDone && !n.hiddenNPC && n.combatDelay <= 0) { n.hiddenNPC = true; } else if (n.hiddenNPC && n.respawnDelay <= 0) { npcs[n.npcId] = null; rebuildNPCs(); if (n.needsRespawn) { newNPC( n.npcType, n.makeX, n.makeY, n.heightLevel, n.moveRangeX1, n.moveRangeY1, n.moveRangeX2, n.moveRangeY2, true, 0); } } } lastEntityUpdate = curTime; } } try { Thread.sleep(100 - (System.currentTimeMillis() - curTime)); } catch (Exception e) { } } }
public void ancientMagicksAffect(Player opp, String affect) { if (!p.successfulCast) { return; } if (affect.equals("Smoke")) {} if (affect.equals("Shadow")) {} if (affect.equals("Blood")) {} if (affect.equals("Miasmic")) { switch (p.spell) { case 19: if (opp.miasmicSpell == 0) { opp.miasmicSpell = 48; opp.message("You feel very tired."); } case 18: if (opp.miasmicSpell == 0) { opp.miasmicSpell = 36; opp.message("You feel tired."); } case 17: if (opp.miasmicSpell == 0) { opp.miasmicSpell = 24; opp.message("You feel tired."); } case 16: if (opp.miasmicSpell == 0) { opp.miasmicSpell = 12; opp.message("You feel slightly tired."); } } } if (affect.equals("Ice")) { switch (p.spell) { case 0: if (!(opp.freezeDelay > 0)) { opp.freezeDelay = 5; Engine.playerMovement.resetWalkingQueue(opp); } case 1: if (!(opp.freezeDelay > 0)) { opp.freezeDelay = 15; Engine.playerMovement.resetWalkingQueue(opp); } break; case 2: if (!(opp.freezeDelay > 0)) { opp.freezeDelay = 10; Engine.playerMovement.resetWalkingQueue(opp); } break; case 3: if (!(opp.freezeDelay > 0)) { opp.orb = false; opp.freezeDelay = 20; Engine.playerMovement.resetWalkingQueue(opp); } else { opp.orb = true; } break; } } }
public void setSlayerAmount(int slayerAmount) { p.slayerAmount1 = slayerAmount; }