Пример #1
0
  @EventHandler
  public void mobKilled(EntityDeathEvent event) {
    if (type != ItemDropType.MOBKILL) return;
    dB.echoDebug("...checking kill");
    if (event.getEntity().getKiller() != player.getPlayerEntity()) return;
    dB.echoDebug("...killed by player");
    if (event.getEntity().getType() != mob) return;
    dB.echoDebug("...proper mob");
    if (location != null) {
      if (location.distance(player.getPlayerEntity().getLocation()) > radius) return;
    }
    dB.echoDebug("...within range");
    if (region != null) {
      if (!WorldGuardUtilities.inRegion(player.getPlayerEntity().getLocation(), region)) return;
    }
    dB.echoDebug("...within region");

    dB.echoDebug("...trying to drop item");
    if (Utilities.getRandom().nextInt(101) < dropRate) {
      dB.echoDebug("...item should drop now");
      event.getEntity().getWorld().dropItem(event.getEntity().getLocation(), item);
      qtyDropped++;
      dB.echoDebug("...item dropped");
      check();
    }
  }
Пример #2
0
  @EventHandler
  public void blockPlaced(BlockPlaceEvent event) {
    if (type != ItemDropType.BLOCKPLACE) return;
    dB.echoDebug("...checking blockplaceevent");
    if (event.getPlayer() != player.getPlayerEntity()) return;
    dB.echoDebug("...placed by player");
    if (event.getBlock().getType() != block) return;
    dB.echoDebug("...proper block placed");
    if (location != null) {
      if (location.distance(player.getPlayerEntity().getLocation()) > radius) return;
    }
    dB.echoDebug("...within range");
    if (region != null) {
      if (!WorldGuardUtilities.inRegion(player.getPlayerEntity().getLocation(), region)) return;
    }
    dB.echoDebug("...within region");

    if (Utilities.getRandom().nextInt(101) < dropRate) {
      event.getBlock().getWorld().dropItem(event.getBlock().getLocation(), item);
      qtyDropped++;
      dB.echoDebug("...item dropped");
      check();
    }
  }