public void draw(float[] matrix) { heightmapProgram.useProgram(); heightmapProgram.setUniforms(matrix); bindData(); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuffer.getBufferId()); glDrawElements(GL_TRIANGLES, numElements, GL_UNSIGNED_SHORT, 0); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); }
public void bindData() { vertexBuffer.setVertexAttribPointer( 0, heightmapProgram.getPositionAttributeLocation(), POSITION_COMPONENT_COUNT, 0); }