/** * This method applies the player's damage to the zombie without an item. * * @param p The player * @param z The zombie * @return true if the zombie is defeated, false otherwise */ public boolean attackZombie(Player p, Zombie z) { int playerDamage = (int) (Player.MAX_DAMAGE * Math.random()) + 1; z.setHitPoints(z.getHitPoints() - playerDamage); if (z.getHitPoints() <= 0) { return true; } else { return false; } }
/** * Damages a zombie using the player's damage plus the item damage * * @param p the player * @param z the zombie * @param i the item being used * @return true if the item breaks, false otherwise */ public boolean attackZombieWithItem(Player p, Zombie z, Item i) { int playerDamage = (int) (Player.MAX_DAMAGE * Math.random()) + 1 + i.getHitPoints(); i.setDurability(i.getDurability() - 1); z.setHitPoints(z.getHitPoints() - playerDamage); if (i.getDurability() <= 0) { // We need to remove this item from the player's inventory p.getItems().remove(i); return true; } return false; }