// called to check for random encounters public static void encounter(Map map, int x, int y) { if (Rand.d(20) > 1) return; Thing h = Game.hero(); // don't have encounters on location squares Thing[] ts = map.getPortals(x, y); if (ts.length > 0) return; int tile = map.getTile(x, y); if (tile == Tile.SEA) { return; } switch (Rand.d(8)) { case 1: { Game.message("You see somebody in the distance"); break; } case 2: { Thing c = Lib.createType("IsHostile", Game.hero().getStat(RPG.ST_LEVEL) + Rand.r(6)); Game.message("You see " + c.getAName() + " waiting to ambush travellers"); Game.message("Do you want to attack? (y/n)"); if (Game.getOption("yn") == 'y') { Game.message(""); // create location map Map nm = createArea(map, x, y); nm.addThing(Game.hero(), 32, 32); nm.addThing(c, 32, 25); // companions if (Rand.d(2) == 1) { for (int i = Rand.d(6); i > 0; i--) { int gx = 28 + Rand.r(9); int gy = 18 + Rand.r(7); if (!nm.isBlocked(gx, gy)) { nm.addThing(c.cloneType(), gx, gy); } } if ((Rand.d(2) == 1) && (!nm.isBlocked(32, 20))) { nm.addThing(Lib.createFoe(Game.hero().getStat(RPG.ST_LEVEL) + 1), 32, 20); } } } else { Game.message("You avoid the encounter"); } break; } case 3: { Thing c = Lib.createFoe(Game.hero().getStat(RPG.ST_LEVEL) + 2); Game.message("You see some villagers being attacked by " + c.getPluralName()); Game.message("Do you want to aid them? (y/n)"); if (Game.getOption("yn") == 'y') { // create location map Map nm = createArea(map, x, y); nm.addThing(Game.hero(), 32, 32); // villages for (int i = Rand.d(2, 3); i > 0; i--) { int gx = 29 + Rand.r(7); int gy = 28 + Rand.r(7); if (!nm.isBlocked(gx, gy)) switch (Rand.d(3)) { case 1: nm.addThing(Lib.create("farmer"), gx, gy); break; case 2: nm.addThing(Lib.create("village girl"), gx, gy); break; case 3: nm.addThing(Lib.create("townswoman"), gx, gy); break; } } // critters for (int i = Rand.d(2, 6); i > 0; i--) { int gx = 28 + Rand.r(9); int gy = 21 + Rand.r(7); if (!nm.isBlocked(gx, gy)) { nm.addThing(c.cloneType(), gx, gy); } } // boss critter nm.addThing(Lib.createFoe(Game.hero().getStat(RPG.ST_LEVEL) + 4), 32, 20); } else { Game.message("You leave them to their fate"); } break; } case 4: { Game.message("You are slowed by bad weather conditions."); h.incStat("APS", -1000); break; } case 5: { int level = h.getLevel(); if (level <= 2) break; Game.message("You are ambushed by a horde of fearsome monsters!"); Game.message("[Press space to continue]"); Game.getOption(" "); Map nm = createArea(map, x, y); nm.set("IsHostile", 1); nm.addThing(Game.hero(), 32, 32); for (int i = 0; i < 40 + 3 * level; i++) { nm.addThing(Lib.createType("IsMonster", level)); } break; } case 6: { Thing[] its = h.getItems(); Thing it = (its.length > 0) ? its[Rand.r(its.length)] : null; if ((it != null) && !it.getFlag("IsCursed") && (Item.value(it) > 0)) { Game.message("You encounter a band of nasty goblinoids!"); Game.message("They demand " + it.getYourName() + " as 'tax'"); Game.message("Do you want to fight them? (y/n)"); char c = Game.getOption("yn"); while (!((c == 'y') || (c == 'n'))) c = Game.getOption("yn"); if (c == 'n') { it.remove(); if (Rand.d(50) <= h.getLevel()) { Game.message("They decide to attack you anyway!"); c = 'y'; } else { Game.message("They take " + it.getYourName() + " and run away gleefully"); } } else { // don't lose an item it = null; } if (c == 'y') { Map nm = createArea(map, x, y); nm.set("IsHostile", 1); nm.addThing(Game.hero(), 32, 32); nm.addThing(it, 32, 36); int level = h.getLevel(); for (int i = 0; i < (2 + level); i++) { nm.addThing( Lib.createType("IsGoblinoid", level), h.x - 3, h.y + 1, h.x + 3, h.y + 4); } } } break; } } }
public static Map createWorldMap(int w, int h) { Map m = new Map(w, h); m.set("EnterMessage", "This fertile valley is known as North Karrain"); m.set("Description", "North Karrain Valley"); m.set("WanderingRate", 0); m.set("IsWorldMap", 1); m.set("Level", 1); m.set("VisionRange", 7); m.set("OnAction", new EncounterAction()); // TODO: Increased move costs and times for (int x = 0; x < w; x += 4) { m.setTile(x, 0, Tile.MOUNTAINS); m.setTile(x, h - 1, Tile.MOUNTAINS); } for (int y = 0; y < h; y += 4) { m.setTile(0, y, Tile.MOUNTAINS); m.setTile(w - 1, y, Tile.SEA); } for (int y = 4; y < h - 4; y += 4) for (int x = 4; x < w - 4; x += 4) { m.setTile(x, y, terrains[Rand.r(terrains.length)]); } m.setTile(16, 8, Tile.FORESTS); m.setTile(16, 12, Tile.FORESTS); m.setTile(16, 16, Tile.PLAINS); m.setTile(12, 12, Tile.FORESTS); m.setTile(8, 12, Tile.HILLS); m.fractalizeBlock(0, 0, w - 1, h - 1, 4); // starting town + quest m.addThing(Portal.create("town"), 16, 16); m.addThing(Portal.create("ruin"), 16, 8); // mutable thing! // addThing(new Mutable("beefcake"),15,15); // some other towns m.addThing(Portal.create("town"), 0, 0, m.width - 1, m.height - 1); m.addThing(Portal.create("town"), 0, 0, m.width - 1, m.height - 1); // caves m.addThing(Portal.create("caves"), 0, 0, m.width - 1, m.height - 1); // graveyard m.addThing(Portal.create("graveyard"), 0, 0, m.width - 1, m.height - 1); // goblin grotto m.addThing(Portal.create("grotto")); // graveyard m.addThing(Portal.create("deep dungeon"), 0, 0, m.width - 1, m.height - 1); // special for Christmas! Calendar cal = Calendar.getInstance(); if ((cal.get(Calendar.MONTH) == Calendar.DECEMBER) && (cal.get(Calendar.DAY_OF_MONTH) == 25)) { Game.warn("Merry Christmas!!"); m.addThing(Portal.create("Old Nyck's hut"), 0, 0, m.width - 1, m.height - 1); } // goblin villae m.addThing(Portal.create("goblin village"), 0, 0, m.width - 1, m.height - 1); // wood temple Point wp = null; for (int i = 0; i < 1000; i++) { wp = m.findFreeSquare(); if (m.getTile(wp.x, wp.y) == Tile.FORESTS) break; } m.addThing(Portal.create("dark forest"), wp.x, wp.y); // dark tower m.addThing(Portal.create("dark tower")); return m; }
// creates a hero according to specified parameters public Thing createHero(boolean prompts) { long start = System.currentTimeMillis(); String race = null; String profession = null; if (!prompts) { race = "human"; profession = "fighter"; Game.setDebug(true); } // get list of races String[] raceherostrings = Hero.heroRaces(); String[] racedescriptions = Hero.heroRaceDescriptions(); if (race == null) { DetailedListScreen ls = new DetailedListScreen("What race are you?", raceherostrings, racedescriptions); ls.setForeground(new Color(128, 128, 128)); ls.setBackground(new Color(0, 0, 0)); ls.bottomString = "Press a letter key to select your race"; switchScreen(ls); while (true) { race = (String) ls.getObject(); // Game.warn(race); if ((race != null) || Game.isDebug()) break; } } if (race == null) { // Debug mode only // have escaped, so choose randomly race = raceherostrings[Rand.r(raceherostrings.length)]; String[] herostrings = Hero.heroProfessions(race); profession = herostrings[Rand.r(herostrings.length)]; } // get list of possible prfessions String[] professionstrings = Hero.heroProfessions(race); String[] professiondescriptions = Hero.heroProfessionDescriptions(race); if (profession == null) { DetailedListScreen ls = new DetailedListScreen( "What is your profession?", professionstrings, professiondescriptions); ls.bottomString = "Press a letter key to select your profession"; ls.setForeground(new Color(128, 128, 128)); ls.setBackground(new Color(0, 0, 0)); switchScreen(ls); while (profession == null) { profession = (String) ls.getObject(); } } Thing h = Hero.createHero(prompts ? null : "QuickTester", race, profession); // hero name and history display String name = "QuickTester"; if (prompts) { // setup screen to get name Screen ss = new Screen(this); ss.setBackground(new Color(0, 0, 0)); ss.setLayout(new BorderLayout()); { InfoScreen ts = new InfoScreen(this, h.getString("HeroHistory")); ts.setBackground(new Color(0, 0, 0)); ss.add("Center", ts); } MessagePanel mp = new MessagePanel(this); Game.messagepanel = mp; ss.add("South", mp); switchScreen(ss); name = getHeroName(true); if (name == null) return null; } Hero.setHeroName(h, name); System.out.println((System.currentTimeMillis() - start) + "ms to createHero"); return h; }