Пример #1
0
  public static int gainKillExperience(Thing h, Thing t) {
    int hlevel = h.getLevel();
    int tlevel = t.getLevel();

    int killcount = 0;
    if (h.isHero()) {
      killcount = incKillCount(t);
      if (killcount == 1) {
        Score.scoreFirstKill(t);
      }
    }

    int base = t.getStat("XPValue");
    double xp = base;
    xp = xp * Math.pow(experienceDecay, killcount);
    xp = xp * Math.pow(experienceLevelMultiplier, tlevel - 1);

    // decrease xp gain for killing lower level monsters
    if (hlevel > tlevel) xp = xp / (hlevel - tlevel);

    int gain = (int) xp;

    Hero.gainExperience(gain);
    return gain;
  }
Пример #2
0
    public boolean handle(Thing h, Event e) {
      int time = e.getStat("Time");
      Hero.action(h, time);
      Being.recover(h, time);

      return false;
    }
Пример #3
0
  public void setUp() {
    RPG.setRandSeed(0);
    Lib.clear();
    hero = Hero.createHero("bob", "human", "fighter");
    TyrantTestCase.setTestHero(hero);
    NullHandler.installNullMessageHandler();
    Game.setUserinterface(null);

    String mapString =
        "################################"
            + "\n"
            + "#@.............................#"
            + "\n"
            + "##.............................#"
            + "\n"
            + "#..............................#"
            + "\n"
            + "################################";

    map = new MapHelper().createMap(mapString);
    for (int x = hero.x; x < map.getWidth(); x++) {
      if (!map.isBlocked(x, 1)) {
        map.addThing(Lib.create("[IsMonster]"), x, 1);
        map.addThing(Lib.create("[IsItem]"), x, 1);
        map.addThing(Lib.create("menhir"), x, 2);
        map.addThing(Lib.create("[IsMonster]"), x, 3);
        map.addThing(Lib.create("[IsItem]"), x, 3);
      }
    }
    hero.set("IsImmortal", true);
    gameScreen = new GameScreen(new QuestApp());
    gameScreen.map = map;
  }
Пример #4
0
  public void gameOver() {
    Wish.makeWish("identification", 100);
    Game.message("");

    Thing h = Game.hero();

    String outcome = getDeathString(h);

    String story = null;

    getScreen().getMappanel().repaint();

    String hresult = "No high score available in debug mode";

    int sc = h.getStat("Score");
    String score = Integer.toString(sc);
    String level = Integer.toString(h.getLevel());
    String seed = Integer.toString(h.getStat("Seed"));
    String name = h.getString("HeroName");
    String profession = h.getString("Profession");
    String race = h.getString("Race");

    try {
      String urldeath = URLEncoder.encode(outcome, fileEncoding);
      String urlname = URLEncoder.encode(name, fileEncoding);

      String check =
          Integer.toString((sc + name.length() * profession.length() * race.length()) ^ 12345678);
      String st =
          "&name="
              + urlname
              + "&race="
              + race
              + "&profession="
              + profession
              + "&level="
              + level
              + "&score="
              + score
              + "&check="
              + check
              + "&version="
              + Game.VERSION
              + "&seed="
              + seed
              + "&death="
              + urldeath;

      String url = "http://tyrant.sourceforge.net/logscore.php?client=tyrant" + st;

      Game.warn((Game.isDebug() ? "NOT " : "") + "Sending data:");
      Game.warn(st);

      if (!Game.isDebug()) {
        URL u = new URL(url);
        InputStream s = u.openStream();

        String returnstring = "";
        int b = s.read();
        while (b >= 0) {
          returnstring = returnstring + (char) b;
          b = s.read();
        }

        int ok = returnstring.indexOf("OK:");
        if (ok >= 0) {
          hresult = "High score logged.\n";
          hresult += "You are in position " + returnstring.substring(ok + 3).trim();
        } else {
          hresult = "Failed to log high score";
          Game.warn(returnstring);
        }
      }
    } catch (Exception e) {
      Game.warn(e.getMessage());
      hresult = "High score feature not available";
    }

    if ((!h.isDead())) {
      story =
          "You have defeated The Tyrant!\n"
              + "\n"
              + "Having saved the world from such malevolent evil, you are crowned as the new Emperor of Daedor, greatly beloved by all the people of the Earth.\n"
              + "\n"
              + "You rule an Empire of peace and prosperity, and enjoy a long and happy life.\n"
              + "\n"
              + "Hurrah for Emperor "
              + h.getString("HeroName")
              + "!!\n";

      if (Game.isDebug()) {
        story =
            "You have defeated The Tyrant in Debug Mode.\n"
                + "\n"
                + "Now go and do it the hard way....\n";
      }

    } else {
      story =
          "\n"
              + "It's all over...... "
              + outcome
              + "\n"
              + "\n"
              + "You have failed in your adventures and died a hideous death.\n"
              + "\n"
              + "You reached level "
              + level
              + "\n"
              + "Your score is "
              + score
              + "\n"
              + "\n"
              + hresult
              + "\n";
    }

    Game.message("GAME OVER - " + outcome);

    Game.message("Would you like to see your final posessions? (y/n)");

    char c = Game.getOption("yn");

    if (c == 'y') {
      Game.selectItem("Your final posessions:", h);
    }

    // display the final story
    Game.scrollTextScreen(story);

    // display the final story
    String killData = Hero.reportKillData();
    Game.scrollTextScreen(killData);

    Game.over = true;

    Lib.clear();

    // recreate lib in background
    Game.asynchronousCreateLib();
  }
Пример #5
0
  // creates a hero according to specified parameters
  public Thing createHero(boolean prompts) {
    long start = System.currentTimeMillis();
    String race = null;
    String profession = null;

    if (!prompts) {
      race = "human";
      profession = "fighter";
      Game.setDebug(true);
    }

    // get list of races
    String[] raceherostrings = Hero.heroRaces();
    String[] racedescriptions = Hero.heroRaceDescriptions();
    if (race == null) {
      DetailedListScreen ls =
          new DetailedListScreen("What race are you?", raceherostrings, racedescriptions);
      ls.setForeground(new Color(128, 128, 128));
      ls.setBackground(new Color(0, 0, 0));
      ls.bottomString = "Press a letter key to select your race";
      switchScreen(ls);
      while (true) {
        race = (String) ls.getObject();
        // Game.warn(race);
        if ((race != null) || Game.isDebug()) break;
      }
    }

    if (race == null) {
      // Debug mode only
      // have escaped, so choose randomly
      race = raceherostrings[Rand.r(raceherostrings.length)];
      String[] herostrings = Hero.heroProfessions(race);
      profession = herostrings[Rand.r(herostrings.length)];
    }

    // get list of possible prfessions
    String[] professionstrings = Hero.heroProfessions(race);
    String[] professiondescriptions = Hero.heroProfessionDescriptions(race);
    if (profession == null) {

      DetailedListScreen ls =
          new DetailedListScreen(
              "What is your profession?", professionstrings, professiondescriptions);
      ls.bottomString = "Press a letter key to select your profession";
      ls.setForeground(new Color(128, 128, 128));
      ls.setBackground(new Color(0, 0, 0));
      switchScreen(ls);

      while (profession == null) {
        profession = (String) ls.getObject();
      }
    }

    Thing h = Hero.createHero(prompts ? null : "QuickTester", race, profession);

    // hero name and history display
    String name = "QuickTester";
    if (prompts) {
      // setup screen to get name
      Screen ss = new Screen(this);
      ss.setBackground(new Color(0, 0, 0));
      ss.setLayout(new BorderLayout());
      {
        InfoScreen ts = new InfoScreen(this, h.getString("HeroHistory"));
        ts.setBackground(new Color(0, 0, 0));
        ss.add("Center", ts);
      }
      MessagePanel mp = new MessagePanel(this);
      Game.messagepanel = mp;
      ss.add("South", mp);

      switchScreen(ss);

      name = getHeroName(true);
      if (name == null) return null;
    }
    Hero.setHeroName(h, name);

    System.out.println((System.currentTimeMillis() - start) + "ms to createHero");
    return h;
  }