/** * Add extra homes to a player * * @param userID The player's ID * @param homes The number of homes */ public void addHomesToPlayer(int userID, int homes) { if (boughtHomes.containsKey(userID)) { // Check if already homes homes += boughtHomes.get(userID); // Get homes } boughtHomes.put(userID, homes); // Put in Map config.set("boughthome." + userID, homes); // Set in config yaml.saveConfig(); }
/** * Change the default number of homes for a group. * * @param groupname The name of the group * @param defaultNr The default number of homes * @return is valid group & has changed. */ public boolean changeDefaultNumberOfHomesForGroup(String groupname, int defaultNr) { PermissionGroup group = PermissionsEx.getPermissionManager().getGroup(groupname); // Get group if (group == null) return false; // Check if group exists groupname = group.getName(); // Set groupname to correct one (capital sensitive). // Set stuff config.set("defaulthomes." + groupname, defaultNr); defaultNumberOfHomes.put(groupname, defaultNr); yaml.saveConfig(); return true; }
public Homes() { // Create maps boughtHomes = new HashMap<>(); defaultNumberOfHomes = new HashMap<>(); essentialsUsers = new HashMap<>(); // Get storage yaml = new YamlStorage(plugin, "homesettings"); config = yaml.getConfig(); // Set Default number of homes for each group. setDefaultNumberOfHomesForGroup(new String[] {"builder"}, 1); // Builders setDefaultNumberOfHomesForGroup( new String[] {"Member", "Slap", "Guide"}, 5); // Standard members setDefaultNumberOfHomesForGroup(new String[] {"VIP", "VIPGuide"}, 10); // VIPs setDefaultNumberOfHomesForGroup(new String[] {"Mod", "Admin"}, 20); // Staff setDefaultNumberOfHomesForGroup(new String[] {"SuperAdmin"}, 9001); // All perms // Save any changes yaml.saveConfig(); // Get the bought homes from the config getBoughtHomes(); }
/** * Remove extra bought homes from a player * * @param userID The player's ID * @param homes The number of homes * @throws CommandException if no extra homes bought or trying to remove more homes than bought */ public void removeHomesFromPlayer(int userID, int homes) throws CommandException { if (!boughtHomes.containsKey(userID)) { // Check if bought any homes throw new CommandException("This player hasn't bought any homes!"); } int currentHomes = getNumberOfBoughtHomes(userID); // Get number of bought homes if (currentHomes < homes) { // If trying to remove more homes than bought throw new CommandException( "The player has only bought " + currentHomes + (currentHomes == 1 ? " home." : " homes.")); } currentHomes -= homes; if (currentHomes == 0) { boughtHomes.remove(userID); // Remove from map config.set("boughthome." + userID, null); // Remove from config } else { boughtHomes.put(userID, currentHomes); // Set new amount config.set("boughthome." + userID, currentHomes); // Set in config } yaml.saveConfig(); }
public Whitelist() { // Get config yaml = new YamlStorage(plugin, "whitelist"); config = yaml.getConfig(); if (config.contains("allowedplayers")) { // If config contains list allowedPlayers = new HashSet<>(config.getStringList("allowedplayers")); } else { // New set allowedPlayers = new HashSet<>(); } if (config.contains("whiteliston")) { // If config contains whitelist on whitelistOn = config.getBoolean("whiteliston"); // Get current status } else { // Standard is off turnWhitelist(false); } if (config.contains("whitelistmessage")) { // Check if whitelist message specified whitelistMessage = config.getString("whitelistmessage"); // Get message } else { // Standard message setWhitelistMessage("SlapGaming is currently under maintenance, try again later!"); } }
/** * Turn the whitelist on or off * * @param on [True = on] [False = off] */ public void turnWhitelist(boolean on) { whitelistOn = on; config.set("whiteliston", on); Log.info("Turned whitelist: " + (on ? "on" : "off")); yaml.saveConfig(); }
/** * Set the whitelist message * * @param message message */ public void setWhitelistMessage(String message) { config.set("whitelistmessage", message); yaml.saveConfig(); }
/** Save the players in the config */ private void savePlayers() { config.set("allowedplayers", new ArrayList<String>(allowedPlayers)); yaml.saveConfig(); }