public void start() { game.setState(GameState.DEATHMATCH); List<Location> spawns = game.getCurrentArena().getDeathmatchSpawns(); int i = 0; for (User user : game.getUsers()) { if (i >= spawns.size()) i = 0; user.getPlayer().teleport(spawns.get(i)); i++; } Location suloc = spawns.get(0); for (SpectatorUser su : game.getSpecators()) { su.getPlayer().teleport(suloc); Vector v = new Vector(0, 2, 0); v.multiply(1.25); su.getPlayer().getLocation().setDirection(v); } task = Bukkit.getScheduler() .runTaskTimer( SurvivalGames.instance, new Runnable() { public void run() { if (time == 60) { game.sendMessage( MessageHandler.getMessage("game-deathmatch-timeout-warning")); } if (time % 60 == 0 && time != 0) { game.sendMessage( MessageHandler.getMessage("game-deathmatch-timeout") .replace("%0%", Util.getFormatedTime(time))); } else if (time % 10 == 0 && time < 60 && time > 10) { game.sendMessage( MessageHandler.getMessage("game-deathmatch-timeout") .replace("%0%", Util.getFormatedTime(time))); } else if (time <= 10 && time > 0) { game.sendMessage( MessageHandler.getMessage("game-deathmatch-timeout") .replace("%0%", Util.getFormatedTime(time))); } else if (time == 0) { List<User> users = game.getUsers(); Collections.shuffle(users); if (users.size() > 0) { users .get(0) .getPlayer() .addPotionEffect(new PotionEffect(PotionEffectType.WITHER, 10000, 3)); } } game.updateBossBarMessage(); game.updateScoreboard(); time--; } }, 0L, 20L); }
public void send(List<User> users) { for (final User u : users) { send(u.getPlayer()); } }