@Override public void render(GameContainer gc, Graphics g) { // Fond d'ecran plus sombre g.setColor(new Color(0.0f, 0.0f, 0.0f, backgroundTransparency)); g.fillRect(0, 0, Global.WINDOW_WIDTH, Global.WINDOW_HEIGHT); // Menu this.menuBackgroundImage.draw(DEATH_X, DEATH_Y, DEATH_W, DEATH_H); g.setColor(new Color(0.0f, 0.0f, 0.0f, menuBackgroundTransparency)); g.fillRect(DEATH_X, DEATH_Y, DEATH_W, DEATH_H); // Boutons display.render(gc, g); }
@Override public void render(GameContainer gc, StateBasedGame sbg, Graphics g) throws SlickException { g.setColor(Color.black); // Top part backgroundImage.draw( -backgroundImage.getWidth() / 8, -backgroundImage.getHeight() / 8, 300, 800); titleImage.draw(TITLE_X, TITLE_Y); newGameImage.draw(NEWGAME_X, NEWGAME_Y); loadGameImage.draw(LOADGAME_X, LOADGAME_Y); if (MainMenuGameState.optionsActivated) { optionsImage.draw(OPTIONS_X, OPTIONS_Y); } // Map part mapImage.draw(MAP_X, MAP_Y, 800 - 2 * MAP_X, 600 - MAP_Y); Save s = Save.getInstance(); if (s.hasSaveLoaded()) { int[] ids = s.getAllIds(); for (int i = 0; i < ids.length; i++) { int[] mapLvl = s.mapPointForLevelID(ids[i]); if (mapLvl != null) { switch (s.getFinishedStateForLevelID(ids[i])) { case 0: mapLvlDefaultImage.draw(MAP_X + mapLvl[0], MAP_Y + mapLvl[1], mapLvl[2], mapLvl[3]); break; case 1: mapLvlUnlockedImage.draw(MAP_X + mapLvl[0], MAP_Y + mapLvl[1], mapLvl[2], mapLvl[3]); break; case 2: mapLvlFinishedImage.draw(MAP_X + mapLvl[0], MAP_Y + mapLvl[1], mapLvl[2], mapLvl[3]); break; case 3: mapLvlUnlockedFinishedImage.draw( MAP_X + mapLvl[0], MAP_Y + mapLvl[1], mapLvl[2], mapLvl[3]); break; default: break; } } } } display.render(gc, g); }