Пример #1
0
 private final long syncTimer(long startMS) {
   if (mInSeekingAction || mInSyncAction) {
     return 0;
   }
   mInSyncAction = true;
   long d = 0;
   long time = startMS - mTimeBase;
   if (!mDanmakusVisible || mRenderingState.nothingRendered || mInWaitingState) {
     timer.update(time);
     mRemainingTime = 0;
   } else {
     long gapTime = time - timer.currMillisecond;
     long averageTime = Math.max(mFrameUpdateRate, getAverageRenderingTime());
     if (gapTime > 2000
         || mRenderingState.consumingTime > mCordonTime
         || averageTime > mCordonTime) {
       d = gapTime;
       gapTime = 0;
     } else {
       d = averageTime + gapTime / mFrameUpdateRate;
       d = Math.max(mFrameUpdateRate, d);
       d = Math.min(mCordonTime, d);
       long a = d - mLastDeltaTime;
       if (a > 3 && a < 8 && mLastDeltaTime >= mFrameUpdateRate && mLastDeltaTime <= mCordonTime) {
         d = mLastDeltaTime;
       }
       gapTime -= d;
       mLastDeltaTime = d;
     }
     mRemainingTime = gapTime;
     timer.add(d);
     //            Log.e("DrawHandler", time+"|d:" + d  + "RemaingTime:" + mRemainingTime +
     // ",gapTime:" + gapTime + ",rtim:" + mRenderingState.consumingTime + ",average:" +
     // averageTime);
   }
   if (mCallback != null) {
     mCallback.updateTimer(timer);
   }
   mInSyncAction = false;
   return d;
 }
Пример #2
0
  private void updateInCurrentThread() {
    if (quitFlag) {
      return;
    }
    long startMS = SystemClock.uptimeMillis();
    long d = syncTimer(startMS);
    if (d < 0) {
      removeMessages(UPDATE);
      sendEmptyMessageDelayed(UPDATE, 60 - d);
      return;
    }
    d = mDanmakuView.drawDanmakus();
    removeMessages(UPDATE);
    if (d
        > mCordonTime2) { // this situation may be cuased by ui-thread waiting of DanmakuView, so we
                          // sync-timer at once
      timer.add(d);
      mDrawTimes.clear();
    }
    if (!mDanmakusVisible) {
      waitRendering(INDEFINITE_TIME);
      return;
    } else if (mRenderingState.nothingRendered && mIdleSleep) {
      long dTime = mRenderingState.endTime - timer.currMillisecond;
      if (dTime > 500) {
        waitRendering(dTime - 10);
        return;
      }
    }

    if (d < mFrameUpdateRate) {
      sendEmptyMessageDelayed(UPDATE, mFrameUpdateRate - d);
      return;
    }
    sendEmptyMessage(UPDATE);
  }
Пример #3
0
  @Override
  public void handleMessage(Message msg) {
    int what = msg.what;
    switch (what) {
      case PREPARE:
        if (mParser == null || !mDanmakuView.isViewReady()) {
          sendEmptyMessageDelayed(PREPARE, 100);
        } else {
          prepare(
              new Runnable() {
                @Override
                public void run() {
                  mReady = true;
                  if (mCallback != null) {
                    mCallback.prepared();
                  }
                }
              });
        }
        break;
      case START:
        Long startTime = (Long) msg.obj;
        if (startTime != null) {
          pausedPostion = startTime.longValue();
        } else {
          pausedPostion = 0;
        }
      case RESUME:
        quitFlag = false;
        if (mReady) {
          mTimeBase = System.currentTimeMillis() - pausedPostion;
          timer.update(pausedPostion);
          removeMessages(RESUME);
          sendEmptyMessage(UPDATE);
          drawTask.start();
        } else {
          sendEmptyMessageDelayed(RESUME, 100);
        }
        break;
      case SEEK_POS:
        Long deltaMs = (Long) msg.obj;
        mTimeBase -= deltaMs;
        timer.update(System.currentTimeMillis() - mTimeBase);
        if (drawTask != null) drawTask.seek(timer.currMillisecond);
        pausedPostion = timer.currMillisecond;
        removeMessages(RESUME);
        sendEmptyMessage(RESUME);
        break;
      case UPDATE:
        if (quitFlag) {
          break;
        }
        long startMS = System.currentTimeMillis();
        long d = timer.update(startMS - mTimeBase);
        if (mCallback != null) {
          mCallback.updateTimer(timer);
        }
        if (d < 0) {
          removeMessages(UPDATE);
          sendEmptyMessageDelayed(UPDATE, 60 - d);
          break;
        }
        d = mDanmakuView.drawDanmakus();
        removeMessages(UPDATE);
        if (d == -1) {
          // reduce refresh rate
          sendEmptyMessageDelayed(UPDATE, 100);
          break;
        }

        if (d <= 16) {
          sendEmptyMessage(UPDATE);
          SystemClock.sleep(16 - d);
          break;
        }
        sendEmptyMessage(UPDATE);
        break;
      case SHOW_DANMAKUS:
        Long start = (Long) msg.obj;
        if (start == null && drawTask != null) {
          drawTask.requestClear();
        } else if (start != null && drawTask != null) {
          drawTask.start();
          drawTask.seek(start);
          drawTask.requestClear();
          obtainMessage(START, start).sendToTarget();
        }
        mDanmakusVisible = true;
        break;
      case HIDE_DANMAKUS:
        if (mDanmakuView != null) {
          mDanmakuView.clear();
        }
        Boolean quitDrawTask = (Boolean) msg.obj;
        if (quitDrawTask.booleanValue() && this.drawTask != null) {
          this.drawTask.quit();
        }
        mDanmakusVisible = false;
        if (!quitDrawTask) {
          break;
        }
      case PAUSE:
      case QUIT:
        removeCallbacksAndMessages(null);
        quitFlag = true;
        mDrawTimes.clear();
        pausedPostion = timer.currMillisecond;
        if (what == QUIT) {
          if (this.drawTask != null) {
            this.drawTask.quit();
          }
          if (this.getLooper() != Looper.getMainLooper()) this.getLooper().quit();

          if (mParser != null) {
            mParser.release();
          }
        }
        break;
    }
  }
Пример #4
0
 @Override
 public void handleMessage(Message msg) {
   int what = msg.what;
   switch (what) {
     case PREPARE:
       if (mParser == null || !mDanmakuView.isViewReady()) {
         sendEmptyMessageDelayed(PREPARE, 100);
       } else {
         prepare(
             new Runnable() {
               @Override
               public void run() {
                 mReady = true;
                 if (mCallback != null) {
                   mCallback.prepared();
                 }
               }
             });
       }
       break;
     case SHOW_DANMAKUS:
       mDanmakusVisible = true;
       Long start = (Long) msg.obj;
       boolean resume = false;
       if (drawTask != null) {
         if (start == null) {
           timer.update(getCurrentTime());
           drawTask.requestClear();
         } else {
           drawTask.start();
           drawTask.seek(start);
           drawTask.requestClear();
           resume = true;
         }
       }
       if (quitFlag && mDanmakuView != null) {
         mDanmakuView.drawDanmakus();
       }
       notifyRendering();
       if (!resume) {
         break;
       }
     case START:
       Long startTime = (Long) msg.obj;
       if (startTime != null) {
         pausedPosition = startTime;
       } else {
         pausedPosition = 0;
       }
     case RESUME:
       quitFlag = false;
       if (mReady) {
         mRenderingState.reset();
         mDrawTimes.clear();
         mTimeBase = SystemClock.uptimeMillis() - pausedPosition;
         timer.update(pausedPosition);
         removeMessages(RESUME);
         sendEmptyMessage(UPDATE);
         drawTask.start();
         notifyRendering();
         mInSeekingAction = false;
       } else {
         sendEmptyMessageDelayed(RESUME, 100);
       }
       break;
     case SEEK_POS:
       quitFlag = true;
       quitUpdateThread();
       Long position = (Long) msg.obj;
       long deltaMs = position - timer.currMillisecond;
       mTimeBase -= deltaMs;
       timer.update(SystemClock.uptimeMillis() - mTimeBase);
       mContext.mGlobalFlagValues.updateMeasureFlag();
       if (drawTask != null) drawTask.seek(timer.currMillisecond);
       pausedPosition = timer.currMillisecond;
       removeMessages(RESUME);
       sendEmptyMessage(RESUME);
       break;
     case UPDATE:
       if (mUpdateInNewThread) {
         updateInNewThread();
       } else {
         updateInCurrentThread();
       }
       break;
     case NOTIFY_DISP_SIZE_CHANGED:
       mContext.mDanmakuFactory.notifyDispSizeChanged(mContext);
       Boolean updateFlag = (Boolean) msg.obj;
       if (updateFlag != null && updateFlag) {
         mContext.mGlobalFlagValues.updateMeasureFlag();
       }
       break;
     case HIDE_DANMAKUS:
       mDanmakusVisible = false;
       if (mDanmakuView != null) {
         mDanmakuView.clear();
       }
       if (this.drawTask != null) {
         this.drawTask.requestClear();
         this.drawTask.requestHide();
       }
       Boolean quitDrawTask = (Boolean) msg.obj;
       if (quitDrawTask && this.drawTask != null) {
         this.drawTask.quit();
       }
       if (!quitDrawTask) {
         break;
       }
     case PAUSE:
       removeMessages(UPDATE);
     case QUIT:
       if (what == QUIT) {
         removeCallbacksAndMessages(null);
       }
       quitFlag = true;
       syncTimerIfNeeded();
       if (mThread != null) {
         notifyRendering();
         quitUpdateThread();
       }
       pausedPosition = timer.currMillisecond;
       if (what == QUIT) {
         if (this.drawTask != null) {
           this.drawTask.quit();
         }
         if (mParser != null) {
           mParser.release();
         }
         if (this.getLooper() != Looper.getMainLooper()) this.getLooper().quit();
       }
       break;
     case NOTIFY_RENDERING:
       notifyRendering();
       break;
     case UPDATE_WHEN_PAUSED:
       if (quitFlag && mDanmakuView != null) {
         drawTask.requestClear();
         mDanmakuView.drawDanmakus();
         notifyRendering();
       }
       break;
     case CLEAR_DANMAKUS_ON_SCREEN:
       if (drawTask != null) {
         drawTask.clearDanmakusOnScreen(getCurrentTime());
       }
       break;
   }
 }
 @Override
 protected void initTimer(DanmakuTimer timer) {
   mTimer = timer;
   mCacheTimer = new DanmakuTimer();
   mCacheTimer.update(timer.currMillisecond);
 }