/** * @param game * @param playerId * @param forceChange - does only work for targets with maximal one targetId * @param onlyOneTarget - 114.6b one target must be changed to another target * @return */ public boolean chooseNewTargets( Game game, UUID playerId, boolean forceChange, boolean onlyOneTarget) { Player player = game.getPlayer(playerId); if (player != null) { for (SpellAbility spellAbility : spellAbilities) { for (Target target : spellAbility.getTargets()) { Target newTarget = target.copy(); newTarget.clearChosen(); for (UUID targetId : target.getTargets()) { MageObject object = game.getObject(targetId); String name = null; if (object == null) { Player targetPlayer = game.getPlayer(targetId); if (targetPlayer != null) { name = targetPlayer.getName(); } } else { name = object.getName(); } if (name != null && (forceChange || player.chooseUse( spellAbility.getEffects().get(0).getOutcome(), "Change target from " + name + "?", game))) { if (forceChange && target.possibleTargets(this.getSourceId(), playerId, game).size() > 1) { int iteration = 0; do { if (iteration > 0) { game.informPlayer( player, "You may only select exactly one target that must be different from the origin target!"); } iteration++; newTarget.clearChosen(); player.chooseTarget( spellAbility.getEffects().get(0).getOutcome(), newTarget, spellAbility, game); } while (targetId.equals(newTarget.getFirstTarget()) || newTarget.getTargets().size() != 1); } else { if (!player.chooseTarget( spellAbility.getEffects().get(0).getOutcome(), newTarget, spellAbility, game)) { newTarget.addTarget(targetId, spellAbility, game, false); } } } else { newTarget.addTarget(targetId, spellAbility, game, false); } } target.clearChosen(); for (UUID newTargetId : newTarget.getTargets()) { target.addTarget(newTargetId, spellAbility, game, false); } } } return true; } return false; }
@Override public boolean apply(Game game, Ability source) { List<Card> chosen = new ArrayList<>(); for (UUID playerId : game.getPlayerList()) { Player player = game.getPlayer(playerId); Target target1 = new TargetControlledPermanent(1, 1, new FilterControlledArtifactPermanent(), true); Target target2 = new TargetControlledPermanent(1, 1, new FilterControlledCreaturePermanent(), true); Target target3 = new TargetControlledPermanent(1, 1, new FilterControlledEnchantmentPermanent(), true); Target target4 = new TargetControlledPermanent(1, 1, new FilterControlledLandPermanent(), true); if (target1.canChoose(player.getId(), game)) { while (player.canRespond() && !target1.isChosen() && target1.canChoose(player.getId(), game)) { player.chooseTarget(Outcome.Benefit, target1, source, game); } Permanent artifact = game.getPermanent(target1.getFirstTarget()); if (artifact != null) { chosen.add(artifact); } target1.clearChosen(); } if (target2.canChoose(player.getId(), game)) { while (player.canRespond() && !target2.isChosen() && target2.canChoose(player.getId(), game)) { player.chooseTarget(Outcome.Benefit, target2, source, game); } Permanent creature = game.getPermanent(target2.getFirstTarget()); if (creature != null) { chosen.add(creature); } target2.clearChosen(); } if (target3.canChoose(player.getId(), game)) { while (player.canRespond() && !target3.isChosen() && target3.canChoose(player.getId(), game)) { player.chooseTarget(Outcome.Benefit, target3, source, game); } Permanent enchantment = game.getPermanent(target3.getFirstTarget()); if (enchantment != null) { chosen.add(enchantment); } target3.clearChosen(); } if (target4.canChoose(player.getId(), game)) { while (player.canRespond() && !target4.isChosen() && target4.canChoose(player.getId(), game)) { player.chooseTarget(Outcome.Benefit, target4, source, game); } Permanent land = game.getPermanent(target4.getFirstTarget()); if (land != null) { chosen.add(land); } target4.clearChosen(); } } for (Permanent permanent : game.getBattlefield().getAllActivePermanents()) { if (!chosen.contains(permanent)) { permanent.sacrifice(source.getSourceId(), game); } } return true; }