@Override public boolean apply(Game game, Ability source) { Spell spell = game.getStack().getSpell(targetPointer.getFirst(game, source)); Permanent eyeOfTheStorm = game.getPermanentOrLKIBattlefield(source.getSourceId()); if (spell != null && eyeOfTheStorm != null) { Player spellController = game.getPlayer(spell.getControllerId()); Card card = spell.getCard(); if (spellController == null || card == null || !instantOrSorceryfilter.match(card, game)) { return false; } UUID exileZoneId = CardUtil.getExileZoneId( game, source.getSourceId(), eyeOfTheStorm.getZoneChangeCounter(game)); if (spellController.moveCardsToExile( spell, source, game, true, exileZoneId, eyeOfTheStorm.getIdName())) { eyeOfTheStorm.imprint(card.getId(), game); if (eyeOfTheStorm.getImprinted() != null && eyeOfTheStorm.getImprinted().size() > 0) { CardsImpl copiedCards = new CardsImpl(); for (UUID uuid : eyeOfTheStorm.getImprinted()) { card = game.getCard(uuid); // Check if owner of card is still in game if (card != null && game.getPlayer(card.getOwnerId()) != null) { if (card.isSplitCard()) { copiedCards.add(((SplitCard) card).getLeftHalfCard()); copiedCards.add(((SplitCard) card).getRightHalfCard()); } else { copiedCards.add(card); } } } boolean continueCasting = true; while (continueCasting) { continueCasting = copiedCards.size() > 1 && spellController.chooseUse( outcome, "Cast one of the copied cards without paying its mana cost?", source, game); Card cardToCopy; if (copiedCards.size() == 1) { cardToCopy = copiedCards.getCards(game).iterator().next(); } else { TargetCard target = new TargetCard(1, Zone.EXILED, new FilterCard("card to copy")); spellController.choose(Outcome.Copy, copiedCards, target, game); cardToCopy = copiedCards.get(target.getFirstTarget(), game); copiedCards.remove(cardToCopy); } if (cardToCopy != null) { Card copy = game.copyCard(cardToCopy, source, source.getControllerId()); if (spellController.chooseUse( outcome, "Cast the copied card without paying mana cost?", source, game)) { spellController.cast(copy.getSpellAbility(), game, true); } } } return true; } } } return false; }