Пример #1
0
  public MyojinOfLifesWeb(UUID ownerId) {
    super(
        ownerId,
        229,
        "Myojin of Life's Web",
        Rarity.RARE,
        new CardType[] {CardType.CREATURE},
        "{6}{G}{G}{G}");
    this.expansionSetCode = "CHK";
    this.supertype.add("Legendary");
    this.subtype.add("Spirit");

    this.color.setGreen(true);
    this.power = new MageInt(8);
    this.toughness = new MageInt(8);

    this.addWatcher(new CastFromHandWatcher());

    // Myojin of Life's Web enters the battlefield with a divinity counter on it if you cast it from
    // your hand.
    this.addAbility(
        new EntersBattlefieldAbility(
            new ConditionalOneShotEffect(
                new AddCountersSourceEffect(CounterType.DIVINITY.createInstance()),
                new CastFromHandCondition(),
                ""),
            "{this} enters the battlefield with a divinity counter on it if you cast it from your hand"));
    // Myojin of Life's Web is indestructible as long as it has a divinity counter on it.
    this.addAbility(
        new SimpleStaticAbility(
            Zone.BATTLEFIELD,
            new ConditionalContinousEffect(
                new GainAbilitySourceEffect(
                    IndestructibleAbility.getInstance(), Duration.WhileOnBattlefield),
                new HasCounterCondition(CounterType.DIVINITY),
                "{this} is indestructible as long as it has a divinity counter on it")));
    // Remove a divinity counter from Myojin of Life's Web: Put any number of creature cards from
    // your hand onto the battlefield.
    Ability ability =
        new SimpleActivatedAbility(
            Zone.BATTLEFIELD,
            new PutOntoBattlefieldTargetEffect(false),
            new RemoveCountersSourceCost(CounterType.DIVINITY.createInstance()));
    ability.addTarget(new TargetCardInHand(0, Integer.MAX_VALUE, filter));
    this.addAbility(ability);
  }
Пример #2
0
  public MyojinOfNightsReach(UUID ownerId) {
    super(
        ownerId,
        126,
        "Myojin of Nights Reach",
        Rarity.RARE,
        new CardType[] {CardType.CREATURE},
        "{5}{B}{B}{B}");
    this.expansionSetCode = "CHK";
    this.supertype.add("Legendary");
    this.subtype.add("Spirit");

    this.color.setBlack(true);
    this.power = new MageInt(5);
    this.toughness = new MageInt(2);

    this.addWatcher(new CastFromHandWatcher());

    // Myojin of Night's Reach enters the battlefield with a divinity counter on it if you cast it
    // from your hand.
    this.addAbility(
        new EntersBattlefieldAbility(
            new ConditionalOneShotEffect(
                new AddCountersSourceEffect(CounterType.DIVINITY.createInstance()),
                new CastFromHandCondition(),
                ""),
            "{this} enters the battlefield with a divinity counter on it if you cast it from your hand"));
    // Myojin of Night's Reach is indestructible as long as it has a divinity counter on it.
    this.addAbility(
        new SimpleStaticAbility(
            Constants.Zone.BATTLEFIELD,
            new ConditionalContinousEffect(
                new GainAbilitySourceEffect(
                    new IndestructibleAbility(), Constants.Duration.WhileOnBattlefield),
                new HasCounterCondition(CounterType.DIVINITY),
                "{this} is indestructible as long as it has a divinity counter on it")));
    // Remove a divinity counter from Myojin of Night's Reach: Each opponent discards his or her
    // hand.
    Ability ability =
        new SimpleActivatedAbility(
            Constants.Zone.BATTLEFIELD,
            new MyojinOfNightsReachEffect(),
            new RemoveCountersSourceCost(CounterType.DIVINITY.createInstance()));
    this.addAbility(ability);
  }