Пример #1
0
  private void construct() {
    setTitle("JPokemon (ver 0.1)");
    setIconImage(Tools.findImage("main-icon"));
    setSize(720, 457); // WIDTH, HEIGHT
    setUndecorated(true);
    setDefaultCloseOperation(DISPOSE_ON_CLOSE);

    // Using JLayeredPane so my buttons can sit on the picture
    p = new JLayeredPane();
    ImageIcon bg;
    // Add Splash
    if (pref.getBoolean("beat", false)) bg = new ImageIcon(Tools.findImage("splashalt"));
    else bg = new ImageIcon(Tools.findImage("splash"));
    s.setIcon(bg);
    s.setBounds(10, 10, 700, 437);
    p.add(s, new Integer(-1));

    // Load Button
    LoadButton l = new LoadButton(this);
    l.setBounds(550, 100, 110, 30); // 10px border on all sides
    p.add(l, new Integer(0));

    // New Game Button
    NewButton n = new NewButton(this);
    n.setBounds(550, 60, 110, 30);
    p.add(n, new Integer(0));

    // Exit Game Button
    QuitButton q = new QuitButton(this);
    q.setBounds(550, 140, 110, 30);
    p.add(q, new Integer(0));

    // OPTIONAL: Reset Splash logon
    if (pref.getBoolean("beat", false)) {
      r = new ResetButton();
      r.setBounds(550, 180, 110, 30);
      p.add(r, new Integer(0));
    }
    add(p);

    setLocationRelativeTo(null);
  }
Пример #2
0
 public void reload() {
   userhp.setMaximum(battle.user.leader.health.max);
   userhp.setValue(battle.user.leader.health.cur);
   userhp.setToolTipText(battle.user.leader.health.cur + "/" + battle.user.leader.health.max);
   enemyhp.setMaximum(battle.enemy.leader.health.max);
   enemyhp.setValue(battle.enemy.leader.health.cur);
   enemyhp.setToolTipText(battle.enemy.leader.health.cur + "/" + battle.enemy.leader.health.max);
   userxp.setMaximum(battle.user.leader.xpNeeded());
   userxp.setValue(battle.user.leader.xp);
   userpic.setIcon(new ImageIcon(Tools.findImage(battle.user.leader)));
   enemypic.setIcon(new ImageIcon(Tools.findImage(battle.enemy.leader)));
   username.setText(battle.user.party.leader().name + " Lvl." + battle.user.leader.level);
   enemyname.setText(battle.enemy.leader.name + " Lvl." + battle.enemy.leader.level);
   userstatus.setText(battle.user.leader.status.toString());
   enemystatus.setText(battle.enemy.leader.status.toString());
   Tools.game.repaint();
 }