public static void drawScaledTexture( ResourceLocation texture, int x, int y, int xStart, int yStart, int xEnd, int yEnd, float scale) { start(); enable(GL_BLEND); bindTexture(texture); scale(scale); drawTexture(getScaledX(x, scale), getScaledY(y, scale), xStart, yStart, xEnd, yEnd); disable(GL_BLEND); end(); }