public MovingLight() {
    // Mechanism for closing the window and ending the program.
    this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

    // Default settings for the viewer parameters.
    myCanvas3D = new Canvas3D(SimpleUniverse.getPreferredConfiguration());

    // Construct the SimpleUniverse:
    // First generate it using the Canvas.
    SimpleUniverse simpUniv = new SimpleUniverse(myCanvas3D);

    // Default position of the viewer.
    simpUniv.getViewingPlatform().setNominalViewingTransform();

    // The scene is generated in this method.
    createSceneGraph(simpUniv);

    // Add some light to the scene.
    addLight(simpUniv);

    // The following three lines enable navigation through the scene using the mouse.
    OrbitBehavior ob = new OrbitBehavior(myCanvas3D);
    ob.setSchedulingBounds(new BoundingSphere(new Point3d(0.0, 0.0, 0.0), Double.MAX_VALUE));
    simpUniv.getViewingPlatform().setViewPlatformBehavior(ob);

    // Show the canvas/window.
    setTitle("A moving light source");
    setSize(700, 700);
    getContentPane().add("Center", myCanvas3D);
    setVisible(true);
  }
Пример #2
0
  public ObjectViewer(URL url) {
    setLayout(new BorderLayout());
    Canvas3D canvas3D = new Canvas3D(SimpleUniverse.getPreferredConfiguration());
    add("Center", canvas3D);

    BoundingSphere bounds = new BoundingSphere(new Point3d(), 1000);
    BranchGroup root = new BranchGroup();
    BranchGroup scene = createSceneGraph(url);
    scene.setBoundsAutoCompute(true);
    System.out.println(scene.getBounds());
    BoundingSphere sceneBounds = new BoundingSphere(scene.getBounds());

    SimpleUniverse univ = new SimpleUniverse(canvas3D);
    ViewingPlatform view = univ.getViewingPlatform();
    view.setNominalViewingTransform();

    Transform3D t = new Transform3D();
    TransformGroup viewTransform = view.getViewPlatformTransform();

    t.set(new Vector3d(0, 0, 3 * sceneBounds.getRadius()));
    viewTransform.setTransform(t);

    BranchGroup lights = new BranchGroup();
    Light light = new AmbientLight();
    light.setInfluencingBounds(bounds);
    lights.addChild(light);
    light = new DirectionalLight();
    light.setInfluencingBounds(bounds);
    lights.addChild(light);
    root.addChild(lights);

    TransformGroup tg = new TransformGroup();
    tg.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
    tg.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
    tg.addChild(scene);

    root.addChild(tg);

    MouseRotate mouse = new MouseRotate();
    mouse.setTransformGroup(tg);
    mouse.setSchedulingBounds(bounds);
    root.addChild(mouse);

    MouseZoom mousezoom = new MouseZoom();
    mousezoom.setTransformGroup(tg);
    mousezoom.setSchedulingBounds(bounds);
    root.addChild(mousezoom);

    Background background = new Background(1, 1, 1);
    background.setApplicationBounds(bounds);
    root.addChild(background);

    root.compile();

    univ.addBranchGraph(root);
  }
  // In this method, the objects for the scene are generated and added to
  // the SimpleUniverse.
  public void createSceneGraph(SimpleUniverse su) {

    // *** The root of the graph containing the scene (with a cube and a sphere). ***
    BranchGroup theScene = new BranchGroup();

    // Generate an Appearance.
    Color3f ambientColourShaded = new Color3f(0.0f, 0.4f, 0.4f);
    Color3f emissiveColourShaded = new Color3f(0.0f, 0.0f, 0.0f);
    Color3f diffuseColourShaded = new Color3f(0.0f, 0.7f, 0.7f);
    Color3f specularColourShaded = new Color3f(0.0f, 0.5f, 0.5f);

    float shininessShaded = 20.0f;

    Appearance shadedApp = new Appearance();
    shadedApp.setMaterial(
        new Material(
            ambientColourShaded,
            emissiveColourShaded,
            diffuseColourShaded,
            specularColourShaded,
            shininessShaded));

    float r = 0.3f; // The radius of the sphere.
    float boxHL = 0.7f * r; // Half the vertex length of the cube.
    float shift = 3.0f * r; // Distance between cube and sphere.

    // *** The sphere and its transformation group ***
    Sphere s = new Sphere(r, Sphere.GENERATE_NORMALS, 100, shadedApp);
    Transform3D tfSphere = new Transform3D();
    tfSphere.setTranslation(new Vector3f(-0.95f + r, 0.0f, 0.0f));
    TransformGroup tgSphere = new TransformGroup(tfSphere);
    tgSphere.addChild(s);
    theScene.addChild(tgSphere);

    // *** The cube and its transformation group ***
    Box b2 = new Box(boxHL, boxHL, boxHL, shadedApp);
    Transform3D tfBox2 = new Transform3D();
    tfBox2.setTranslation(new Vector3f(-0.95f + r + shift, 0.0f, 0.0f));
    Transform3D rotation = new Transform3D();
    rotation.rotY(Math.PI / 4);
    Transform3D rotationX = new Transform3D();
    rotationX.rotX(Math.PI / 6);
    rotation.mul(rotationX);
    tfBox2.mul(rotation);
    TransformGroup tgBox2 = new TransformGroup(tfBox2);
    tgBox2.addChild(b2);
    theScene.addChild(tgBox2);

    // Generate a white background.
    Background bg = new Background(new Color3f(1.0f, 1.0f, 1.0f));
    BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), Double.MAX_VALUE);
    bg.setApplicationBounds(bounds);
    theScene.addChild(bg);

    theScene.compile();

    // Add the scene to the universe.
    su.addBranchGraph(theScene);
  }
  // In this method, the objects for the scene are generated and added to
  // the SimpleUniverse.
  public void createSceneGraph(SimpleUniverse su) {

    // Create the root of the branch group for the scene.
    BranchGroup theScene = new BranchGroup();

    // Generate an Appearance for the sphere.
    Color3f ambientColourSphere = new Color3f(0.2f, 0.2f, 0.2f);
    Color3f emissiveColourSphere = new Color3f(0.0f, 0.0f, 0.0f);
    Color3f diffuseColourSphere = new Color3f(0.6f, 0.6f, 0.6f);
    Color3f specularColourSphere = new Color3f(0.5f, 0.5f, 0.5f);

    float shininessSphere = 20.0f;

    Appearance sphereApp = new Appearance();

    sphereApp.setMaterial(
        new Material(
            ambientColourSphere,
            emissiveColourSphere,
            diffuseColourSphere,
            specularColourSphere,
            shininessSphere));

    // n spheres with radius r will be shown.
    int n = 5;
    float r = 0.15f;
    float shift = 2 * r + 0.05f; // The distance between the centres of the spheres.

    // Arrays for the sphere, their transformations and their transformation groups
    // transformation groups (for positioning).
    Sphere[] spheres = new Sphere[n];
    TransformGroup[] tg = new TransformGroup[n];
    Transform3D[] tf = new Transform3D[n];

    // Generate the sphere, their transformations and their
    // transformation groups. Add everyting to the scene.
    for (int i = 0; i < n; i++) {
      spheres[i] = new Sphere(r, Sphere.GENERATE_NORMALS, 4 + i * i * i, sphereApp);
      tf[i] = new Transform3D();
      tf[i].setTranslation(new Vector3f(-0.95f + r + shift * i, 0.0f, 0.0f));
      tg[i] = new TransformGroup(tf[i]);
      tg[i].addChild(spheres[i]);
      theScene.addChild(tg[i]);
    }

    // Generate a white background.
    Background bg = new Background(new Color3f(1.0f, 1.0f, 1.0f));
    BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 1000.0);
    bg.setApplicationBounds(bounds);
    theScene.addChild(bg);

    theScene.compile();

    // Add the scene to the universe.
    su.addBranchGraph(theScene);
  }
Пример #5
0
  private Canvas3D createUniverse() {
    // Get the preferred graphics configuration for the default screen
    GraphicsConfiguration config = SimpleUniverse.getPreferredConfiguration();

    // Create a Canvas3D using the preferred configuration
    Canvas3D c = new Canvas3D(config);

    // Create simple universe with view branch
    univ = new SimpleUniverse(c);

    // This will move the ViewPlatform back a bit so the
    // objects in the scene can be viewed.
    univ.getViewingPlatform().setNominalViewingTransform();

    // Ensure at least 5 msec per frame (i.e., < 200Hz)
    univ.getViewer().getView().setMinimumFrameCycleTime(5);

    return c;
  }
Пример #6
0
  /** Creates new form HelloUniverse */
  public HelloUniverse() {
    // Initialize the GUI components
    initComponents();

    // Create Canvas3D and SimpleUniverse; add canvas to drawing panel
    Canvas3D c = createUniverse();
    drawingPanel.add(c, java.awt.BorderLayout.CENTER);

    // Create the content branch and add it to the universe
    scene = createSceneGraph();
    univ.addBranchGraph(scene);
  }
  // Some light is added to the scene here.
  public void addLight(SimpleUniverse su) {

    BranchGroup bgLight = new BranchGroup();

    BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), Double.MAX_VALUE);

    // Directional light.
    Color3f lightColour = new Color3f(1.0f, 1.0f, 1.0f);
    Vector3f lightDir = new Vector3f(1.0f, -1.0f, -1.0f);
    DirectionalLight light = new DirectionalLight(lightColour, lightDir);
    light.setInfluencingBounds(bounds);
    bgLight.addChild(light);

    // Ambient light.
    Color3f ambientLightColour = new Color3f(0.5f, 0.5f, 0.5f);
    AmbientLight ambLight = new AmbientLight(ambientLightColour);
    ambLight.setInfluencingBounds(bounds);
    bgLight.addChild(ambLight);

    su.addBranchGraph(bgLight);
  }
  // Directional light rotating around the scene and some ambient light.
  public void addLight(SimpleUniverse su) {

    BranchGroup bgLight = new BranchGroup();

    BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), Double.MAX_VALUE);

    // Directional light (to be rotated).
    Color3f lightColour = new Color3f(1.0f, 1.0f, 1.0f);
    Vector3f lightDir = new Vector3f(0.0f, 0.0f, -1.0f);
    DirectionalLight light = new DirectionalLight(lightColour, lightDir);
    light.setInfluencingBounds(bounds);

    // The transformation group for the directional light and its rotation.
    TransformGroup tfmLight = new TransformGroup();
    tfmLight.addChild(light);

    // The Alpha for the rotation.
    Alpha alphaLight = new Alpha(-1, 4000);
    // The rotation
    RotationInterpolator rot =
        new RotationInterpolator(
            alphaLight, tfmLight, new Transform3D(), 0.0f, (float) Math.PI * 2);
    rot.setSchedulingBounds(bounds);

    tfmLight.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
    tfmLight.addChild(rot);

    bgLight.addChild(tfmLight);

    // Ambient light.
    Color3f ambientLightColour = new Color3f(0.5f, 0.5f, 0.5f);
    AmbientLight ambLight = new AmbientLight(ambientLightColour);
    ambLight.setInfluencingBounds(bounds);
    bgLight.addChild(ambLight);

    su.addBranchGraph(bgLight);
  }