// also clip, transform, composite, // public boolean isOpaque(){return false;}//theOpaque!=null&&theOpaque;} // --------------------------------------------------------- private void doPaint(Graphics2D g, int s, Object o) { // process an operation from the buffer // System.out.println(s); Object o1 = null, o2 = null, o3 = null, o4 = null, o5 = null, o6 = null, o7 = null, o8 = null, o9 = null, o10 = null, o11 = null; if (o instanceof Object[]) { Object[] a = (Object[]) o; if (a.length > 0) o1 = a[0]; if (a.length > 1) o2 = a[1]; if (a.length > 2) o3 = a[2]; if (a.length > 3) o4 = a[3]; if (a.length > 4) o5 = a[4]; if (a.length > 5) o6 = a[5]; if (a.length > 6) o7 = a[6]; if (a.length > 7) o8 = a[7]; if (a.length > 8) o9 = a[8]; if (a.length > 9) o10 = a[9]; if (a.length > 10) o11 = a[10]; } switch (s) { case clear: paintBackground(g, theBackground); break; // public void addRenderingHints(Map<?,?> hints) // {toBuffer("addRenderingHints",hints );} case addRenderingHints: g.addRenderingHints((Map<?, ?>) o); break; case clip1: g.clip((Shape) o); break; case draw1: g.draw((Shape) o); break; case draw3DRect: g.draw3DRect((Integer) o1, (Integer) o2, (Integer) o3, (Integer) o4, (Boolean) o5); break; case drawGlyphVector: g.drawGlyphVector((GlyphVector) o1, (Float) o2, (Float) o3); break; case drawImage1: g.drawImage((BufferedImage) o1, (BufferedImageOp) o2, (Integer) o3, (Integer) o4); break; case drawImage2: g.drawImage((Image) o1, (AffineTransform) o2, (ImageObserver) o3); break; case drawRenderableImage: g.drawRenderableImage((RenderableImage) o1, (AffineTransform) o2); break; case drawRenderedImage: g.drawRenderedImage((RenderedImage) o1, (AffineTransform) o2); break; case drawString1: g.drawString((AttributedCharacterIterator) o1, (Float) o2, (Float) o3); break; case drawString2: g.drawString((AttributedCharacterIterator) o1, (Integer) o2, (Integer) o3); break; case drawString3: g.drawString((String) o1, (Float) o2, (Float) o3); break; case drawString4: g.drawString((String) o1, (Integer) o2, (Integer) o3); break; case fill: g.fill((Shape) o); break; case fill3DRect: g.fill3DRect((Integer) o1, (Integer) o2, (Integer) o3, (Integer) o4, (Boolean) o5); break; case rotate1: g.rotate((Double) o); break; case rotate2: g.rotate((Double) o1, (Double) o2, (Double) o3); break; case scale1: g.scale((Double) o1, (Double) o2); break; case setBackground: g.setBackground( (Color) o); // paintBackground(g,(Color)o); /*super.setBackground((Color)o) ;*/ break; case setComposite: g.setComposite((Composite) o); break; case setPaint: g.setPaint((Paint) o); break; case setRenderingHint: g.setRenderingHint((RenderingHints.Key) o1, o2); break; case setRenderingHints: g.setRenderingHints((Map<?, ?>) o); break; case setStroke: g.setStroke((Stroke) o); break; case setTransform: g.setTransform(makeTransform(o)); break; case shear: g.shear((Double) o1, (Double) o2); break; case transform1: g.transform(makeTransform(o)); break; case translate1: g.translate((Double) o1, (Double) o2); break; case translate2: g.translate((Integer) o1, (Integer) o2); break; case clearRect: g.clearRect((Integer) o1, (Integer) o2, (Integer) o3, (Integer) o4); break; case copyArea: g.copyArea( (Integer) o1, (Integer) o2, (Integer) o3, (Integer) o4, (Integer) o5, (Integer) o6); break; case drawArc: g.drawArc( (Integer) o1, (Integer) o2, (Integer) o3, (Integer) o4, (Integer) o5, (Integer) o6); break; case drawBytes: g.drawBytes((byte[]) o1, (Integer) o2, (Integer) o3, (Integer) o4, (Integer) o5); break; case drawChars: g.drawChars((char[]) o1, (Integer) o2, (Integer) o3, (Integer) o4, (Integer) o5); break; case drawImage4: g.drawImage((Image) o1, (Integer) o2, (Integer) o3, (Color) o4, (ImageObserver) o5); break; case drawImage5: g.drawImage((Image) o1, (Integer) o2, (Integer) o3, (ImageObserver) o4); break; case drawImage6: g.drawImage( (Image) o1, (Integer) o2, (Integer) o3, (Integer) o4, (Integer) o5, (Color) o6, (ImageObserver) o7); break; case drawImage7: g.drawImage( (Image) o1, (Integer) o2, (Integer) o3, (Integer) o4, (Integer) o5, (ImageObserver) o6); break; case drawImage8: g.drawImage( (Image) o1, (Integer) o2, (Integer) o3, (Integer) o4, (Integer) o5, (Integer) o6, (Integer) o7, (Integer) o8, (Integer) o9, (Color) o10, (ImageObserver) o11); break; case drawImage9: g.drawImage( (Image) o1, (Integer) o2, (Integer) o3, (Integer) o4, (Integer) o5, (Integer) o6, (Integer) o7, (Integer) o8, (Integer) o9, (ImageObserver) o10); break; case drawLine: g.drawLine((Integer) o1, (Integer) o2, (Integer) o3, (Integer) o4); break; case drawOval: g.drawOval((Integer) o1, (Integer) o2, (Integer) o3, (Integer) o4); break; case drawPolygon1: g.drawPolygon((int[]) o1, (int[]) o2, (Integer) o3); break; case drawPolygon2: g.drawPolygon((Polygon) o); break; case drawPolyline: g.drawPolyline((int[]) o1, (int[]) o2, (Integer) o3); break; case drawRect: g.drawRect((Integer) o1, (Integer) o2, (Integer) o3, (Integer) o4); break; case drawRoundRect: g.drawRoundRect( (Integer) o1, (Integer) o2, (Integer) o3, (Integer) o4, (Integer) o5, (Integer) o6); break; case fillArc: g.fillArc( (Integer) o1, (Integer) o2, (Integer) o3, (Integer) o4, (Integer) o5, (Integer) o6); break; case fillOval: g.fillOval((Integer) o1, (Integer) o2, (Integer) o3, (Integer) o4); break; // {toBuffer("fillPolygon",mkArg(xPoints, yPoints, nPoints) );} case fillPolygon1: g.fillPolygon((int[]) o1, (int[]) o2, (Integer) o3); break; case fillPolygon2: g.fillPolygon((Polygon) o); break; case fillRect: g.fillRect((Integer) o1, (Integer) o2, (Integer) o3, (Integer) o4); break; case fillRoundRect: g.fillRoundRect( (Integer) o1, (Integer) o2, (Integer) o3, (Integer) o4, (Integer) o5, (Integer) o6); break; case setClip1: g.setClip((Shape) o); break; case setColor: g.setColor((Color) o); break; case setFont: g.setFont((Font) o); break; case setPaintMode: g.setPaintMode(); break; case setXORMode: g.setXORMode((Color) o); break; case opaque: super.setOpaque((Boolean) o); break; case drawOutline: // g.drawString((String)o1, (Integer)o2, (Integer)o3) ;break; { FontRenderContext frc = g.getFontRenderContext(); TextLayout tl = new TextLayout((String) o1, g.getFont(), frc); Shape s1 = tl.getOutline(null); AffineTransform af = g.getTransform(); g.translate((Integer) o2, (Integer) o3); g.draw(s1); g.setTransform(af); } ; break; default: System.out.println("Unknown image operation " + s); } }
/** * This calls the other relevant <code>paint...()</code> methods in this object. The layering of * the focus varies based on whether it should be painted outside or inside the filled shape, but * otherwise the layers are: * * <ul> * <li>Filling the bounds with <code>button.getBackground()</code> (if <code>button.isOpaque() * </code> is true). * <li>If <code>getShadowHighlight()</code> is non-null, painting the stroke/border 1 pixel * below its usual location. * <li><code>paintBackground(g)</code> * <li><code>paintEffects(g,false)</code> * <li><code>paintIcon(g)</code> * <li><code>paintText(g)</code> * <LI><code>paintForeground(g)</code> * <LI><code>paintEffects(g,true)</code> * </ul> */ @Override public void paint(Graphics g0, JComponent c) { AbstractButton button = (AbstractButton) c; if (isLayoutValid(button) == false) updateLayout(button, getButtonInfo(button)); if (button.isOpaque()) { g0.setColor(button.getBackground()); g0.fillRect(0, 0, button.getWidth(), button.getHeight()); } Graphics2D g = new OptimizedGraphics2D((Graphics2D) g0); g.setComposite(getComposite(button)); ButtonInfo info = getButtonInfo(button); Color highlight = fill.getShadowHighlight(button); if (highlight != null && isStrokePainted(button)) { g.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON); g.translate(0, 1); g.setColor(highlight); g.draw(info.fill); g.translate(0, -1); } PaintFocus focus = getFocusPainting(button); boolean hasFocus = hasFocus(button); if (Boolean.FALSE.equals(hasFocus) || button.isFocusPainted() == false) focus = PaintFocus.NONE; // this shouldn't be an issue, but just in case: if (isEnabled(button) == false) focus = PaintFocus.NONE; if (focus == PaintFocus.OUTSIDE) { if (isFillOpaque()) { // the opaque fill will overwrite the inner part of // this stroke... PlafPaintUtils.paintFocus(g, info.stroke, focusSize); } else { // this still has some rendering quirks in // Quartz (remove the clipping to study closely) // ... but other than the top horizontal & vertical // line it's OK. And even those are ... partly there. Graphics2D focusG = (Graphics2D) g.create(); GeneralPath outsideClip = new GeneralPath(Path2D.WIND_EVEN_ODD); outsideClip.append(new Rectangle(0, 0, button.getWidth(), button.getHeight()), false); outsideClip.append(info.fill, false); focusG.clip(outsideClip); PlafPaintUtils.paintFocus(focusG, info.stroke, focusSize); focusG.dispose(); } } g.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_OFF); paintBackground(g, info); paintEffects(g, info, true); g.setStroke(new BasicStroke(1)); if (focus == PaintFocus.INSIDE) { Graphics2D focusG = (Graphics2D) g.create(); focusG.clip(info.fill); PlafPaintUtils.paintFocus(focusG, info.stroke, focusSize); focusG.dispose(); paintStroke(g, info); } else if (focus == PaintFocus.BOTH) { paintStroke(g, info); PlafPaintUtils.paintFocus(g, info.stroke, focusSize); } else { paintStroke(g, info); } g.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON); paintIcon(g, info); paintText(g, info); g.setComposite(isEnabled(button) ? AlphaComposite.SrcOver : SRC_OVER_TRANSLUCENT); paintForeground(g, info); paintEffects(g, info, false); }