Пример #1
0
 // also clip, transform, composite,
 // public boolean isOpaque(){return false;}//theOpaque!=null&&theOpaque;}
 // ---------------------------------------------------------
 private void doPaint(Graphics2D g, int s, Object o) {
   // process an operation from the buffer
   // System.out.println(s);
   Object o1 = null,
       o2 = null,
       o3 = null,
       o4 = null,
       o5 = null,
       o6 = null,
       o7 = null,
       o8 = null,
       o9 = null,
       o10 = null,
       o11 = null;
   if (o instanceof Object[]) {
     Object[] a = (Object[]) o;
     if (a.length > 0) o1 = a[0];
     if (a.length > 1) o2 = a[1];
     if (a.length > 2) o3 = a[2];
     if (a.length > 3) o4 = a[3];
     if (a.length > 4) o5 = a[4];
     if (a.length > 5) o6 = a[5];
     if (a.length > 6) o7 = a[6];
     if (a.length > 7) o8 = a[7];
     if (a.length > 8) o9 = a[8];
     if (a.length > 9) o10 = a[9];
     if (a.length > 10) o11 = a[10];
   }
   switch (s) {
     case clear:
       paintBackground(g, theBackground);
       break;
       // public void addRenderingHints(Map<?,?> hints)
       // {toBuffer("addRenderingHints",hints );}
     case addRenderingHints:
       g.addRenderingHints((Map<?, ?>) o);
       break;
     case clip1:
       g.clip((Shape) o);
       break;
     case draw1:
       g.draw((Shape) o);
       break;
     case draw3DRect:
       g.draw3DRect((Integer) o1, (Integer) o2, (Integer) o3, (Integer) o4, (Boolean) o5);
       break;
     case drawGlyphVector:
       g.drawGlyphVector((GlyphVector) o1, (Float) o2, (Float) o3);
       break;
     case drawImage1:
       g.drawImage((BufferedImage) o1, (BufferedImageOp) o2, (Integer) o3, (Integer) o4);
       break;
     case drawImage2:
       g.drawImage((Image) o1, (AffineTransform) o2, (ImageObserver) o3);
       break;
     case drawRenderableImage:
       g.drawRenderableImage((RenderableImage) o1, (AffineTransform) o2);
       break;
     case drawRenderedImage:
       g.drawRenderedImage((RenderedImage) o1, (AffineTransform) o2);
       break;
     case drawString1:
       g.drawString((AttributedCharacterIterator) o1, (Float) o2, (Float) o3);
       break;
     case drawString2:
       g.drawString((AttributedCharacterIterator) o1, (Integer) o2, (Integer) o3);
       break;
     case drawString3:
       g.drawString((String) o1, (Float) o2, (Float) o3);
       break;
     case drawString4:
       g.drawString((String) o1, (Integer) o2, (Integer) o3);
       break;
     case fill:
       g.fill((Shape) o);
       break;
     case fill3DRect:
       g.fill3DRect((Integer) o1, (Integer) o2, (Integer) o3, (Integer) o4, (Boolean) o5);
       break;
     case rotate1:
       g.rotate((Double) o);
       break;
     case rotate2:
       g.rotate((Double) o1, (Double) o2, (Double) o3);
       break;
     case scale1:
       g.scale((Double) o1, (Double) o2);
       break;
     case setBackground:
       g.setBackground(
           (Color) o); // paintBackground(g,(Color)o); /*super.setBackground((Color)o) ;*/
       break;
     case setComposite:
       g.setComposite((Composite) o);
       break;
     case setPaint:
       g.setPaint((Paint) o);
       break;
     case setRenderingHint:
       g.setRenderingHint((RenderingHints.Key) o1, o2);
       break;
     case setRenderingHints:
       g.setRenderingHints((Map<?, ?>) o);
       break;
     case setStroke:
       g.setStroke((Stroke) o);
       break;
     case setTransform:
       g.setTransform(makeTransform(o));
       break;
     case shear:
       g.shear((Double) o1, (Double) o2);
       break;
     case transform1:
       g.transform(makeTransform(o));
       break;
     case translate1:
       g.translate((Double) o1, (Double) o2);
       break;
     case translate2:
       g.translate((Integer) o1, (Integer) o2);
       break;
     case clearRect:
       g.clearRect((Integer) o1, (Integer) o2, (Integer) o3, (Integer) o4);
       break;
     case copyArea:
       g.copyArea(
           (Integer) o1, (Integer) o2, (Integer) o3, (Integer) o4, (Integer) o5, (Integer) o6);
       break;
     case drawArc:
       g.drawArc(
           (Integer) o1, (Integer) o2, (Integer) o3, (Integer) o4, (Integer) o5, (Integer) o6);
       break;
     case drawBytes:
       g.drawBytes((byte[]) o1, (Integer) o2, (Integer) o3, (Integer) o4, (Integer) o5);
       break;
     case drawChars:
       g.drawChars((char[]) o1, (Integer) o2, (Integer) o3, (Integer) o4, (Integer) o5);
       break;
     case drawImage4:
       g.drawImage((Image) o1, (Integer) o2, (Integer) o3, (Color) o4, (ImageObserver) o5);
       break;
     case drawImage5:
       g.drawImage((Image) o1, (Integer) o2, (Integer) o3, (ImageObserver) o4);
       break;
     case drawImage6:
       g.drawImage(
           (Image) o1,
           (Integer) o2,
           (Integer) o3,
           (Integer) o4,
           (Integer) o5,
           (Color) o6,
           (ImageObserver) o7);
       break;
     case drawImage7:
       g.drawImage(
           (Image) o1, (Integer) o2, (Integer) o3, (Integer) o4, (Integer) o5, (ImageObserver) o6);
       break;
     case drawImage8:
       g.drawImage(
           (Image) o1,
           (Integer) o2,
           (Integer) o3,
           (Integer) o4,
           (Integer) o5,
           (Integer) o6,
           (Integer) o7,
           (Integer) o8,
           (Integer) o9,
           (Color) o10,
           (ImageObserver) o11);
       break;
     case drawImage9:
       g.drawImage(
           (Image) o1,
           (Integer) o2,
           (Integer) o3,
           (Integer) o4,
           (Integer) o5,
           (Integer) o6,
           (Integer) o7,
           (Integer) o8,
           (Integer) o9,
           (ImageObserver) o10);
       break;
     case drawLine:
       g.drawLine((Integer) o1, (Integer) o2, (Integer) o3, (Integer) o4);
       break;
     case drawOval:
       g.drawOval((Integer) o1, (Integer) o2, (Integer) o3, (Integer) o4);
       break;
     case drawPolygon1:
       g.drawPolygon((int[]) o1, (int[]) o2, (Integer) o3);
       break;
     case drawPolygon2:
       g.drawPolygon((Polygon) o);
       break;
     case drawPolyline:
       g.drawPolyline((int[]) o1, (int[]) o2, (Integer) o3);
       break;
     case drawRect:
       g.drawRect((Integer) o1, (Integer) o2, (Integer) o3, (Integer) o4);
       break;
     case drawRoundRect:
       g.drawRoundRect(
           (Integer) o1, (Integer) o2, (Integer) o3, (Integer) o4, (Integer) o5, (Integer) o6);
       break;
     case fillArc:
       g.fillArc(
           (Integer) o1, (Integer) o2, (Integer) o3, (Integer) o4, (Integer) o5, (Integer) o6);
       break;
     case fillOval:
       g.fillOval((Integer) o1, (Integer) o2, (Integer) o3, (Integer) o4);
       break;
       // {toBuffer("fillPolygon",mkArg(xPoints,  yPoints, nPoints) );}
     case fillPolygon1:
       g.fillPolygon((int[]) o1, (int[]) o2, (Integer) o3);
       break;
     case fillPolygon2:
       g.fillPolygon((Polygon) o);
       break;
     case fillRect:
       g.fillRect((Integer) o1, (Integer) o2, (Integer) o3, (Integer) o4);
       break;
     case fillRoundRect:
       g.fillRoundRect(
           (Integer) o1, (Integer) o2, (Integer) o3, (Integer) o4, (Integer) o5, (Integer) o6);
       break;
     case setClip1:
       g.setClip((Shape) o);
       break;
     case setColor:
       g.setColor((Color) o);
       break;
     case setFont:
       g.setFont((Font) o);
       break;
     case setPaintMode:
       g.setPaintMode();
       break;
     case setXORMode:
       g.setXORMode((Color) o);
       break;
     case opaque:
       super.setOpaque((Boolean) o);
       break;
     case drawOutline: // g.drawString((String)o1, (Integer)o2, (Integer)o3) ;break;
       {
         FontRenderContext frc = g.getFontRenderContext();
         TextLayout tl = new TextLayout((String) o1, g.getFont(), frc);
         Shape s1 = tl.getOutline(null);
         AffineTransform af = g.getTransform();
         g.translate((Integer) o2, (Integer) o3);
         g.draw(s1);
         g.setTransform(af);
       }
       ;
       break;
     default:
       System.out.println("Unknown image operation " + s);
   }
 }
Пример #2
0
  /**
   * This calls the other relevant <code>paint...()</code> methods in this object. The layering of
   * the focus varies based on whether it should be painted outside or inside the filled shape, but
   * otherwise the layers are:
   *
   * <ul>
   *   <li>Filling the bounds with <code>button.getBackground()</code> (if <code>button.isOpaque()
   *       </code> is true).
   *   <li>If <code>getShadowHighlight()</code> is non-null, painting the stroke/border 1 pixel
   *       below its usual location.
   *   <li><code>paintBackground(g)</code>
   *   <li><code>paintEffects(g,false)</code>
   *   <li><code>paintIcon(g)</code>
   *   <li><code>paintText(g)</code>
   *   <LI><code>paintForeground(g)</code>
   *   <LI><code>paintEffects(g,true)</code>
   * </ul>
   */
  @Override
  public void paint(Graphics g0, JComponent c) {
    AbstractButton button = (AbstractButton) c;

    if (isLayoutValid(button) == false) updateLayout(button, getButtonInfo(button));

    if (button.isOpaque()) {
      g0.setColor(button.getBackground());
      g0.fillRect(0, 0, button.getWidth(), button.getHeight());
    }

    Graphics2D g = new OptimizedGraphics2D((Graphics2D) g0);

    g.setComposite(getComposite(button));

    ButtonInfo info = getButtonInfo(button);

    Color highlight = fill.getShadowHighlight(button);
    if (highlight != null && isStrokePainted(button)) {
      g.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
      g.translate(0, 1);
      g.setColor(highlight);
      g.draw(info.fill);
      g.translate(0, -1);
    }

    PaintFocus focus = getFocusPainting(button);
    boolean hasFocus = hasFocus(button);
    if (Boolean.FALSE.equals(hasFocus) || button.isFocusPainted() == false) focus = PaintFocus.NONE;

    // this shouldn't be an issue, but just in case:
    if (isEnabled(button) == false) focus = PaintFocus.NONE;

    if (focus == PaintFocus.OUTSIDE) {
      if (isFillOpaque()) {
        // the opaque fill will overwrite the inner part of
        // this stroke...
        PlafPaintUtils.paintFocus(g, info.stroke, focusSize);
      } else {
        // this still has some rendering quirks in
        // Quartz (remove the clipping to study closely)
        // ... but other than the top horizontal & vertical
        // line it's OK.  And even those are ... partly there.
        Graphics2D focusG = (Graphics2D) g.create();
        GeneralPath outsideClip = new GeneralPath(Path2D.WIND_EVEN_ODD);
        outsideClip.append(new Rectangle(0, 0, button.getWidth(), button.getHeight()), false);
        outsideClip.append(info.fill, false);
        focusG.clip(outsideClip);
        PlafPaintUtils.paintFocus(focusG, info.stroke, focusSize);
        focusG.dispose();
      }
    }
    g.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_OFF);

    paintBackground(g, info);
    paintEffects(g, info, true);

    g.setStroke(new BasicStroke(1));
    if (focus == PaintFocus.INSIDE) {
      Graphics2D focusG = (Graphics2D) g.create();
      focusG.clip(info.fill);
      PlafPaintUtils.paintFocus(focusG, info.stroke, focusSize);
      focusG.dispose();
      paintStroke(g, info);
    } else if (focus == PaintFocus.BOTH) {
      paintStroke(g, info);
      PlafPaintUtils.paintFocus(g, info.stroke, focusSize);
    } else {
      paintStroke(g, info);
    }

    g.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);

    paintIcon(g, info);
    paintText(g, info);

    g.setComposite(isEnabled(button) ? AlphaComposite.SrcOver : SRC_OVER_TRANSLUCENT);
    paintForeground(g, info);
    paintEffects(g, info, false);
  }