Пример #1
0
 public void keyReleased(KeyEvent e) {
   // #if (mov_0)
   int key = e.getKeyCode();
   if (key == KeyEvent.VK_LEFT) {
     current_Player.setLeft(false);
   }
   if (key == KeyEvent.VK_RIGHT) {
     current_Player.setRight(false);
   }
   if (key == KeyEvent.VK_DOWN) current_Player.setDown(false);
   if (key == KeyEvent.VK_UP) current_Player.setUp(false);
   if (key == KeyEvent.VK_SHIFT) current_Player.setSpeed(2);
   // #endif
   // #if (mov_1)
   // @            int key = e.getKeyCode();
   // @            if (key == KeyEvent.VK_SPACE && current_Player.getLoad()==1)
   // current_Player.setLoad(2);
   // @            if (key == KeyEvent.VK_LEFT) current_Player.setLeft(false);
   // @            if (key == KeyEvent.VK_RIGHT) current_Player.setRight(false);
   // @            if (key == KeyEvent.VK_DOWN) current_Player.setDown(false);
   // @            if (key == KeyEvent.VK_UP) current_Player.setUp(false);
   // @            if (key == KeyEvent.VK_SHIFT) current_Player.setSpeed(2);
   // #endif
   // #if (mov_2)
   // @            int key = e.getKeyCode();
   // @            if (key == KeyEvent.VK_LEFT) current_Player.setLeft(false);
   // @            if (key == KeyEvent.VK_RIGHT) current_Player.setRight(false);
   // @            if (key == KeyEvent.VK_DOWN) current_Player.setDown(false);
   // @            if (key == KeyEvent.VK_UP) current_Player.setUp(false);
   // @            if (key == KeyEvent.VK_SHIFT) current_Player.setSpeed(2);
   // #endif
   // #if (mov_3)
   // @            int key = e.getKeyCode();
   // @            if (key == KeyEvent.VK_SPACE &&
   // current_Player.getLoad()==1){current_Player.setLoad(2);}
   // @            if (key == KeyEvent.VK_LEFT) current_Player.setLeft(false);
   // @            if (key == KeyEvent.VK_RIGHT) current_Player.setRight(false);
   // @            if (key == KeyEvent.VK_DOWN) current_Player.setDown(false);
   // @            if (key == KeyEvent.VK_UP) current_Player.setUp(false);
   // @            if (key == KeyEvent.VK_SHIFT) current_Player.setSpeed(2);
   // #endif
   // #if (mov_4)
   // @            int key = e.getKeyCode();
   // @            if (key == KeyEvent.VK_SPACE && current_Player.getLoad()==1)
   // current_Player.setLoad(2);
   // @            if (key == KeyEvent.VK_LEFT) current_Player.setLeft(false);
   // @            if (key == KeyEvent.VK_RIGHT) current_Player.setRight(false);
   // @            if (key == KeyEvent.VK_DOWN) current_Player.setDown(false);
   // @            if (key == KeyEvent.VK_UP) current_Player.setUp(false);
   // @            if (key == KeyEvent.VK_SHIFT) current_Player.setSpeed(2);
   // #endif
 }
Пример #2
0
 public void checkEnvCollisions() {
   for (int i = 0; i < amountEnv; i++) {
     // #if (Hinderniss_Set)
     // @                if (env[i].getBounds().intersects(current_Player.getBounds())){
     // @                    current_Player.setCollision(true);
     // @                    if (timecount == 0) timecount = 50;
     // @                }
     // @            //}
     // #else
     if (env[i].getBounds().intersects(current_Player.getBounds())) current_Player.setSpeed(1);
     // else  current_Player.setSpeed(2);
     // #endif
   }
 }
Пример #3
0
 public void checkPopupCollision() {
   for (int i = 0; i < 8; i++) {
     if (powerUps[i].isAktiv()
         && current_Player
             .getBounds()
             .intersects(powerUps[i].getX(), powerUps[i].getY(), 10, 10)) {
       powerUps[i].setAktiv(false);
       if (powerUps[i].getChange().equals("HP"))
         current_Player.setTp(current_Player.getTp() + powerUps[i].getChangeValue());
       if (powerUps[i].getChange().equals("SP"))
         current_Player.setSpeed(powerUps[i].getChangeValue());
       if (powerUps[i].getChange().equals("BP"))
         current_Player.setBp(current_Player.getBp() + powerUps[i].getChangeValue());
     }
   }
 }
Пример #4
0
  public void keyPressed(KeyEvent e) {
    // #if (mov_0)
    int key = e.getKeyCode();
    if (key == KeyEvent.VK_LEFT) {
      current_Player.setLeft(true);
    }
    if (key == KeyEvent.VK_RIGHT) {
      current_Player.setRight(true);
    }
    if (key == KeyEvent.VK_DOWN) current_Player.setDown(true);
    if (key == KeyEvent.VK_UP) current_Player.setUp(true);
    if (key == KeyEvent.VK_SHIFT) current_Player.setSpeed(3);
    if (key == KeyEvent.VK_ENTER) if (current_Player.getSch().isIsActive() == false) changepl();
    if (key == KeyEvent.VK_F1) ls.createNewPlayer();
    // #if(tar)
    // @            if (key == KeyEvent.VK_Q){
    // @               // current_Player.setRocket(true);
    // @               // sch = new Schuss((int)current_Player.getX(),(int)current_Player.getY());
    // @               // current_Player.setBp(0);
    // @            }
    // #endif
    // #elif (mov_1)
    // @            int key = e.getKeyCode();
    // @            if (key == KeyEvent.VK_LEFT){
    // @                current_Player.setLeft(true);
    // @            }
    // @            if (key == KeyEvent.VK_RIGHT){
    // @                current_Player.setRight(true);
    // @            }
    // @            if (key == KeyEvent.VK_SPACE && current_Player.getLoad() < 2){
    // @                current_Player.setBp(current_Player.getBp()+5);
    // @                current_Player.setLoad(1);
    // @            }
    // @            if (key == KeyEvent.VK_DOWN) current_Player.setDown(true);
    // @            if (key == KeyEvent.VK_UP) current_Player.setUp(true);
    // @            if (key == KeyEvent.VK_SHIFT) current_Player.setSpeed(3);
    // @            if (key == KeyEvent.VK_ENTER) if (current_Player.getSch().isIsActive()==false)
    // changepl();
    // @            if (key == KeyEvent.VK_F1) ls.createNewPlayer();
    // #elif (mov_2)
    // @            int key = e.getKeyCode();
    // @            if (key == KeyEvent.VK_LEFT) current_Player.setLeft(true);
    // @            if (key == KeyEvent.VK_RIGHT) current_Player.setRight(true);
    // @            if (key == KeyEvent.VK_DOWN) current_Player.setDown(true);
    // @            if (key == KeyEvent.VK_UP) current_Player.setUp(true);
    // @            if (key == KeyEvent.VK_SHIFT) current_Player.setSpeed(3);
    // @            if (key == KeyEvent.VK_ENTER) if (current_Player.getSch().isIsActive()==false)
    // changepl();
    // @            if (key == KeyEvent.VK_F1) ls.createNewPlayer();
    // #elif (mov_3)
    // @            int key = e.getKeyCode();
    // @            if (key == KeyEvent.VK_LEFT){
    // @                current_Player.setLeft(true);
    // @            }
    // @            if (key == KeyEvent.VK_RIGHT){
    // @                current_Player.setRight(true);
    // @            }
    // @            if (key == KeyEvent.VK_SPACE){
    // @            	current_Player.setBp(current_Player.getBp()+5);
    // @            	current_Player.setLoad(1);
    // @                //current_Player.setSpeed(5);
    // @            }
    // @            if (key == KeyEvent.VK_DOWN) current_Player.setDown(true);
    // @            if (key == KeyEvent.VK_UP) current_Player.setUp(true);
    // @            if (key == KeyEvent.VK_SHIFT) current_Player.setSpeed(3);
    // @            if (key == KeyEvent.VK_ENTER) if (current_Player.getSch().isIsActive()==false)
    // changepl();
    // @            if (key == KeyEvent.VK_F1) ls.createNewPlayer();
    // #elif (mov_4)
    // @            int key = e.getKeyCode();
    // @            if (key == KeyEvent.VK_LEFT){
    // @                current_Player.setLeft(true);
    // @            }
    // @            if (key == KeyEvent.VK_RIGHT){
    // @                current_Player.setRight(true);
    // @            }
    // @            if (key == KeyEvent.VK_SPACE && current_Player.getLoad() < 2){
    // @                current_Player.setBp(current_Player.getBp()+5);
    // @                current_Player.setLoad(1);
    // @            }
    // @            if (key == KeyEvent.VK_DOWN) current_Player.setDown(true);
    // @            if (key == KeyEvent.VK_UP) current_Player.setUp(true);
    // @            if (key == KeyEvent.VK_SHIFT) current_Player.setSpeed(3);
    // @            if (key == KeyEvent.VK_ENTER) if (current_Player.getSch().isIsActive()==false)
    // changepl();
    // @            if (key == KeyEvent.VK_F1) ls.createNewPlayer();
    // #endif

    // neu beginn
    if (key == KeyEvent.VK_Q) {
      // #if (tar)
      // @            	current_Player.setRocket(true);
      // @            	sch = new Schuss((int)current_Player.getX(),(int)current_Player.getY());
      // @            	current_Player.setBp(0);
      // #endif
    }
    // neu ende
  }