public void atext(String text, Coord c, double ax, double ay) { Text t = Text.render(text); Tex T = t.tex(); Coord sz = t.sz(); image(T, c.add((int) ((double) sz.x * -ax), (int) ((double) sz.y * -ay))); T.dispose(); checkerr(); }
/* Draw texture at c, clipping everything outside ul to ul + sz. */ public void image(Tex tex, Coord c, Coord ul, Coord sz) { if (tex == null) return; st.set(cur2d); ul = ul.add(this.tx); Coord br = ul.add(sz); if (ul.x < this.ul.x) ul.x = this.ul.x; if (ul.y < this.ul.y) ul.y = this.ul.y; if (br.x > this.ul.x + this.sz.x) br.x = this.ul.x + this.sz.x; if (br.y > this.ul.y + this.sz.y) br.y = this.ul.y + this.sz.y; tex.crender(this, c.add(this.tx), ul, br.sub(ul)); checkerr(); }
public void image(BufferedImage img, Coord c) { if (img == null) return; Tex tex = new TexI(img); image(tex, c); tex.dispose(); }
public void image(Tex tex, Coord c, Coord ul, Coord sz) { if (tex == null) return; tex.crender(this, c.add(this.ul), this.ul.add(ul), sz); checkerr(); }
public void aimage(Tex tex, Coord c, double ax, double ay) { Coord sz = tex.sz(); image(tex, c.add((int) ((double) sz.x * -ax), (int) ((double) sz.y * -ay))); }
void rootdraw(GLState.Applier state, UI ui, BGL gl) { GLState.Buffer ibuf = new GLState.Buffer(state.cfg); gstate.prep(ibuf); ostate.prep(ibuf); GOut g = new GOut(gl, state.cgl, state.cfg, state, ibuf, new Coord(w, h)); state.set(ibuf); g.state(ostate); g.apply(); gl.glClearColor(0, 0, 0, 1); gl.glClear(GL.GL_COLOR_BUFFER_BIT); synchronized (ui) { ui.draw(g); } if (Config.dbtext) { int y = h - 150; FastText.aprintf( g, new Coord(10, y -= 15), 0, 1, "FPS: %d (%d%%, %d%% idle)", fps, (int) (uidle * 100.0), (int) (ridle * 100.0)); Runtime rt = Runtime.getRuntime(); long free = rt.freeMemory(), total = rt.totalMemory(); FastText.aprintf( g, new Coord(10, y -= 15), 0, 1, "Mem: %,011d/%,011d/%,011d/%,011d", free, total - free, total, rt.maxMemory()); FastText.aprintf(g, new Coord(10, y -= 15), 0, 1, "Tex-current: %d", TexGL.num()); FastText.aprintf(g, new Coord(10, y -= 15), 0, 1, "GL progs: %d", g.st.numprogs()); GameUI gi = ui.root.findchild(GameUI.class); if ((gi != null) && (gi.map != null)) { try { FastText.aprintf( g, new Coord(10, y -= 15), 0, 1, "MV pos: %s (%s)", gi.map.getcc(), gi.map.camera); } catch (Loading e) { } if (gi.map.rls != null) FastText.aprintf( g, new Coord(10, y -= 15), 0, 1, "Rendered: %,d+%,d(%,d)", gi.map.rls.drawn, gi.map.rls.instanced, gi.map.rls.instancified); } if (Resource.remote().qdepth() > 0) FastText.aprintf( g, new Coord(10, y -= 15), 0, 1, "RQ depth: %d (%d)", Resource.remote().qdepth(), Resource.remote().numloaded()); } Object tooltip; try { synchronized (ui) { tooltip = ui.root.tooltip(mousepos, ui.root); } } catch (Loading e) { tooltip = "..."; } Tex tt = null; if (tooltip != null) { if (tooltip instanceof Text) { tt = ((Text) tooltip).tex(); } else if (tooltip instanceof Tex) { tt = (Tex) tooltip; } else if (tooltip instanceof Indir<?>) { Indir<?> t = (Indir<?>) tooltip; Object o = t.get(); if (o instanceof Tex) tt = (Tex) o; } else if (tooltip instanceof String) { if (((String) tooltip).length() > 0) tt = (Text.render((String) tooltip)).tex(); } } if (tt != null) { Coord sz = tt.sz(); Coord pos = mousepos.add(sz.inv()); if (pos.x < 0) pos.x = 0; if (pos.y < 0) pos.y = 0; g.chcolor(244, 247, 21, 192); g.rect(pos.add(-3, -3), sz.add(6, 6)); g.chcolor(35, 35, 35, 192); g.frect(pos.add(-2, -2), sz.add(4, 4)); g.chcolor(); g.image(tt, pos); } ui.lasttip = tooltip; Resource curs = ui.root.getcurs(mousepos); if (curs != null) { if (cursmode == "awt") { if (curs != lastcursor) { try { setCursor(makeawtcurs(curs.layer(Resource.imgc).img, curs.layer(Resource.negc).cc)); lastcursor = curs; } catch (Exception e) { cursmode = "tex"; } } } else if (cursmode == "tex") { Coord dc = mousepos.add(curs.layer(Resource.negc).cc.inv()); g.image(curs.layer(Resource.imgc), dc); } } state.clean(); GLObject.disposeall(state.cgl, gl); }
/* Draw texture at c, with the extra state s applied. */ public void image(Tex tex, Coord c, GLState s) { st.set(cur2d); if (s != null) state(s); tex.crender(this, c.add(tx), ul, sz); checkerr(); }
public void rimage(Tex tex, Coord c, Coord sz) { Coord cc = new Coord(); for (cc.y = c.y; cc.y < c.y + sz.y; cc.y += tex.sz().y) { for (cc.x = c.x; cc.x < c.x + sz.x; cc.x += tex.sz().x) image(tex, cc, c, sz); } }
public void rimageh(Tex tex, Coord c, int w) { Coord cc = new Coord(c); Coord sz = new Coord(w, tex.sz().y); for (; cc.x < c.x + w; cc.x += tex.sz().x) image(tex, cc, c, sz); }
public void rimagev(Tex tex, Coord c, int h) { Coord cc = new Coord(c); Coord sz = new Coord(tex.sz().x, h); for (; cc.y < c.y + h; cc.y += tex.sz().y) image(tex, cc, c, sz); }
/* Draw texture at c, scaling it to sz. */ public void image(Tex tex, Coord c, Coord sz) { if (tex == null) return; st.set(cur2d); tex.crender(this, c.add(tx), ul, this.sz, sz); checkerr(); }