Пример #1
0
    private static MalletTexture.Meta createMeta(final String _path, final InputStream _stream) {
      try (final ImageInputStream in = ImageIO.createImageInputStream(_stream)) {
        final Iterator<ImageReader> readers = ImageIO.getImageReaders(in);
        if (readers.hasNext()) {
          final ImageReader reader = readers.next();
          try {
            reader.setInput(in);
            // Add additional Meta information to MalletTexture as
            // and when it becomes needed. It shouldn't hold too much (RGB, RGBA, Mono, endinese,
            // 32, 24-bit, etc)
            // data as a game-developer shouldn't need detailed information.
            return new MalletTexture.Meta(_path, reader.getHeight(0), reader.getWidth(0));
          } finally {
            reader.dispose();
          }
        }
      } catch (IOException ex) {
        ex.printStackTrace();
      }

      return null;
    }
Пример #2
0
    public void run() {
      final FileStream file = GlobalFileSystem.getFile(texturePath);
      if (file.exists() == false) {
        Logger.println("Failed to create Texture: " + texturePath, Logger.Verbosity.NORMAL);
        return;
      }

      try {
        final DesktopByteIn in = (DesktopByteIn) file.getByteInStream();
        final InputStream stream = in.getInputStream();
        final BufferedImage image = ImageIO.read(stream);
        in.close();

        synchronized (toBind) {
          // We don't want to bind the BufferedImage now
          // as that will take control of the OpenGL context.
          toBind.add(new Tuple<String, BufferedImage>(texturePath, image));
        }
      } catch (IOException ex) {
        ex.printStackTrace();
      }
    }