Пример #1
0
 public void end(GL2ES2 gl) {
   gl.glDisableVertexAttribArray(this.handles.inXy);
   gl.glDisableVertexAttribArray(this.handles.inFlags);
   gl.glDisableVertexAttribArray(this.handles.inMileage);
   gl.glDisableVertexAttribArray(this.handles.inRgba);
   gl.glUseProgram(0);
   gl.getGL3().glBindVertexArray(0);
 }
Пример #2
0
 /**
  * Disables all vertex attribute arrays.
  *
  * <p>Their enabled stated will be removed from this state only if 'removeFromState' is true.
  *
  * <p>This method purpose is more for debugging.
  *
  * @see #glEnableVertexAttribArray
  * @see #glDisableVertexAttribArray
  * @see #glVertexAttribPointer
  * @see #getVertexAttribPointer
  * @see #glReleaseAllVertexAttributes
  * @see #glResetAllVertexAttributes
  * @see #glResetAllVertexAttributes
  * @see ShaderProgram#glReplaceShader
  */
 public void disableAllVertexAttributeArrays(GL2ES2 gl, boolean removeFromState) {
   for (Iterator<String> iter = activedAttribEnabledMap.keySet().iterator(); iter.hasNext(); ) {
     final String name = iter.next();
     if (removeFromState) {
       activedAttribEnabledMap.remove(name);
     }
     final int index = getAttribLocation(gl, name);
     if (0 <= index) {
       gl.glDisableVertexAttribArray(index);
     }
   }
 }
Пример #3
0
 private boolean disableVertexAttribArray(GL2ES2 gl, String name, int location) {
   activedAttribEnabledMap.put(name, Boolean.FALSE);
   if (0 > location) {
     location = getAttribLocation(gl, name);
     if (0 > location) {
       if (verbose) {
         System.err.println(
             "ShaderState: glDisableVertexAttribArray failed, no index for: " + name);
         if (DEBUG) {
           Thread.dumpStack();
         }
       }
       return false;
     }
   }
   if (DEBUG) {
     System.err.println("ShaderState: glDisableVertexAttribArray: " + name);
   }
   gl.glDisableVertexAttribArray(location);
   return true;
 }