Пример #1
0
 public static VertexShader makemain(List<VertexShader> shaders) {
   StringBuilder buf = new StringBuilder();
   Collections.sort(shaders, cmp);
   for (VertexShader sh : shaders) buf.append(sh.header + "\n");
   buf.append("\n");
   buf.append("void main()\n{\n");
   buf.append("    vec4 fcol = gl_Color;\n");
   buf.append("    vec4 bcol = gl_Color;\n");
   buf.append("    vec4 objv = gl_Vertex;\n");
   buf.append("    vec3 objn = gl_Normal;\n");
   int i = 0;
   for (; i < shaders.size(); i++) {
     VertexShader sh = shaders.get(i);
     if (sh.uses("eyev") || sh.uses("eyen")) break;
     buf.append("    " + sh.call() + ";\n");
   }
   buf.append("    vec4 eyev = gl_ModelViewMatrix * objv;\n");
   buf.append("    vec3 eyen = gl_NormalMatrix * objn;\n");
   for (; i < shaders.size(); i++) {
     VertexShader sh = shaders.get(i);
     buf.append("    " + sh.call() + ";\n");
   }
   buf.append("    gl_FrontColor = fcol;\n");
   buf.append("    gl_Position = gl_ProjectionMatrix * eyev;\n");
   buf.append("}\n");
   return (new VertexShader(buf.toString()));
 }
Пример #2
0
 public void addTick(Cam c) {
   tickArr.add(new Tick(hs1.getSliderPos(), hsYPos, c, hs1.getPosInSeconds()));
   // set the older ticks to inactive
   for (int i = 0; i < tickArr.size() - 1; i++) {
     tickArr.get(i).setToInActive();
   }
   // sort the ticks in case one was placed before an existing tick
   Collections.sort(tickArr);
 }
Пример #3
0
 public static FragmentShader makemain(List<FragmentShader> shaders) {
   StringBuilder buf = new StringBuilder();
   Collections.sort(shaders, cmp);
   for (FragmentShader sh : shaders) buf.append(sh.header + "\n");
   buf.append("\n");
   buf.append("void main()\n{\n");
   buf.append("    vec4 res = gl_Color;\n");
   for (FragmentShader sh : shaders) {
     buf.append("    " + sh.entry + "(res);\n");
   }
   buf.append("    gl_FragColor = res;\n");
   buf.append("}\n");
   return (new FragmentShader(buf.toString()));
 }