Пример #1
0
  // in pixels.
  @Override
  public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {
    System.out.println(x + " " + y + " " + width + " " + height);

    GL2 gl = drawable.getGL().getGL2();
    // calculate the aspect ratio of window
    double aspect = 1.0 * width / height;

    // in OpenGL terms, we are changing the 'projection'
    // this will be explained later
    gl.glMatrixMode(GL2.GL_PROJECTION);
    gl.glLoadIdentity();

    // Use the GLU library to compute the new projection
    GLU glu = new GLU();

    // We are wider than high!
    if (aspect >= 1) {
      System.out.println("Showing world " + (-aspect) + " to " + (aspect) + " -1 to 1");
      glu.gluOrtho2D(-aspect, aspect, -1.0, 1.0); // left, right, top, bottom
    } else {
      System.out.println("Showing world from -1 to 1 " + (-1.0 / aspect) + " to " + (1.0 / aspect));
      glu.gluOrtho2D(-1, 1, -1.0 / aspect, 1.0 / aspect); // left, right, top, bottom
    }
  }
Пример #2
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  // private void pickSquares(GL gl, int button, int state, int x, int y)
  private void pickSquares(GL2 gl) {
    int selectBuf[] = new int[BUFSIZE];
    IntBuffer selectBuffer = IntBuffer.wrap(selectBuf);
    int hits;
    int viewport[] = new int[4];

    // if (button != GLUT_LEFT_BUTTON || state != GLUT_DOWN) return;

    gl.glGetIntegerv(GL2.GL_VIEWPORT, viewport, 0);

    gl.glSelectBuffer(BUFSIZE, selectBuffer);
    gl.glRenderMode(GL2.GL_SELECT);

    gl.glInitNames();
    gl.glPushName(0);

    gl.glMatrixMode(GL2.GL_PROJECTION);
    gl.glPushMatrix();
    gl.glLoadIdentity();
    /* create 5x5 pixel picking region near cursor location */
    glu.gluPickMatrix(
        (double) pickPoint.x, (double) (viewport[3] - pickPoint.y), 5.0, 5.0, viewport, 0);
    glu.gluOrtho2D(0.0, 3.0, 0.0, 3.0);
    drawSquares(gl, GL2.GL_SELECT);

    gl.glMatrixMode(GL2.GL_PROJECTION);
    gl.glPopMatrix();
    gl.glFlush();

    hits = gl.glRenderMode(GL2.GL_RENDER);
    selectBuffer.get(selectBuf);
    processHits(hits, selectBuf);
  }
Пример #3
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 public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {
   GL2 gl = drawable.getGL().getGL2();
   gl.glMatrixMode(GL2ES1.GL_PROJECTION);
   gl.glLoadIdentity();
   glu.gluOrtho2D(0, 1, 0, 1);
   gl.glMatrixMode(GL2ES1.GL_MODELVIEW);
   gl.glLoadIdentity();
 }
Пример #4
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  public void reshape(GLAutoDrawable drawable, int x, int y, int w, int h) {
    GL2 gl = drawable.getGL().getGL2();

    gl.glViewport(0, 0, w, h);
    gl.glMatrixMode(GL2.GL_PROJECTION);
    gl.glLoadIdentity();
    glu.gluOrtho2D(0.0, 3.0, 0.0, 3.0);
    gl.glMatrixMode(GL2.GL_MODELVIEW);
    gl.glLoadIdentity();
  }
Пример #5
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  public void setOrthographicView(int w, int h) {
    gl.glViewport(0, 0, w, h);

    gl.glMatrixMode(GL.GL_PROJECTION);
    gl.glLoadIdentity();

    glu.gluOrtho2D(0.0, w, 0.0, h);

    gl.glMatrixMode(GL.GL_MODELVIEW);
    gl.glLoadIdentity();
  }
Пример #6
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  public static void setup(GL2ES1 gl, int width, int height) {
    gl.glMatrixMode(GL2ES1.GL_PROJECTION);
    gl.glLoadIdentity();

    // coordinate system origin at lower left with width and height same as the window
    GLU glu = new GLUgl2es1();
    glu.gluOrtho2D(0.0f, width, 0.0f, height);

    gl.glMatrixMode(GL2ES1.GL_MODELVIEW);
    gl.glLoadIdentity();

    gl.glViewport(0, 0, width, height);
  }
Пример #7
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  /**
   * Call-back handler for window re-size event. Also called when the drawable is first set to
   * visible.
   */
  public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {
    GL2 gl = drawable.getGL().getGL2(); // get the OpenGL 2 graphics context
    graphicsManager.setGraphics(gl);

    // Set the view port (display area) to cover the entire window
    gl.glViewport(0, 0, width, height);

    // Setup perspective projection, with aspect ratio matches viewport
    gl.glMatrixMode(GL_PROJECTION); // choose projection matrix
    gl.glLoadIdentity(); // reset projection matrix
    glu.gluOrtho2D(0, realWidth, 0, realHeight);

    // Enable the model-view transform
    gl.glMatrixMode(GL_MODELVIEW);
    gl.glLoadIdentity(); // reset
  }
Пример #8
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  @Override
  public void init(GLAutoDrawable glAutoDrawable) {
    gl = glAutoDrawable.getGL().getGL2();
    glu = new GLU();
    glut = new GLUT();

    gl.glClearColor(0.549f, 0.675f, 0.227f, 0.0f);
    gl.glMatrixMode(GL2.GL_PROJECTION);
    gl.glLoadIdentity();
    glu.gluOrtho2D(left, right, bottom, top);
    gl.glViewport((int) bottom, (int) left, (int) top, (int) right);
    gl.glMatrixMode(GL2.GL_MODELVIEW);
    gl.glColor3f(.357f, .184f, .478f);

    maxFrames = 50 * ifsFiles.size() + 1000;
    base = gl.glGenLists(maxFrames);
    currentDrawList = base;

    ifsfile = "CS371/assignments/assignment02/tri.ifs";
    loadifs();
  }
  public void draw() {
    // Clear GL state
    gl.glDisable(GL_LIGHTING);
    gl.glDisable(GL_DEPTH);
    gl.glMatrixMode(GL_MODELVIEW);
    gl.glPushMatrix();
    gl.glLoadIdentity();
    gl.glMatrixMode(GL_PROJECTION);
    gl.glPushMatrix();
    gl.glLoadIdentity();

    gl.glClearColor(0.8f, 0.2f, 0.2f, 1.0f);

    gl.glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);

    gl.glPointSize(1.0f);

    // Set the viewport
    glu.gluOrtho2D(xMin, xMax, yMin, yMax);

    gl.glBegin(GL_POINTS);

    for (int x = (int) (xMin); x < xMax; x++)
      for (int y = (int) (yMin); y < yMax; y++) {
        gl.glColor3d(viewPort[x][y].r, viewPort[x][y].g, viewPort[x][y].b);
        gl.glVertex2d(x + 0.5, y + 0.5);
      }

    gl.glEnd();

    // Restore state
    gl.glMatrixMode(GL_MODELVIEW);
    gl.glPopMatrix();
    gl.glMatrixMode(GL_PROJECTION);
    gl.glPopMatrix();

    gl.glEnable(GL_LIGHTING);
    gl.glEnable(GL_DEPTH);
  }
Пример #10
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  public void display(GLAutoDrawable glDrawable) {
    GL gl = glDrawable.getGL();

    // Store old matrices
    gl.glMatrixMode(GL.GL_MODELVIEW);
    gl.glPushMatrix();
    gl.glLoadIdentity();
    gl.glMatrixMode(GL.GL_PROJECTION);
    gl.glPushMatrix();
    gl.glLoadIdentity();

    gl.glViewport(0, 0, glDrawable.getWidth(), glDrawable.getHeight());

    // Store enabled state and disable lighting, texture mapping and the depth buffer
    gl.glPushAttrib(GL.GL_ENABLE_BIT);
    gl.glDisable(GL.GL_BLEND);
    gl.glDisable(GL.GL_LIGHTING);
    gl.glDisable(GL.GL_TEXTURE_2D);
    gl.glDisable(GL.GL_DEPTH_TEST);

    // Retrieve the current viewport and switch to orthographic mode
    IntBuffer viewPort = BufferUtil.newIntBuffer(4);
    gl.glGetIntegerv(GL.GL_VIEWPORT, viewPort);
    glu.gluOrtho2D(0, viewPort.get(2), viewPort.get(3), 0);

    // Render the text
    gl.glColor3f(1, 1, 1);

    int x = OFFSET;
    int maxx = 0;
    int y = OFFSET + CHAR_HEIGHT;

    if (keyboardEntries.size() > 0) {
      gl.glRasterPos2i(x, y);
      glut.glutBitmapString(GLUT.BITMAP_HELVETICA_12, KEYBOARD_CONTROLS);
      maxx =
          Math.max(
              maxx, OFFSET + glut.glutBitmapLength(GLUT.BITMAP_HELVETICA_12, KEYBOARD_CONTROLS));

      y += OFFSET;
      x += INDENT;
      for (int i = 0; i < keyboardEntries.size(); i++) {
        gl.glRasterPos2f(x, y);
        String text = (String) keyboardEntries.get(i);
        glut.glutBitmapString(GLUT.BITMAP_HELVETICA_12, text);
        maxx = Math.max(maxx, OFFSET + glut.glutBitmapLength(GLUT.BITMAP_HELVETICA_12, text));
        y += OFFSET;
      }
    }

    if (mouseEntries.size() > 0) {
      x = maxx + OFFSET;
      y = OFFSET + CHAR_HEIGHT;
      gl.glRasterPos2i(x, y);
      glut.glutBitmapString(GLUT.BITMAP_HELVETICA_12, MOUSE_CONTROLS);

      y += OFFSET;
      x += INDENT;
      for (int i = 0; i < mouseEntries.size(); i++) {
        gl.glRasterPos2f(x, y);
        glut.glutBitmapString(GLUT.BITMAP_HELVETICA_12, (String) mouseEntries.get(i));
        y += OFFSET;
      }
    }

    // Restore enabled state
    gl.glPopAttrib();

    // Restore old matrices
    gl.glPopMatrix();
    gl.glMatrixMode(GL.GL_MODELVIEW);
    gl.glPopMatrix();
  }