/** * Adjusts the visualization to reflect the fisheye state of the node. If the node is in fisheye * state, its label will be reduced to the first letter. * * @param visual The visual of this {@link NodeContentPart}. * @param attrs The attributes map that stores the fisheye state of this {@link NodeContentPart}. * @param str The label of this {@link NodeContentPart}. * @return The adjusted label for this {@link NodeContentPart}. */ protected String refreshFisheye(Group visual, Map<String, Object> attrs, String str) { // limit label to first letter when in fisheye mode (and not hovered) Object fisheye = attrs.get(ZestProperties.NODE_FISHEYE); if (fisheye instanceof Boolean && (Boolean) fisheye) { // register mouse event listeners visual.addEventHandler(MouseEvent.ANY, mouseHandler); if (!visual.isHover()) { // limit label to first letter // TODO: hide image, hide children/graph icon str = str.substring(0, 1); restoreZOrder(); } else { if (originalBounds == null) { originalBounds = visual.localToScene(visual.getLayoutBounds()); } // TODO: show image, show children/graph icon // highlight this node by moving it to the front List<IVisualPart<Node, ? extends Node>> children = getParent().getChildren(); originalIndex = children.indexOf(this); // restore later getParent().reorderChild(this, children.size() - 1); visual.toFront(); } } else { // TODO: show image, show children/graph icon restoreZOrder(); visual.removeEventHandler(MouseEvent.ANY, mouseHandler); } return str; }
public void load() { age = 1; turn = 1; Manager.getKernel().startAge(1); boards = Manager.getKernel().getBoards(); hands = Manager.getKernel().getHands(); screenX = GUIManager.width; // get the width of the screen screenY = GUIManager.height; // get the height of the screen // root = new Group(); scene = new Scene(root, screenX, screenY, GUIManager.bgColor); root.setCursor(new ImageCursor(GUIManager.cursor)); R = screenX / 2.8; // r = screenY / 3.1; // Ox = screenX / 2 - 140; // Oy = screenY / 2 - 98; // numOfPlayers = boards.length; // get the amount of players moveable = false; isDragging = false; resList = new SimpleResList[numOfPlayers]; isIncard = false; orListNum = new int[numOfPlayers]; coins = new int[numOfPlayers]; for (int i = 0; i < numOfPlayers; i++) coins[i] = 3; judgeStateTimeline = new Timeline[numOfPlayers]; buyStateCircle = new Circle[numOfPlayers]; // wonderBorderEffect = false; // wonderReflectEffect = false; if (!GUIManager.enableReflectionEffect) { Ox = screenX / 2 - 140; // Oy = screenY / 2 - 68; r = screenY / 3.5; } observeIndex = 0; isTwice = new boolean[numOfPlayers]; // primaryStage.setResizable(false); for (int i = 0; i < numOfPlayers; i++) isTwice[i] = false; handlerEnable = true; player = new Circle[numOfPlayers]; wait = new Circle[numOfPlayers]; // shop = new Circle[numOfPlayers]; // look = new Circle[numOfPlayers]; numOfCardGivenup = new Label(); numOfCardGivenup.setVisible(true); CardsGivenup = 0; String s = String.valueOf(CardsGivenup); numOfCardGivenup.setText(s); numOfCardGivenup.setFont(Font.font("Arial", 45)); if (GUIManager.enableGlowEffect) numOfCardGivenup.setEffect(new Glow()); numOfCardGivenup.setTextFill(Color.web("#c88d15")); b = new Block(screenX, screenY); b.setVisible(false); root.getChildren().add(b); TPABoard.initialize(); tpa = new TPABoard[numOfPlayers]; final Paint[] color = new Paint[7]; color[0] = Color.RED; color[1] = Color.ORANGE; color[2] = Color.YELLOW; color[3] = Color.YELLOWGREEN; color[4] = Color.GREEN; color[5] = Color.BLUE; color[6] = Color.PURPLE; for (int i = 0; i < 7; i++) { Paint temp = color[i]; int newIndex = (int) (Math.random() * 7); color[i] = color[newIndex]; color[newIndex] = temp; } playerBoard = new Group(); // primaryStage.setFullScreen(true); // primaryStage.initStyle(StageStyle.UNDECORATED); Image bg = ResManager.getImage("bg.jpg"); background = new ImageView(bg); if (!GUIManager.isFullScreen && !Manager.isApplet) this.setDragBackground(background); xrate = screenX / 1220.0; yrate = screenY / 784.0; background.setScaleX(xrate); background.setScaleY(yrate); numOfCardGivenup.setLayoutX(1106 * xrate); numOfCardGivenup.setLayoutY(94 * yrate); background.setTranslateX((scene.getWidth() - 1220.0) / 2.0); background.setTranslateY((scene.getHeight() - 784.0) / 2.0); // Rectangle clip = new Rectangle(0,0,1220,784); // clip.setArcHeight(50); // clip.setArcWidth(50); // background.setClip(clip); theta = Math.PI / 2; root.getChildren().add(background); root.getChildren().add(numOfCardGivenup); updateAge(1); Image im1 = ResManager.getImage("dir0.jpg"); counterClockwise0 = new ImageView(im1); counterClockwise0.setScaleX(xrate); counterClockwise0.setScaleY(yrate); counterClockwise0.setTranslateX((im1.getWidth() * xrate - 107.0) / 2 + 271.23 * xrate); counterClockwise0.setTranslateY((im1.getHeight() * yrate - 86.0) / 2 + 560 * yrate); counterClockwise0.setVisible(false); Image im2 = ResManager.getImage("dir1.jpg"); counterClockwise1 = new ImageView(im2); counterClockwise1.setScaleX(xrate); counterClockwise1.setScaleY(yrate); counterClockwise1.setTranslateX((im2.getWidth() * xrate - 112.0) / 2 + 826 * xrate); counterClockwise1.setTranslateY((im2.getHeight() * yrate - 86.0) / 2 + 560 * yrate); counterClockwise1.setVisible(false); Image im3 = ResManager.getImage("dir2.jpg"); counterClockwise2 = new ImageView(im3); counterClockwise2.setScaleX(xrate); counterClockwise2.setScaleY(yrate); counterClockwise2.setTranslateX((im3.getWidth() * xrate - 52.0) / 2 + 846.4 * xrate); counterClockwise2.setTranslateY((im3.getHeight() * yrate - 39.0) / 2 + 223 * yrate); counterClockwise2.setVisible(false); Image im4 = ResManager.getImage("dir3.jpg"); counterClockwise3 = new ImageView(im4); counterClockwise3.setScaleX(xrate); counterClockwise3.setScaleY(yrate); counterClockwise3.setTranslateX((im4.getWidth() * xrate - 52.0) / 2 + 302.6 * xrate); counterClockwise3.setTranslateY((im4.getHeight() * yrate - 39.0) / 2 + 222.8 * yrate); counterClockwise3.setVisible(false); root.getChildren().add(counterClockwise0); root.getChildren().add(counterClockwise1); root.getChildren().add(counterClockwise2); root.getChildren().add(counterClockwise3); Image[] image = new Image[numOfPlayers]; wonder = new Wonders[numOfPlayers]; Rectangle[] rec = new Rectangle[numOfPlayers]; TreeMap<String, Integer> boardNameMap = new TreeMap<String, Integer>(); boardNameMap.put("Rhodes", 0); boardNameMap.put("Alexandria", 1); boardNameMap.put("Ephesus", 2); boardNameMap.put("Babylon", 3); boardNameMap.put("Olympia", 4); boardNameMap.put("Halicarnassus", 5); boardNameMap.put("Giza", 6); TreeMap<String, Integer> resNameMap = new TreeMap<String, Integer>(); // resNameMap.put("", value) for (int i = 0; i < numOfPlayers; i++) { // Manager.debug(boards[i].getResourceList()); int ii = boardNameMap.get(boards[i].getName()); if (boards[i].isBSide()) ii += 7; // Manager.debug("" + ii + boards[i].isBSide()); image[i] = ResManager.getImage("board" + ii + ".jpg"); // } rec[i] = new Rectangle(image[i].getWidth(), image[i].getHeight(), Color.TRANSPARENT); rec[i].setX(0); rec[i].setY(0); rec[i].setArcWidth(20); rec[i].setArcHeight(20); // if (i > 0) { rec[i].setStroke(color[i]); rec[i].setStrokeWidth(8); // } else { // MovingStroke.set(rec[i], (Color) color[i], 8.0, 20.0, 15.0, 0); // rec[i].setStroke(color[i]); // rec[i].setStrokeWidth(14); // } // tpa[i] = new TPABoard(); if (GUIManager.enableLightingEffect) rec[i].setEffect(new Lighting()); tpa[i] = new TPABoard(); wonder[i] = new Wonders( image[i], screenX, screenY, GUIManager.enableReflectionEffect, ii, tpa[i], root); SimpleResList list = boards[i].getResourceList(); for (int index = 1; index <= 7; index++) { for (int am = 0; am < list.numAt(index); am++) wonder[i].addResource(index); // Manager.debug(i + "Adding Res..." + // SimpleResList.resourceAt(index).toString()); } wonder[i].addGoldSign(3); double percent = (workoutY1(Ox, Oy + r, i, numOfPlayers) - Oy + r) / (2 * r); wonder[i].setLayoutX(workoutX1(Ox, Oy + r, i, numOfPlayers) - (0.6 * percent + 0.4) * 160); wonder[i].setLayoutY(workoutY1(Ox, Oy + r, i, numOfPlayers) - (0.6 * percent + 0.4) * 90); wonder[i].setScaleX(0.6 * percent + 0.4); wonder[i].setScaleY(0.6 * percent + 0.4); wonder[i].getChildren().add(rec[i]); final int index = i; wonder[i].addEventHandler( MouseEvent.MOUSE_ENTERED, new EventHandler<MouseEvent>() { public void handle(MouseEvent event) { moveable = true; targetWonderIndex = index; for (int i = 0; i < numOfPlayers; i++) { Timeline tl = new Timeline( new KeyFrame( Duration.seconds(0.3), new KeyValue(wonder[i].opacityProperty(), 1))); tl.play(); } } }); wonder[i].addEventHandler( MouseEvent.MOUSE_EXITED, new EventHandler<MouseEvent>() { public void handle(MouseEvent event) { if (!isDragging) moveable = false; } }); wonder[i].getChildren().add(tpa[i]); tpa[i].setLayoutY(-80); tpa[i].setLayoutX(65); tpa[i].setScaleX(1 / (0.6 * percent + 0.4)); tpa[i].setScaleY(1 / (0.6 * percent + 0.4)); } dicClockwise(); bigCircle = new Group(); bigCircle .getChildren() .add( MovingStroke.set( new Circle(29, Color.web("white", 0)), Color.web("white", 0.7), 6, 5, 10, 0.3 * (age != 2 ? -1 : 1))); // bigCircle.setStroke(Color.web("white", 0.3)); if (GUIManager.enableLightingEffect) bigCircle.setEffect(new Lighting()); // bigCircle.setStrokeWidth(4); playerBoard.getChildren().add(bigCircle); for (int i = 0; i < numOfPlayers; i++) { wait[i] = new Circle(8); wait[i].setFill(color[i]); // look[i] = new Circle(4); // look[i].setFill(color[i]); // shop[i] = new Circle(5, Color.web("white", 0)); // shop[i].setStroke(color[i]); // shop[i].setStrokeWidth(4); player[i] = wait[i]; player[i].setVisible(true); if (GUIManager.enableLightingEffect) player[i].setEffect(new Lighting()); player[i].setLayoutX(xForPlayer(i)); player[i].setLayoutY(yForPlayer(i)); player[i].addEventHandler( MouseEvent.MOUSE_ENTERED, new EventHandler<MouseEvent>() { public void handle(MouseEvent e) { // show the information of the players } }); final int i1 = i; player[i].addEventHandler( MouseEvent.MOUSE_CLICKED, new EventHandler<MouseEvent>() { public void handle(MouseEvent e) { if (!isTwice[i1]) { if (remable) { remable = false; } isTwice[i1] = true; for (int i = 0; i < numOfPlayers; i++) if (i != i1) isTwice[i] = false; handlerEnable = true; EventHandler<ActionEvent> act1 = new EventHandler<ActionEvent>() { public void handle(ActionEvent event) { wonder[signrec].hideInfo(); } }; EventHandler<ActionEvent> act2 = new EventHandler<ActionEvent>() { public void handle(ActionEvent event) { b.setVisible(false); // cardBoard.toFront(); player[i1].setDisable(false); } }; Timeline pre_tl = new Timeline( new KeyFrame(Duration.ZERO, act1), new KeyFrame( Duration.seconds(0.3), new KeyValue(b.opacityProperty(), 0.7), new KeyValue(cardBoard.layoutYProperty(), screenY - 105)), new KeyFrame(Duration.seconds(0.6), new KeyValue(b.opacityProperty(), 0)), new KeyFrame(Duration.seconds(0.6), act2)); if (b.isVisible()) { player[i1].setDisable(true); pre_tl.play(); } double[] forsort = new double[numOfPlayers]; int[] sign = new int[numOfPlayers]; for (int j = 0; j < numOfPlayers; j++) { double percent = (workoutY1(Ox, Oy + r, j - i1, numOfPlayers) - Oy + r) / (2 * r); Timeline tl = new Timeline( new KeyFrame( Duration.seconds(0.3), new KeyValue( wonder[j].layoutXProperty(), workoutX1(Ox, Oy + r, j - i1, numOfPlayers) - (0.6 * percent + 0.4) * 160), new KeyValue( wonder[j].layoutYProperty(), workoutY1(Ox, Oy + r, j - i1, numOfPlayers) - (0.6 * percent + 0.4) * 90), new KeyValue(tpa[j].scaleXProperty(), 1 / (0.6 * percent + 0.4)), new KeyValue(tpa[j].scaleYProperty(), 1 / (0.6 * percent + 0.4)), new KeyValue(wonder[j].scaleXProperty(), (0.6 * percent + 0.4)), new KeyValue(wonder[j].scaleYProperty(), (0.6 * percent + 0.4)))); // wonder[j].setLayoutX(); // wonder[j].setLayoutY(); // tpa[j].setScaleX(); // tpa[j].setScaleY(); // wonder[j].setScaleX(); // wonder[j].setScaleY(); // Path path = new Path(); // Manager.debug(wonder[j].getLayoutX() + // ":" + // wonder[j].getLayoutY() + " " + // wonder[j].getTranslateX() + ":" + // wonder[j].getTranslateY()); // double x = wonder[j].getLayoutX(); // double y = wonder[j].getLayoutY(); // path.getElements().addAll(new // MoveTo(screenX/2,screenY/2), // new ArcTo(R/2,r/2,0,workoutX1(Ox, Oy + r, // j - i1, // numOfPlayers) - x, workoutY1(Ox, Oy + r, // j - i1, // numOfPlayers) - y,true,true) // ); // path.setStroke(color[j]); // path.setStrokeWidth(10); // root.getChildren().add(path); // PathTransition pt = new // PathTransition(Duration.seconds(8),path,wonder[j]); // // pt.setCycleCount(PathTransition.INDEFINITE); // pt.setAutoReverse(true); // pt.play(); tl.play(); forsort[j] = wonder[j].getLayoutY(); sign[j] = j; } // wonder[i1].toFront(); for (int i = 0; i < numOfPlayers - 1; i++) { for (int j = 0; j < numOfPlayers - i - 1; j++) { if (forsort[j] > forsort[j + 1]) { double temp = forsort[j + 1]; forsort[j + 1] = forsort[j]; forsort[j] = temp; int temp1 = sign[j + 1]; sign[j + 1] = sign[j]; sign[j] = temp1; } } } for (int i = 0; i < numOfPlayers; i++) { if (sign[i] == i1) { b.toFront(); } wonder[sign[i]].toFront(); } // if(!b.isVisible()) cardBoard.toFront(); playerBoard.toFront(); // turn the wonderBoard if (Manager.getKernel().isReplayMode()) { int index = 0; if (age == 2) index = (2 * numOfPlayers - turn + i1 + 1) % numOfPlayers; else index = (turn + i1 - 1) % numOfPlayers; handCard.changeRole(boards[i1], hands[index]); observeIndex = i1; } } else { EventHandler<ActionEvent> act = new EventHandler<ActionEvent>() { public void handle(ActionEvent event) { wonder[i1].showInfo(); remable = true; signrec = i1; playerBoard.toFront(); // show the game information of player } }; for (int i = 0; i < numOfPlayers; i++) isTwice[i] = false; b.setOpacity(0); b.toFront(); playerBoard.toFront(); wonder[i1].toFront(); b.setVisible(true); handlerEnable = false; Timeline tl = new Timeline( new KeyFrame( Duration.seconds(0.3), new KeyValue(b.opacityProperty(), 0.7), new KeyValue(cardBoard.layoutYProperty(), screenY)), new KeyFrame(Duration.seconds(0.3), act)); tl.play(); } theta = Math.PI / 2 - 2 * Math.PI / numOfPlayers * i1; } }); playerBoard.getChildren().add(player[i]); judgeStateTimeline[i] = new Timeline( new KeyFrame(Duration.seconds(0.3), new KeyValue(player[i].opacityProperty(), 0))); judgeStateTimeline[i].setCycleCount(Timeline.INDEFINITE); judgeStateTimeline[i].setAutoReverse(true); buyStateCircle[i] = (Circle) MovingStroke.set( new Circle(xForPlayer(i), yForPlayer(i), 11, Color.TRANSPARENT), Color.GOLDENROD, 3, 3, 4, 0.3); playerBoard.getChildren().add(buyStateCircle[i]); buyStateCircle[i].setVisible(false); } buy = new BuyBoard(); buy.setScaleX(0.7); buy.setScaleY(0.7); buy.setLayoutY(0); buy.setVisible(false); root.getChildren().add(buy); CardGroup.initializeData(screenX, buy, boards[0]); handCard = new CardGroup(); handCard.setplayer(wonder[0]); for (int i = 0; i < numOfPlayers; i++) { resList[i] = new SimpleResList(boards[i].getResourceList()); } /* * primaryStage.addEventHandler(WindowEvent.RESIZE, new * EventHandler<MouseEvent>(){ * * @Override public void handle(MouseEvent event) { * System.out.println("OK"); * * } * * }); primaryStage. */ scene.addEventHandler( MouseEvent.MOUSE_PRESSED, new EventHandler<MouseEvent>() { public void handle(MouseEvent e) { if (handlerEnable && moveable) { double x = e.getX(), y = e.getY(); double tana = (y - Oy) / (x - Ox) * R / r; beta = Math.atan(tana); if (x <= Ox) beta = beta + Math.PI; } } }); scene.addEventHandler( MouseEvent.MOUSE_RELEASED, new EventHandler<MouseEvent>() { public void handle(MouseEvent e) { isDragging = false; if (handlerEnable && moveable) theta = alpha - beta + theta; } }); scene.addEventHandler( MouseEvent.MOUSE_DRAGGED, new EventHandler<MouseEvent>() { public void handle(MouseEvent e) { isDragging = true; if (handlerEnable && moveable) { for (int i = 0; i < numOfPlayers; i++) isTwice[i] = false; double x = e.getX() - 70, y = e.getY(); double[] forsort = new double[numOfPlayers]; int[] sign = new int[numOfPlayers]; for (int i = 0; i < numOfPlayers; i++) { // int index = (i + // numOfPlayers+targetWonderIndex+1) % // numOfPlayers; int index = i; double percent = (workoutY(x, y, i, numOfPlayers) - Oy + r) / (2 * r); tpa[index].setScaleX(1 / (0.6 * percent + 0.4)); tpa[index].setScaleY(1 / (0.6 * percent + 0.4)); wonder[index].setScaleX((0.6 * percent + 0.4)); wonder[index].setScaleY((0.6 * percent + 0.4)); wonder[index].setLayoutX( workoutX(x, y, i, numOfPlayers) - (0.6 * percent + 0.4) * 160); wonder[index].setLayoutY( workoutY(x, y, i, numOfPlayers) - (0.6 * percent + 0.4) * 90); forsort[i] = wonder[i].getLayoutY(); sign[i] = i; } for (int i = 0; i < numOfPlayers - 1; i++) { for (int j = 0; j < numOfPlayers - i - 1; j++) { if (forsort[j] > forsort[j + 1]) { double temp = forsort[j + 1]; forsort[j + 1] = forsort[j]; forsort[j] = temp; int temp1 = sign[j + 1]; sign[j + 1] = sign[j]; sign[j] = temp1; } } } for (int i = 0; i < numOfPlayers; i++) wonder[sign[i]].toFront(); playerBoard.toFront(); cardBoard.toFront(); } } }); scene.addEventHandler( MouseEvent.MOUSE_ENTERED, new EventHandler<MouseEvent>() { public void handle(MouseEvent e) { if (handlerEnable) { double y = e.getX(); // if( y > screenY - 牌宽) // 牌.show(); } } }); switch (numOfPlayers) { case 3: root.getChildren().add(wonder[2]); break; case 4: root.getChildren().add(wonder[3]); root.getChildren().add(wonder[2]); break; case 5: root.getChildren().add(wonder[3]); root.getChildren().add(wonder[2]); root.getChildren().add(wonder[4]); break; case 6: root.getChildren().add(wonder[3]); root.getChildren().add(wonder[2]); root.getChildren().add(wonder[4]); root.getChildren().add(wonder[5]); break; case 7: root.getChildren().add(wonder[3]); root.getChildren().add(wonder[2]); root.getChildren().add(wonder[4]); root.getChildren().add(wonder[5]); root.getChildren().add(wonder[6]); } root.getChildren().add(wonder[1]); root.getChildren().add(wonder[0]); playerBoard.setLayoutX(scene.getWidth() - 60); playerBoard.setLayoutY(50); root.getChildren().add(playerBoard); handCard.nextHand(hands[0], true); cardBoard = new Group(); cardBoard.getChildren().add(handCard); root.getChildren().add(cardBoard); cardBoard.setLayoutX(0); cardBoard.setLayoutY(screenY - 105); cardBoard.addEventHandler( MouseEvent.MOUSE_ENTERED, new EventHandler<MouseEvent>() { public void handle(MouseEvent e) { if (wonderFadeTimeline != null) for (Timeline tl : wonderFadeTimeline) if (tl != null) tl.stop(); wonderFadeTimeline = new Timeline[numOfPlayers]; wonderFadeTimeline[observeIndex] = new Timeline( new KeyFrame( Duration.seconds(0.1), new KeyValue(cardBoard.layoutYProperty(), screenY - 270))); for (int i = 0; i < numOfPlayers; i++) { if (i == observeIndex) continue; if (wonder[i].getOpacity() > 0.99) wonderFadeTimeline[i] = new Timeline( new KeyFrame( Duration.seconds(0), new KeyValue(wonder[i].opacityProperty(), 1)), new KeyFrame( Duration.seconds(1.5), new KeyValue(wonder[i].opacityProperty(), 1)), new KeyFrame( Duration.seconds(2), new KeyValue( wonder[i].opacityProperty(), i == (1 + observeIndex) % numOfPlayers || i == (numOfPlayers - 1 + observeIndex) % numOfPlayers ? 0.65 : 0.35, Interpolator.EASE_IN))); } for (Timeline tl : wonderFadeTimeline) if (tl != null) tl.play(); cardBoard.toFront(); isIncard = true; } }); cardBoard.addEventHandler( MouseEvent.MOUSE_EXITED, new EventHandler<MouseEvent>() { public void handle(MouseEvent e) { if (wonderFadeTimeline != null) for (Timeline tl : wonderFadeTimeline) if (tl != null) tl.stop(); wonderFadeTimeline = new Timeline[numOfPlayers]; wonderFadeTimeline[0] = new Timeline( new KeyFrame( Duration.seconds(0.15), new KeyValue(cardBoard.layoutYProperty(), screenY - 105))); for (int i = 1; i < numOfPlayers; i++) { if (wonder[i].getOpacity() < 0.99) wonderFadeTimeline[i] = new Timeline( new KeyFrame( Duration.seconds(0), new KeyValue(wonder[i].opacityProperty(), 0.5)), new KeyFrame( Duration.seconds(0.3), new KeyValue(wonder[i].opacityProperty(), 1))); } for (Timeline tl : wonderFadeTimeline) if (tl != null) tl.play(); isIncard = true; } }); this.exitDialog = Index.loadExitGameDialog(root); root.getChildren().add(new GameMenu()); // For Test for (int i = 0; i < numOfPlayers; i++) { updatePlayerState(i, 1); } // ScoreBoard sb = new ScoreBoard(boards); // root.getChildren().add(sb); // JOptionPane.showMessageDialog(null, // boards[0].getLeftNeighbor().getName() + "" // +boards[0].getRightNeighbor().getName()); if (Manager.getKernel().isReplayMode()) { // Button nextBtn = new Button("Next!"); // nextBtn.setOnMouseClicked(new EventHandler<MouseEvent>() { // @Override // public void handle(MouseEvent event) { // nextTurn(); // } // }); // root.getChildren().add(nextBtn); root.getChildren().add(replayControl = new ReplayControl()); } }
private Scene createScene() { final Group group = new Group(); Scene scene = new Scene(group); final TestNode node1 = new TestNode(300, 300, "node1"); final TestNode node2 = new TestNode(500, 200, "node2"); final TestNode node3 = new TestNode(80, 100, "node3"); final TestNode node4 = new TestNode(650, 500, "node4"); connectNodes(node1, node2); connectNodes(node1, node3); connectNodes(node2, node3); connectNodes(node1, node4); ArrayList<Node> array = new ArrayList<Node>(); for (Edge n : node1.lines) array.add(n.line); for (Edge n : node2.lines) array.add(n.line); for (Edge n : node3.lines) array.add(n.line); for (Edge n : node4.lines) array.add(n.line); LinkedHashSet<Node> lhs = new LinkedHashSet<Node>(); lhs.addAll(array); // Remove duplicates array.clear(); array.addAll(lhs); array.add(node1.circle); array.add(node1.text); array.add(node2.circle); array.add(node2.text); array.add(node3.circle); array.add(node3.text); array.add(node4.circle); array.add(node4.text); Collection<Node> c = array; // Won't work with JavaFX 2.2 -> // group.getChildren().add(new Group(c)); group .getChildren() .add( new Group( // edge1.line, edge2.line, edge3.line, edge4.line, node1.circle, node1.text, node2.circle, node2.text, node3.circle, node3.text, node4.circle, node4.text)); group.setOnMousePressed( new EventHandler<MouseEvent>() { @Override public void handle(MouseEvent event) { lastX = event.getX(); lastY = event.getY(); if (ITERATION == 0) changePosition(node1, 100, 500); // TEMPORARY; FOR TESTING if (ITERATION == 1) changePosition(node2, 300, 200); // TEMPORARY; FOR TESTING if (ITERATION == 2) changePosition(node3, 600, 300); // TEMPORARY; FOR TESTING if (ITERATION == 3) changePosition(node4, 300, 530); // TEMPORARY; FOR TESTING if (ITERATION == 4) changePosition(node1, 500, 100); // TEMPORARY; FOR TESTING if (ITERATION == 5) changePosition(node1, 400, 350); // TEMPORARY; FOR TESTING if (ITERATION == 6) changePosition(node2, 200, 150); // TEMPORARY; FOR TESTING if (ITERATION == 6) changePosition(node3, 700, 200); // TEMPORARY; FOR TESTING ++ITERATION; // TEMPORARY; FOR TESTING } }); group.addEventHandler( ZoomEvent.ZOOM_STARTED, new EventHandler<ZoomEvent>() { @Override public void handle(ZoomEvent event) { startScale = group.getScaleX(); group.setScaleX(startScale); // group.setScaleY(startScale); // Is this necessary? Apparently not. } }); group.addEventHandler( ZoomEvent.ZOOM, new EventHandler<ZoomEvent>() { @Override public void handle(ZoomEvent event) { group.setScaleX(startScale * event.getTotalZoomFactor()); group.setScaleY(startScale * event.getTotalZoomFactor()); } }); // TODO: Adjust the text after rotation? group.addEventHandler( RotateEvent.ROTATION_STARTED, new EventHandler<RotateEvent>() { @Override public void handle(RotateEvent event) { startRotate = group.getRotate(); group.setRotate(startRotate); } }); group.addEventHandler( RotateEvent.ROTATE, new EventHandler<RotateEvent>() { @Override public void handle(RotateEvent event) { group.setRotate(startRotate + event.getTotalAngle()); } }); return scene; }