/* * ComputeMaxError : * Find the maximum squared distance of digitized points * to fitted curve. */ public double ComputeMaxError( Vector2[] d, int first, int last, Vector2[] bezCurve, double[] u, int[] splitPoint) /* d; Array of digitized points */ /* first, last; Indices defining region */ /* BezierCurve bezCurve Fitted Bezier curve */ /* u; Parameterization of points */ /* splitPoint; Point of maximum error */ { int i; double maxDist; /* Maximum error */ double dist; /* Current error */ Vector2 P; /* Point on curve */ Vector2 v; /* Vector from point to curve */ // System.out.println("ENTERING MAX ERROR"+splitPoint[0]); splitPoint[0] = (last - first + 1) / 2; /* *splitPoint = (last - first + 1)/2; */ maxDist = 0.0; for (i = first + 1; i < last; i++) { P = BezierII(3, bezCurve, u[i - first]); v = V2SubII(P, d[i]); dist = v.V2SquaredLength(); /* dist = V2SquaredLength(&v); */ if (dist >= maxDist) { maxDist = dist; /* *splitPoint = i; */ splitPoint[0] = i; } } // System.out.println("EXITING MAX ERROR"+splitPoint[0]); // System.out.println("splitPoint "+splitPoint[0]+" and maxDist "+maxDist); return (maxDist); }
public Vector2 V2ScaleIII(Vector2 a, double s) { Vector2 result = new Vector2(); result.xset(s * a.xval()); result.yset(s * a.yval()); return (result); }
public Vector2 ComputeRightTangent(Vector2[] d, int end) /* d; Digitized points */ /* end; Index to "right" end of region */ { Vector2 tHat2; tHat2 = V2SubII(d[end - 1], d[end]); // tHat2 = V2Normalize(tHat2); tHat2.V2Normalize(); // System.out.println("IN RIGHT TANGENT:"+tHat2.xval()+" "+tHat2.yval() ); return tHat2; }
public Vector2 V2Scale(Vector2 v, double newlen) { double len = v.V2Length(); if (len != 0.0) { double temp; temp = v.xval(); v.xset(temp * newlen / len); temp = v.yval(); v.yset(temp * newlen / len); } return (v); }
/* * ComputeLeftTangent, ComputeRightTangent, ComputeCenterTangent : *Approximate unit tangents at endpoints and "center" of digitized curve */ public Vector2 ComputeLeftTangent(Vector2[] d, int end) /* d; Digitized points*/ /* end; Index to "left" end of region */ { Vector2 tHat1; tHat1 = V2SubII(d[end + 1], d[end]); // tHat1 = V2Normalize(tHat1); // System.out.println("end "+end+" d[end+1] "+d[end+1].xval()+" "+d[end+1].yval()+" d[end] // "+d[end].xval()+" "+d[end].yval()+" IN LEFT TANGENT:"+tHat1.xval()+" "+tHat1.yval() ); tHat1.V2Normalize(); // System.out.println("IN LEFT TANGENT:"+tHat1.xval()+" "+tHat1.yval() ); return tHat1; }
@Override public void update() { if (Ball.velocity.getY() > 0) { Vector2 p0 = Ball.position; Vector2 p1 = Vector2.add(Ball.position, Vector2.one()); float k = (p0.getY() - p1.getY()) / (p0.getX() - p1.getX()); float m = p1.getY() - k * p1.getX(); float x = (sprite.getPosition().getY() - m) / k; sprite.setX(Math.min(x, Application.WIDTH / 2)); collider.shape.setX(Math.min(x, Application.WIDTH / 2)); } }
public Vector2 ComputeCenterTangent(Vector2[] d, int center) /* d; Digitized points */ /*center; Index to point inside region */ { Vector2 V1, V2, tHatCenter; V1 = V2SubII(d[center - 1], d[center]); V2 = V2SubII(d[center], d[center + 1]); tHatCenter = new Vector2(); tHatCenter.xset((V1.xval() + V2.xval()) / 2.0); tHatCenter.yset((V1.yval() + V2.yval()) / 2.0); tHatCenter.V2Normalize(); return tHatCenter; }
public Vector2 V2AddII(Vector2 a, Vector2 b) { Vector2 c = new Vector2(); c.xset(a.xval() + b.xval()); c.yset(a.yval() + b.yval()); return (c); }
/* return vector sum c = a+b */ public Vector2 V2Add(Vector2 a, Vector2 b, Vector2 c) { // c = new Vector2(); c.xset(a.xval() + b.xval()); c.yset(a.yval() + b.yval()); // System.out.println("V2Add: "+a.xval()+" + "+b.xval()+" = "+c.xval() ); // System.out.println("V2Add: "+a.yval()+" + "+b.yval()+" = "+c.yval()+"\n"); return (c); }
/* return the distance between two points */ public double V2DistanceBetween2Points(Vector2 a, Vector2 b) { double dx = a.xval() - b.xval(); double dy = a.yval() - b.yval(); // System.out.println("Distance: "+Math.sqrt((dx*dx)+(dy*dy))+"\n\n"); return (Math.sqrt((dx * dx) + (dy * dy))); }
/* return the dot product of vectors a and b */ public double V2Dot(Vector2 a, Vector2 b) { return (a.xval() * b.xval() + a.yval() * b.yval()); }
/* * GenerateBezier : * Use least-squares method to find Bezier control points for region. * */ public Vector2[] GenerateBezier( Vector2[] d, int first, int last, double uPrime[], Vector2 tHat1, Vector2 tHat2) /* d: Array of digitized points */ /* first last: Indices defining region */ /* uPrime: Parameter values for region */ /* tHat1, tHat2: Unit tangents at endpoints */ { int i; double C[][] = new double[2][2]; /* Matrix C */ double[] X = new double[2]; /* Matrix X */ Vector2 A[][]; /* Precomputed rhs for eqn */ int nPts; /* Number of pts in sub-curve */ double det_C0_C1, /* Determinants of matrices */ det_C0_X, det_X_C1; double alpha_l, /* Alpha values, left and right */ alpha_r; Vector2 tmp; /* Utility variable */ Vector2[] bezCurve = new Vector2[4]; /* RETURN bezier curve ctl pts */ // System.out.println("ENTERING GENERATE BEZIER "+tHat1.xval()+" "+tHat1.yval()+" // "+tHat2.xval()+" "+tHat2.yval()); for (i = 0; i < 4; i++) bezCurve[i] = new Vector2(); /* bezCurve = (Vector2 *)malloc(4 * sizeof(Vector2)); */ nPts = last - first + 1; A = new Vector2[nPts][2]; /* Compute the A's */ for (i = 0; i < nPts; i++) { Vector2 v1 = new Vector2(); Vector2 v2 = new Vector2(); v1.xset(tHat1.xval()); v1.yset(tHat1.yval()); v2.xset(tHat2.xval()); v2.yset(tHat2.yval()); // System.out.println("PT: "+i); // System.out.print("that1 length "+tHat1.V2Length()+" "+tHat1.xval()+" "+tHat1.yval() ); // System.out.print("that2 length "+tHat2.V2Length()+" "+tHat2.xval()+" "+tHat2.yval() ); // System.out.print("Before: "+v1.xval() +" "+v1.yval() ); V2Scale(v1, B1(uPrime[i])); // System.out.println("after : "+v1.xval() +" "+v1.yval() ); // System.out.print("Before: "+v2.xval() +" "+v2.yval() ); V2Scale(v2, B2(uPrime[i])); // System.out.println("after : "+v2.xval() +" "+v2.yval() ); A[i][0] = new Vector2(); A[i][0].xset(v1.xval()); A[i][0].yset(v1.yval()); A[i][1] = new Vector2(); A[i][1].xset(v2.xval()); A[i][1].yset(v2.yval()); // System.out.println("A[i][0] "+A[i][0].xval()+" "+A[i][0].yval()); // System.out.println("A[i][1] "+A[i][1].xval()+" "+A[i][1].yval()); // System.out.println("B1 "+B1(uPrime[i])+" B2 "+B2(uPrime[i])); } /* Create the C and X matrices */ C[0][0] = 0.0; C[0][1] = 0.0; C[1][0] = 0.0; C[1][1] = 0.0; X[0] = 0.0; X[1] = 0.0; for (i = 0; i < nPts; i++) { C[0][0] += V2Dot(A[i][0], A[i][0]); C[0][1] += V2Dot(A[i][0], A[i][1]); /* C[1][0] += V2Dot(A[i][0], A[i][1]);*/ C[1][0] = C[0][1]; C[1][1] += V2Dot(A[i][1], A[i][1]); tmp = V2SubII( d[first + i], V2AddII( V2ScaleIII(d[first], B0(uPrime[i])), V2AddII( V2ScaleIII(d[first], B1(uPrime[i])), V2AddII( V2ScaleIII(d[last], B2(uPrime[i])), V2ScaleIII(d[last], B3(uPrime[i])))))); X[0] += V2Dot(A[i][0], tmp); X[1] += V2Dot(A[i][1], tmp); } System.out.println("C " + C[0][0] + " " + C[0][1] + " " + C[1][0] + " " + C[1][1]); System.out.println("X " + X[0] + " " + X[1]); /* Compute the determinants of C and X */ det_C0_C1 = C[0][0] * C[1][1] - C[1][0] * C[0][1]; det_C0_X = C[0][0] * X[1] - C[0][1] * X[0]; det_X_C1 = X[0] * C[1][1] - X[1] * C[0][1]; /* Finally, derive alpha values */ if (det_C0_C1 == 0.0) { det_C0_C1 = (C[0][0] * C[1][1]) * 10e-12; } alpha_l = det_X_C1 / det_C0_C1; alpha_r = det_C0_X / det_C0_C1; // System.out.println("\n\n\nalpha_l "+alpha_l+" alpha_r "+alpha_r); /* If alpha negative, use the Wu/Barsky heuristic (see text) */ if (alpha_l < 0.0 || alpha_r < 0.0) { int ddd; double dist = V2DistanceBetween2Points(d[last], d[first]) / 3.0; for (ddd = 0; ddd < 4; ddd++) bezCurve[ddd] = new Vector2(); bezCurve[0] = d[first]; bezCurve[3] = d[last]; // System.out.println("HERE!!!!"); V2Add(bezCurve[0], V2Scale(tHat1, dist), bezCurve[1]); V2Add(bezCurve[3], V2Scale(tHat2, dist), bezCurve[2]); return (bezCurve); } /* First and last control points of the Bezier curve are */ /* positioned exactly at the first and last data points */ /* Control points 1 and 2 are positioned an alpha distance out */ /* on the tangent vectors, left and right, respectively */ bezCurve[0] = new Vector2(); bezCurve[1] = new Vector2(); bezCurve[2] = new Vector2(); bezCurve[3] = new Vector2(); bezCurve[0].xset(d[first].xval()); bezCurve[0].yset(d[first].yval()); bezCurve[3].xset(d[last].xval()); bezCurve[3].yset(d[last].yval()); // System.out.println("EDW??? 1"); V2Add(bezCurve[0], V2Scale(tHat1, alpha_l), bezCurve[1]); // System.out.println("EDW??? 2"); V2Add(bezCurve[3], V2Scale(tHat2, alpha_r), bezCurve[2]); // System.out.println("BEZ_CURVE is "+bezCurve[0].xval()+" "+bezCurve[0].yval()+" and // "+bezCurve[3].xval()+" "+bezCurve[3].yval()); // System.out.println("BEZ_CURVE is "+bezCurve[1].xval()+" "+bezCurve[1].yval()+" and // "+bezCurve[2].xval()+" "+bezCurve[2].yval()); // System.out.println("EXITING GENERATE BEZIER"); return (bezCurve); }
/* * FitCubic : * Fit a Bezier curve to a (sub)set of digitized points */ public void FitCubic( Vector2[] d, int first, int last, Vector2 tHat1, Vector2 tHat2, double error, PrintStream ps) // Vector2 tHat1, Vector2 tHat2, double error, PrintStream ps, int i1, int j1) /* d; Array of digitized points */ /* first, last; Indices of first and last pts in region */ /* tHat1, tHat2; Unit tangent vectors at endpoints */ /* error; User-defined error squared */ /* FILE *fp; */ { Vector2[] bezCurve; /*Control points of fitted Bezier curve*/ double[] u; /* Parameter values for point */ double[] uPrime; /* Improved parameter values */ double maxError; /* Maximum fitting error */ int splitPoint; /* Point to split point set at */ int nPts; /* Number of points in subset */ double iterationError; /*Error below which you try iterating */ int maxIterations = 4; /* Max times to try iterating */ Vector2 tHatCenter; /* Unit tangent vector at splitPoint */ int i; iterationError = error * error; nPts = last - first + 1; splitPoint = nPts; /* MAKE SURE THIS IS CORRECT!! */ // printf("Error is %f (nPts = %d -- last %d first %d)\n", error, nPts, last, f irst); // System.out.println("Error is "+error+" (nPts = "+ nPts+" -- last "+last+" first "+first+")"); /* Use heuristic if region only has two points in it */ if (nPts == 2) { double dist = V2DistanceBetween2Points(d[last], d[first]) / 3.0; bezCurve = new Vector2[4]; for (i = 0; i < 4; i++) bezCurve[i] = new Vector2(); /* bezCurve = (Point2 *)malloc(4 * sizeof(Point2)); */ bezCurve[0] = d[first]; bezCurve[3] = d[last]; // System.out.println("BEZ CURVE is "+bezCurve[0].xval()+" "+bezCurve[0].yval()+" and // "+bezCurve[3].xval()+" "+bezCurve[3].yval()); // System.out.println("BEZ CURVE is "+bezCurve[1].xval()+" "+bezCurve[1].yval()+" and // "+bezCurve[2].xval()+" "+bezCurve[2].yval()); V2Add(bezCurve[0], V2Scale(tHat1, dist), bezCurve[1]); V2Add(bezCurve[3], V2Scale(tHat2, dist), bezCurve[2]); // DrawBezierCurve(3, bezCurve, fp); // DrawBezierCurve(3, bezCurve, ps, i1, j1); DrawBezierCurve(3, bezCurve, ps); /* printf("Returning from nPts=2\n"); */ return; } /* Parameterize points, and attempt to fit curve */ u = ChordLengthParameterize(d, first, last); // for (i=1;i<5;i++) System.out.print(" "+u[i]); // System.out.print("\n"); bezCurve = GenerateBezier(d, first, last, u, tHat1, tHat2); // printf("Value %4.3f\n", sizeof(bezCurve)/sizeof(Point2)); /* Find max deviation of points to fitted curve */ int[] split = new int[1]; // System.out.println("BEFORE: SPLITPOINT "+splitPoint); split[0] = splitPoint; // maxError=1; maxError = ComputeMaxError(d, first, last, bezCurve, u, split); splitPoint = split[0]; // System.out.println("AFTER: SPLITPOINT "+splitPoint); if (maxError < error) { // DrawBezierCurve(3, bezCurve, fp); // DrawBezierCurve(3, bezCurve, ps, i1, j1); DrawBezierCurve(3, bezCurve, ps); // free((void *)u); // free(u); // free((void *)bezCurve); // free(bezCurve); // printf("Returning from maxerror %f\n", maxError); return; } /* If error not too large, try some reparameterization */ /* and iteration */ if (maxError < iterationError) { // printf("Returning from maxerror %f and iteration error %f\n", maxError, it erationError); for (i = 0; i < maxIterations; i++) { /* int [] split = new int[1]; */ split[0] = splitPoint; uPrime = Reparameterize(d, first, last, u, bezCurve); bezCurve = GenerateBezier(d, first, last, uPrime, tHat1, tHat2); maxError = ComputeMaxError(d, first, last, bezCurve, uPrime, split); splitPoint = split[0]; if (maxError < error) { // DrawBezierCurve(3, bezCurve, fp); // DrawBezierCurve(3, bezCurve, ps, i1, j1); DrawBezierCurve(3, bezCurve, ps); // free((void *)u); // free(u); // free((void *)bezCurve); // free(bezCurve); return; } // free((void *)u); // free(u); u = uPrime; } } /* Fitting failed -- split at max error point and fit recursively */ // free((void *)u); // free(u); // free((void *)bezCurve); // free(bezCurve); tHatCenter = ComputeCenterTangent(d, splitPoint); // FitCubic(d, first, splitPoint, tHat1, tHatCenter, error, fp); // FitCubic(d, first, splitPoint, tHat1, tHatCenter, error, ps,i1,j1); // FitCubic(d, first, splitPoint, tHat1, tHatCenter, error, ps); // V2Negate(&tHatCenter); tHatCenter.V2Negate(); // FitCubic(d, splitPoint, last, tHatCenter, tHat2, error, fp); // FitCubic(d, splitPoint, last, tHatCenter, tHat2, error, ps,i1,j1); // FitCubic(d, splitPoint, last, tHatCenter, tHat2, error, ps); // System.out.println("EXITING FITCUBIC"); }
/* * NewtonRaphsonRootFind : * Use Newton-Raphson iteration to find better root. */ public double NewtonRaphsonRootFind(Vector2[] Q, Vector2 P, double u) /* Q; Current fitted curve */ /* P; Digitized point */ /* u; Parameter value for "P" */ { double numerator, denominator; Vector2[] Q1 = new Vector2[3]; Vector2[] Q2 = new Vector2[2]; /* Q' and Q'' */ Vector2 Q_u, Q1_u, Q2_u; /*u evaluated at Q, Q', & Q'' */ double uPrime; /* Improved u */ int i; /* Compute Q(u) */ Q_u = BezierII(3, Q, u); /* Generate control vertices for Q' */ for (i = 0; i <= 2; i++) { double x1 = Q[i + 1].xval() - Q[i].xval(); double y1 = Q[i + 1].yval() - Q[i].yval(); Q1[i] = new Vector2(); Q1[i].xset(x1 * 3.0); Q1[i].yset(y1 * 3.0); } /* Generate control vertices for Q'' */ for (i = 0; i <= 1; i++) { double x1 = Q[i + 1].xval() - Q[i].xval(); double y1 = Q[i + 1].yval() - Q[i].yval(); Q2[i] = new Vector2(); Q2[i].xset(x1 * 2.0); Q2[i].yset(y1 * 2.0); } /* Compute Q'(u) and Q''(u) */ Q1_u = BezierII(2, Q1, u); Q2_u = BezierII(1, Q2, u); /* Compute f(u)/f'(u) */ numerator = (Q_u.xval() - P.xval()) * (Q1_u.xval()) + (Q_u.yval() - P.yval()) * (Q1_u.yval()); denominator = (Q1_u.xval()) * (Q1_u.xval()) + (Q1_u.yval()) * (Q1_u.yval()) + (Q_u.xval() - P.xval()) * (Q2_u.xval()) + (Q_u.yval() - P.yval()) * (Q2_u.yval()); /* u = u - f(u)/f'(u) */ uPrime = u - (numerator / denominator); return (uPrime); }
public Animation read(FileHandle handle) { XmlReader rdr = new XmlReader(); try { Element root = rdr.parse(handle); int frameRate = Integer.parseInt(root.getChildByName("FrameRate").getText()); int loopFrame = Integer.parseInt(root.getChildByName("LoopFrame").getText()); Animation anim = new Animation(); anim.FrameRate = frameRate; anim.LoopFrame = loopFrame; anim.Textures = new ArrayList<TextureEntry>(); anim.Loop = loopFrame != -1; anim.Keyframes = new ArrayList<Keyframe>(); for (int i = 0; i < root.getChildCount(); ++i) { Element ch = root.getChild(i); if (ch.getName().equals("Texture")) { TextureRegion reg = imgSrc.getImage(ch.getText()); if (reg != null) { TextureAtlas.AtlasRegion r = (TextureAtlas.AtlasRegion) reg; anim.Textures.add( new TextureEntry( reg, new TextureBounds( new Rectangle(0, 0, r.originalWidth, r.originalHeight), new Vector2(r.originalWidth / 2, r.originalHeight / 2)))); } else { throw new Exception("Unable to resolve image: " + ch.getText()); } } } for (int i = 0; i < root.getChildCount(); ++i) { Element ch = root.getChild(i); if (ch.getName().equals("Keyframe")) { Keyframe frame = new Keyframe(); frame.Bones = new ArrayList<Bone>(); frame.FrameNumber = ch.getIntAttribute("frame"); frame.Trigger = ch.getAttribute("trigger", ""); frame.FlipHorizontally = ch.getAttribute("hflip", "False").equals("True"); frame.FlipVertically = ch.getAttribute("vflip", "False").equals("True"); for (int j = 0; j < ch.getChildCount(); ++j) { Element bone = ch.getChild(j); if (bone.getName().equals("Bone")) { Element posElem = bone.getChildByName("Position"); Element sclElem = bone.getChildByName("Scale"); Vector2 pos = new Vector2(); Vector2 scl = new Vector2(); pos.x = Float.parseFloat(posElem.getChildByName("X").getText()); pos.y = Float.parseFloat(posElem.getChildByName("Y").getText()); scl.x = Float.parseFloat(sclElem.getChildByName("X").getText()); scl.y = Float.parseFloat(sclElem.getChildByName("Y").getText()); Bone b = new Bone(); b.Hidden = bone.getChildByName("Hidden").getText().equals("True"); b.Name = bone.getAttribute("name"); b.TextureFlipHorizontal = bone.getChildByName("TextureFlipHorizontal").getText().equals("True"); b.TextureFlipVertical = bone.getChildByName("TextureFlipVertical").getText().equals("True"); b.ParentIndex = Integer.parseInt(bone.getChildByName("ParentIndex").getText()); b.TextureIndex = Integer.parseInt(bone.getChildByName("TextureIndex").getText()); b.Rotation = Float.parseFloat(bone.getChildByName("Rotation").getText()); b.Position = pos; b.Scale = scl; b.SelfIndex = j; frame.Bones.add(b); } } frame.SortBones(); anim.Keyframes.add(frame); } float fr = 1.0f / anim.FrameRate; anim.LoopTime = anim.LoopFrame * anim.FrameRate; anim.Loop = anim.LoopFrame != -1; for (Keyframe kf : anim.Keyframes) { kf.FrameTime = fr * kf.FrameNumber; } } return anim; } catch (Exception ex) { Gdx.app.log("AnimationReader", "read", ex); return null; } }