Пример #1
1
  public static void addDebugModifications(Thing h) {
    h.set("IsImmortal", 1);
    h.set("IsDebugMode", 1);

    if ("QuickTester".equals(h.getString("HeroName"))) {
      h.addThing(Spell.create("Annihilation"));
      h.addThing(Spell.create("Blaze"));
      h.addThing(Spell.create("Ultimate Destruction"));
      Wish.makeWish("skills", 100);
    }
  }
Пример #2
0
  private static void getQuestText(StringBuffer sb, String prefix, Thing q) {
    String desc = q.getString("Description");
    if (desc != null) {
      sb.append(prefix);
      sb.append(Text.capitalise(desc));
      if (q.getFlag("IsComplete")) {
        sb.append(" (complete)");
      }
      if (q.getFlag("IsFailed")) {
        sb.append(" (failed)");
      }
      sb.append("\n");

      ArrayList qs = getSubQuests(q);
      for (Iterator it = qs.iterator(); it.hasNext(); ) {
        Thing sq = (Thing) it.next();
        getQuestText(sb, prefix + " - ", sq);
      }
    }
  }
Пример #3
0
  public static void createHeroHistory(Thing h) {
    StringBuffer sb = new StringBuffer();

    ///////////////
    // Birth-day
    Calendar today = Calendar.getInstance();
    int day = today.get(Calendar.DAY_OF_MONTH);
    int month = today.get(Calendar.MONTH) + 1;
    String birthDay = (day) + "/" + (month);
    String dayString = Text.ordinal(day);
    String monthString = months[month];

    String r = h.getString("Race");
    sb.append(
        "You are born "
            + (Text.isVowel(r.charAt(0)) ? "an" : "a")
            + " "
            + r
            + " on the "
            + dayString
            + " of "
            + monthString
            + ". ");

    if (birthDay.equals("14/2")) {
      sb.append("Everyone agreed you were a charming baby. ");
      h.incStat("CH", RPG.d(6));
      h.incStat(Skill.SEDUCTION, 1);
    }

    if (birthDay.equals("1/1")) {
      sb.append("A bright star shone in the sky when you were born. ");
      h.incStat("WP", RPG.d(6));
    }

    sb.append("\n\n");

    //////////////////
    // childhood
    switch (RPG.d(7)) {
      case 1:
        sb.append("You had an unhappy childhood, finding it hard to relate to your peers.");
        h.incStat("WP", RPG.d(3));
        h.incStat("CH", -1);
        break;
      case 2:
        sb.append("You had a happy childhood, with supportive parents who taught you well.");
        h.incStat("IN", RPG.d(3));
        h.incStat("CH", -1);
        break;
      case 3:
        sb.append(
            "You were always getting into trouble as a child, but somehow everything seemed to work out for you. Wise elders were convinced that fortune favoured you. ");
        h.incStat("Luck", 5);
        break;
      case 4:
        sb.append(
            "You enjoyed playing outdoors as a child, and excelled in particular at sports. Your peers developed a healthy respect for your talents.");
        h.incStat(Skill.ATHLETICS, 1);
        h.incStat("CH", RPG.d(4));
        h.incStat("IN", -2);
        break;
      case 5:
        sb.append(
            "You were badly behaved as a child. You bullied smaller children relentlessly. You came to lead an impressive gang, though they followed you more out of fear than respect.");
        h.incStat("CH", -1);
        h.incStat("IN", -3);
        h.incStat("ST", 2);
        break;
      default:
        sb.append("You had an uneventful childhood, and yearned for adventure.");
        break;
    }
    sb.append("\n\n");

    /////////////
    // religion
    String god = h.getString("Religion");
    sb.append("You were brough up to worship " + god + ". ");
    switch (RPG.d(5)) {
      case 1:
        sb.append(
            "You avoided religious ceremonies, as you disliked your priest intensely. You even came to feel that he had laid a curse upon you. ");
        h.incStat("Luck", -4);
        break;
      case 2:
        sb.append(
            "You were extremely devout. It caused you great anguish because you never felt that "
                + god
                + " was truly close to you. ");
        h.incStat("WP", 1);
        h.incStat("CH", -1);

        break;
      case 3:
        sb.append(
            "You were extremely devout, and your priest praised you for having earnt the blessing of "
                + god
                + ". ");
        h.incStat("Luck", 4);
        h.incStat(RPG.ST_FATE, 1);
        break;
      default:
        sb.append(
            "You were not particularly devout, but still felt that "
                + god
                + " would protect you. ");
        break;
    }
    sb.append(Gods.get(god).getString("UpbringingText") + " ");
    sb.append("\n\n");

    ////////////////
    // growing up
    switch (RPG.d(5)) {
      case 1:
        sb.append(
            "As you grew up, you felt that you were destined for greatness. Everyone else thought that you were merely arrogant. ");
        h.incStat(RPG.ST_SKILLPOINTS, 1);
        h.incStat("CH", -3);
        break;
      case 2:
        sb.append(
            "As you grew up, you found yourself with the remarkable ability to learn creative skills. You had a tendency to dedicate too much time to creative pursuits at the expense of other activities. ");
        h.incStat(
            RPG.pick(new String[] {Skill.SMITHING, Skill.PAINTING, Skill.MUSIC, Skill.COOKING}), 1);
        h.incStat("ST", -1);
        h.incStat("IN", -1);
      case 3:
        sb.append(
            "Later in your youth, you fell hopelessly in love. Sadly, this was not returned. Heartbroken, you spent countless days wandering alone trying to fathom the meaning of life. ");
        h.incStat("CH", -1);
        h.incStat("ST", -1);
        h.incStat("IN", 2);
        h.incStat(Skill.PERCEPTION, 1);
        break;
      default:
        sb.append(
            "You grew up without any particularly great events shaping your life. But you still knew that one day you would set out to achieve greatness. ");
        break;
    }
    sb.append("\n\n");

    /////////////
    // training
    String p = h.getString("Profession");
    sb.append(
        "Determined to make something of your life, you began your "
            + p
            + " training as soon as you were old enough. ");
    switch (RPG.d(5)) {
      default:
        sb.append(
            "You showed a good aptitude for your chosen career, and before too long your tutor proclaimed you as a fully trained "
                + p
                + ".");
        break;
    }
    sb.append("\n\n");

    // ensure all stats are >=1
    String[] sks = Being.statNames();
    for (int i = 0; i < sks.length; i++) {
      if (h.getStat(sks[i]) <= 0) {
        h.set(sks[i], 1);
      }
    }

    h.set("HeroHistory", sb.toString());
  }