public static TileEntity getTileEntity(IBlockAccess blockaccess, int x, int y, int z) {
   HashSet<ChunkCoordinates> visited = Sets.newHashSet();
   Block block = blockaccess.getBlock(x, y, z);
   while (block != NailedBlocks.portalController) {
     if (isValidLinkPortalBlock(block) == 0) {
       return null;
     }
     ChunkCoordinates pos = new ChunkCoordinates(x, y, z);
     if (!visited.add(pos)) {
       return null;
     }
     int meta = blockaccess.getBlockMetadata(x, y, z);
     if (meta == 0) {
       return null;
     }
     if (meta == 1) {
       y--;
     } else if (meta == 2) {
       y++;
     } else if (meta == 3) {
       z--;
     } else if (meta == 4) {
       z++;
     } else if (meta == 5) {
       x--;
     } else if (meta == 6) {
       x++;
     } else {
       return null;
     }
     block = blockaccess.getBlock(x, y, z);
   }
   return blockaccess.getTileEntity(x, y, z);
 }
Пример #2
0
 private boolean RenderMachineInWorld(
     RenderBlocks renderer, IBlockAccess world, int x, int y, int z, Block block) {
   if (world.getBlockMetadata(x, y, z) < 4) {
     block.setBlockBounds(0.0F, 0.0F, 0.0F, 1F, 1F, 1F);
     renderer.renderStandardBlock(block, x, y, z);
   } else if (world.getBlockMetadata(x, y, z) == 4) {
     block.setBlockBounds(0, 0, 0, 1, 0.5f, 1);
     renderer.renderStandardBlock(block, x, y, z);
     block.setBlockBounds(0.25f, 0.5f, 0.25f, 0.75f, 0.625f, 0.75f);
     renderer.renderStandardBlock(block, x, y, z);
     block.setBlockBounds(0.625f, 0.625f, 0.625f, 0.375f, 1, 0.375f);
     renderer.renderStandardBlock(block, x, y, z);
   } else if (world.getBlockMetadata(x, y, z) == 5) {
     block.setBlockBounds(0, 0, 0, 1, 0.125f, 1);
     renderer.renderStandardBlock(block, x, y, z);
     block.setBlockBounds(0.625f, .125f, 0.625f, 0.375f, 0.375f, 0.375f);
     renderer.renderStandardBlock(block, x, y, z);
     block.setBlockBounds(0, 0.375f, 0, 1, 0.5f, 1);
     renderer.renderStandardBlock(block, x, y, z);
     block.setBlockBounds(0, 0.5f, 0.875f, 1, 0.875f, 1);
     renderer.renderStandardBlock(block, x, y, z);
     block.setBlockBounds(0, 0.5f, 0, 1, 0.875f, 0.125f);
     renderer.renderStandardBlock(block, x, y, z);
     block.setBlockBounds(0, 0.5f, 0.875f, 1, 0.875f, 1);
     renderer.renderStandardBlock(block, x, y, z);
     block.setBlockBounds(0, 0.5f, 0.125f, 0.125f, 0.875f, 0.875f);
     renderer.renderStandardBlock(block, x, y, z);
     block.setBlockBounds(0.875f, 0.5f, 0.125f, 1, 0.875f, 0.875f);
     renderer.renderStandardBlock(block, x, y, z);
     block.setBlockBounds(0.375f, 0.5f, 0.375f, 0.625f, 1, 0.625f);
     renderer.renderStandardBlock(block, x, y, z);
   }
   return true;
 }
Пример #3
0
 private boolean RenderWarheadInWorld(
     RenderBlocks renderer, IBlockAccess world, int x, int y, int z, Block block) {
   if (world.getBlockMetadata(x, y, z) != 12
       && world.getBlockMetadata(x, y, z) != 0
       && world.getBlockMetadata(x, y, z) != 15) {
     block.setBlockBounds(0.1F, 0.0F, 0.1F, 0.9F, 0.7F, .9F);
     renderer.renderStandardBlock(block, x, y, z);
     block.setBlockBounds(0.2F, 0.7F, 0.2F, 0.8F, 0.9F, 0.8F);
     renderer.renderStandardBlock(block, x, y, z);
     block.setBlockBounds(0.3F, 0.9F, 0.3F, 0.7F, 1F, 0.7F);
     renderer.renderStandardBlock(block, x, y, z);
   } else {
     block.setBlockBounds(0.0F, 0.0F, 0F, 1F, 0.1F, 1F);
     renderer.renderStandardBlock(block, x, y, z);
     block.setBlockBounds(0F, 0.1F, 0F, 1F, 1F, .1F);
     renderer.renderStandardBlock(block, x, y, z);
     block.setBlockBounds(0F, 0.1F, 0.9F, 1F, 1F, 1F);
     renderer.renderStandardBlock(block, x, y, z);
     block.setBlockBounds(0F, 0.1F, 0.1F, 0.1F, 1F, 0.9F);
     renderer.renderStandardBlock(block, x, y, z);
     block.setBlockBounds(0.9F, 0.1F, 0.1F, 1F, 1F, .9F);
     renderer.renderStandardBlock(block, x, y, z);
   }
   block.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
   return true;
 }
 public boolean isPoweringTo(IBlockAccess iblockaccess, int i, int j, int k, int l) {
   if (!wiresProvidePower) {
     return false;
   }
   if (iblockaccess.getBlockMetadata(i, j, k) == 0) {
     return false;
   }
   if (l == 1) {
     return true;
   }
   boolean flag =
       isPowerProviderOrWire(iblockaccess, i - 1, j, k)
           || !iblockaccess.isBlockOpaqueCube(i - 1, j, k)
               && isPowerProviderOrWire(iblockaccess, i - 1, j - 1, k);
   boolean flag1 =
       isPowerProviderOrWire(iblockaccess, i + 1, j, k)
           || !iblockaccess.isBlockOpaqueCube(i + 1, j, k)
               && isPowerProviderOrWire(iblockaccess, i + 1, j - 1, k);
   boolean flag2 =
       isPowerProviderOrWire(iblockaccess, i, j, k - 1)
           || !iblockaccess.isBlockOpaqueCube(i, j, k - 1)
               && isPowerProviderOrWire(iblockaccess, i, j - 1, k - 1);
   boolean flag3 =
       isPowerProviderOrWire(iblockaccess, i, j, k + 1)
           || !iblockaccess.isBlockOpaqueCube(i, j, k + 1)
               && isPowerProviderOrWire(iblockaccess, i, j - 1, k + 1);
   if (!iblockaccess.isBlockOpaqueCube(i, j + 1, k)) {
     if (iblockaccess.isBlockOpaqueCube(i - 1, j, k)
         && isPowerProviderOrWire(iblockaccess, i - 1, j + 1, k)) {
       flag = true;
     }
     if (iblockaccess.isBlockOpaqueCube(i + 1, j, k)
         && isPowerProviderOrWire(iblockaccess, i + 1, j + 1, k)) {
       flag1 = true;
     }
     if (iblockaccess.isBlockOpaqueCube(i, j, k - 1)
         && isPowerProviderOrWire(iblockaccess, i, j + 1, k - 1)) {
       flag2 = true;
     }
     if (iblockaccess.isBlockOpaqueCube(i, j, k + 1)
         && isPowerProviderOrWire(iblockaccess, i, j + 1, k + 1)) {
       flag3 = true;
     }
   }
   if (!flag2 && !flag1 && !flag && !flag3 && l >= 2 && l <= 5) {
     return true;
   }
   if (l == 2 && flag2 && !flag && !flag1) {
     return true;
   }
   if (l == 3 && flag3 && !flag && !flag1) {
     return true;
   }
   if (l == 4 && flag && !flag2 && !flag3) {
     return true;
   }
   return l == 5 && flag1 && !flag2 && !flag3;
 }
  @Override
  public void setBlockBoundsBasedOnState(
      IBlockAccess par1IBlockAccess, int par2, int par3, int par4) {
    int i = par1IBlockAccess.getBlockMetadata(par2, par3, par4);
    float f = 0.375F;

    setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 0.375F);
    if (i == 0) {
      setBlockBounds(0.0F, 1.0F - f, 0.0F, 1.0F, 1.0F, 1.0F);
    }

    if (i == 1) {
      setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, f, 1.0F);
    }

    if (i == 2) {
      setBlockBounds(0.0F, 0.0F, 1.0F - f, 1.0F, 1.0F, 1.0F);
    }

    if (i == 3) {
      setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, f);
    }

    if (i == 4) {
      setBlockBounds(1.0F - f, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
    }

    if (i == 5) {
      setBlockBounds(0.0F, 0.0F, 0.0F, f, 1.0F, 1.0F);
    }
  }
Пример #6
0
  public boolean isPoweringTo(IBlockAccess iblockaccess, int i, int j, int k, int l) {
    int meta = iblockaccess.getBlockMetadata(i, j, k);

    if (!globalToLocal.containsKey(l)) return false;

    if (globalToLocal.get(l) == getPositionMetadata(meta)) return getInternalPowerState(meta);

    return false;
  }
 public static boolean isPowerProviderOrWire(IBlockAccess iblockaccess, int i, int j, int k) {
   int l = iblockaccess.getBlockId(i, j, k);
   if (l == Block.redstoneWire.blockID) {
     return true;
   }
   if (l == 0) {
     return false;
   }
   return Block.blocksList[l].canProvidePower();
 }
  public static boolean renderBlockRedstoneWire(
      RenderBlocks r,
      IBlockAccess blockAccess,
      Block par1Block,
      int par2,
      int par3,
      int par4,
      Icon override) {
    Tessellator tessellator = Tessellator.instance;

    int i = blockAccess.getBlockMetadata(par2, par3, par4);
    Icon icon = BlockRedstoneWire.func_94409_b("cross");
    Icon icon1 = BlockRedstoneWire.func_94409_b("line");
    Icon icon2 = BlockRedstoneWire.func_94409_b("cross_overlay");
    Icon icon3 = BlockRedstoneWire.func_94409_b("line_overlay");
    if (!Minecraft.oldlighting) {
      tessellator.setBrightness(
          par1Block.getMixedBrightnessForBlock(blockAccess, par2, par3, par4));
    }
    float f =
        Minecraft.oldlighting ? par1Block.getBlockBrightness(blockAccess, par2, par3, par4) : 1.0F;
    float f1 = (float) i / 15F;
    float f2 = f1 * 0.6F + 0.4F;

    if (i == 0) {
      f2 = 0.3F;
    }

    float f3 = f1 * f1 * 0.7F - 0.5F;
    float f4 = f1 * f1 * 0.6F - 0.7F;

    if (f3 < 0.0F) {
      f3 = 0.0F;
    }

    if (f4 < 0.0F) {
      f4 = 0.0F;
    }

    tessellator.setColorOpaque_F(f * f2, f * f3, f * f4);
    boolean flag =
        BlockRedstoneWire.isPowerProviderOrWire(blockAccess, par2 - 1, par3, par4, 1)
            || !blockAccess.isBlockNormalCube(par2 - 1, par3, par4)
                && BlockRedstoneWire.isPowerProviderOrWire(
                    blockAccess, par2 - 1, par3 - 1, par4, -1);
    boolean flag1 =
        BlockRedstoneWire.isPowerProviderOrWire(blockAccess, par2 + 1, par3, par4, 3)
            || !blockAccess.isBlockNormalCube(par2 + 1, par3, par4)
                && BlockRedstoneWire.isPowerProviderOrWire(
                    blockAccess, par2 + 1, par3 - 1, par4, -1);
    boolean flag2 =
        BlockRedstoneWire.isPowerProviderOrWire(blockAccess, par2, par3, par4 - 1, 2)
            || !blockAccess.isBlockNormalCube(par2, par3, par4 - 1)
                && BlockRedstoneWire.isPowerProviderOrWire(
                    blockAccess, par2, par3 - 1, par4 - 1, -1);
    boolean flag3 =
        BlockRedstoneWire.isPowerProviderOrWire(blockAccess, par2, par3, par4 + 1, 0)
            || !blockAccess.isBlockNormalCube(par2, par3, par4 + 1)
                && BlockRedstoneWire.isPowerProviderOrWire(
                    blockAccess, par2, par3 - 1, par4 + 1, -1);

    if (!blockAccess.isBlockNormalCube(par2, par3 + 1, par4)) {
      if (blockAccess.isBlockNormalCube(par2 - 1, par3, par4)
          && BlockRedstoneWire.isPowerProviderOrWire(blockAccess, par2 - 1, par3 + 1, par4, -1)) {
        flag = true;
      }

      if (blockAccess.isBlockNormalCube(par2 + 1, par3, par4)
          && BlockRedstoneWire.isPowerProviderOrWire(blockAccess, par2 + 1, par3 + 1, par4, -1)) {
        flag1 = true;
      }

      if (blockAccess.isBlockNormalCube(par2, par3, par4 - 1)
          && BlockRedstoneWire.isPowerProviderOrWire(blockAccess, par2, par3 + 1, par4 - 1, -1)) {
        flag2 = true;
      }

      if (blockAccess.isBlockNormalCube(par2, par3, par4 + 1)
          && BlockRedstoneWire.isPowerProviderOrWire(blockAccess, par2, par3 + 1, par4 + 1, -1)) {
        flag3 = true;
      }
    }

    float f5 = par2 + 0;
    float f6 = par2 + 1;
    float f7 = par4 + 0;
    float f8 = par4 + 1;
    byte byte0 = 0;

    if ((flag || flag1) && !flag2 && !flag3) {
      byte0 = 1;
    }

    if ((flag2 || flag3) && !flag1 && !flag) {
      byte0 = 2;
    }

    if (byte0 == 0) {
      int j = 0;
      int k = 0;
      int l = 16;
      int i1 = 16;

      if (flag1 || flag2 || flag3 || flag) {
        if (!flag) {
          f5 += 0.3125F;
        }

        if (!flag) {
          j += 5;
        }

        if (!flag1) {
          f6 -= 0.3125F;
        }

        if (!flag1) {
          l -= 5;
        }

        if (!flag2) {
          f7 += 0.3125F;
        }

        if (!flag2) {
          k += 5;
        }

        if (!flag3) {
          f8 -= 0.3125F;
        }

        if (!flag3) {
          i1 -= 5;
        }
      }

      tessellator.addVertexWithUV(
          f6, (double) par3 + 0.015625D, f8, icon.getInterpolatedU(l), icon.getInterpolatedV(i1));
      tessellator.addVertexWithUV(
          f6, (double) par3 + 0.015625D, f7, icon.getInterpolatedU(l), icon.getInterpolatedV(k));
      tessellator.addVertexWithUV(
          f5, (double) par3 + 0.015625D, f7, icon.getInterpolatedU(j), icon.getInterpolatedV(k));
      tessellator.addVertexWithUV(
          f5, (double) par3 + 0.015625D, f8, icon.getInterpolatedU(j), icon.getInterpolatedV(i1));
      tessellator.setColorOpaque_F(f, f, f);
      tessellator.addVertexWithUV(
          f6, (double) par3 + 0.015625D, f8, icon2.getInterpolatedU(l), icon2.getInterpolatedV(i1));
      tessellator.addVertexWithUV(
          f6, (double) par3 + 0.015625D, f7, icon2.getInterpolatedU(l), icon2.getInterpolatedV(k));
      tessellator.addVertexWithUV(
          f5, (double) par3 + 0.015625D, f7, icon2.getInterpolatedU(j), icon2.getInterpolatedV(k));
      tessellator.addVertexWithUV(
          f5, (double) par3 + 0.015625D, f8, icon2.getInterpolatedU(j), icon2.getInterpolatedV(i1));
    } else if (byte0 == 1) {
      tessellator.addVertexWithUV(
          f6, (double) par3 + 0.015625D, f8, icon1.getMaxU(), icon1.getMaxV());
      tessellator.addVertexWithUV(
          f6, (double) par3 + 0.015625D, f7, icon1.getMaxU(), icon1.getMinV());
      tessellator.addVertexWithUV(
          f5, (double) par3 + 0.015625D, f7, icon1.getMinU(), icon1.getMinV());
      tessellator.addVertexWithUV(
          f5, (double) par3 + 0.015625D, f8, icon1.getMinU(), icon1.getMaxV());
      tessellator.setColorOpaque_F(f, f, f);
      tessellator.addVertexWithUV(
          f6, (double) par3 + 0.015625D, f8, icon3.getMaxU(), icon3.getMaxV());
      tessellator.addVertexWithUV(
          f6, (double) par3 + 0.015625D, f7, icon3.getMaxU(), icon3.getMinV());
      tessellator.addVertexWithUV(
          f5, (double) par3 + 0.015625D, f7, icon3.getMinU(), icon3.getMinV());
      tessellator.addVertexWithUV(
          f5, (double) par3 + 0.015625D, f8, icon3.getMinU(), icon3.getMaxV());
    } else {
      tessellator.addVertexWithUV(
          f6, (double) par3 + 0.015625D, f8, icon1.getMaxU(), icon1.getMaxV());
      tessellator.addVertexWithUV(
          f6, (double) par3 + 0.015625D, f7, icon1.getMinU(), icon1.getMaxV());
      tessellator.addVertexWithUV(
          f5, (double) par3 + 0.015625D, f7, icon1.getMinU(), icon1.getMinV());
      tessellator.addVertexWithUV(
          f5, (double) par3 + 0.015625D, f8, icon1.getMaxU(), icon1.getMinV());
      tessellator.setColorOpaque_F(f, f, f);
      tessellator.addVertexWithUV(
          f6, (double) par3 + 0.015625D, f8, icon3.getMaxU(), icon3.getMaxV());
      tessellator.addVertexWithUV(
          f6, (double) par3 + 0.015625D, f7, icon3.getMinU(), icon3.getMaxV());
      tessellator.addVertexWithUV(
          f5, (double) par3 + 0.015625D, f7, icon3.getMinU(), icon3.getMinV());
      tessellator.addVertexWithUV(
          f5, (double) par3 + 0.015625D, f8, icon3.getMaxU(), icon3.getMinV());
    }

    if (!blockAccess.isBlockNormalCube(par2, par3 + 1, par4)) {
      if (blockAccess.isBlockNormalCube(par2 - 1, par3, par4)
          && blockAccess.getBlockId(par2 - 1, par3 + 1, par4) == Block.redstoneWire.blockID) {
        tessellator.setColorOpaque_F(f * f2, f * f3, f * f4);
        tessellator.addVertexWithUV(
            (double) par2 + 0.015625D,
            (float) (par3 + 1) + 0.021875F,
            par4 + 1,
            icon1.getMaxU(),
            icon1.getMinV());
        tessellator.addVertexWithUV(
            (double) par2 + 0.015625D, par3 + 0, par4 + 1, icon1.getMinU(), icon1.getMinV());
        tessellator.addVertexWithUV(
            (double) par2 + 0.015625D, par3 + 0, par4 + 0, icon1.getMinU(), icon1.getMaxV());
        tessellator.addVertexWithUV(
            (double) par2 + 0.015625D,
            (float) (par3 + 1) + 0.021875F,
            par4 + 0,
            icon1.getMaxU(),
            icon1.getMaxV());
        tessellator.setColorOpaque_F(f, f, f);
        tessellator.addVertexWithUV(
            (double) par2 + 0.015625D,
            (float) (par3 + 1) + 0.021875F,
            par4 + 1,
            icon3.getMaxU(),
            icon3.getMinV());
        tessellator.addVertexWithUV(
            (double) par2 + 0.015625D, par3 + 0, par4 + 1, icon3.getMinU(), icon3.getMinV());
        tessellator.addVertexWithUV(
            (double) par2 + 0.015625D, par3 + 0, par4 + 0, icon3.getMinU(), icon3.getMaxV());
        tessellator.addVertexWithUV(
            (double) par2 + 0.015625D,
            (float) (par3 + 1) + 0.021875F,
            par4 + 0,
            icon3.getMaxU(),
            icon3.getMaxV());
      }

      if (blockAccess.isBlockNormalCube(par2 + 1, par3, par4)
          && blockAccess.getBlockId(par2 + 1, par3 + 1, par4) == Block.redstoneWire.blockID) {
        tessellator.setColorOpaque_F(f * f2, f * f3, f * f4);
        tessellator.addVertexWithUV(
            (double) (par2 + 1) - 0.015625D, par3 + 0, par4 + 1, icon1.getMinU(), icon1.getMaxV());
        tessellator.addVertexWithUV(
            (double) (par2 + 1) - 0.015625D,
            (float) (par3 + 1) + 0.021875F,
            par4 + 1,
            icon1.getMaxU(),
            icon1.getMaxV());
        tessellator.addVertexWithUV(
            (double) (par2 + 1) - 0.015625D,
            (float) (par3 + 1) + 0.021875F,
            par4 + 0,
            icon1.getMaxU(),
            icon1.getMinV());
        tessellator.addVertexWithUV(
            (double) (par2 + 1) - 0.015625D, par3 + 0, par4 + 0, icon1.getMinU(), icon1.getMinV());
        tessellator.setColorOpaque_F(f, f, f);
        tessellator.addVertexWithUV(
            (double) (par2 + 1) - 0.015625D, par3 + 0, par4 + 1, icon3.getMinU(), icon3.getMaxV());
        tessellator.addVertexWithUV(
            (double) (par2 + 1) - 0.015625D,
            (float) (par3 + 1) + 0.021875F,
            par4 + 1,
            icon3.getMaxU(),
            icon3.getMaxV());
        tessellator.addVertexWithUV(
            (double) (par2 + 1) - 0.015625D,
            (float) (par3 + 1) + 0.021875F,
            par4 + 0,
            icon3.getMaxU(),
            icon3.getMinV());
        tessellator.addVertexWithUV(
            (double) (par2 + 1) - 0.015625D, par3 + 0, par4 + 0, icon3.getMinU(), icon3.getMinV());
      }

      if (blockAccess.isBlockNormalCube(par2, par3, par4 - 1)
          && blockAccess.getBlockId(par2, par3 + 1, par4 - 1) == Block.redstoneWire.blockID) {
        tessellator.setColorOpaque_F(f * f2, f * f3, f * f4);
        tessellator.addVertexWithUV(
            par2 + 1, par3 + 0, (double) par4 + 0.015625D, icon1.getMinU(), icon1.getMaxV());
        tessellator.addVertexWithUV(
            par2 + 1,
            (float) (par3 + 1) + 0.021875F,
            (double) par4 + 0.015625D,
            icon1.getMaxU(),
            icon1.getMaxV());
        tessellator.addVertexWithUV(
            par2 + 0,
            (float) (par3 + 1) + 0.021875F,
            (double) par4 + 0.015625D,
            icon1.getMaxU(),
            icon1.getMinV());
        tessellator.addVertexWithUV(
            par2 + 0, par3 + 0, (double) par4 + 0.015625D, icon1.getMinU(), icon1.getMinV());
        tessellator.setColorOpaque_F(f, f, f);
        tessellator.addVertexWithUV(
            par2 + 1, par3 + 0, (double) par4 + 0.015625D, icon3.getMinU(), icon3.getMaxV());
        tessellator.addVertexWithUV(
            par2 + 1,
            (float) (par3 + 1) + 0.021875F,
            (double) par4 + 0.015625D,
            icon3.getMaxU(),
            icon3.getMaxV());
        tessellator.addVertexWithUV(
            par2 + 0,
            (float) (par3 + 1) + 0.021875F,
            (double) par4 + 0.015625D,
            icon3.getMaxU(),
            icon3.getMinV());
        tessellator.addVertexWithUV(
            par2 + 0, par3 + 0, (double) par4 + 0.015625D, icon3.getMinU(), icon3.getMinV());
      }

      if (blockAccess.isBlockNormalCube(par2, par3, par4 + 1)
          && blockAccess.getBlockId(par2, par3 + 1, par4 + 1) == Block.redstoneWire.blockID) {
        tessellator.setColorOpaque_F(f * f2, f * f3, f * f4);
        tessellator.addVertexWithUV(
            par2 + 1,
            (float) (par3 + 1) + 0.021875F,
            (double) (par4 + 1) - 0.015625D,
            icon1.getMaxU(),
            icon1.getMinV());
        tessellator.addVertexWithUV(
            par2 + 1, par3 + 0, (double) (par4 + 1) - 0.015625D, icon1.getMinU(), icon1.getMinV());
        tessellator.addVertexWithUV(
            par2 + 0, par3 + 0, (double) (par4 + 1) - 0.015625D, icon1.getMinU(), icon1.getMaxV());
        tessellator.addVertexWithUV(
            par2 + 0,
            (float) (par3 + 1) + 0.021875F,
            (double) (par4 + 1) - 0.015625D,
            icon1.getMaxU(),
            icon1.getMaxV());
        tessellator.setColorOpaque_F(f, f, f);
        tessellator.addVertexWithUV(
            par2 + 1,
            (float) (par3 + 1) + 0.021875F,
            (double) (par4 + 1) - 0.015625D,
            icon3.getMaxU(),
            icon3.getMinV());
        tessellator.addVertexWithUV(
            par2 + 1, par3 + 0, (double) (par4 + 1) - 0.015625D, icon3.getMinU(), icon3.getMinV());
        tessellator.addVertexWithUV(
            par2 + 0, par3 + 0, (double) (par4 + 1) - 0.015625D, icon3.getMinU(), icon3.getMaxV());
        tessellator.addVertexWithUV(
            par2 + 0,
            (float) (par3 + 1) + 0.021875F,
            (double) (par4 + 1) - 0.015625D,
            icon3.getMaxU(),
            icon3.getMaxV());
      }
    }

    return true;
  }