Пример #1
0
  @Override
  public void startTheGame() {

    gameType = "";

    try {
      // receive ping from server
      gameType = mainServer.readLine();
    } catch (IOException ex) {
      System.err.println("Could not communicate with server: " + ex);
      Global.onException();
    }

    super.startTheGame();

    for (FixedTimer timer : timers) timer.start();

    startMarquee(getGameType(), 1000);
    startMarquee("3");
    startMarquee("2");
    startMarquee("1");

    // receive ping that the game is starting

    try {
      // ping back that client is ready
      mainServer.println();
      mainServer.flush();
      // wait for if server is ready
      mainServer.readLine();
    } catch (IOException ex) {
      System.err.println("Could not communicate with server: " + ex);
      Global.onException();
    }

    turnOnEndGameReceiver();
    startMarquee("START!");
  }
Пример #2
0
 @Override
 public void dispose() {
   closeNetworking();
   super.dispose();
 }
Пример #3
0
 @Override
 public void endTheGame(String message) {
   super.endTheGame(message);
   closeNetworking();
   addMenu(new EndGameMenu());
 }