public void activate() { active = true; microphone.flush(); speaker.flush(); speaker.start(); blocker.release(); microphone.start(); microphone.flush(); }
/** * This should be called whenever state has changed that might cause the agent to do something. */ protected void stateChanged() { stateChange.release(); }
public void resume() { pause.release(); isPaused = false; stateChanged(); }
/** @param f Future that finished. */ private void signalTaskFinished(GridFuture<Object> f) { assert f != null; sem.release(); }
public void pickup() { pickup.release(); }