Пример #1
0
  /**
   * Gets the bounding rect for the string based on the font
   *
   * @param string
   * @return Rectangle
   */
  public Rectangle2D getBounds(String string) {
    Rectangle2D rect;

    String[] rows = string.split("\n");

    float height = rows.length * this.size;
    float width = this.longestString(rows) * this.size;

    rect = new Rectangle.Float(0, 0, width, height);

    return rect.getBounds2D();
  }
Пример #2
0
  /**
   * Render the View to the given graphic context. This implementation render the interior first,
   * then the outline.
   */
  public void paint(Graphics2D g, Rectangle2D a) {
    if (!a.intersects(getBounds())) return;
    if (image != null) { // paint bitmap
      g.drawImage(image, text2ModelTr, null);
      // debug:
      g.setPaint(Color.red);
      g.draw(this.bounds);
      super.paint(g, a); // possibly paint framebox if non-null
    } else { // paint textlayout
      super.paint(g, a); // possibly paint framebox if non-null

      AffineTransform oldAT = g.getTransform();
      // paint text in black
      g.setPaint(Color.black);
      // from now on, we work in Y-direct (<0) coordinates to avoid inextricable problems with font
      // being mirrored...
      g.transform(text2ModelTr); // also include rotation
      textLayout.draw(g, 0.0f, 0.0f);
      // [pending] ajouter un cadre si areDimensionsComputed (wysiwyg du pauvre)
      // get back to previous transform
      g.setTransform(oldAT);
      if (DEBUG) {
        g.setPaint(Color.red);
        g.draw(bounds);
      }
    }
  }
Пример #3
0
 protected float drawBoxedString(Graphics2D g2, String s, Color c1, Color c2, double x) {
   // Calculate the width of the string.
   FontRenderContext frc = g2.getFontRenderContext();
   TextLayout subLayout = new TextLayout(s, mFont, frc);
   float advance = subLayout.getAdvance();
   // Fill the background rectangle with a gradient.
   GradientPaint gradient = new GradientPaint((float) x, 0, c1, (float) (x + advance), 0, c2);
   g2.setPaint(gradient);
   Rectangle2D bounds = mLayout.getBounds();
   Rectangle2D back = new Rectangle2D.Double(x, 0, advance, bounds.getHeight());
   g2.fill(back);
   // Draw the string over the gradient rectangle.
   g2.setPaint(Color.white);
   g2.setFont(mFont);
   g2.drawString(s, (float) x, (float) -bounds.getY());
   return advance;
 }
Пример #4
0
 protected void drawText(Graphics2D g2) {
   // Find the bounds of the entire string.
   FontRenderContext frc = g2.getFontRenderContext();
   mLayout = new TextLayout(mMessage, mFont, frc);
   // Find the dimensions of this component.
   int width = getSize().width;
   int height = getSize().height;
   // Place the first full string, horizontally centered,
   //   at the bottom of the component.
   Rectangle2D bounds = mLayout.getBounds();
   double x = (width - bounds.getWidth()) / 2;
   double y = height - bounds.getHeight();
   drawString(g2, x, y, 0);
   // Now draw a second version, anchored to the right side
   //   of the component and rotated by -PI / 2.
   drawString(g2, width - bounds.getHeight(), y, -Math.PI / 2);
 }
Пример #5
0
 @Override
 public Rectangle2D.Double getDrawingArea() {
   if (cachedDrawingArea == null) {
     Rectangle2D rx = getBounds();
     Rectangle2D.Double r =
         (rx instanceof Rectangle2D.Double)
             ? (Rectangle2D.Double) rx
             : new Rectangle2D.Double(rx.getX(), rx.getY(), rx.getWidth(), rx.getHeight());
     double g = SVGAttributeKeys.getPerpendicularHitGrowth(this);
     Geom.grow(r, g, g);
     if (TRANSFORM.get(this) == null) {
       cachedDrawingArea = r;
     } else {
       cachedDrawingArea = new Rectangle2D.Double();
       cachedDrawingArea.setRect(TRANSFORM.get(this).createTransformedShape(r).getBounds2D());
     }
   }
   return (Rectangle2D.Double) cachedDrawingArea.clone();
 }
Пример #6
0
  /** Synchronizes bounding box with the model ; */
  protected void syncBounds() {
    PicText te = (PicText) element;
    // [pending] Il faut tenir compte de la rotation !

    Rectangle2D latexBB =
        null; // BB relative to latex dimensions (including rotation) (without frame)
    Rectangle2D textLayoutBB =
        null; // BB relative to textLayout dimensions (including rotation) (without frame)
    Rectangle2D textBB = null; // BB of the text (including rotation), without frame

    if (areDimensionsComputed) { // compute latexBB
      Rectangle2D nonRotated =
          new Rectangle2D.Double(
              te.getLeftX(), te.getBottomY(), te.getWidth(), te.getHeight() + te.getDepth());
      AffineTransform tr =
          new AffineTransform(); // maps Image coordinates to Model coordinates (see paint)
      tr.setToIdentity(); // reset
      PicPoint anchor = te.getCtrlPt(TextEditable.P_ANCHOR, ptBuf);
      tr.rotate(getRotation(), anchor.x, anchor.y); // rotate along P_ANCHOR !
      latexBB = tr.createTransformedShape(nonRotated).getBounds2D();
    }

    if (image == null) { // compute textLayoutBB
      Rectangle2D nonRotated = textLayout.getBounds();
      textLayoutBB = text2ModelTr.createTransformedShape(nonRotated).getBounds2D();
    }

    // use textLayoutBB or latexBB or their union
    if (image != null) textBB = latexBB;
    else {
      if (!areDimensionsComputed) textBB = textLayoutBB;
      else {
        textBB = latexBB.createUnion(textLayoutBB);
      }
    }

    // union with frame BB
    if (te.isFramed()) {
      super.syncBounds(); // update bounds of the frame if necessary
      Rectangle2D.union(super.bounds, textBB, this.bounds);
    } else this.bounds = textBB;
  }
Пример #7
0
  @Override
  public void paintIcon(Component c, Graphics g, int x, int y) {
    Graphics2D g2 = (Graphics2D) g.create();
    g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
    g2.translate(x, y);

    g2.setStroke(new BasicStroke(BORDER_WIDTH));
    g2.setPaint(LINE_COLOR);
    g2.draw(BORDER);

    g2.setStroke(new BasicStroke(SLIT_WIDTH));
    g2.setColor(UIManager.getColor("Panel.background"));

    int n = SLIT_NUM + 1;
    int v = ICON_SIZE / n;
    int m = n * v;
    for (int i = 1; i < n; i++) {
      int a = i * v;
      g2.drawLine(a, 0, a, m);
      g2.drawLine(0, a, m, a);
    }

    // g2.drawLine(1 * v, 0 * v, 1 * v, 4 * v);
    // g2.drawLine(2 * v, 0 * v, 2 * v, 4 * v);
    // g2.drawLine(3 * v, 0 * v, 3 * v, 4 * v);
    // g2.drawLine(0 * v, 1 * v, 4 * v, 1 * v);
    // g2.drawLine(0 * v, 2 * v, 4 * v, 2 * v);
    // g2.drawLine(0 * v, 3 * v, 4 * v, 3 * v);

    g2.setPaint(LINE_COLOR);
    Rectangle2D b = ARROW.getBounds();
    Point2D p = new Point2D.Double(b.getX() + b.getWidth() / 2d, b.getY() + b.getHeight() / 2d);
    AffineTransform toCenterAT =
        AffineTransform.getTranslateInstance(ICON_SIZE / 2d - p.getX(), ICON_SIZE / 2d - p.getY());
    g2.fill(toCenterAT.createTransformedShape(ARROW));
    g2.dispose();
  }
Пример #8
0
 public void draw(
     Graphics2D g,
     Color stringColor,
     Color foreground,
     Color background,
     String info,
     double x,
     double y) {
   FontMetrics fm = g.getFontMetrics();
   int h = fm.getHeight();
   int w = fm.stringWidth(info);
   r1.setRect(
       x - w / 2 - in.left, y - in.top - h / 2, w + in.right + in.left, h + in.bottom + in.top);
   g.setColor(background);
   g.fill(r1);
   g.setColor(stringColor);
   g.draw(r1);
   g.setColor(foreground);
   r2.setRect(r1.getX() + 1, r1.getY() + 1, r1.getWidth() - 2, r1.getHeight() - 2);
   g.draw(r2);
   g.setColor(stringColor);
   g.drawString(
       info, (float) (r2.getX() + in.left), (float) (r2.getY() + h - (r2.getHeight() - h) / 2));
 }
Пример #9
0
 /** Gets the drawing area without taking the decorator into account. */
 @Override
 protected Rectangle2D.Double getFigureDrawingArea() {
   if (getText() == null) {
     return getBounds();
   } else {
     TextLayout layout = getTextLayout();
     Rectangle2D.Double r =
         new Rectangle2D.Double(origin.x, origin.y, layout.getAdvance(), layout.getAscent());
     Rectangle2D lBounds = layout.getBounds();
     if (!lBounds.isEmpty() && !Double.isNaN(lBounds.getX())) {
       r.add(
           new Rectangle2D.Double(
               lBounds.getX() + origin.x,
               (lBounds.getY() + origin.y + layout.getAscent()),
               lBounds.getWidth(),
               lBounds.getHeight()));
     }
     // grow by two pixels to take antialiasing into account
     Geom.grow(r, 2d, 2d);
     return r;
   }
 }
Пример #10
0
  static void paintShadowTitle(
      Graphics g,
      String title,
      int x,
      int y,
      Color frente,
      Color shadow,
      int desp,
      int tipo,
      int orientation) {

    // Si hay que rotar la fuente, se rota
    Font f = g.getFont();
    if (orientation == SwingConstants.VERTICAL) {
      AffineTransform rotate = AffineTransform.getRotateInstance(Math.PI / 2);
      f = f.deriveFont(rotate);
    }

    // Si hay que pintar sombra, se hacen un monton de cosas
    if (shadow != null) {
      int matrix = (tipo == THIN ? MATRIX_THIN : MATRIX_FAT);

      Rectangle2D rect = g.getFontMetrics().getStringBounds(title, g);

      int w, h;
      if (orientation == SwingConstants.HORIZONTAL) {
        w = (int) rect.getWidth() + 6 * matrix; // Hay que dejar espacio para las sombras y el borde
        h = (int) rect.getHeight() + 6 * matrix; // que ConvolveOp ignora por el EDGE_NO_OP
      } else {
        h = (int) rect.getWidth() + 6 * matrix; // Hay que dejar espacio para las sombras y el borde
        w = (int) rect.getHeight() + 6 * matrix; // que ConvolveOp ignora por el EDGE_NO_OP
      }

      // La sombra del titulo
      BufferedImage iTitulo = new BufferedImage(w, h, BufferedImage.TYPE_INT_ARGB);
      BufferedImage iSombra = new BufferedImage(w, h, BufferedImage.TYPE_INT_ARGB);

      Graphics2D g2 = iTitulo.createGraphics();
      g2.setRenderingHint(
          RenderingHints.KEY_TEXT_ANTIALIASING, RenderingHints.VALUE_TEXT_ANTIALIAS_ON);

      g2.setFont(f);
      g2.setColor(shadow);
      g2.drawString(title, 3 * matrix, 3 * matrix); // La pintamos en el centro

      ConvolveOp cop =
          new ConvolveOp((tipo == THIN ? kernelThin : kernelFat), ConvolveOp.EDGE_NO_OP, null);
      cop.filter(iTitulo, iSombra); // A ditorsionar

      // Por fin, pintamos el jodio titulo
      g.drawImage(
          iSombra,
          x - 3 * matrix + desp, // Lo llevamos a la posicion original y le sumamos 1
          y - 3 * matrix + desp, // para que la sombra quede pelin desplazada
          null);
    }

    // Si hay que pintar el frente, se pinta
    if (frente != null) {
      g.setFont(f);
      g.setColor(frente);
      g.drawString(title, x, y);
    }
  }