Пример #1
0
  @Override
  public void update() {
    if (!transmitting) {
      super.update();

      ArrayList deadMonsters = new ArrayList();

      Monster monster = null;

      try {
        for (String key : monsters.keySet()) {
          monster = (Monster) monsters.get(key);
          if (monster != null) {
            monster.update();
            if (monster.getIsDead()) {
              deadMonsters.add(key);
            }
          }
        }

        if (deadMonsters.size() > 0) {
          for (int i = 0; i < deadMonsters.size(); i++) {
            // EIError.debugMsg((String) deadMonsters.get(i));
            monsters.remove((String) deadMonsters.get(i));
          }
        }
      } catch (ConcurrentModificationException concEx) {
        // another thread was trying to modify monsters while iterating
        // we'll continue and the new item can be grabbed on the next update
      }
    }
  }
Пример #2
0
  public Monster getClosestWithinMax(Point p, int r) {
    Monster monster = null;
    Monster closestMonster = null;

    double closestDistance = 0;

    try {
      for (String key : monsters.keySet()) {
        monster = (Monster) monsters.get(key);
        if (!monster.getName().equals("Pig")
            && !monster.getName().equals("BlueThorn")
            && !monster.getName().equals("VineThorn")) {
          if (monster.getIsInPanel()) {
            double distance = p.distance(monster.getCenterPoint());
            if ((distance < closestDistance || closestDistance == 0) && distance <= r) {
              closestMonster = monster;
              closestDistance = distance;
            }
          }
        }
      }
    } catch (ConcurrentModificationException concEx) {
      // another thread was trying to modify monsters while iterating
      // we'll continue and the new item can be grabbed on the next update
    }

    return closestMonster;
  }
Пример #3
0
  private void removeMonster(String monsterType) {
    Monster monster = null;

    ArrayList deadMonsters = new ArrayList();

    try {
      for (String key : monsters.keySet()) {
        monster = (Monster) monsters.get(key);
        if (monster.getName().equals(monsterType)) {
          deadMonsters.add(key);
          break;
        }
      }

      if (deadMonsters.size() > 0) {
        for (int i = 0; i < deadMonsters.size(); i++) {
          // EIError.debugMsg((String) deadMonsters.get(i));
          monsters.remove((String) deadMonsters.get(i));
        }
      }
    } catch (ConcurrentModificationException concEx) {
      // another thread was trying to modify monsters while iterating
      // we'll continue and the new item can be grabbed on the next update
    }
  }
Пример #4
0
  public boolean handleClick(Player p, Point clickPoint) {
    Point mousePos = new Point(this.panelToMapX(clickPoint.x), this.panelToMapY(clickPoint.y));

    Monster monster = null;

    try {
      for (String key : monsters.keySet()) {
        monster = (Monster) monsters.get(key);
        if (monster != null) {
          if (monster.isInside(mousePos) && !monster.getIsHiding()) {
            if (selectedMob != monster) {
              SoundClip cl = new SoundClip("Misc/Click");
              selectedMob = monster;
            }
            return true;
          }
        }
      }
    } catch (ConcurrentModificationException concEx) {
      // another thread was trying to modify monsters while iterating
      // we'll continue and the new item can be grabbed on the next update
    }

    return false;
  }
Пример #5
0
 public void processMonsterUpdateUDP(UDPMonster up) {
   if (up != null) {
     if (monsters.containsKey(up.id)) {
       Monster monster = monsters.get(up.id);
       if (monster != null) {
         monster.processUpdate(up);
       }
     }
   }
 }
Пример #6
0
  public ArrayList<String> attackDamageAndKnockBack(
      Actor source,
      Arc2D.Double arc,
      Point mapPoint,
      int damage,
      int knockBackX,
      int knockBackY,
      int maxHits,
      String weaponType) {
    int dmg = 0;
    int hits = 0;
    Monster monster = null;
    ArrayList<String> monstersHit = new ArrayList<String>();

    try {
      for (String key : monsters.keySet()) {
        monster = (Monster) monsters.get(key);

        if (weaponType != null) {
          if (weaponType.equals("Net")) {
            damage = 1;
          }
        }

        dmg =
            monster.attackDamageAndKnockBack(
                source, arc, mapPoint, damage, knockBackX, knockBackY, weaponType);
        if (dmg > 0) {
          if (weaponType != null) {
            if (weaponType.equals("FangClaw")) {
              monster.poison(10);
            }
          }
          monstersHit.add(monster.getName());
          hits++;
        }
        if (hits >= maxHits) {
          break;
        }
      }
    } catch (ConcurrentModificationException concEx) {
      // another thread was trying to modify monsters while iterating
      // we'll continue and the new item can be grabbed on the next update
    }

    if (hits == 0) {
      if (source != null) {
        SoundClip cl = new SoundClip(registry, "Weapon/Miss", source.getCenterPoint());
      } else {
        SoundClip cl = new SoundClip("Weapon/Miss");
      }
    }

    return monstersHit;
  }
Пример #7
0
 public Monster getSelectedMob() {
   if (selectedMob != null) {
     if (selectedMob.getIsDead() || selectedMob.isDirty) {
       selectedMob = null;
     } else {
       if (!this.isInPlayerView(selectedMob.getCenterPoint())) {
         selectedMob = null;
       }
     }
   }
   return selectedMob;
 }
Пример #8
0
  public void showGoals(Boolean g) {
    showGoals = g;

    Monster monster = null;

    try {
      for (String key : monsters.keySet()) {
        monster = (Monster) monsters.get(key);
        monster.setShowGoals(g);
      }
    } catch (ConcurrentModificationException concEx) {
      // another thread was trying to modify monsters while iterating
      // we'll continue and the new item can be grabbed on the next update
    }
  }
Пример #9
0
  public void resetAggro() {
    int count = 0;

    Monster monster = null;

    try {
      for (String key : monsters.keySet()) {
        monster = (Monster) monsters.get(key);
        monster.setPlayerDamage(0);
      }
    } catch (ConcurrentModificationException concEx) {
      // another thread was trying to modify monsters while iterating
      // we'll continue and the new item can be grabbed on the next update
    }
  }
Пример #10
0
  public void render(Graphics g) {
    if (!transmitting) {
      Monster monster = null;

      try {
        for (String key : monsters.keySet()) {
          monster = (Monster) monsters.get(key);
          monster.render(g);
        }
      } catch (ConcurrentModificationException concEx) {
        // another thread was trying to modify monsters while iterating
        // we'll continue and the new item can be grabbed on the next update
      }
    }
  }
Пример #11
0
  @Override
  public void setTransient(Registry rg) {
    super.setTransient(rg);

    spawnCoolDowns = new HashMap<String, Integer>();

    try {
      for (String key : monsters.keySet()) {
        Monster monster = (Monster) monsters.get(key);
        monster.setTransient(rg, this);
      }
    } catch (ConcurrentModificationException concEx) {
      // another thread was trying to modify monsters while iterating
      // we'll continue and the new item can be grabbed on the next update
    }
  }
Пример #12
0
  @Override
  public void updateLong() {
    if (!transmitting) {
      if (nextBossOrcSpawn == 0) {
        // spawn melvin every 10 - 30 min
        nextBossOrcSpawn = registry.currentTime + Rand.getRange(10 * 60 * 1000, 30 * 60 * 1000);
      }
      if (nextSnailRiderSpawn == 0) {
        // spawn melvin every 10 - 30 min
        nextSnailRiderSpawn = registry.currentTime + Rand.getRange(10 * 60 * 1000, 30 * 60 * 1000);
      }

      Monster monster = null;
      ArrayList deadMonsters = new ArrayList();

      // make sure we have enough bad guys on the map
      if (gameController.multiplayerMode != gameController.multiplayerMode.CLIENT) {
        spawnNearPlayers();
        spawnNearPlaceable();
      }

      try {
        for (String key : monsters.keySet()) {
          monster = (Monster) monsters.get(key);
          if (!monster.isFeared()) {
            gameController.checkIfFeared(monster);
          }
          gameController.checkPlaceableDamageAgainstMob(monster);

          monster.updateLong();
          if (monster.isDirty()) {
            deadMonsters.add(key);
          }
        }

        if (deadMonsters.size() > 0) {
          for (int i = 0; i < deadMonsters.size(); i++) {
            // EIError.debugMsg((String) deadMonsters.get(i));
            monsters.remove((String) deadMonsters.get(i));
          }
        }
      } catch (ConcurrentModificationException concEx) {
        // another thread was trying to modify monsters while iterating
        // we'll continue and the new item can be grabbed on the next update
      }
    }
  }
Пример #13
0
  public Monster getMostAggroInPanel(Point p) {
    Monster monster = null;
    Monster mostAggroMonster = null;

    double mostAggro = 0;

    try {
      for (String key : monsters.keySet()) {
        monster = (Monster) monsters.get(key);
        if (!monster.getName().equals("Pig")
            && !monster.getName().equals("BlueThorn")
            && !monster.getName().equals("VineThorn")) {
          if (monster.getIsInPanel()) {
            double distance = p.distance(monster.getCenterPoint());
            if (monster.getPlayerDamage() > mostAggro) {
              mostAggroMonster = monster;
              mostAggro = monster.getPlayerDamage();
            }
          }
        }
      }
    } catch (ConcurrentModificationException concEx) {
      // another thread was trying to modify monsters while iterating
      // we'll continue and the new item can be grabbed on the next update
    }

    return mostAggroMonster;
  }
Пример #14
0
  private int getCountByType(String type) {
    int count = 0;
    Monster monster = null;

    try {
      for (String key : monsters.keySet()) {
        monster = (Monster) monsters.get(key);
        if (monster.getName().equals(type)) {
          count++;
        }
      }
    } catch (ConcurrentModificationException concEx) {
      // another thread was trying to modify monsters while iterating
      // we'll continue and the new item can be grabbed on the next update
    }

    return count;
  }
Пример #15
0
  public Damage getMonsterTouchDamage(Rectangle r, int x) {
    Damage damage = null;
    Monster monster = null;

    try {
      for (String key : monsters.keySet()) {
        monster = (Monster) monsters.get(key);
        damage = monster.getMonsterTouchDamage(r, x);

        if (damage != null) {
          break;
        }
      }
    } catch (ConcurrentModificationException concEx) {
      // another thread was trying to modify monsters while iterating
      // we'll continue and the new item can be grabbed on the next update
    }

    return damage;
  }
Пример #16
0
  public int getAnimalCount(Rectangle r) {
    int count = 0;
    Monster monster = null;

    try {
      for (String key : monsters.keySet()) {
        monster = (Monster) monsters.get(key);
        if (monster.getName().equals("Pig")) {
          if (monster.getSpriteRect().intersects(r)) {
            count++;
          }
        }
      }
    } catch (ConcurrentModificationException concEx) {
      // another thread was trying to modify monsters while iterating
      // we'll continue and the new item can be grabbed on the next update
    }

    return count;
  }
Пример #17
0
  @Override
  public boolean checkMobParticleHit(Particle p) {
    if (gameController.multiplayerMode != gameController.multiplayerMode.CLIENT) {
      Monster monster = null;

      try {
        for (String key : monsters.keySet()) {
          monster = (Monster) monsters.get(key);
          if (monster.getPerimeter().intersects(p.getRect())) {
            monster.applyDamage(p.getDamage(), p.getSource(), p.isFromPlaceable(), false);
            return true;
          }
        }
      } catch (ConcurrentModificationException concEx) {
        // another thread was trying to modify monsters while iterating
        // we'll continue and the new item can be grabbed on the next update
      }
    }

    return false;
  }
Пример #18
0
  public void removeAllMonsters() {
    Monster monster = null;

    ArrayList deadMonsters = new ArrayList();

    try {
      for (String key : monsters.keySet()) {
        monster = (Monster) monsters.get(key);
        if (!monster.getName().equals("Pig")
            && !monster.getName().equals("BlueThorn")
            && !monster.getName().equals("VineThorn")) {
          deadMonsters.add(key);
          if (gameController.multiplayerMode == gameController.multiplayerMode.SERVER
              && registry.getNetworkThread() != null) {
            if (registry.getNetworkThread().readyForUpdates()) {
              UpdateMonster um = new UpdateMonster(monster.getId());
              um.mapX = monster.getMapX();
              um.mapY = monster.getMapY();
              um.action = "Die";
              registry.getNetworkThread().sendData(um);
            }
          }
        }
      }

      if (deadMonsters.size() > 0) {
        for (int i = 0; i < deadMonsters.size(); i++) {
          monsters.remove((String) deadMonsters.get(i));
        }
      }
    } catch (ConcurrentModificationException concEx) {
      // another thread was trying to modify monsters while iterating
      // we'll continue and the new item can be grabbed on the next update
    }
  }
Пример #19
0
  public void quest() {
    while (getStage() < 5) {

      String input = new String();
      // input = "This is the input var right now";
      // System.out.println(input);
      Scanner sc = new Scanner(System.in);
      while (!input.equals("move")) {
        System.out.println("Make your next move!");
        input = sc.nextLine();
      }

      int randNum = (int) (Math.random() * 100);
      // System.out.println(randNum);

      Monster m = new Monster();
      if (randNum <= 34) {
        m.koboldTemplate("I am kobold", 1);
      } else if (randNum <= 67) {
        m.spiderTemplate("I am spider", 1);
      } else {
        m.golemTemplate("I am golem", 1);
      }
      m.displayStats();

      setStage(getStage() + 1);

      BaseChar b = new BaseChar(); // basechar should be set to either warrior or mage
      b.warriorTemplate(
          "I am warrior"); // this really shouldn't be here. This should be in the Driver and
      // user-selected
      b.displayStats();
      Battle bat = new Battle(b, m);
      bat.charAttackMonster(b, m);
      bat.monsterAttackChar(m, b);
    }

    System.out.println("YOU WIN!!!");
  }
Пример #20
0
  public void generatePlants() {
    int passes = 0;
    int blueThornCount = 0;
    int vineThornCount = 0;

    do {
      blueThornCount = this.getCountByType("BlueThorn");
      vineThornCount = this.getCountByType("VineThorn");
      spawnPlants();

      Monster monster = null;
      ArrayList deadMonsters = new ArrayList();

      try {
        for (String key : monsters.keySet()) {
          monster = (Monster) monsters.get(key);
          if (monster != null) {
            monster.update();
            if (monster.getIsDead()) {
              deadMonsters.add(key);
            }
          }
        }

        if (deadMonsters.size() > 0) {
          for (int i = 0; i < deadMonsters.size(); i++) {
            // EIError.debugMsg((String) deadMonsters.get(i));
            monsters.remove((String) deadMonsters.get(i));
          }
        }
      } catch (ConcurrentModificationException concEx) {
        // another thread was trying to modify monsters while iterating
        // we'll continue and the new item can be grabbed on the next update
      }

      passes++;
    } while ((blueThornCount < 200 || vineThornCount < 200) && passes < 50);
    int g = 1;
  }
Пример #21
0
 public String spell(Monster other, String userInput) {
   if (userInput.equals("1") && thing.nextInt(this.getACC()) > 20) {
     if ((this.getMP() - 20) < 0) {
       return ("Not enough mana!");
     } else {
       int damage = 15 + thing.nextInt(11);
       other.setHP(other.getHP() - damage);
       this.setMP(this.getMP() - 20);
       return (this + " shot a fireball at " + other + ". " + other + " lost " + damage + "  HP.");
     }
   } else if (userInput.equals("2") && thing.nextInt(this.getACC()) > 0) {
     if ((this.getMP() - 30) < 0) {
       return ("Not enough mana!");
     } else {
       int damage = 15 + thing.nextInt(11);
       other.setHP(other.getHP() - damage);
       this.setMP(this.getMP() - 30);
       return (this + " electrified " + other + ". " + other + " lost " + damage + "  HP.");
     }
   } else if (userInput.equals("3") && thing.nextInt(this.getACC()) > 20) {
     if ((this.getMP() - 40) < 0) {
       return ("Not enough mana!");
     } else {
       int damage = 25 + thing.nextInt(11);
       other.setHP(other.getHP() - damage);
       this.setMP(this.getMP() - 40);
       return (this + " froze " + other + ". " + other + " lost " + damage + " HP.");
     }
   } else {
     if (userInput.equals("1")) {
       this.setMP(this.getMP() - 20);
       return "The spell fizzled and died";
     }
     if (userInput.equals("2")) {
       this.setMP(this.getMP() - 30);
       return "The spell fizzled and died";
     }
     if (userInput.equals("3")) {
       this.setMP(this.getMP() - 40);
       return "The spell fizzled and died";
     }
     if (userInput.equals("")) {
       return this.toString() + " did nothing.";
     }
     if (this.getMP() < 0) {
       this.setMP(0);
     }
     return "";
   }
 }
Пример #22
0
 public void processMonsterUpdate(UpdateMonster um) {
   if (um != null) {
     if (monsters.containsKey(um.id)) {
       Monster monster = monsters.get(um.id);
       if (monster != null) {
         EIError.debugMsg(
             "Setting " + um.id + " to " + um.mapX + ":" + um.mapY + ", Action: " + um.action);
         monster.setPosition(um.mapX, um.mapY);
         if (um.previousGoal != null) {
           monster.ai.setPreviousGoal(um.previousGoal);
         }
         if (um.currentGoal != null) {
           monster.ai.setCurrentGoal(um.currentGoal);
         }
         if (um.action.equals("ApplyDamage")) {
           monster.applyDamage(um.dataInt, um.actor);
         } else if (um.action.equals("ApplyKnockBack")) {
           monster.applyKnockBack(um.dataInt, um.dataInt2);
         } else if (um.action.equals("Die")) {
           monster.setHitPoints(0);
         } else if (um.action.equals("Fear")) {
           monster.applyKnockBack(um.dataInt, um.dataInt2);
           monster.fear(um.dataPoint, um.dataLong);
         }
       }
     } else {
       if (gameController.multiplayerMode == gameController.multiplayerMode.CLIENT
           && registry.getNetworkThread() != null) {
         if (registry.getNetworkThread().readyForUpdates()) {
           EIError.debugMsg("Monster not found - need " + um.id);
           registry.getNetworkThread().sendData("send monster data: " + um.id);
         }
       }
     }
   }
 }
Пример #23
0
  public void spawnNearPlayers() {
    Monster monster = null;
    float prob, rand;
    int count;
    HashMap<String, Player> players = registry.getPlayerManager().getPlayers();
    Player player = null;
    Integer spawnCoolDown = null;
    for (String key : players.keySet()) {
      player = (Player) players.get(key);

      // check for spawning Melvin
      if (registry.currentTime >= nextBossOrcSpawn && nextBossOrcSpawn != 0) {
        // to spawn melvin, player must have 40 AP, be within a range on the map and be on the
        // surface
        if (player.getMapX() >= 2000
            && player.getMapX() <= 5000
            && player.getLevel() >= 10
            && player.getMapY() == this.findFloor(player.getMapX())) {
          spawnBossOrc(player);
        }
      }

      if (spawnCoolDowns.containsKey(key)) {
        spawnCoolDown = spawnCoolDowns.get(key);
      } else {
        spawnCoolDown = new Integer(0);
        spawnCoolDowns.put(key, spawnCoolDown);
      }
      spawnCoolDown--;
      if (spawnCoolDown < 0) {
        int x = player.getMapX();
        int y = player.getMapY();
        int groundLevel = registry.getBlockManager().getLevelByY(y);
        count = -groundLevel;
        try {
          for (String key2 : monsters.keySet()) {
            monster = (Monster) monsters.get(key2);
            if (monster.getCenterPoint().distance(player.getCenterPoint())
                < MonsterManager.mobSpawnRangeMax * 3 / 2) {
              if (monster.getTouchDamage() > 0
                  && !monster.getName().equals("BlueThorn")
                  && !monster.getName().equals("VineThorn")) {
                count++;
              }
            }
          }
        } catch (ConcurrentModificationException concEx) {
          // another thread was trying to modify monsters while iterating
          // we'll continue and the new item can be grabbed on the next update
        }
        if (count < 4) {
          for (MonsterType monsterType : MonsterType.values()) {
            if (count < 4) {
              rand = Rand.getFloat();
              prob = getShouldSpawn(monsterType, groundLevel);
              if (prob > 0.0f) {
                if ((prob - count * spawnRatioDiff) > 0.005f) {
                  prob += -count * spawnRatioDiff;
                } else {
                  prob = 0.005f;
                }
              }
              if (rand <= prob) {
                // System.out.println("spawn near player " + monsterType.name());
                spawn(monsterType.name(), "Roaming", x, y);
                count++;
              }
            }
          }
        } else {
          // EIError.debugMsg("too many to spawn");
          spawnCoolDown = 20;
        }
      }
    }
  }
Пример #24
0
  private void spawnPlants() {
    if (gameController.multiplayerMode != gameController.multiplayerMode.CLIENT) {
      // Blue Thorns
      int blueThornCount = this.getCountByType("BlueThorn");
      if (blueThornCount < 200) {
        for (int i = 0; i < 200 - blueThornCount; i++) {
          boolean canSpawn = true;
          int level = Rand.getRange(1, 3);
          Point vinePosition = new Point();
          vinePosition.x = Rand.getRange(1, gameController.getMapWidth());
          vinePosition.y =
              Rand.getRange(
                  registry.getBlockManager().getLevelBottom(level),
                  registry.getBlockManager().getLevelTop(level));

          vinePosition.y = this.findNextFloor(vinePosition.x, vinePosition.y, 60);

          if (this.doesRectContainBlocks(vinePosition.x, vinePosition.y + 100, 17, 16)) {
            Monster monster = null;
            try {
              for (String key : monsters.keySet()) {
                monster = (Monster) monsters.get(key);
                if (monster.getName().equals("BlueThorn")
                    || monster.getName().equals("VineThorn")) {
                  double distance = vinePosition.distance(monster.getCenterPoint());
                  if (distance < 750) {
                    canSpawn = false;
                    break;
                  }
                }
              }
            } catch (ConcurrentModificationException concEx) {
              // another thread was trying to modify monsters while iterating
              // we'll continue and the new item can be grabbed on the next update
            }
            if (canSpawn) {
              spawn("BlueThorn", "Roaming", vinePosition.x, vinePosition.y);
            }
          }
        }
      }

      // Vine Thorns
      int vineThornCount = this.getCountByType("VineThorn");
      if (vineThornCount < 200) {
        for (int i = 0; i < 200 - vineThornCount; i++) {
          boolean canSpawn = true;
          int level = Rand.getRange(1, 3);
          Point vinePosition = new Point();
          vinePosition.x = Rand.getRange(1, gameController.getMapWidth());
          vinePosition.y =
              Rand.getRange(
                  registry.getBlockManager().getLevelBottom(level),
                  registry.getBlockManager().getLevelTop(level));

          vinePosition.y = this.findNextFloor(vinePosition.x, vinePosition.y, 60);

          if (this.doesRectContainBlocks(vinePosition.x, vinePosition.y + 100, 17, 16)) {
            Monster monster = null;
            try {
              for (String key : monsters.keySet()) {
                monster = (Monster) monsters.get(key);
                if (monster.getName().equals("BlueThorn")
                    || monster.getName().equals("VineThorn")) {
                  double distance = vinePosition.distance(monster.getCenterPoint());
                  if (distance < 750) {
                    canSpawn = false;
                    break;
                  }
                }
              }
            } catch (ConcurrentModificationException concEx) {
              // another thread was trying to modify monsters while iterating
              // we'll continue and the new item can be grabbed on the next update
            }
            if (canSpawn) {
              spawn("VineThorn", "Roaming", vinePosition.x, vinePosition.y);
            }
          }
        }
      }
    }
  }
Пример #25
0
 public void registerMonster(Monster m) {
   if (!monsters.containsKey(m.getId())) {
     monsters.put(m.getId(), m);
   }
 }
Пример #26
0
 public void action(String dir) {
   //		try{
   //	                Thread.sleep(650);
   //		} catch(Exception e) {}
   System.out.print("\033\143");
   if (getStage() == 99) {
     Monster drag = new Monster();
     drag.DRAGONTemplate("Ebonmaw, the Wicked Dragon", 1);
     System.out.print("You enter a room...");
     pauseSleep(900);
     System.out.println(" It seems to be empty...");
     pauseSleep(900);
     System.out.println("~ I am Ebonmaw... ~");
     pauseSleep(900);
     System.out.println("THE DRAGON LORD!");
     pauseSleep(500);
     System.out.println("Ebonmaw, the Wicked Dragon crashed down from the ceiling!");
     Battle boss1 = new Battle(player, drag, getStage());
     if (drag.health() <= 0) {
       System.out.println("You have vanquished the Wicked Dragon!");
       pauseSleep(1300);
       System.out.println(
           "... You look around his fallen body and see his scales lying around... ");
       pauseSleep(1500);
       Scanner dragChoice = new Scanner(System.in);
       System.out.println("What do you make? A sword? A shield? Armor?");
       System.out.println("~A helpful sparrow says~ : Enter sword, shield, or armor!");
       System.out.println("Sword grants strength! Shield grants dexterity! Armor grants health!");
       System.out.println("~The helpful sparrow flies away~");
       boolean chosen = false;
       while (!chosen) {
         String resp = dragChoice.next();
         if (resp.toUpperCase().equals("SWORD")) {
           player.setStrength(player.strength() + 10);
           System.out.println("You have gained 10 strength!");
           chosen = true;
         } else if (resp.toUpperCase().equals("SHIELD")) {
           player.setDexterity(player.dexterity() + 10);
           System.out.println("You have gained 10 dexterity!");
           chosen = true;
         } else if (resp.toUpperCase().equals("ARMOR")) {
           player.setMaxHealth(player.maxHealth() + 10);
           player.setHealth(player.maxHealth());
           System.out.println("You have gained 10 health!");
           chosen = true;
         } else {
           System.out.println("Invalid choice! sword/shield/armor");
         }
       }
     }
     setStage(getStage() + 1);
   } else if (getStage() == 149) {
     Monster pred = new Monster();
     pred.PREDATORTemplate("Rangor, the Esteemed Hunter", 1);
     System.out.println("*shuffle swish shuffle swoosh*");
     pauseSleep(400);
     System.out.println("... What was that?");
     pauseSleep(1000);
     System.out.println("*swoosh!*");
     System.out.println("...!");
     pauseSleep(400);
     System.out.println("A knife barely misses your head!");
     pauseSleep(500);
     System.out.println("I am Rangor... You are my prey...");
     pauseSleep(1000);
     Battle boss2 = new Battle(player, pred, getStage());
     System.out.println("You have vanquished Rangor, the Esteemed Hunter...");
     pauseSleep(1000);
     System.out.print("...");
     pauseSleep(1500);
     System.out.println("The head of Rangor begins to glow...");
     pauseSleep(1000);
     System.out.println("He bestows you with the gift of Ferocity:");
     System.out.println("+ 10 Strength");
     System.out.println("+ 10 Speed");
     player.setStrength(player.strength() + 10);
     player.setSpeed(player.speed() + 10);
     pauseSleep(1300);
     setStage(getStage() + 1);
   } else if (getStage() == 199) {
     Monster gate = new Monster();
     gate.GATEKEEPERTemplate("Zim 'Ann Skior, the Dungeon Master", 1);
     System.out.println("You dare try to escape MY dungeon?");
     pauseSleep(750);
     System.out.println("Foolish mortal...");
     pauseSleep(500);
     System.out.println("*A beam of light appears!*");
     pauseSleep(750);
     System.out.println("You will never escape...");
     pauseSleep(600);
     Battle boss3 = new Battle(player, gate, getStage());
     setStage(getStage() + 1);
   } else {
     currRm.move(dir, player);
     //	                player.setExperience(player.experience() + 2);
     //	                System.out.println("You have gained 2 experience.");
   }
 }