// From: http://forum.java.sun.com/thread.jspa?threadID=378460&tstart=135 void drawArrow( Graphics2D g2d, int xCenter, int yCenter, int x, int y, float stroke, BasicStroke drawStroke) { double aDir = Math.atan2(xCenter - x, yCenter - y); // Line can be dashed. g2d.setStroke(drawStroke); g2d.drawLine(x, y, xCenter, yCenter); // make the arrow head solid even if dash pattern has been specified g2d.setStroke(lineStroke); Polygon tmpPoly = new Polygon(); int i1 = 12 + (int) (stroke * 2); // make the arrow head the same size regardless of the length length int i2 = 6 + (int) stroke; tmpPoly.addPoint(x, y); tmpPoly.addPoint(x + xCor(i1, aDir + .5), y + yCor(i1, aDir + .5)); tmpPoly.addPoint(x + xCor(i2, aDir), y + yCor(i2, aDir)); tmpPoly.addPoint(x + xCor(i1, aDir - .5), y + yCor(i1, aDir - .5)); tmpPoly.addPoint(x, y); // arrow tip g2d.drawPolygon(tmpPoly); // Remove this line to leave arrow head unpainted: g2d.fillPolygon(tmpPoly); }
public static Complex log(double x_re, double x_im) { double h; /* #ifdef JAVA5 */ // h = Math.hypot(x_re, x_im); /* #else */ h = DComplex.hypot(x_re, x_im); /* #endif */ return make(Math.log(h), Math.atan2(x_im, x_re)); }
public static DComplex power(double x_re, double x_im, double y_re, double y_im) { double h; /* #ifdef JAVA5 */ // h = Math.hypot(x_re, x_im); /* #else */ h = DComplex.hypot(x_re, x_im); /* #endif */ double logr = Math.log(h); double t = Math.atan2(x_im, x_re); double r = Math.exp(logr * y_re - y_im * t); t = y_im * logr + y_re * t; return Complex.polar(r, t); }
protected void recalcOutFreq() { if (inRate == 0f) return; double omegaIn, omegaOut, warp; ParamField ggOutFreq; omegaIn = pr.para[PR_INFREQ].val / inRate * Constants.PI2; warp = Math.max(-0.98, Math.min(0.98, pr.para[PR_WARP].val / 100)); // DAFx2000 'b' omegaOut = omegaIn + 2 * Math.atan2(warp * Math.sin(omegaIn), 1.0 - warp * Math.cos(omegaIn)); ggOutFreq = (ParamField) gui.getItemObj(GG_OUTFREQ); if (ggOutFreq != null) { ggOutFreq.setParam(new Param(omegaOut / Constants.PI2 * inRate, Param.ABS_HZ)); } }
public void move() { objtimer++; // move if (xmot.random && objtimer % (int) (35 * xmot.randomchg) == 0) { xspeed = xmot.speed * random(-1, 1, 2); } if (ymot.random && objtimer % (int) (35 * ymot.randomchg) == 0) { yspeed = ymot.speed * random(-1, 1, 2); } if (player != null) { double playerdist = Math.sqrt((player.x - x) * (player.x - x) + (player.y - y) * (player.y - y)) * 100.0 / (pfWidth()); if (xmot.toplayer && playerdist > xmot.toplayermin && playerdist < xmot.toplayermax) { xspeed = 0; x += xmot.speed * (player.x > x ? 1 : -1); } else if (xmot.frplayer && playerdist > xmot.frplayermin && playerdist < xmot.frplayermax) { xspeed = 0; x += xmot.speed * (player.x < x ? 1 : -1); } if (ymot.toplayer && playerdist > ymot.toplayermin && playerdist < ymot.toplayermax) { yspeed = 0; y += ymot.speed * (player.y > y ? 1 : -1); } else if (ymot.frplayer && playerdist > ymot.frplayermin && playerdist < ymot.frplayermax) { yspeed = 0; y += ymot.speed * (player.y < y ? 1 : -1); } } // react to background int bounces = 0; if (bouncesides.equals("any")) { bounces |= 15; } else if (bouncesides.equals("top")) { bounces |= 1; } else if (bouncesides.equals("bottom")) { bounces |= 2; } else if (bouncesides.equals("topbottom")) { bounces |= 3; } else if (bouncesides.equals("left")) { bounces |= 4; } else if (bouncesides.equals("right")) { bounces |= 8; } else if (bouncesides.equals("leftright")) { bounces |= 12; } if ((bounces & 1) != 0 && y < 0) { y = 0; if (yspeed < 0) yspeed = -yspeed; } if ((bounces & 2) != 0 && y > pfHeight() - 16) { y = pfHeight() - 16; if (yspeed > 0) yspeed = -yspeed; } if ((bounces & 4) != 0 && x < 0) { x = 0; if (xspeed < 0) xspeed = -xspeed; } if ((bounces & 8) != 0 && x > pfWidth() - 16) { x = pfWidth() - 16; if (xspeed > 0) xspeed = -xspeed; } // shoot if (shoot && shootfreq > 0.0 && objtimer % (int) (shootfreq * 35) == 0) { if (shootdir.equals("left")) { new AgentBullet(x, y, bullettype, sprite, diebgtype | blockbgtype, -shootspeed, 0); } else if (shootdir.equals("right")) { new AgentBullet(x, y, bullettype, sprite, diebgtype | blockbgtype, shootspeed, 0); } else if (shootdir.equals("up")) { new AgentBullet(x, y, bullettype, sprite, diebgtype | blockbgtype, 0, -shootspeed); } else if (shootdir.equals("down")) { new AgentBullet(x, y, bullettype, sprite, diebgtype | blockbgtype, 0, shootspeed); } else if (shootdir.equals("player") && player != null) { double angle = Math.atan2(player.x - x, player.y - y); new AgentBullet( x, y, bullettype, sprite, diebgtype | blockbgtype, shootspeed * Math.sin(angle), shootspeed * Math.cos(angle)); } } }
/** Calculates the outline of an arrow tip. */ public Polygon outline(int x1, int y1, int x2, int y2) { double dir = Math.PI / 2 - Math.atan2(x2 - x1, y2 - y1); return outline(x1, y1, dir); }
// returns angle of dy/dx as a value from 0...2PI private double atan3(double dy, double dx) { double a = Math.atan2(dy, dx); if (a < 0) a = (Math.PI * 2.0) + a; return a; }