Пример #1
0
  static void paintFocus(
      Graphics g, int x, int y, int width, int height, int r1, int r2, float grosor, Color color) {
    Graphics2D g2d = (Graphics2D) g;
    g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
    Stroke oldStroke = g2d.getStroke();

    g2d.setColor(color);
    g2d.setStroke(new BasicStroke(grosor));
    if (r1 == 0 && r2 == 0) {
      g.drawRect(x, y, width, height);
    } else {
      g.drawRoundRect(x, y, width - 1, height - 1, r1, r2);
    }

    g2d.setStroke(oldStroke);

    g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_DEFAULT);
  }
Пример #2
0
      /**
       * Draw one die including the letter centered in the middle of the die. If highlight is true,
       * we reverse the background and letter colors to highlight the die.
       */
      public void paintComponent(Graphics g) {
        super.paintComponent(g);

        int centeredXOffset, centeredYOffset;
        // Draw the blank die
        g.setColor((isHighlighted) ? FACECOLOR : DIECOLOR);
        g.fillRoundRect(0, 0, DIESIZE, DIESIZE, DIESIZE / 2, DIESIZE / 2);

        // Outline the die with black
        g.setColor(Color.black);
        g.drawRoundRect(0, 0, DIESIZE, DIESIZE, DIESIZE / 2, DIESIZE / 2);
        Graphics faceGraphics = faceLabel.getGraphics();
        faceGraphics.setColor(isHighlighted ? DIECOLOR : FACECOLOR);
        Color myColor = isHighlighted ? DIECOLOR : FACECOLOR;
        faceLabel.setForeground(myColor);
        faceLabel.setFont(FACEFONT);
        faceLabel.setText(face);
      }