Пример #1
0
 public void checkStarCollision() {
   for (Star s : starList) {
     if (s.getOnScreen()) { // if the star is on the screen we need to check if player collides
       if (s.checkCollision(
           s.getPics().get(s.getCounter()),
           player1)) { // if the player collides with the star we remove it then change the
         // velosity to the distance that the star provides
         sRemove.add(s); // remove star once you collide with it
         player1.setVelo(s.getDist()); // changes the velocity
         player1.setInvi(true); // sets the player invisble for a few seconds
         score += s.getPoints(); // points increase by the star type
         if (musicOn) {
           starSound.play(); // playthe star sound
         }
       }
     } else {
       sRemove.add(s); // remove the star if its not on the screen
     }
   }
   for (Star s : sRemove) {
     poofList.add(new Poof(s.getX(), s.getY(), s.getNum() + 3)); // make the poof effect
     starList.remove(s);
   }
   sRemove = new ArrayList<Star>();
 }
Пример #2
0
 public void checkEnemyCollision() {
   for (Enemy e : enemyList) {
     if (e.getOnScreen()) { // can be removed later on
       // goes through all the enemies and checks if they collide
       if (e.checkCollision(e.getPics().get(e.getCounter()), player1)) {
         if (player1.getInvi() == false) {
           // If the player is not invisble then you get spiked.
           if (player1.getVelocity() > 0) { // if the player hits it from the bottom
             player1.setSpikeVelo();
             loseCoins();
           } else {
             player1.setVelo(
                 50); // if the player is on top instead the player bounces off the enemy
             if (musicOn) {
               bounce.play();
             }
           }
         }
         eRemove.add(e); // once we hit, we remove the enemy
       }
     } else {
       eRemove.add(e); // if the enemy goes of the screen, we remove
     }
   }
   for (Enemy e : eRemove) {
     poofList.add(new Poof(e.getX(), e.getY(), 1)); // removes all the enemies
     enemyList.remove(e);
   }
   eRemove = new ArrayList<Enemy>();
 }
Пример #3
0
 /** Play a sound file (in .wav, .mid, or .au format) in a background thread. */
 public static void play(String filename) {
   URL url = null;
   try {
     File file = new File(filename);
     if (file.canRead()) url = file.toURI().toURL();
   } catch (MalformedURLException e) {
     e.printStackTrace();
   }
   // URL url = StdAudio.class.getResource(filename);
   if (url == null) throw new RuntimeException("audio " + filename + " not found");
   AudioClip clip = Applet.newAudioClip(url);
   clip.play();
 }
Пример #4
0
 public void checkJumperCollision() {
   // same as all the other collsions
   for (Jumper j : jumperList) {
     if (j.getOnScreen()) { //
       if (j.checkCollision(j.getImage(), player1)) {
         player1.setVelo(50);
         player1.setDown(false);
         if (musicOn) {
           bounce.play();
         }
       }
     } else {
       jRemove.add(j);
     }
   }
   for (Jumper j : jRemove) {
     jumperList.remove(j);
   }
   jRemove = new ArrayList<Jumper>();
 }
Пример #5
0
 public void checkBoxCollision() { // pretty much the same thing as all the other collisions
   for (Box b : boxList) {
     if (b.getOnScreen()) { // checks if its on the screen
       if (b.checkCollision(b.getImage(), player1)) {
         player1.setVelo(50);
         player1.setDown(false);
         b.setPcount(
             b.getPcount() - 1); // sets the type to one less so then you can  bounce on it twice
         if (b.getPcount() == 0) {
           bRemove.add(b); // removes the box
         }
         if (musicOn) {
           bounce.play();
         }
       }
     } else {
       bRemove.add(b);
     }
   }
   for (Box b : bRemove) {
     boxList.remove(b);
   }
   bRemove = new ArrayList<Box>();
 }
Пример #6
0
 public void checkCoinCollision() {
   for (Coin c : coinList) {
     if (c.getOnScreen()) { // check if the coin is on the screen
       if (c.checkCollision(
           c.getPics().get(c.getCounter()), player1)) { // if the player collides with the coin
         cRemove.add(c); // remove the coin
         player1.setVelo(50); // set the velocity so the player moves up
         player1.setDown(false); // set the down false (players moving up)
         coins += c.getValue(); // check the coins collected
         score += c.getPoints(); // get the score
         if (musicOn) {
           coinSound.play(); // play the sound
         }
       }
     } else {
       cRemove.add(c); // remove the coin
     }
   }
   for (Coin c : cRemove) {
     poofList.add(new Poof(c.getX(), c.getY(), 0));
     coinList.remove(c);
   }
   cRemove = new ArrayList<Coin>();
 }
Пример #7
0
 public void clickedSound() {
   // plays button sound when button is clicked
   if (musicOn) {
     clicked.play();
   }
 }