/** Saves all necessary data as preparation for stopping the server. */ public void stopServer() { if (!this.worldIsBeingDeleted) { logger.info("Stopping server"); if (this.getNetworkSystem() != null) { this.getNetworkSystem().terminateEndpoints(); } if (this.serverConfigManager != null) { logger.info("Saving players"); this.serverConfigManager.saveAllPlayerData(); this.serverConfigManager.removeAllPlayers(); } if (this.worldServers != null) { logger.info("Saving worlds"); this.saveAllWorlds(false); for (int var1 = 0; var1 < this.worldServers.length; ++var1) { WorldServer var2 = this.worldServers[var1]; var2.flush(); } } if (this.usageSnooper.isSnooperRunning()) { this.usageSnooper.stopSnooper(); } } }
/** * WARNING : directly calls * getActiveAnvilConverter().deleteWorldDirectory(theWorldServer[0].getSaveHandler().getWorldDirectoryName()); */ public void deleteWorldAndStopServer() { this.worldIsBeingDeleted = true; this.getActiveAnvilConverter().flushCache(); for (int var1 = 0; var1 < this.worldServers.length; ++var1) { WorldServer var2 = this.worldServers[var1]; if (var2 != null) { var2.flush(); } } this.getActiveAnvilConverter() .deleteWorldDirectory(this.worldServers[0].getSaveHandler().getWorldDirectoryName()); this.initiateShutdown(); }