private void redrawRect(int level) { // redraw the canvas if display level is changed. t.displaylevel = level; framedArea.area.repaint(); label.setText("Current display level: " + t.displaylevel); }
private void redrawRect(int level) { // redraw the canvas if display level is changed. t.displaylevel = level; framedArea.area.repaint(); label.setText("Current display level: " + t.displaylevel); }