void enemieHandeler() { int ran = (int) ((70 - difficulty) * delta); if (ran <= 0) return; if (rand.nextInt(ran) == 1) { int x = rand.nextInt(2); int y = rand.nextInt(2); int size = rand.nextInt(1000) + 50; if (x == 0 && y == 0) if (rand.nextBoolean()) x = rand.nextInt(4) + 1; else y = rand.nextInt(4) + 1; if (rand.nextBoolean()) x = -x; if (rand.nextBoolean()) y = -y; size = size * (rand.nextInt(difficulty) + 1); x = (int) (x * 400 + player.body.getCenterX()); y = (int) (y * 400 + player.body.getCenterY()); int type = 0; if (rand.nextInt(60 / difficulty) <= 1) type = rand.nextInt(3) + 1; spawnEnemie(x, y, size, type); } }
public static Address randomAddress() { Address a = create(Address.class); a.setAddressee(randomize(ADDRESSEE)); if (rand.nextBoolean()) { a.setAddressLine1(randomize(ADDRESS)); a.setAddressLine2(""); } else { a.setAddressLine1(""); a.setAddressLine2(randomize(ADDRESS)); } a.setCity(randomize(CITY)); a.setPostalCode(generateKey(5)); a.setState(randomize(STATE)); return (a); }