public boolean ManipBoxPattern(int xMin, int yMin, int xMax, int yMax, double amount) { int x; int y; y = yMin; while (y < yMax) { x = xMin; while (x < xMax) { Pixel p = this.getPixel(x, y); int yOffset = Math.abs(yMin - y); int xOffset = Math.abs(xMin - x); double ra = normal(x, xMin, xMax); if (ra >= 1.0) { int R = (int) (p.getRed() * amount); int G = (int) (p.getGreen() * amount); int B = (int) (255 * amount); p.setRed(R); p.setGreen(G); p.setBlue(B); p.getColor().brighter(); } else { int R = (int) (p.getRed() * amount); int G = (int) (255 * amount); int B = (int) (p.getBlue() * amount); p.setRed(R); p.setGreen(G); p.setBlue(B); } if (x % 2 == 0) { int R = (int) (255 * amount); int G = (int) (p.getGreen() * amount); int B = (int) (p.getBlue() * amount); p.setRed(R); p.setGreen(G); p.setBlue(B); } x = x + 1; } y = y + 1; } return true; }
/** Method to set the blue to 0 */ public void zeroBlue() { Pixel[][] pixels = this.getPixels2D(); for (Pixel[] rowArray : pixels) { for (Pixel pixelObj : rowArray) { pixelObj.setBlue(0); } } }
public void keepOnlyRed() { Pixel[][] pixels = this.getPixels2D(); for (Pixel[] rowArray : pixels) { for (Pixel pixelObj : rowArray) { pixelObj.setBlue(0); pixelObj.setGreen(0); } } }
public void fixUnderwater() { Pixel[][] pixels = this.getPixels2D(); for (Pixel[] rowArray : pixels) { for (Pixel pixelObj : rowArray) { if (pixelObj.getBlue() > 160 && pixelObj.getRed() < 25) { pixelObj.setBlue(pixelObj.getBlue() + 35); } } } }
public void negate() { Pixel[][] pixels = this.getPixels2D(); for (Pixel[] rowArray : pixels) { for (Pixel pixelObj : rowArray) { pixelObj.setRed(255 - pixelObj.getRed()); pixelObj.setGreen(255 - pixelObj.getGreen()); pixelObj.setBlue(255 - pixelObj.getBlue()); } } }
public void grayscale() { Pixel[][] pixels = this.getPixels2D(); for (Pixel[] rowArray : pixels) { for (Pixel pixelObj : rowArray) { int ave = (pixelObj.getRed() + pixelObj.getGreen() + pixelObj.getBlue()) / 3; pixelObj.setBlue(ave); pixelObj.setRed(ave); pixelObj.setGreen(ave); } } }
// changes the image to a Grayscale public void Grayscale() { Pixel[][] pixels = this.getPixels2D(); for (Pixel[] rowArray : pixels) { for (Pixel pixelObj : rowArray) { int average = (int) pixelObj.getAverage(); pixelObj.setGreen(average); pixelObj.setBlue(average); pixelObj.setRed(average); } } }
public void negate() { Pixel[][] pixels = this.getPixels2D(); for (Pixel[] rowArray : pixels) { for (Pixel pixelObj : rowArray) { int a = pixelObj.getRed(); int b = pixelObj.getBlue(); int c = pixelObj.getGreen(); pixelObj.setRed(255 - a); pixelObj.setBlue(255 - b); pixelObj.setGreen(255 - c); } } }
public void greyscale() { Pixel[][] pixels = this.getPixels2D(); for (Pixel[] rowArray : pixels) { for (Pixel pixelObj : rowArray) { int a = pixelObj.getRed(); int b = pixelObj.getBlue(); int c = pixelObj.getGreen(); int d = (a + b + c) / 3; pixelObj.setRed(d); pixelObj.setBlue(d); pixelObj.setGreen(d); } } }
public void randomColor() { Pixel[][] pixels = this.getPixels2D(); for (Pixel[] row : pixels) { for (Pixel currentPixel : row) { int randomRed, randomBlue, randomGreen; randomRed = (int) (Math.random() * 256); randomBlue = (int) (Math.random() * 256); randomGreen = (int) (Math.random() * 256); currentPixel.setBlue(randomBlue); currentPixel.setRed(randomRed); currentPixel.setGreen(randomGreen); } } }