public Rectangle getVisualBounds(JComponent c, int type, int width, int height) {
    Rectangle bounds = new Rectangle(0, 0, width, height);
    if (type == VisuallyLayoutable.CLIP_BOUNDS) {
      return bounds;
    }

    AbstractButton b = (AbstractButton) c;

    if (type == VisuallyLayoutable.COMPONENT_BOUNDS
        && b.getBorder() != null
        && b.isBorderPainted()) {
      Border border = b.getBorder();
      if (border instanceof BackgroundBorder) {
        border = ((BackgroundBorder) border).getBackgroundBorder();
        if (border instanceof VisualMargin) {
          InsetsUtil.subtractInto(((VisualMargin) border).getVisualMargin(c), bounds);
        } else if (border instanceof QuaquaButtonBorder) {
          InsetsUtil.subtractInto(((QuaquaButtonBorder) border).getVisualMargin(c), bounds);
        }
      }
      return bounds;
    }

    String text = b.getText();
    boolean isEmpty = (text == null || text.length() == 0);
    if (isEmpty) {
      text = " ";
    }
    Icon icon = (b.isEnabled()) ? b.getIcon() : b.getDisabledIcon();

    if ((icon == null) && (text == null)) {
      return null;
    }

    FontMetrics fm = c.getFontMetrics(c.getFont());
    Insets insets = c.getInsets(viewInsets);

    viewR.x = insets.left;
    viewR.y = insets.top;
    viewR.width = width - (insets.left + insets.right);
    viewR.height = height - (insets.top + insets.bottom);

    iconR.x = iconR.y = iconR.width = iconR.height = 0;
    textR.x = textR.y = textR.width = textR.height = 0;

    String clippedText = layoutCL(b, fm, text, icon, viewR, iconR, textR);

    Rectangle textBounds = Fonts.getPerceivedBounds(text, c.getFont(), c);
    if (isEmpty) {
      textBounds.width = 0;
    }
    int ascent = fm.getAscent();
    textR.x += textBounds.x;
    textR.width = textBounds.width;
    textR.y += ascent + textBounds.y;
    textR.height -= fm.getHeight() - textBounds.height;

    bounds.setBounds(textR);
    return bounds;
  }
Пример #2
0
  private static float calculateScaleFactor() {
    if (SystemInfo.isMac) {
      return 1.0f;
    }

    if (SystemProperties.has("hidpi") && !SystemProperties.is("hidpi")) {
      return 1.0f;
    }

    if (SystemInfo.isLinux) {
      final int dpi = getSystemDPI();
      if (dpi < 120) return 1f;
      if (dpi < 144) return 1.25f;
      if (dpi < 168) return 1.5f;
      if (dpi < 192) return 1.75f;
      return 2f;
    }

    int size = -1;
    /*try {
      if (SystemInfo.isWindows) {
        size = (Integer)Toolkit.getDefaultToolkit().getDesktopProperty("win.system.font.height");
      }
    } catch (Exception e) {//
    }  */
    if (size == -1) {
      size = Fonts.label().getSize();
    }
    if (size <= 13) return 1.0f;
    if (size <= 16) return 1.25f;
    if (size <= 18) return 1.5f;
    if (size < 24) return 1.75f;

    return 2.0f;
  }
Пример #3
0
  public View(int iFramesPerSecond) {
    this.createDisplay();
    this.setupOpenGl();

    glPushAttrib(GL_ALL_ATTRIB_BITS);

    Fonts.initialize();

    fps = iFramesPerSecond;
    fullScr = true;
    if (!Constants.allowFullScr) fullScr = false;
    sM = null;
  }
Пример #4
0
  public void update() {
    Display.update();
    Display.sync(fps);
    detectKonami();

    if (Constants.allowFullScr) {
      if ((fullScr && !Display.isFullscreen()) || (!fullScr && Display.isFullscreen())) {
        System.out.println("Performing Display.destroy()/create() cycle");
        sM = Display.getDisplayMode();
        Display.destroy();
        try {
          //					DisplayMode[] d = Display.getAvailableDisplayModes();
          //					int value = 0;
          //					int index = 0;
          //					for(int i = 0; i < d.length; i++){
          //						if(d[i].getWidth() > value){
          //							value = d[i].getWidth();
          //							index = i;
          //						}
          //					}
          Display.setDisplayMode(sM);
          Display.setTitle("Music Dots");
          Display.setFullscreen(fullScr);
          Display.create();
          Display.setVSyncEnabled(true);
          Constants.VIEW_HEIGHT = sM.getHeight();
          Constants.VIEW_WIDTH = sM.getWidth();
          setupOpenGl();
          Fonts.initialize();
        } catch (LWJGLException e) {
          // TODO Auto-generated catch block
          e.printStackTrace();
        }
      }
    }

    Theme.setClearColor();

    // TODO: we should be calling a "recreateView" function and call this in there. Not sure why
    // we're recreating the view in an update function.
    if (!bPlayerModelInitialized) {
      StaticDrawer.initializeTextures();
      bPlayerModelInitialized = true;
    }

    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
  }
Пример #5
0
  private static float calculateScaleFactor() {
    if (SystemInfo.isMac) {
      return 1.0f;
    }

    if (SystemProperties.has("hidpi") && !SystemProperties.is("hidpi")) {
      return 1.0f;
    }

    // On Linux: rely on DPI
    if (SystemInfo.isLinux) {
      final int dpi = getSystemDPI();
      if (dpi < 120) return 1f;
      if (dpi < 144) return 1.25f;
      if (dpi < 168) return 1.5f;
      if (dpi < 192) return 1.75f;
      return 2f;
    }

    int size = -1;

    // On Windows: rely on default system font
    if (SystemInfo.isWindows) {
      UIUtil.initSystemFontData();
      Pair<String, Integer> fdata = UIUtil.getSystemFontData();
      if (fdata != null) size = fdata.getSecond();
    }
    if (size == -1) {
      size = Fonts.label().getSize();
    }
    if (size <= 13) return 1.0f;
    if (size <= 16) return 1.25f;
    if (size <= 18) return 1.5f;
    if (size < 24) return 1.75f;

    return 2.0f;
  }
Пример #6
0
public class Theme {

  public static final Font FONT = Fonts.regular();

  public static final Color BACKGROUND = new ColorUIResource(244, 244, 244);
  public static final Color FOREGROUND = new ColorUIResource(50, 50, 50);
  public static final Color DISABLED_FOREGROUND = new ColorUIResource(120, 120, 120);

  public static final Color SELECTION_BACKGROUND = new ColorUIResource(211, 211, 211);
  public static final Color SELECTION_FOREGROUND = new ColorUIResource(50, 50, 50);
  public static final Color FOCUS_BORDER_COLOR = new ColorUIResource(51, 173, 213);

  public static final Color CONTROL_BORDER_COLOR = new ColorUIResource(181, 181, 181);
  public static final Color CONTROL_DISABLED_BORDER_COLOR = new ColorUIResource(218, 218, 218);
  public static final Color CONTROL_SELECTED_BORDER_COLOR = new ColorUIResource(160, 160, 160);
  public static final Color CONTROL_DISABLED_INTERNAL_BORDER_HI_COLOR =
      new ColorUIResource(247, 247, 247);
  public static final Color CONTROL_DISABLED_INTERNAL_BORDER_LOW_COLOR =
      new ColorUIResource(236, 236, 236);
  public static final Color CONTROL_INTERNAL_BORDER_HI_COLOR = new ColorUIResource(254, 254, 254);
  public static final Color CONTROL_INTERNAL_BORDER_LOW_COLOR = new ColorUIResource(226, 226, 226);
  public static final Insets CONTROL_BORDER_INSETS = new InsetsUIResource(4, 8, 4, 8);

  public static final Color CONTROL_BACKGROUND_HI = new ColorUIResource(240, 240, 240);
  public static final Color CONTROL_BACKGROUND_LO = new ColorUIResource(215, 215, 215);
  public static final Color CONTROL_DISABLED_BACKGROUND_HI = new ColorUIResource(241, 241, 241);
  public static final Color CONTROL_DISABLED_BACKGROUND_LO = new ColorUIResource(233, 233, 233);
  public static final Color CONTROL_HOVER_BACKGROUND_HI = new ColorUIResource(250, 250, 250);
  public static final Color CONTROL_HOVER_BACKGROUND_LO = new ColorUIResource(226, 226, 226);
  public static final Color CONTROL_ARMED_BACKGROUND_HI = new ColorUIResource(228, 228, 228);
  public static final Color CONTROL_ARMED_BACKGROUND_LO = new ColorUIResource(207, 207, 207);

  public static final Color CONTROL_SELECTED_BACKGROUND_HI = new ColorUIResource(186, 186, 186);
  public static final Color CONTROL_SELECTED_BACKGROUND_LO = new ColorUIResource(210, 210, 210);
  public static final Color CONTROL_DISABLED_SELECTED_BACKGROUND_HI =
      new ColorUIResource(220, 220, 220);
  public static final Color CONTROL_DISABLED_SELECTED_BACKGROUND_LO =
      new ColorUIResource(230, 230, 230);
  public static final Color CONTROL_SELECTED_HOVER_BACKGROUND_HI =
      new ColorUIResource(195, 195, 195);
  public static final Color CONTROL_SELECTED_HOVER_BACKGROUND_LO =
      new ColorUIResource(220, 220, 220);
  public static final Color CONTROL_SELECTED_ARMED_BACKGROUND_HI =
      new ColorUIResource(175, 175, 175);
  public static final Color CONTROL_SELECTED_ARMED_BACKGROUND_LO =
      new ColorUIResource(197, 197, 197);

  public static final Border SCROLL_PANE_BORDER =
      new BorderUIResource.LineBorderUIResource(CONTROL_BORDER_COLOR, 1);

  public static final Color COMBOBOX_POPUP_BORDER_COLOR = new ColorUIResource(182, 182, 182);

  public static final Color TOOLBAR_BORDER_COLOR = new ColorUIResource(181, 181, 181);
  public static final Color TOOLBAR_BACKGROUND_HI_COLOR = new ColorUIResource(248, 248, 248);
  public static final Color TOOLBAR_BACKGROUND_LO_COLOR = new ColorUIResource(231, 231, 231);

  public static final Color CONTEXT_MENU_BORDER_COLOR = new ColorUIResource(195, 195, 195);
  public static final Border CONTEXT_MENU_BORDER =
      new BorderUIResource(
          BorderFactory.createCompoundBorder(
              BorderFactory.createLineBorder(CONTEXT_MENU_BORDER_COLOR, 1),
              BorderFactory.createEmptyBorder(2, 0, 2, 0)));
  public static final Color CONTEXT_MENU_BACKGROUND = new ColorUIResource(255, 255, 255);

  public static final Color TABS_BACKGROUND_HI = new ColorUIResource(227, 227, 227);
  public static final Color TABS_BACKGROUND_LOW = new ColorUIResource(208, 208, 208);

  public static final Color TABLE_GRID_COLOR = new ColorUIResource(160, 160, 160);
  // Presque blanc mais pas exactement (254, permet d'eviter que awt fasses des trucs bizarre quand
  // il paint
  // plusieurs fois la même cellule dans le cas des spans.
  public static final Color TABLE_CELL_BACKGROUND = new ColorUIResource(254, 254, 254);
  public static final Color TABLE_CELL_ALTERNATE_BACKGROUND = new ColorUIResource(244, 244, 244);
  public static final Border TABLE_CELL_FOCUS_BORDER =
      new BorderUIResource.LineBorderUIResource(FOCUS_BORDER_COLOR, 1);

  public static final Color TOOLTIP_BORDER_COLOR_HI = new ColorUIResource(122, 122, 122);
  public static final Color TOOLTIP_BORDER_COLOR_LO = new ColorUIResource(107, 107, 107);
  public static final Color TOOLTIP_BACKGROUND_LO = new ColorUIResource(55, 55, 55);
  public static final Color TOOLTIP_BACKGROUND_HI = new ColorUIResource(66, 66, 66);

  public static final Color LIST_BACKGROUND = new ColorUIResource(255, 255, 255);

  public static final Color TEXT_BACKGROUND = new ColorUIResource(255, 255, 255);
}