Пример #1
0
  /** Pastes Items from the Clipboard on the Board */
  public void paste() {

    ComponentSelection clipboardContent = (ComponentSelection) tbe.getClipboard().getContents(this);

    if ((clipboardContent != null)
        && (clipboardContent.isDataFlavorSupported(ComponentSelection.itemFlavor))) {

      Object[] tempItems = null;
      try {
        tempItems =
            board.cloneItems(clipboardContent.getTransferData(ComponentSelection.itemFlavor));
      } catch (UnsupportedFlavorException e1) {

        e1.printStackTrace();
      }
      ItemComponent[] items = new ItemComponent[tempItems.length];
      for (int i = 0; i < tempItems.length; i++) {
        items[i] = (ItemComponent) tempItems[i];
      }
      PasteCommand del = new PasteCommand(items);
      ArrayList<Command> actCommands = new ArrayList<Command>();
      actCommands.add(del);
      tbe.addCommands(actCommands);
      board.addItem(items);
    }
  }
Пример #2
0
  /**
   * Creates a new "game" from the current engine.Globals.game variable. While the ANN stays the
   * same, the speed, actor positions, score, et cetera, are all reset.
   */
  public void newGame() {
    stopped = true;
    player.setLives(STARTING_LIVES);
    player.setScore(0);
    Graphics g = strategy.getDrawGraphics();
    waiting = true;

    Globals.state = ENEMY_HUNTER_STATE;

    player.setCenter(board.getPlayerStartPoint());
    player.setDirection(Player.DEFAULT_STARTING_DIRECTION);

    board.reset();
    Globals.blipsLeft = Globals.game.getBoard().getBlipCount();

    for (Enemy enemy : enemies) {
      enemy.reset();
    }

    GamePainters.drawBoard(board, g, this);
    GamePainters.drawEnemies(enemies, g, this);
    GamePainters.drawPlayer(player, g, this);
    GamePainters.paintBottomBar(player, board, g, this);
    strategy.show();
  }
Пример #3
0
  public String castleQueenside(Square candidateSquare) {
    if (piece == 0) {

      int row;
      int column;
      if (color == 1) {
        row = 1;
        column = 1;
      } else {
        row = 8;
        column = 1;
      }
      int cell = square.getCellFromCoord(row, column);
      Square sq = (Square) board.getComponent(cell);
      Piece pc = (Piece) sq.getComponent(0);

      int newCell;
      if (pc.getColor() == 1) {
        newCell = square.getCellFromCoord(1, 4);
      } else {
        newCell = square.getCellFromCoord(8, 4);
      }
      Square newSquare = (Square) board.getComponent(newCell);
      // move rook
      movePiece(pc, newSquare, sq);
      return ("0-0-0");
    }
    return "";
  }
Пример #4
0
  public boolean queensideClear() {
    boolean[] flags = ChessGameDemo.getFlags();
    int row = square.getRow();
    int column = square.getColumn();
    if ((row == 1) && (flags[0] || flags[4])) {
      return false;
    }
    if ((row == 8) && (flags[2] || flags[5])) {
      return false;
    }
    if (((row == 1) && (column == 5)) || ((row == 8) && (column == 5))) {
      for (int i = 1; i < 4; i++) {
        int r = row;
        int c = column - i;
        int cell = square.getCellFromCoord(r, c);
        Square sq = (Square) board.getComponent(cell);
        if ((sq.getComponentCount() == 1) || (r < 1)) {
          return false;
        } else if (color == 1) {
          if ((board.getBlackCheckList()).contains(sq.getPosition())) {
            return false;
          }
        } else {
          if ((board.getWhiteCheckList()).contains(sq.getPosition())) {
            return false;
          }
        }
      }
      return true;
    }

    return false;
  }
Пример #5
0
 @Override
 public void mouseClicked(MouseEvent mouseEvent) {
   Board b = bgui.getGridView();
   if (b.getAction() == Board.Action.ADD && bgui.getSelectedComponent().equals("Gizmo")) {
     String gizmoShape = bgui.getGizmoShape();
     Point mouseP = MouseInfo.getPointerInfo().getLocation();
     Point gridP = b.getLocationOnScreen();
     int x = mouseP.x - gridP.x;
     int y = mouseP.y - gridP.y;
     boolean added = false;
     switch (gizmoShape) {
       case "Circle":
         added = m.addCircularBumper(x, y, 0, "circle");
         break;
       case "Triangle":
         added = m.addTriangularBumper(x, y, 0, "triangle");
         break;
       case "Square":
         added = m.addSquareBumper(x, y, 0, "square");
         break;
       case "Teleporter":
         added = m.addTeleporterBumper(x, y, 0, "teleporter");
         break;
       default:
     }
     if (added) {
       bgui.setMessageColor(Color.GREEN);
       bgui.setMessage(gizmoShape + " added!");
     } else {
       bgui.setMessageColor(Color.RED);
       bgui.setMessage("That space is occupied, " + gizmoShape + " cannot be added");
     }
   }
 }
Пример #6
0
 public BoardPanel(
     final JFrame frame,
     Game game,
     UnitTypeConfiguration unitTypeConfiguration,
     TileTypeConfiguration tileTypeConfiguration,
     TileStateConfiguration tileStateConfiguration,
     ChessMovementStrategy movementStrategy,
     UnitSelectorMode unitSelectorMode,
     BattleStrategyConfiguration battleStrategyConfiguration) {
   this.frame = frame;
   this.battleStrategyConfiguration = battleStrategyConfiguration;
   thisPanel = this;
   this.game = game;
   game.addGameObserver(this);
   this.board = game.getBoard();
   this.movementStrategy = movementStrategy;
   int rows = board.getDimension().getHeight();
   int columns = board.getDimension().getWidth();
   setLayout(new GridLayout(rows, columns));
   for (Tile tile : board.getTiles()) {
     final TilePanel tilePanel =
         new TilePanel(tileTypeConfiguration, unitTypeConfiguration, tileStateConfiguration, tile);
     if (UnitSelectorMode.MULTIPLE.equals(unitSelectorMode)) {
       tilePanel.addMouseListener(
           new MultipleUnitSelectorMouseListener(tilePanel, frame, thisPanel));
     }
     if (UnitSelectorMode.SINGLE.equals(unitSelectorMode)) {
       tilePanel.addMouseListener(
           new SingleUnitSelectorMouseListener(tilePanel, frame, thisPanel));
     }
     map.put(tile, tilePanel);
     add(tilePanel);
   }
   resetPositions();
 }
Пример #7
0
  /**
   * Sets the current Tool, the right listeners and the Cursor
   *
   * @param tool, Tool to set as current
   * @param button, JButton to set as current
   */
  public void setTool(Tool tool, JButton button) {
    // IF NO CURSORTOOL
    if (this.currentTool instanceof CursorTool && !(tool instanceof CursorTool)) {
      board.removeMouseListener(listeners[0]);

      // IF CURSORTOOL
    } else if (tool instanceof CursorTool && !(this.currentTool instanceof CursorTool)) {

      board.addMouseListener(listeners[0]);
    }
    if (tool == null) throw new IllegalArgumentException("Tool must not be null.");

    if (this.currentTool != tool) {
      if (this.currentButton != null) {
        this.currentButton.setEnabled(true);
      }
      this.currentButton = button;
      this.currentTool = tool;
    }
    if (tool instanceof CursorTool || tool instanceof ArrowTool || tool instanceof TextBoxTool) {
      board.setCursor(new Cursor(Cursor.DEFAULT_CURSOR));
    } else {
      board.setCursor(tool.getItemType().getCursor());
    }
  }
Пример #8
0
  /**
   * Paints the graphic component
   *
   * @param g Graphic component
   */
  public void paint(Graphics g) {
    if (environment != null) {
      Sudoku env = (Sudoku) environment;
      Board board = env.getBoard();

      int n = SudokuLanguage.DIGITS;
      int sqrt_n = (int) (Math.sqrt(n) + 0.1);

      g.setColor(Color.lightGray);
      Font font = g.getFont();
      g.setFont(new Font(font.getName(), font.getStyle(), 20));
      for (int i = 0; i < n; i++) {
        int ci = getCanvasValue(i);
        if (i % sqrt_n == 0) {
          g.drawLine(ci, DRAW_AREA_SIZE + MARGIN, ci, MARGIN);
          g.drawLine(DRAW_AREA_SIZE + MARGIN, ci, MARGIN, ci);
        }

        for (int j = 0; j < n; j++) {
          int cj = getCanvasValue(j);
          int value = board.get(i, j);
          if (value > 0) {
            g.setColor(Color.black);
            g.drawString("" + value, cj + CELL_SIZE / 5, ci + CELL_SIZE);
            g.setColor(Color.lightGray);
          }
        }
      }
      g.drawLine(DRAW_AREA_SIZE + MARGIN, DRAW_AREA_SIZE + MARGIN, DRAW_AREA_SIZE + MARGIN, MARGIN);
      g.drawLine(DRAW_AREA_SIZE + MARGIN, DRAW_AREA_SIZE + MARGIN, MARGIN, DRAW_AREA_SIZE + MARGIN);
    }
  }
Пример #9
0
 private void setListForPawn() {
   moveList.clear();
   if (color == 1) {
     int row = square.getRow();
     int column = square.getColumn();
     int cell1 = square.getCellFromCoord(row + 1, column);
     int cell2 = square.getCellFromCoord(row + 2, column);
     int cell3 = square.getCellFromCoord(row + 1, column + 1);
     int cell4 = square.getCellFromCoord(row + 1, column - 1);
     Square s1 = (Square) board.getComponent(cell1);
     Square s2 = (Square) board.getComponent(cell2);
     Square s3 = (Square) board.getComponent(cell3);
     Square s4 = (Square) board.getComponent(cell4);
     if (s1.getComponentCount() == 0) {
       moveList.add(s1.getPosition());
       squareList.add(s1);
     }
     if (s2.getComponentCount() == 0) {
       moveList.add(s2.getPosition());
       squareList.add(s2);
     }
     if ((s3.getComponentCount() == 1) && ((Piece) s3.getComponent(0)).getColor() == 0) {
       moveList.add(s3.getPosition());
       squareList.add(s3);
     }
     if ((s4.getComponentCount() == 1) && ((Piece) s4.getComponent(0)).getColor() == 0) {
       moveList.add(s4.getPosition());
       squareList.add(s4);
     }
   }
   if (color == 0) {
     int row = square.getRow();
     int column = square.getColumn();
     int cell1 = square.getCellFromCoord(row - 1, column);
     int cell2 = square.getCellFromCoord(row - 2, column);
     int cell3 = square.getCellFromCoord(row - 1, column + 1);
     int cell4 = square.getCellFromCoord(row - 1, column - 1);
     Square s1 = (Square) board.getComponent(cell1);
     Square s2 = (Square) board.getComponent(cell2);
     Square s3 = (Square) board.getComponent(cell3);
     Square s4 = (Square) board.getComponent(cell4);
     if (s1.getComponentCount() == 0) {
       moveList.add(s1.getPosition());
       squareList.add(s1);
     }
     if (s2.getComponentCount() == 0) {
       moveList.add(s2.getPosition());
       squareList.add(s2);
     }
     if ((s3.getComponentCount() == 1) && ((Piece) s3.getComponent(0)).getColor() == 1) {
       moveList.add(s3.getPosition());
       squareList.add(s3);
     }
     if ((s4.getComponentCount() == 1) && ((Piece) s4.getComponent(0)).getColor() == 1) {
       moveList.add(s4.getPosition());
       squareList.add(s4);
     }
   }
 }
Пример #10
0
  public void loadGame() {
    this.stopped = true;
    this.board = Globals.game.getBoard();
    this.enemies = Globals.game.getEnemies();
    this.setBounds(0, 0, board.getColumns() * TILE_WIDTH, board.getRows() * TILE_HEIGHT + 20);

    newGame();
  }
Пример #11
0
 public Main() {
   dimension = new Dimension(WINDOW_WIDTH * SPRITE_SIZE, WINDOW_HEIGHT * SPRITE_SIZE);
   board = new Board();
   board.setPreferredSize(dimension);
   board.setMinimumSize(dimension);
   initUI();
   pack();
 }
Пример #12
0
  /** Deletes the selected Item of the Board and creates a DeleteCommand */
  public void delete() {

    ItemComponent[] items = board.getSelectedItems();
    DeleteCommand del = new DeleteCommand(items);
    ArrayList<Command> actCommands = new ArrayList<Command>();
    actCommands.add(del);
    tbe.addCommands(actCommands);
    board.removeItem(items);
  }
Пример #13
0
  /**
   * Constructor for open a Board
   *
   * @param board
   */
  public WorkingView(Board board) {
    this.sport = board.getSport();
    this.board = board;
    tbe.setSaved(true);

    int value = board.getPath().lastIndexOf("\\");
    tbe.getFrame().setTitle("TBE - Tactic Board Editor - " + board.getPath().substring(value + 1));
    createWorkingView();
  }
Пример #14
0
 /**
  * Helper method for actionPerformed. Iterates through the spaces and determines which space was
  * clicked on.
  *
  * @param event the click of a space
  * @return a (file, rank) pair corresponding to the space
  */
 public Pair<Character, Integer> findSource(ActionEvent event) {
   for (int y = board.getYDimension(); y >= 1; y--) {
     for (char x = 'a'; x < ('a' + board.getXDimension()); x++) {
       if (event.getSource() == gui.getSpaceAt(x, y)) {
         return new Pair<Character, Integer>(x, y);
       }
     }
   }
   return null;
 }
Пример #15
0
  /** Creates the WorkingView */
  private void createWorkingView() {
    workingViewLabels = getResourceBundle(tbe.getLang());
    this.setLayout(new BorderLayout());
    this.setBackground(Color.WHITE);
    Invoker.getInstance().clear();

    // Toolbar
    this.add(toolbar, BorderLayout.NORTH);

    // Attributebar
    sideBar = new SideBar(board);
    this.add(sideBar, BorderLayout.WEST);

    // gemeinsames Panel für Board und Legend
    rightPanel.setLayout(new BorderLayout());

    rightPanel.add(new JScrollPane(board), BorderLayout.CENTER);
    class ViewMouseListener extends MouseAdapter {
      public void mousePressed(MouseEvent e) {
        if (e.getButton() == 3 && !(currentTool instanceof CursorTool)) {
          setTool(cursorTool, cursorButton);
        } else {
          Point p = new Point(e.getX(), e.getY());
          WorkingView.this.getTool().mouseDown(p.x, p.y, e);
        }
        if (currentTool instanceof ArrowTool || currentTool instanceof TextBoxTool) {
          setTool(cursorTool, cursorButton);
        }
        board.requestFocus();
      }

      public void mouseReleased(MouseEvent e) {

        checkDefaultButtonVisibility();
      }
    }
    initDefaultTools();

    initSportTools();

    listeners[0] = board.getMouseListeners()[0];
    listeners[1] = new ViewMouseListener();
    board.addMouseListener(listeners[1]);

    // Legend
    legendBar = new LegendBar(board);
    rightPanel.add(legendBar, BorderLayout.SOUTH);

    this.add(rightPanel, BorderLayout.CENTER);
    this.activatePoints(false);

    tbe.getMenu().setVisibleToolbar(!this.toolbar.isVisible());
    tbe.getMenu().setVisibleLegend(!this.legendBar.isVisible());
    tbe.getMenu().setVisibleSidebar(!this.sideBar.isVisible());
  }
Пример #16
0
  /** Cuts selected Iems of the Board and put it into the ClipBoard */
  public void cut() {

    ItemComponent[] items = board.getSelectedItems();
    CutCommand cut = new CutCommand(items);
    ArrayList<Command> actCommands = new ArrayList<Command>();
    actCommands.add(cut);
    tbe.addCommands(actCommands);
    ComponentSelection contents = new ComponentSelection(this.getBoard().cloneItems(items));
    tbe.getClipboard().setContents(contents, cut);
    board.removeItem(items);
  }
Пример #17
0
 public boolean movePiece(Point startLocation, Point endLocation) {
   Piece piece = b.get(startLocation);
   if (piece.pieceMovement(startLocation, endLocation)
       && checkIfPathIsClear(startLocation, endLocation)) {
     b.put(endLocation, b.get(startLocation));
     b.remove(startLocation);
     piece.setHasNotMoved(false);
     return true;
   }
   return false;
 }
Пример #18
0
 public boolean validTake(Point start, Point end) {
   Piece piece = b.get(start);
   Piece ending = b.get(end);
   if (ending != null
       && piece.validCapture(start, end)
       && checkIfPathIsClear(start, end)
       && piece.getColor() != ending.getColor()) {
     return true;
   }
   return false;
 }
Пример #19
0
 /**
  * Checks if the Rotate, Add and Remove Buttons should be activated or not. Add and Remove only if
  * Arrow, Rotate only if Shape
  */
 public void checkDefaultButtonVisibility() {
   if (board.getSelectionCount() == 1 && board.getSelectionCell() instanceof ArrowItem) {
     this.activatePoints(true);
   } else {
     this.activatePoints(false);
   }
   if (board.getSelectionCount() == 1 && board.getSelectionCell() instanceof ShapeItem) {
     this.activateRotation(true);
   } else {
     this.activateRotation(false);
   }
 }
Пример #20
0
  public Frame(boolean isStar) {
    super("2048");
    this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    setLayout(new BorderLayout());
    this.isStar = isStar;

    background = new JLabel(new ImageIcon("Images\\background.png"));
    this.setResizable(false);
    add(background);
    background.setLayout(new FlowLayout());
    newGameButton = new JButton(new ImageIcon("Images\\newGame.png"));
    recordTableButton = new JButton(new ImageIcon("Images\\recordTableButton.png"));
    designButton = new JButton(new ImageIcon("Images\\changeDesign.png"));
    newGameButton.setBorder(BorderFactory.createEmptyBorder());
    newGameButton.setContentAreaFilled(false);
    recordTableButton.setBorder(BorderFactory.createEmptyBorder());
    recordTableButton.setContentAreaFilled(false);
    designButton.setBorder(BorderFactory.createEmptyBorder());
    designButton.setContentAreaFilled(false);
    background.add(newGameButton);
    background.add(recordTableButton);
    background.add(designButton);
    newGameButton.addActionListener(this);
    recordTableButton.addActionListener(this);
    designButton.addActionListener(this);
    this.addKeyListener(this);
    board = new Board(highscores, this);
    this.pack();
    nextImage = new JLabel(new ImageIcon("images\\next2.png"));
    background.add(board.getBoard());
    background.add(nextImage);
    background.add(board.getScoreLabel());
    if (isStar != this.board.getChangedDesign()) {
      this.board.ChaneDesign();

      background.setIcon(new ImageIcon("Images\\Background2.png"));
      newGameButton.setIcon(new ImageIcon("Images\\newGameStar.png"));
      recordTableButton.setIcon(new ImageIcon("Images\\recordTableStarButton.png"));
      designButton.setIcon(new ImageIcon("Images\\changeDesignStar.png"));
      nextImage.setIcon(new ImageIcon("Images\\next2Star.png"));
      this.board.getScoreLabel().setText("Stars collected:" + this.board.getScore().getScore());
    }

    // board.ChaneDesign();

    this.setSize(476, 570);
    this.pack();
    this.setVisible(true);
    this.requestFocusInWindow();
  }
Пример #21
0
 /**
  * Makes it so all buttons are not clickable except for the spaces with pieces of a particular
  * color
  *
  * @param color Pieces of this color can be clicked on
  */
 public void setCurrentSide(int color) {
   for (char file = 'a'; file < ('a' + board.getXDimension()); file++) {
     for (int rank = 1; rank <= board.getYDimension(); rank++) {
       Piece piece = board.at(file, rank);
       JButton space = gui.getSpaceAt(file, rank);
       // check if the space is empty, or if it matches the color parameter
       if (piece != null && piece.getColor() == color) {
         space.setEnabled(true);
       } else {
         space.setEnabled(false);
       }
     }
   }
 }
Пример #22
0
  public boolean isKingInCheck() {

    Point kingsLocation = null;
    for (Entry<Point, Piece> p : b.entrySet()) {
      if (p.getValue() instanceof King && isWhitesTurn == p.getValue().getColor()) {
        kingsLocation = p.getKey();
      }
    }
    for (Entry<Point, Piece> p : b.entrySet()) {
      if ((isWhitesTurn != p.getValue().getColor()) && validTake(p.getKey(), kingsLocation)) {
        return true;
      }
    }
    return false;
  }
Пример #23
0
  public boolean castling(Point k1, Point k2, Point r1, Point r2) {
    Piece k = b.get(k1);
    Piece r = b.get(r1);

    if (checkIfPathIsClear(k1, r1) && k.pieceMovement(k1, k2) && r.pieceMovement(r1, r2)) {
      b.put(k2, b.get(k1));
      b.put(r2, b.get(r1));
      b.remove(k1);
      b.remove(r1);
      k.setHasNotMoved(false);
      r.setHasNotMoved(false);
      return true;
    }
    return false;
  }
Пример #24
0
  public ArrayList<Point> validMove(Point p) {
    ArrayList<Point> validMoves = new ArrayList<Point>();
    Piece piece = b.get(p);

    for (int i = 1; i <= 8; i++) {
      for (int j = 1; j <= 8; j++) {
        Piece p2 = b.get(new Point(i, j));
        if ((p2 == null && piece.pieceMovement(p, new Point(i, j))
                || (validTake(p, new Point(i, j))))
            && !isKingInCheck()
            && checkIfPathIsClear(p, new Point(i, j))) {
          validMoves.add(new Point(i, j));
          //	System.out.println(p + " " + i + " " + j );
        }
      }
    }
    return validMoves;
  }
Пример #25
0
 /**
  * Constructor for a new Board
  *
  * @param sport
  */
 public WorkingView(Sport sport) {
   this.sport = sport;
   GraphModel model = new DefaultGraphModel();
   GraphLayoutCache view = new GraphLayoutCache(model, new TBECellViewFactory());
   this.board = new Board(model, view, sport);
   board.getDescription().setDescription(sport.getName());
   tbe.setSaved(false);
   createWorkingView();
 }
Пример #26
0
 /**
  * the paintComponent(Graphics g) method paints the view component. It begins by painting the
  * black and white squares, and then iterates throught the board to paint all the pieces on the
  * board.
  */
 @Override
 public void paintComponent(Graphics g) {
   Graphics2D g2 = (Graphics2D) g;
   boolean isBlack = false; // keeps track of whether a square should be painted black or white
   /*
    * This for loop cycles through an 8x8 grid, alternating black and white squares
    */
   for (int i = 0; i < 8; i++) {
     isBlack = !(isBlack);
     for (int j = 0; j < 8; j++) {
       isBlack = !(isBlack);
       Rectangle rect = new Rectangle(i * 62, j * 62, 62, 62);
       if (isBlack) {
         g2.setColor(Color.darkGray);
       } else {
         g2.setColor(Color.white);
       }
       g2.fill(rect);
     }
   }
   /*
    * This for loop cycles through the board and for any board square with a piece,
    * it paints draws the piece.
    */
   for (int i = 0; i < 8; i++) {
     for (int j = 0; j < 8; j++) {
       if (board.hasPiece(i, j)) { // perform draw action if piece exists on board
         board.getSquare(i, j).draw(g2);
       }
     }
   }
   // draws selected pieces on top to ensure they are on the top layer
   for (int i = 0; i < 8; i++) {
     for (int j = 0; j < 8; j++) {
       if (board.hasPiece(i, j)) {
         if (board.getSquare(i, j).isSelected()) {
           board.getSquare(i, j).draw(g2);
         }
       }
     }
   }
 }
Пример #27
0
 private List<TilePanel> getValidMovementPanels(Tile from, Unit unit) {
   List<TilePanel> result = new ArrayList<TilePanel>();
   List<Position> validMoves = movementStrategy.getValidMoves(unit, from.getPosition(), unitMap);
   for (Position validMove : validMoves) {
     TilePanel e = map.get(board.getTileAtPosition(validMove));
     if (e != null) {
       result.add(e);
     }
   }
   return result;
 }
Пример #28
0
  /**
   * Activate/Deactivate Rotate-Button
   *
   * @param b
   */
  public void activateRotation(boolean b) {

    if (showRotate && b) {
      rotatePanel.setVisible(b);
      rotateSlider.setValue(((ShapeItem) board.getSelectedItems()[0]).getRotation());

    } else {
      rotatePanel.setVisible(false);
    }
    rotate.setEnabled(b);
  }
Пример #29
0
 public TetrisWindow(String hostName, int serverPortNumber) throws IOException {
   super("Rainbow Tetris");
   connection = new TetrisClient(hostName, serverPortNumber);
   myID = connection.getID();
   board = new Board();
   message = new JLabel("Waiting for two players to connect.", JLabel.CENTER);
   board.setBackground(Color.WHITE);
   board.setPreferredSize(new Dimension(300, 660));
   board.addMouseListener(
       new MouseAdapter() {
         public void mousePressed(MouseEvent evt) {
           doMouseClick();
         }
       });
   message.setBackground(Color.LIGHT_GRAY);
   message.setOpaque(true);
   JPanel content = new JPanel();
   content.setLayout(new BorderLayout(2, 2));
   content.setBorder(BorderFactory.createLineBorder(Color.GRAY, 2));
   content.setBackground(Color.GRAY);
   content.add(board, BorderLayout.CENTER);
   content.add(message, BorderLayout.SOUTH);
   setContentPane(content);
   pack();
   setResizable(false);
   setDefaultCloseOperation(JFrame.DO_NOTHING_ON_CLOSE);
   addWindowListener(
       new WindowAdapter() {
         public void windowClosing(WindowEvent evt) {
           dispose();
           connection.disconnect();
           try {
             Thread.sleep(333);
           } catch (InterruptedException e) {
           }
           System.exit(0);
         }
       });
   setLocation(200, 100);
   setVisible(true);
 }
Пример #30
0
  /**
   * @param enemies An array of the different enemies
   * @param board The current board (level)
   */
  public LevelCanvas(Enemy[] enemies, Board board) {
    super();
    this.enemies = enemies;
    this.player = Globals.game.getPlayer();
    this.board = board;
    this.stopped = false;
    this.waiting = true;
    this.addKeyListener(this);
    this.setIgnoreRepaint(true);
    this.setBounds(0, 0, board.getColumns() * TILE_WIDTH, board.getRows() * TILE_HEIGHT + 20);
    this.addFocusListener(
        new FocusListener() {
          public void focusLost(FocusEvent e) {
            update();
          }

          public void focusGained(FocusEvent e) {
            update();
          }
        });
  }