void the_derive(double time, double y[], double dy[]) { int i; BallVector balls = decode_balls(y); // new BallVector();//Ball[num_balls]; BallVector dballs = new BallVector(); // new Ball[num_balls]; for (i = 0; i < num_balls; i++) { Ball p = balls.get2(i); Ball d = new Ball(); d.pos = p.speed; d.speed = wall_power(p); d.speed.y -= 1; // gravity dballs.add(d); } for (i = 0; i < num_balls; i++) for (int j = i + 1; j < num_balls; j++) { Ball p1 = balls.get2(i); Ball p2 = balls.get2(j); if (far_away_fast_calc(p1.pos, p2.pos, radius * 2)) continue; double dist = p1.pos.calc_dist(p2.pos); // if (dist>radius*2) // continue; Vec collide_power = calc_collide_power(p1, p2, dist); dballs.get2(i).speed.add_to(collide_power); dballs.get2(j).speed.sub_to(collide_power); } for (i = 0; i < springs.size(); i++) { Spring s = springs.get2(i); Vec collide_power = calc_spring_power(balls.get2(s.start), balls.get2(s.end)); dballs.get2(s.start).speed.add_to(collide_power); dballs.get2(s.end).speed.sub_to(collide_power); } encode_balls(dballs, dy); };
void new_ball(Vec vec) { Ball b = new Ball(); b.pos = vec; balls.add(b); }