@Override public void paintComponent(Graphics g) { super.paintComponent(g); Graphics2D g2 = (Graphics2D) g; // paint ball, paddle, and brick configuration g2.drawImage(background.getImage(), 0, 0, null); bconfig.paint(g2); paddle.paint(g2); ball.paint(g2); g2.setColor(Color.WHITE); g2.setFont(new Font("Serif", Font.PLAIN, 20)); g2.drawString("Score: " + score, 15, 20); if (ball.getY() > 500) { g2.setColor(Color.WHITE); g2.setFont(new Font("Serif", Font.PLAIN, 30)); g2.drawString("Game Over!", 200, 300); g2.drawString("Your final score was " + score, 150, 330); timer.stop(); } }
public void paint(Graphics g) { ball.paint(g); }